StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.
User reviews: Mixed (3,070 reviews)
Release Date: Sep 22, 2014

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September 18

StarForge Release Version 1.0

Release Trailer: http://youtu.be/AXVledJlEmI



We are proud to announce that we are releasing StarForge today! After many years of hard work, dreams and determination, we are releasing the 1.0 of StarForge. This would not have been possible without the help of the community, fans, and supporters of our game through its various phases over the years.

Two and a half years ago, Will and Steve were working out of a basement part time on the game, and then the game exploded online, giving us the opportunity of a lifetime to finally make the game we've always wanted to build. A year after that, we managed to increase to a team of 4 developers. And after the launch on Early Access, managed to build a small company which has been working to bring you the StarForge release today. This would not have been possible without the hard work and efforts of a tireless development team, and your continued support.

We understand that at times we bit off a bit more than we could chew, and certain areas took quite some time to build and test. It goes without saying that this has been a vast learning experience for us all. We really appreciate everyone's patience and support during the development stretch. We are glad to have participated as one of the first few games to launch the Early Access section on Steam, and to learn and develop with the community over the past year and a half. We plan to exit Early Access within the next few days. We also plan to no longer sell the Founders Club upon, or shortly after release, depending on how quickly Steam can remove it. We only want the Founders Club to contain exclusive rewards for early supporters.



We believe we have put in some super cool and innovative technology and gameplay, including an Infinite Procedural World, Voxel Digging, Real-Time Atmosphere, Procedural Asteroids, Tunnels, Caves, Mountains, Biomes, Physics Movement, Vehicles, Tons of Guns, Creatures, and Objects, and so much more! All of this works with both single player and multiplayer. It has been a labor of love, we are glad to have progressed this far, and we really enjoy playing the release version. We will continue to monitor the game, and plan to do another update in the future with bug fixes. Further updates will depend on future sales of the game.



Over the past few months, while in Beta, we have fixed the majority of the critical and major bugs, and this release contains hundreds more bug fixes and many new features.

- New Tile Sets: Monolithum, Detrite (Founders Only), Interior hull (Founders Only)

- New Vehicle : Space Copter

- Water/Lava Plane Generation

- Dedicated Server Performance

- Procedural Asteroids

- Atmosphere Shaders and Cloud Improvements

- New Doors : Monolithum, Titanium, Graphene
- New Creature: Sand Sloth

- Desert and Badlands Vegetation

- New Collectable Plants

- Swimming

- 19 Song Original Soundtrack Completed
- Dynamic Loading Screen

- Frame Rate Optimizations

- More realistic Terrain and Biome Generation

- Blocks Have Better Performance

- Badges (Founders Club, IndieGoGo)

- More Dedicated Server Console Commands and Config Options

- Community can now host their own dedicated servers of Creative or Survival. Please visit this link which has the info you need on hosting your own dedicated server: http://starforge.gamepedia.com/Dedicated_Server

- 200 + bug fixes



We've also finished and implemented our IndieGoGo and Founders club rewards. IndieGoGo backers must link their account in-game in order to receive their digital perks; Steam purchasers do not need to worry about this as all updates are channeled via Steam.. As for the Digital Rewards (wallpapers, art book, strategy guide, soundtrack), we will be providing a link to the download for these in the next month as we are still putting the finishing touches on them. We will release another blog post about that when they are done.

The hard assets (T-Shirts, Posters) for IndieGoGo backers are also being developed. We have already reached out to everyone involved regarding these rewards. If you are an IndieGoGo backer or Founder on Steam and have questions or concerns about your name being listed, please email us at sworin(at)codehatch.com. We will periodically be adding in the new names as we receive them.



Thanks again for all your support. We hope you enjoy playing the release!

- The Code}{atch Team

80 comments Read more

August 29

Week@Codehatch - World Spire, Doors, and Space Helicopter

We've been working the last 2 weeks mainly on bugs and stability fixes. However, we've managed to put in some features such as the World Spire, 3 Doors, 3 Garage Doors, and the Space Helicopter.

Check it out below:

http://starforge.typepad.com/starforge/2014/08/weekcodehatch-world-spire-doors-and-space-helicopter.html

Thank you for all your support!

- The Code}{atch

14 comments Read more

Reviews

"I’ve already played around with its insanely ambitious world-building and baddy-blasting, and I had seen that it was full of promise." -Rock Paper Shotgun
"I've played the game for a bit, and I must say: I am very excited for the future of StarForge." -Destructoid
"It’s remarkably ambitious, but the terrain manipulation already looks fantastic and outer space is gorgeous. This thing has “potential” scrawled all over it." -PC Gamer

About This Game

StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.

Key Features in StarForge:


Procedural Infinite Voxel Terrain - There are no set boundaries in StarForge; the planet will procedurally generate each time you start a new game. The terrain supports plains, mountains, deserts, mountains, caves, overhangs, rocks, and much more. The world is infinite, meaning you will be able to run in a single direction for as long as your computer can support it.

Underground/Surface/Space Gameplay - Build a tower that ascends into the clouds, through the atmosphere, then into space, and do this in real-time with no loading screens.

Dynamic World - Enjoy dynamic weather patterns, a 24 day and night cycle, and a real time atmosphere. Creatures drop loot and attack the player and sometimes other creatures. Players can also swim and find water or lava in the game.

Loot and Survive - Before the humans landed countless weapons and armor were sent to Atlas. You will find loot chests littered throughout the land, you will need their contents to survive.

Vehicle Gameplay - Hop on board a 4 wheeled all terrain vehicle with a friend and traverse the world. Or jump into a hovercraft for speedy terrain movement. You may also take flight in the space helicopter.

Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create towns, villages, bridges, forts, and much more. It is also fully destructible! Ramps and stairs are also included.

Physics Sandbox - We are designing the world to be fully dynamic. This currently includes chopping down trees, turrets, and enemies.

Physics Movement - Our movement model is designed closely around the real bio mechanics of biped locomotion; The result is a more human look and feel, and a character that is equipped to intelligently react to dangers far beyond what conventional movement code was designed to handle. It also features a full body IK system.

Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, he will have to build containers to store them into. This makes resources tangible and gives you the ability to steal other players resources.

Multiplayer & SinglePlayer - We have both modes playable in the game.

Survival - In this mode you are tasked with surviving on the planet. You will encounter enemies, find new blueprints, gather weapons, build a base, and so much more.

Creative - In this mode you have unlimited resources and can build at great speeds. You may also place creatures anywhere you want.

System Requirements

    Minimum:
    • OS:Windows Vista,7,8 (64 bit only)
    • Processor:Intel Dual-Core 2.4 GHz or 2.7 GHz AMD Athlon 64X2
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
    • DirectX®:9.0c
    • Hard Drive:900 MB HD space
    • Sound:DirectX®-compatible
    Recommended:
    • OS:Windows 7,8 (64 bit only)
    • Processor:Quad core CPU: AMD Phenom II X2 565, Intel Core i5-750
    • Memory:6 GB RAM
    • Graphics:NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX®:11
    • Hard Drive:2 GB HD space
    • Sound:DirectX®-compatible
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
72 of 78 people (92%) found this review helpful
13.1 hrs on record
Early Access Review
What a massive let down this turned out to be.

Wasn't too sure of where it was heading back in the early alpha days, decided to shelve it at that point. Came back with the news of the release. And wow. If this was it's entry into Early Access it would be exciting, but the fact that this is the 'finished' product is apalling.

The game at this point is an amalgation of game mechanics with abo♥♥♥♥ely no cohesion whatsoever.

Crafting?

Yes, there is crafting. But check this out. You need schematics to craft items or create bars of ores. And guess what? You find them at random in the game world. You will surely see a spaceship in the horizon of your spawn point, and that's the source of all the schematics you'll ever need. Why? Because they respawn after a very short period of time. Even funnier, if the spaceship spawns in a slope (where it always seems to be) you will see groups of 8-12 crates come flying down the mountain. Each of them might have a blueprint... Wow. Sit and wait and let the game spoon feed you schematics. It's so unappealing.

Build defenses?

Sure but why? There is no waves of enemies coming, just the evenly spaced mob that spawns at night. More annoying than interesting.

Combat?

Ugh, the controls and physics are awkward, and this shows in how the AI attempts to navigate the world. Enemies will flip head over heels when chasing enemies up small steps in the terrain. Literally, they go flying and fall on their backs. I guess they are top heavy and have to much horsepower in their legs?

Oh, and let's not forget the game was supposed to sport this modular/procedural weapon system. Mid development videos showed the devs fighting with 4-5 bladded chainsaws. This was quite exciting, and was stripped to be given a very unispired selection of weapons. Each type of weapon has 2 variants, 'rusty/crap' and normal version.

Zip gun / Pistol
Rusty Assault Rifle / Assault Rifle
Rusty Chaingun / Chaingun
Shotguns have a 3rd variant, 'double barrel'.

About as inspired in weapon selection than Wolf Einstein 3D. Perhaps even Wolf3D has the edge since it has a knife. Lackluster.

Bugs?

You like bugs? No, not the in-game enemies. I'm talking about horrible bugs that blow your mind as to why any developer would think that it's 'ready for release'. Video card frying unoptimize code will give you horrible framerates even with gaming configurations. It seems that unless you want to make a shed that is 3X3 in size, with a whopping 1X1 living space, the game will slow down to unnacceptable frame rates. Even with the videos settings dropped down to bare minimum, the performance is horrible. I run a i7-2600k@4.5Ghz with a GTX 670 (ok not the latest in greatest, but still). Frame rates will go sub 30 if you are looking towards a base of any decent size.

The bug that just made me throw in the towel? Vehicles. The physics are already wonky, but the vehicles are the poor victims. The hover ships? Good luck parking them without having them clip in teh ground, start shaking, or bump around like crazy. But that's fine, if they are wonky to drive and use. Sure. But the fact taht in multiplayer they have a tendency to disapear? That, that's not fun. You mine to ger your hover ship, go exploring to get some more ores. And the second you get out of it far from your base, pouf gone. Same thing happened with a buggy. I guess the buggy is properly named.

Seriously, this game is about to commit opportunity suicide if it dares leave early access in this state. With the wider selection of survival games, this is one you can skip. Minecraft with mods will keep you entertained for countless hours, albeit the lackluster combat. But at least there is crafting progression. If you want a bit more intense combat, 7 days to die is a better selection. And the irony is 7 days to die managed to implement some form of structural integrity. Something Starforge was suposed to have.

Shame on the devs.
Posted: September 21
Was this review helpful? Yes No
30 of 41 people (73%) found this review helpful
19.8 hrs on record
Early Access Review
this game is pure ♥♥♥♥♥♥♥♥. Just don´t buy it. Trailer looks funny, but there is nothing thats actualy realy works.
Posted: September 21
Was this review helpful? Yes No
25 of 34 people (74%) found this review helpful
1.1 hrs on record
Early Access Review
tried to play this game several times. its not at all as advertised. it feels like rumaging through garbage more than playing a game.
Posted: September 21
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
0.4 hrs on record
They say it's finished, it is NOT, this is just the base to start building a game, games need objectives this has NONE, they just stamped the term "sandbox" on a bunch of game mechanics, there is no introduction or anything when you start, you just start naked in an unknown planet without any kind of guidance besides the completely elemental "tutorial" that teaches you things like "you move with wasd" there is nothing else, this seems like a demo for what could be a good game, the game never happened.
Posted: September 22
Was this review helpful? Yes No
26 of 44 people (59%) found this review helpful
6.1 hrs on record
Early Access Review
It's not Okay
Posted: September 21
Was this review helpful? Yes No
349 of 439 people (79%) found this review helpful
1.2 hrs on record
Early Access Review
As this game currently stands, I wouldn't buy it. The developers have a ton of amazing plans, but I don't think anyone knows for sure if they will be able to deliver on them. Overall, don't buy it now, wait for the game to get further towards being a game.

Unless you like what you see of the current game, don't buy it now, not even at a sale price. Patience is key. I regret buying it so early, and I will wait and see if 6 months or a year down the road the developers start getting this game to be a game.

9/20/2014 EDIT:

So it's been 2 months short of a year since I put up this review. Every now and then over the last 10 months I've seen this game get a big update. Then I read the patch notes and decide not to launch it. The game has sat on my hard drive for 10 months, and now they proclaim the game is "released".

I don't think the devs are mustache twirling bad guys laughing with their money off of people. Judging by the game's older advertising, their vision was just too far fetched. They tried to reach too far into too many different aspects (it will have multiplayer, and crafting, and building, and infinite worlds, and >insert more stuff here) and ultimately failed to reach any of them. I think the devs were ambitous and wanted to make a good game, but lacked the experience and planning neccesary for something of this scope.

LET THIS BE A WARNING TO GAME DEVS AND GAMERS ALIKE:

Devs:

Figure out what your game will do and won't do and stick with it.

Don't lie to your fanbase. If you do, you've done goofed.

Give your community a clear and concise timeline, and then explain if you fail to reach certain milestons

Gamers:

Don't buy early access games that have crazy claims but have no signs of planning and goals

Hold devs you invest in accountable for making a timeline. Don't accept "we'll get to it when we get to it" for an answer

Some games are not worth it, even on sale.

In conclusion, 2/10, would not buy on steam sale.
Posted: November 28, 2013
Was this review helpful? Yes No