StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.
User reviews: Mostly Negative (5,435 reviews)
Release Date: Sep 22, 2014

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Recommended By Curators

"This game has a couple of issues, but offers a level of high speed 3D action not seen in other crafting games."
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Recent updates View all (45)

November 26, 2014

StarForge Post Release Patch #4 - V.1.0.4

We've released another patch for the game today. In this patch we focused on bug fixing and design changes. Please keep in mind, due to our changes to our saving system, we had to wipe servers.

- We believe we have fixed the bases dissapearing/saving bugs.

- We've added dampening to dead creatures so they are easier to loot without them sliding away down a hill.

- All drills now can mine all resources

- You now start with many more blueprints

- If you check the "Infinite Terrain" checkbox, resources will now spawn beyond the initial starting area

- The resources needed to craft different blueprints has changed across the board. We have geared the game to progress quicker, but for things like turrets, vehicles, and final weapons to be harder to obtain.

We hope you enjoy playing,


105 comments Read more

November 7, 2014

Post Release Patch #2

We have released our second post release patch. Once again this patch focuses on Optimization. This patch does not require us to wipe saves.

- Terrain is much more stable and optimized.

- Paging system should react faster and more efficiently.

- "Generating Terrain" should now occur less frequently.

We have also released the Digital Deluxe Content and IndieGoGo content for download from the game. Your account will have to be linked in order to see the appropriate "Digital Content" button on the main title screen. These rewards were created for the Digital Deluxe, Founders Club, and IndieGoGo Soldier Tier+ backers.

The Digital Deluxe content is as follows:

- Art Book

- Guide Book

- 2 Exclusive Wallpapers

- Full Original Soundtrack

- And more...

The IndieGoGo backers of Soldier and higher also receive their exclusive wallpaper through the same manner.

We have also just recieved our T-Shirts and Posters for the IndieGoGo backers. We will be packaging them now, and getting them ready to ship over the next 1-2 weeks. You will receive an email when they have been shipped.

Thanks to everyone for your support.

- The Code}{atch Team.

46 comments Read more


"I’ve already played around with its insanely ambitious world-building and baddy-blasting, and I had seen that it was full of promise." -Rock Paper Shotgun
"I've played the game for a bit, and I must say: I am very excited for the future of StarForge." -Destructoid
"It’s remarkably ambitious, but the terrain manipulation already looks fantastic and outer space is gorgeous. This thing has “potential” scrawled all over it." -PC Gamer

About This Game

StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.

Key Features in StarForge:

Procedural Infinite Voxel Terrain - There are no set boundaries in StarForge; the planet will procedurally generate each time you start a new game. The terrain supports plains, mountains, deserts, mountains, caves, overhangs, rocks, and much more. The world is infinite, meaning you will be able to run in a single direction for as long as your computer can support it.

Underground/Surface/Space Gameplay - Build a tower that ascends into the clouds, through the atmosphere, then into space, and do this in real-time with no loading screens.

Dynamic World - Enjoy dynamic weather patterns, a 24 day and night cycle, and a real time atmosphere. Creatures drop loot and attack the player and sometimes other creatures. Players can also swim and find water or lava in the game.

Loot and Survive - Before the humans landed countless weapons and armor were sent to Atlas. You will find loot chests littered throughout the land, you will need their contents to survive.

Vehicle Gameplay - Hop on board a 4 wheeled all terrain vehicle with a friend and traverse the world. Or jump into a hovercraft for speedy terrain movement. You may also take flight in the space helicopter.

Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create towns, villages, bridges, forts, and much more. It is also fully destructible! Ramps and stairs are also included.

Physics Sandbox - We are designing the world to be fully dynamic. This currently includes chopping down trees, turrets, and enemies.

Physics Movement - Our movement model is designed closely around the real bio mechanics of biped locomotion; The result is a more human look and feel, and a character that is equipped to intelligently react to dangers far beyond what conventional movement code was designed to handle. It also features a full body IK system.

Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, he will have to build containers to store them into. This makes resources tangible and gives you the ability to steal other players resources.

Multiplayer & SinglePlayer - We have both modes playable in the game.

Survival - In this mode you are tasked with surviving on the planet. You will encounter enemies, find new blueprints, gather weapons, build a base, and so much more.

Creative - In this mode you have unlimited resources and can build at great speeds. You may also place creatures anywhere you want.

System Requirements

    • OS:Windows Vista,7,8 (64 bit only)
    • Processor:Intel Dual-Core 2.4 GHz or 2.7 GHz AMD Athlon 64X2
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
    • DirectX®:9.0c
    • Hard Drive:900 MB HD space
    • Sound:DirectX®-compatible
    • OS:Windows 7,8 (64 bit only)
    • Processor:Quad core CPU: AMD Phenom II X2 565, Intel Core i5-750
    • Memory:6 GB RAM
    • Graphics:NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX®:11
    • Hard Drive:2 GB HD space
    • Sound:DirectX®-compatible
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
925 of 977 people (95%) found this review helpful
3 people found this review funny
22.9 hrs on record
Posted: October 28, 2014
Paladin's Review for Starforge

Welcome to Starforge. This is what I would like to say for this game, had I not been so gravely disappointed. It has been a (not) fun ride from the original release of this game into Steam's Early Access. A Ride full of a lot of Drama, Lies, Misinformation, and utter disappointment.

There are many grave issues with this game that I find, including game breaking bugs, and of course the fact that this game is almost nothing like it was originally pitched to be. People used to call this game a scam, and while I defended this game in the past when, at the time, there was still hope for this game, the idea that this game pulled the wool over our Eyes is only ever stronger, rather than diminished.

The Game Breaking Bugs

First I shall start with the most common bugs I encounter in this game, among the many other people who do as well. Objectively these are the worst offenders of the issues I will be listing here today, and the ones that matter most to people interested in purchasing this game.

1.) Player blocks placed by Players are not guaranteed to be saved, and rather, have a high chance to be completely deleted, upon logging out of the game. This bug is encountered by many people, very often, in both Singleplayer and Multiplayer. I personally find this bug to be the sole reason why this game is currently valueless to me, as I believe having a sandbox game that features the gameplay mechanics of placing blocks, this is not only detrimental to the gameplay, but critically destructive to the value I find in this game. The little fun I do manage to find in this game comes from it's Base Building aspects, and this bug makes it nearly pointless to partake in base building, which is a core gameplay feature and one of the few features this game actually has.

2.) The game is extremely unstable. Even on more powerful machines, the game is prone to crashing easily over extended play sessions. While I am very tolerant of game crashes, this game reliably crashes for me within an hour of gameplay, everytime. Other users experience similar play sessions, sometimes even less on lesser hardware. From what all I can see from the error reports, I cannot figure out the actual cause, and it certainly is not an issue of running out of memory on my PC. I have yet to get Starforge to effectively use all of my Memory, before crashing. Not only is it a common problem most/all users have to deal with, but it effectively feeds into the first problem I listed, where all of your player-made blocks and items will be erased. Crashing of course forces you to relog your game, which means you have a good chance of running into all of your blocks being erased.

3.) Digging. The game promises you the ability to dig underground with Drill tools. Unfortunately however, digging underground causes many framerate, and eventually crashing, issues. Simply digging underground too much can harm your gameplay experience, and building underground seems to be a guaranteed way to lose your placed blocks there (even more so than in the other bug, when building on the surface) as well as just making the game eventually unplayable or forcing it to crash, and effectively ruining your save file.

Other Issues worth Mentioning

This game promises to be a Procedurally, infinite world, that allows you to build into space, and dig to the planet's core.

However this game is not fully Procedural. No matter what Seed you punch in on the map generator screen, you will always get the same "Pizza-shaped" terrain of Biomes and Resource Nodes as every other player, within a certain diameter from the center of your map. All of your Biomes are in the same locations, all of the resource nodes for ores. Only the map outside of this Pizza's diameter will actually be fully procedural, and it will typically only contain the same old forest/plains biome that Early Access users experienced in earlier version, completely void of any actual resources or landmarks of real value.

On top of this, the game has relegated Infinite Terrain to an option, that is best left "Not Recommended" to use. Infinite Terrain serves absolutely no purpose, as no Ores or Important Locations will spawn in the Procedural areas of the game. The only purpose Infinite Terrain allows is for player to explore the empty forest/plains it generates. There is no gameplay value here to be found, outside of seeing procedural terrain with no other gameplay elements connected to it. You will be forced to always return to your original Pizza Origin placement of the map to get all of your resources and items. I should also mention that this game is extremely unstable with Infinite Terrain turned off, turning it on makes this worse.

Digging. Again. Another aspect I would like to mention about Digging in this section is that there is absolutely no point in terms of Game Mechanics to dig in this game. It is enjoyable to morph the terrain, and I would enjoy building underground bases, but not only does Digging wreck your framerate and induce more crashing, while not being a sound place to place your blocks, but it serves no purpose mechanically. No Ores will be found by digging randomly. The only locations you find Ores are within giant Mounds of resources found on the surface, and they will store pockets of resources underneath of those specific locations. Digging at random yields you nothing but more dirt, and serves no purpose other than to dig. There is nothing underground.

The Broken Promises

Finally I would like to remind people of what this game was pitched to be, and what is currently is not. For reference, here is their original trailer put onto Steam and their Indiegogo Campaign, when I first bought the game:

The game was meant to have Infinite Space. While I don't know whether or not Space is actually still infinite at this point, I wouldn't care to find out. There is nothing in Space by Asteroids which serve no purpose, except to exist and perhaps look pretty. You can build blocks up into Space, but there are no Space Physics, there are no other Planets to visit, there is no actual space flight, and It is literally just playing very high up on the map. It has no specific elements that are any different from playing or building on Terra firma. Other trailers (since deleted from their official Youtube channel) used to showcase spaceships flying around, and Players moving about in what looked like a troop carrier of some kind, leading Customers to believe that their might have been/would be space gameplay involve spacecraft. The only element of "Spacecraft" we have, is a terribly controlled "Space Helicopter", that is extremely slow, buggy, and often can increase your risk of game crashes. It is basically a painfully slow Elevator device.

Promised Game modes since removed. The game originally pitched that it would have 3 seperate game modes, all singleplayer or multiplayer, featuring different objectives to accomplish. We were to have a Survival mode, Wave survival/base defense mode, and a competitive RTS styled mode involving collector drones similar to peasants or workers in Warcraft/Starcraft games. Of these, only Survival is in the game.

On the original Steam page and other trailers since deleted, they also promised Structural Integrity to the blocks, where blocks would require proper Structual Support, or else they would collapse (similar to 7 Days to Die). This is not in the game.

The game also promised to have Parkour Physics of some kind, which originally existed in the game. These have since been removed.

It should probably also be mentioned that almost all content in this game is from Unity Store Assets. Especially the Creatures you will find:!/content/10781 ;!/content/2591
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347 of 368 people (94%) found this review helpful
1 person found this review funny
130.6 hrs on record
Posted: November 5, 2014
So I have a hundred+ hours on here, so this is my opinion; It's an incomplete dream, the idea was interesting but the delivery was lacking. Once you've run along the surface for 20 minutes, that's it, you've basically seen everything. Bases are largely pointless or OP depending on how many players you have working together as the defences are derpy and out-wit-able but en masse they are insane. Seeing as there is no physics for the buildings, flying spires are the norm as they are the most effective. Small outposts don't happen and I've never managed to get far enough to get up to the "asteriods". Truely the biggest setback is the bugs, I have built about fifty cars, and ALL of them were eaten by the floor, even the hoverships. The other nail in the coffen is the lack of interest in the map, there's nothing for you to do there, to see, to explore! The landscape is often so jaged and hilly that there's nowhere to go, and there's really nothing to see, no interesting locations, bots or anything. Speaking of bots there's like 8 NPC's in total no bosses and lame spawning (IE within 100 feet of you). All in all, I was really hopeful, but it's been quite awhile and the devs look like they're just out of steam for this project, not that it COULDN'T be fixed just that it won't be.
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276 of 296 people (93%) found this review helpful
2 people found this review funny
21.7 hrs on record
Posted: November 9, 2014
Does not contain many of the features promised. Good way to kill a few hours but even the game page is a lie.

Tons of guns?
- Assault rifle
- Rusty assault rifle
- Chaingun
- Rusty Chaingun
- Zip Gun
- Pistol
- Shotgun
- Double barreled shotgun

8 guns is not tons of guns. There are no single shot rifles, no scopes, nothing like that. The only gun you even need to build is a basic assault rifle. The shotgun is useful but unweildly, the chaingun is just gloriously wasteful.

Tons of vehicles?

- Hovership single
- Hovership Speedy
- Space Copter
- Buggy

It could just be that I've not successfully found the blueprints for other vehicles yet, But what am I going to find? Vehicles don't have working guns on them, but that is ok since you can just shoot your assault rifle out the window instead. There are no space ships as previously promised.

There was an ingame hint that I read, that said "Raid crashed ships for the finest blueprints" That is all fine and dandy except that what they don't tell you, is crashed ships are coated in radiation or something that constantly hurts you. That again, is understandable, its a space ship right? Leaking fuel or whatever. Except that even in a full suit of the strongest armor in the game, you STILL take the same amount of radiation damage. There is no way to resist it. This turns raiding crashed ships into a test to see if you brought enough health injections with you. It can take awhile to clear the creatures out of the ship too, as well as browse contents of the containers inside. Also on crashed ships, there are... 2 total ships that appear on the map, they look slightly different and have a different layout inside, but they just alternate on the same position. There is no crashing animation, no ship coming plummeting down upon atlas, it just kinda... swaps. The only way to know it has swapped aka renewed is to go and physically look at the damn thing.

One final point. The blueprint system in this game is hell. Sure it was a nice idea, you have to kill creatures to get blueprints, research those blueprints in order to unlock new stuff to build. But when I've been playing for 10 straight hours, raided the crashed ship 17 times and STILL haven't got the space helicopter blueprint I was promised, that is kind of crap. I did find one eventually, during my next session. The game lacks any kind of sophisticated crafting, for example, in minecraft you can mash blocks together in a crafting table and see what happens. In this you don't even know what resources you need until you find the randomly generated blueprint. The creatures never really level up their blueprints either. Leeches were still dropping me "Service" Armor blueprints well after I had completed a full set of Gaurdian and had a monolithium base. So in other words. Relying on random generation to be able to build is ♥♥♥.

I would not recommend you spend money on this game, sure it is good fun for a few hours, hell it suckered me into playing quite a bit recently, but now that I have the space copter, laser towers etc. I don't have anything to do with them. Save your money, spend it elsewhere.
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270 of 291 people (93%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: November 7, 2014
Developers ahve basically abandoned it after a short burst to get it to 1.0 release and give out kickstarter things to fulfill steam and kickstarter contracts. Still buggy and broken DO NOT BUY
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184 of 201 people (92%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: November 23, 2014
StarForge is yet another procedurally generated open world sandbox game. While I think the soundtrack is nice and the terrain can look interesting, the game itself does not bring anything new to the genre, or at least anything that hasn't already been done before. I also want to add that this game has been in Early Access for roughly two years, and in that time span, not much has changed between the first time I played, and what I played today.

Version 1.0.3 is at least playable, compared to the older ones, and has an average survival mode. However, the survival mechanics are pretty weak, you simply need to gather meat, which is then processed into an MRI syringe, which you then consume. That's it. Meat is obtained extremely easily, and you can be set for in game weeks after a collection session that lasts no more than 10 or 15 minutes. So far, I feel there is little reason to explore, since the starting area seems to have more than enough for you to survive and thrive.

Movement and combat are also incredibly awkward. Getting hit by an enemy can result in you flying about 200 feet backwards while spiraling out of control mid-air. Weapons consist of your average firearms, utilities, or tools such as a chainsaw. Enemies are also pretty stale, have really weak A.I, and in my 5 hours of playing, I only saw three different species.

Graphically, it is not the most stellar. Lighting is really strange and flickering textures are commonplace. Everything looks sort of paper mache-ish as well, even on the higher settings.

This game is also very buggy. I understand it's in Early Access but it has been in this state for two years. I frequently find myself clipping in and outside of walls, rocketing up steep cliffs, and getting caught inside enemies.

Overall, StarForge is yet another entry into the ever so popular procedurally generated open world genre. The survival mechanics are weak, the combat is stale, the graphics aren't impressive, the game is buggy, and there is a lack of goals or anything to do. However, the soundtrack is nice, and there is something strangely serene about being a lone half-naked man standing atop a high mountain, wielding a manual drill with a calming synth song playing in the background.
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139 of 148 people (94%) found this review helpful
1 person found this review funny
153.1 hrs on record
Posted: November 14, 2014
With 150 hrs on my counter over the months I have seen enough.
I cannot deny it still has potential as a concept but, it utterly fails on details, many details to be precise.

The world is not a nice or interesting place to be, the landscape is boring, and the biome is wholy unrealistic and lacks composition. Animals and plants have no relations and nothing seems realistic or in proportion. There is no transition in plantlife between earthly or alien biome, even the textures of the soiltype schange suddenly. No insects, no fishy things, no nothing.

The landscape textures are terribly unstable and the perspective makes me puke. Water pools look like fast streaming water with the grass sticking out - and all very restless to watch, and the fun of water isn't there, it is water, and that's it.

Mining should have been a substantial part of this game, but the minerals are giant shitpiles in the landscape to be found, and that's it. The scheme's for construction are randomly found in boxes, and after a certain number of encounters you've got them all. This is boring.

And the algorithm for the objects is to simple - when a monster gets between two objects, a turret and my base or an other object, then my base also has substantial damage - were shooting ourselves in the foot here, this is stupid.

This game is beyond beta, and some mistakes should have been thrown out in an earlier state - it is to late now, the game should be broken down in its parts and substantial parts of the code should be rewritten.

The graphics suck (jumping textures, pukable perspective, and vibrating leaves).
The whole biome is unrealistic, and the animals behave predictable.
Active parts should have ajustable parameters (free shooting range, inter-connectivity, triggers, etc.).
Mining should be fun (scanners).
The terrain is small and not an open world as was mentioned.

My verdict; start all over, or throw it away as an failed project.
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183 of 227 people (81%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: November 18, 2014
Pre-Release Review
They betrayed us. Will be avoiding this dev/pub team in future
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179 of 225 people (80%) found this review helpful
2 people found this review funny
0.4 hrs on record
Posted: November 21, 2014
Pre-Release Review
To those of you that bought this game:

-open your Steam library
-right-click on Starforge, select "set categories"
-Click "Hide this game in my library"
-Press "ok"

You've just saved yourself the pain of seeing that game in your library everyday, reminding you that you've paid for it. This thing is worst than ebola.

Starforge: The only game that I have purposely hidden from my library
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86 of 96 people (90%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: November 4, 2014
At present (1.02) this game is an alpha-quality tech demo. Most of the pieces need to make a playable game are there, but they are tossed together haphazardly with no semblence of gameplay or fun. Add in pitfully bad performance, gamebreaking bugs, and the occasional corrupted save, and you have a recipe for a wasted afternoon.

Pros: Many of the procedural textures are spiffing.
Cons: Literally everything else.

Updated to add: this game's install folder contains a Unity debug log with 7500 lines of script errors. Make of that what you will.
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88 of 107 people (82%) found this review helpful
16.0 hrs on record
Posted: November 26, 2014
Please do not buy this game whatever you do, they have done nothing but ♥♥♥♥ on all of their customers and they deserve no more money. This game is not even worth 10 bucks. Please do not buy.
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82 of 99 people (83%) found this review helpful
2 people found this review funny
29.6 hrs on record
Posted: November 7, 2014
Pre-Release Review
All i can say is ............. I want my money back and 29hours of my life I've wasted on this heap of ♥♥♥♥
dear developers
........('(...´...´.... ¯~/'...')
..........''...\.......... _.·´
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79 of 98 people (81%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: November 28, 2014
Pre-Release Review
This game ridicules Steam Early Access program. Releasing this crap as final version 1.0 is total utter ♥♥♥♥♥♥♥♥.

Remove from Steam please.
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37 of 39 people (95%) found this review helpful
33.0 hrs on record
Posted: November 16, 2014
Guys. How can you call a game "Released" when it can´t even save it´s files correctly? I really think that your main priority right now should be to fix so that the game can save as it should, so that people don´t play for like 6 hours, turning off, just to see ALL chests (including inventory) & all "machines", beds and so forth just "vanished" when they continue playing.
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40 of 44 people (91%) found this review helpful
3.1 hrs on record
Posted: November 16, 2014
Pre-Release Review
This game will run below 20-FPS on a good system.
I have a GeForce GTX 770, Intel 4930k, and 16 gigs of Gskill Ripjaws ram.
This game runs horrible.
Don't buy it. No fun in it, no content in it.
I thought this game looked great!-4 Years ago when they released a trailer with MORE CONTENT THAN THERE IS NOW!
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103 of 148 people (70%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: November 18, 2014
Pre-Release Review
Dirt digging simulator 49 is the latest creation by up and coming indie superstar hipster Notch.

Prepare to have your mind blown by satirical visual effects as the whitty characterisation of 21st century American politics takes center stage in a race to the bottom.

Rated S for steaming pile of
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108 of 158 people (68%) found this review helpful
10 people found this review funny
2.1 hrs on record
Posted: February 5
Pre-Release Review
I'm giving this game a good rating because it taught me to be more careful buying into early access games. 20 dollars is cheap as lessons go.
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35 of 39 people (90%) found this review helpful
5.5 hrs on record
Posted: November 26, 2014
WELL, this game had potential. Fantastic ♥♥♥♥ing potential. But what do they say about potential? It is merely wasted energy.

That is what this game is. Wasted energy. Feels completely un finished, completely empty.
Sad thing is, you walk around the generated world and it has some atmosphere to it , some nice feel. But its empty. Nothing going on, nothing to do. Everything feels clunky and wonky like youre coming up on ketamine.

It will never be finished. Only purchase for a few ££ just to have a nice look at what could have been, a great game.
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36 of 41 people (88%) found this review helpful
2.9 hrs on record
Posted: November 15, 2014
Pre-Release Review
Do NOT buy this game, least not yet. It's a complete shabby piece of junk. They pretty much just stopped trying and threw what they had out claiming it's "finished".
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59 of 79 people (75%) found this review helpful
0.2 hrs on record
Posted: November 5, 2014
Pre-Release Review
Rubbish at any price.
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36 of 42 people (86%) found this review helpful
1.0 hrs on record
Posted: November 5, 2014
Pre-Release Review
Everybody's got that game, that they were super excited about off principal and then invested in the Early Access only for the developers to cut and run, thus crushing your belief in Steam's credibility. This one was mine. As a result no longer buy from Early Access, or anything off steam that i haven't checked out from at least 4 reviewers before hand. Do NOT buy this unfinished garbage, they did just enough to draw people in and get some easy money
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