StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.
User reviews: Mostly Negative (3,853 reviews)
Release Date: Sep 22, 2014

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September 18

StarForge Release Version 1.0

Release Trailer:

We are proud to announce that we are releasing StarForge today! After many years of hard work, dreams and determination, we are releasing the 1.0 of StarForge. This would not have been possible without the help of the community, fans, and supporters of our game through its various phases over the years.

Two and a half years ago, Will and Steve were working out of a basement part time on the game, and then the game exploded online, giving us the opportunity of a lifetime to finally make the game we've always wanted to build. A year after that, we managed to increase to a team of 4 developers. And after the launch on Early Access, managed to build a small company which has been working to bring you the StarForge release today. This would not have been possible without the hard work and efforts of a tireless development team, and your continued support.

We understand that at times we bit off a bit more than we could chew, and certain areas took quite some time to build and test. It goes without saying that this has been a vast learning experience for us all. We really appreciate everyone's patience and support during the development stretch. We are glad to have participated as one of the first few games to launch the Early Access section on Steam, and to learn and develop with the community over the past year and a half. We plan to exit Early Access within the next few days. We also plan to no longer sell the Founders Club upon, or shortly after release, depending on how quickly Steam can remove it. We only want the Founders Club to contain exclusive rewards for early supporters.

We believe we have put in some super cool and innovative technology and gameplay, including an Infinite Procedural World, Voxel Digging, Real-Time Atmosphere, Procedural Asteroids, Tunnels, Caves, Mountains, Biomes, Physics Movement, Vehicles, Tons of Guns, Creatures, and Objects, and so much more! All of this works with both single player and multiplayer. It has been a labor of love, we are glad to have progressed this far, and we really enjoy playing the release version. We will continue to monitor the game, and plan to do another update in the future with bug fixes. Further updates will depend on future sales of the game.

Over the past few months, while in Beta, we have fixed the majority of the critical and major bugs, and this release contains hundreds more bug fixes and many new features.

- New Tile Sets: Monolithum, Detrite (Founders Only), Interior hull (Founders Only)

- New Vehicle : Space Copter

- Water/Lava Plane Generation

- Dedicated Server Performance

- Procedural Asteroids

- Atmosphere Shaders and Cloud Improvements

- New Doors : Monolithum, Titanium, Graphene
- New Creature: Sand Sloth

- Desert and Badlands Vegetation

- New Collectable Plants

- Swimming

- 19 Song Original Soundtrack Completed
- Dynamic Loading Screen

- Frame Rate Optimizations

- More realistic Terrain and Biome Generation

- Blocks Have Better Performance

- Badges (Founders Club, IndieGoGo)

- More Dedicated Server Console Commands and Config Options

- Community can now host their own dedicated servers of Creative or Survival. Please visit this link which has the info you need on hosting your own dedicated server:

- 200 + bug fixes

We've also finished and implemented our IndieGoGo and Founders club rewards. IndieGoGo backers must link their account in-game in order to receive their digital perks; Steam purchasers do not need to worry about this as all updates are channeled via Steam.. As for the Digital Rewards (wallpapers, art book, strategy guide, soundtrack), we will be providing a link to the download for these in the next month as we are still putting the finishing touches on them. We will release another blog post about that when they are done.

The hard assets (T-Shirts, Posters) for IndieGoGo backers are also being developed. We have already reached out to everyone involved regarding these rewards. If you are an IndieGoGo backer or Founder on Steam and have questions or concerns about your name being listed, please email us at sworin(at) We will periodically be adding in the new names as we receive them.

Thanks again for all your support. We hope you enjoy playing the release!

- The Code}{atch Team

204 comments Read more

August 29

Week@Codehatch - World Spire, Doors, and Space Helicopter

We've been working the last 2 weeks mainly on bugs and stability fixes. However, we've managed to put in some features such as the World Spire, 3 Doors, 3 Garage Doors, and the Space Helicopter.

Check it out below:

Thank you for all your support!

- The Code}{atch

17 comments Read more


"I’ve already played around with its insanely ambitious world-building and baddy-blasting, and I had seen that it was full of promise." -Rock Paper Shotgun
"I've played the game for a bit, and I must say: I am very excited for the future of StarForge." -Destructoid
"It’s remarkably ambitious, but the terrain manipulation already looks fantastic and outer space is gorgeous. This thing has “potential” scrawled all over it." -PC Gamer

About This Game

StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.

Key Features in StarForge:

Procedural Infinite Voxel Terrain - There are no set boundaries in StarForge; the planet will procedurally generate each time you start a new game. The terrain supports plains, mountains, deserts, mountains, caves, overhangs, rocks, and much more. The world is infinite, meaning you will be able to run in a single direction for as long as your computer can support it.

Underground/Surface/Space Gameplay - Build a tower that ascends into the clouds, through the atmosphere, then into space, and do this in real-time with no loading screens.

Dynamic World - Enjoy dynamic weather patterns, a 24 day and night cycle, and a real time atmosphere. Creatures drop loot and attack the player and sometimes other creatures. Players can also swim and find water or lava in the game.

Loot and Survive - Before the humans landed countless weapons and armor were sent to Atlas. You will find loot chests littered throughout the land, you will need their contents to survive.

Vehicle Gameplay - Hop on board a 4 wheeled all terrain vehicle with a friend and traverse the world. Or jump into a hovercraft for speedy terrain movement. You may also take flight in the space helicopter.

Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create towns, villages, bridges, forts, and much more. It is also fully destructible! Ramps and stairs are also included.

Physics Sandbox - We are designing the world to be fully dynamic. This currently includes chopping down trees, turrets, and enemies.

Physics Movement - Our movement model is designed closely around the real bio mechanics of biped locomotion; The result is a more human look and feel, and a character that is equipped to intelligently react to dangers far beyond what conventional movement code was designed to handle. It also features a full body IK system.

Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, he will have to build containers to store them into. This makes resources tangible and gives you the ability to steal other players resources.

Multiplayer & SinglePlayer - We have both modes playable in the game.

Survival - In this mode you are tasked with surviving on the planet. You will encounter enemies, find new blueprints, gather weapons, build a base, and so much more.

Creative - In this mode you have unlimited resources and can build at great speeds. You may also place creatures anywhere you want.

System Requirements

    • OS:Windows Vista,7,8 (64 bit only)
    • Processor:Intel Dual-Core 2.4 GHz or 2.7 GHz AMD Athlon 64X2
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
    • DirectX®:9.0c
    • Hard Drive:900 MB HD space
    • Sound:DirectX®-compatible
    • OS:Windows 7,8 (64 bit only)
    • Processor:Quad core CPU: AMD Phenom II X2 565, Intel Core i5-750
    • Memory:6 GB RAM
    • Graphics:NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX®:11
    • Hard Drive:2 GB HD space
    • Sound:DirectX®-compatible
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
66 of 72 people (92%) found this review helpful
0.5 hrs on record
Posted: October 13
Don't buy this uncompleted scam, the developers have given up.
Was this review helpful? Yes No
51 of 54 people (94%) found this review helpful
10.5 hrs on record
Posted: October 13
Do not buy this game.

Had the official 1.0 release of the game been the launch of the beta, I would have no problems with this game. As a "finished" game, I have nothing but problems.

First off there's a huge lack of content, a friend and I were able to go through ALL the game's content in about 8 hours of playing. There's only 4 enemy types, and no elite enemies or bosses. Crafting is also very basic with few options for base and equipment building.

Not only that, but the content that's there is buggy. The bugs range from funny (treasure boxes spawning outside and rolling down a hill, foliage despawning when you use the options menu) to infuriating (difficult to build vehicles despawning when you exit them, dying then running back to your body to get your gear and it disappearing when you get close). Bugs permeate the entire experience, and the whole thing screams "not finished".

Even things as basic as "grenade throwing animation" and "sitting down in a vehicle" are missing.

I bought this game ages ago as part of their "Founder's club", and the only thing that I got for paying 30 extra dollars is a generic looking tile set, and a recipe for a drill, a ground pounder, and a hat.

This game had a lot of potential, now it's just dissapointment.
Was this review helpful? Yes No
47 of 52 people (90%) found this review helpful
0.8 hrs on record
Posted: October 4
Why did I ever buy this game?
Was this review helpful? Yes No
41 of 46 people (89%) found this review helpful
25.8 hrs on record
Posted: October 9
It's not finished yet.
Was this review helpful? Yes No
36 of 38 people (95%) found this review helpful
1.6 hrs on record
Posted: October 13
Hmm, well ♥♥♥♥. I'd rather use a cheese grater on my nuts then play this "game".
Was this review helpful? Yes No
35 of 38 people (92%) found this review helpful
0.8 hrs on record
Posted: October 4
Hey why not going in early access and releasing it officially in a pre alpha state. Thx for moneys guys
Was this review helpful? Yes No
32 of 34 people (94%) found this review helpful
9.4 hrs on record
Posted: October 15
This game is broken, it was never completed, it's still filled with bugs and improper functions, nothing is fleshed out. Not to mention the creators of the game either designed this to completely take advantage of people, or just ran out of money and pushed a final unfinished release. Save your $20, stay the hell away from this game.
Was this review helpful? Yes No
27 of 28 people (96%) found this review helpful
8.9 hrs on record
Posted: October 25
StarForge had some good ideas on paper. It was suppose to be another multiplayer survival, crafting, building, and mining game, but with a Halo ForgeWorld influence and a large planet to explore. Also, one of the key features and selling points was the ability to go off-world into outer space to some degree. It fails miserably at everything the game sets out to accomplish. Over the course of the 2+ years it has been in Early-Access, not much was improved or added to the game, and updates were rare and minor. Many of the features planned and promised were not implemented by the end. During the last few months of development, they just rushed and crammed some crap in the alpha and slapped on a 1.0 final release version.

  • Good main menu theme song (Reminds me of the Terminator)

  • Good ideas/features planned were cut from the game
  • Horrible performance
  • Ugly graphics
  • Terrible and awkward control mechanics
  • Idiotic A.I.
  • Ugly armor
  • Crappy enemy models and clunky animations
  • Shady business practice
  • Bad art direction and bad design
  • Very boring - No reason to explore or leave spawn area
  • Final version released in an alpha state

In closing, the game isn't worth your money, your time, or even writing this review. If you like these types of games, try these instead: "RUST", "7 Days To Die", "Life is Feudal: Your Own", "Planet Explorers", and "The Forest".

RATING: 2.1 out of 10 (♥♥♥♥)
Was this review helpful? Yes No
156 of 246 people (63%) found this review helpful
2.0 hrs on record
Posted: October 4
Are you a person who has a $10,000 gaming pc with every ♥♥♥♥ing game on steam? ever thought "holy ♥♥♥♥, i would like to experience lag for once" buy this game! in this game you can zoom around in a poorly coded hover truck in the pitch black and experience 0.1 frames a second, not only can you do that, you can watch a giant red rotating container which appears to containt 10000000 gallons of kool aid, holy ♥♥♥♥!


gr8 m8
Was this review helpful? Yes No
28 of 32 people (88%) found this review helpful
0.9 hrs on record
Posted: October 15
Just plain ♥♥♥♥ty
Was this review helpful? Yes No
25 of 27 people (93%) found this review helpful
38.9 hrs on record
Posted: October 9
Way to buggy. I would understand if it was still in Alpha/Beta, but for a full release, the developers should be ashamed of themselves. My only hope is that they continue to update it, and NOT ADD NEW CONTENT UNTILL ALL OF THE BUGS ARE FIXED!!
Was this review helpful? Yes No
23 of 25 people (92%) found this review helpful
6.2 hrs on record
Posted: October 10
If you like a game that adds a little content about every 6 months, is constantly broken, and runs like ♥♥♥♥ on even the best hardware, then look no further!
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19 of 19 people (100%) found this review helpful
28.8 hrs on record
Posted: October 12
I would Like to start off by saying I hate writing bad reviews about games, or even verbally expressing a bad review. I really bring it upon myself to look for the best parts of games, opposed to the most negative parts, while still maintaining an equal review covering all that you might expect good or bad. Unfortunately this game made enough of an impact on me to recieve a thumbs down.

I remember this entire game, back when it was nothing but a small demo with the vision of something phenominal, was the most intriguing and promising game I had ever seen at that point. When I realized they had raised an immense ammount of money, I bought the Founders Pack on the spot. I whole heartedly thought, regardless of their small team, they should have more than enough resources to build, stabilize, and polish the entire product in a few years (Taking into account that content or in game features may lack with staff size and so forth, but nothing future updates couldn't fix).

Instead, after all this time, the product they released as their Official 1.0 release, feels like an atrocious scam. I can barely play this game without feeling stressed or overwheled by how many issues there are graphically and gameplay wise. Not only does the game lack promised content, but the performance is disgusting. Now, I would like to state that I have a Fairly High end Machine that can play a great deal of games on max settings, however I can only manage a smooth gameplay on lower than medium settings on a resolution that is lower than my native setting. I cant dig to much without getting large quantities of underterrain map exposure and I refuse to go into space anymore, soley because when i go up high enough I refuse to look down for fear that I have to look at the brain liquifying graphical abyss they call an atmosphere.

I want nothing more in all my heart to tell people to buy this game and that it is everything i could have ever hoped it would be, but I could never live with myself for telling the biggest lie possible to someone. I really do hope that they don't beleive success of future updates is solely dependent on future sales, cause if that is the case I would like to shed light on the possible idea that there is a slim chance for that to actually happen when your game is not even worth the stock price. I truly wish the Team behind the game the best of luck with any possible future development on this game or any other projects you find yourselves occupied with, but would issue caution (Especially when hyping up a game that comes out unfinished/unpolished). I am positive a good portion of the community on steam and other various media sources will tear your future ideas apart, and grind your name to the ground if this game is all you have to show for yourselves.
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17 of 17 people (100%) found this review helpful
2.2 hrs on record
Posted: October 4
Read and heed the reviews or waste your money.
Up to you. Let me put it this way...even if you got this
for free you'd still be ripped off.

This ain't the summer of love.
Was this review helpful? Yes No
21 of 24 people (88%) found this review helpful
0.9 hrs on record
Posted: October 4
Was this review helpful? Yes No
18 of 20 people (90%) found this review helpful
22.9 hrs on record
Posted: October 28
Paladin's Review for Starforge

Welcome to Starforge. This is what I would like to say for this game, had I not been so gravely disappointed. It has been a (not) fun ride from the original release of this game into Steam's Early Access. A Ride full of a lot of Drama, Lies, Misinformation, and utter disappointment.

There are many grave issues with this game that I find, including game breaking bugs, and of course the fact that this game is almost nothing like it was originally pitched to be. People used to call this game a scam, and while I defended this game in the past when, at the time, there was still hope for this game, the idea that this game pulled the wool over our Eyes is only ever stronger, rather than diminished.

The Game Breaking Bugs

First I shall start with the most common bugs I encounter in this game, among the many other people who do as well. Objectively these are the worst offenders of the issues I will be listing here today, and the ones that matter most to people interested in purchasing this game.

1.) Player blocks placed by Players are not guaranteed to be saved, and rather, have a high chance to be completely deleted, upon logging out of the game. This bug is encountered by many people, very often, in both Singleplayer and Multiplayer. I personally find this bug to be the sole reason why this game is currently valueless to me, as I believe having a sandbox game that features the gameplay mechanics of placing blocks, this is not only detrimental to the gameplay, but critically destructive to the value I find in this game. The little fun I do manage to find in this game comes from it's Base Building aspects, and this bug makes it nearly pointless to partake in base building, which is a core gameplay feature and one of the few features this game actually has.

2.) The game is extremely unstable. Even on more powerful machines, the game is prone to crashing easily over extended play sessions. While I am very tolerant of game crashes, this game reliably crashes for me within an hour of gameplay, everytime. Other users experience similar play sessions, sometimes even less on lesser hardware. From what all I can see from the error reports, I cannot figure out the actual cause, and it certainly is not an issue of running out of memory on my PC. I have yet to get Starforge to effectively use all of my Memory, before crashing. Not only is it a common problem most/all users have to deal with, but it effectively feeds into the first problem I listed, where all of your player-made blocks and items will be erased. Crashing of course forces you to relog your game, which means you have a good chance of running into all of your blocks being erased.

3.) Digging. The game promises you the ability to dig underground with Drill tools. Unfortunately however, digging underground causes many framerate, and eventually crashing, issues. Simply digging underground too much can harm your gameplay experience, and building underground seems to be a guaranteed way to lose your placed blocks there (even more so than in the other bug, when building on the surface) as well as just making the game eventually unplayable or forcing it to crash, and effectively ruining your save file.

Other Issues worth Mentioning

This game promises to be a Procedurally, infinite world, that allows you to build into space, and dig to the planet's core.

However this game is not fully Procedural. No matter what Seed you punch in on the map generator screen, you will always get the same "Pizza-shaped" terrain of Biomes and Resource Nodes as every other player, within a certain diameter from the center of your map. All of your Biomes are in the same locations, all of the resource nodes for ores. Only the map outside of this Pizza's diameter will actually be fully procedural, and it will typically only contain the same old forest/plains biome that Early Access users experienced in earlier version, completely void of any actual resources or landmarks of real value.

On top of this, the game has relegated Infinite Terrain to an option, that is best left "Not Recommended" to use. Infinite Terrain serves absolutely no purpose, as no Ores or Important Locations will spawn in the Procedural areas of the game. The only purpose Infinite Terrain allows is for player to explore the empty forest/plains it generates. There is no gameplay value here to be found, outside of seeing procedural terrain with no other gameplay elements connected to it. You will be forced to always return to your original Pizza Origin placement of the map to get all of your resources and items. I should also mention that this game is extremely unstable with Infinite Terrain turned off, turning it on makes this worse.

Digging. Again. Another aspect I would like to mention about Digging in this section is that there is absolutely no point in terms of Game Mechanics to dig in this game. It is enjoyable to morph the terrain, and I would enjoy building underground bases, but not only does Digging wreck your framerate and induce more crashing, while not being a sound place to place your blocks, but it serves no purpose mechanically. No Ores will be found by digging randomly. The only locations you find Ores are within giant Mounds of resources found on the surface, and they will store pockets of resources underneath of those specific locations. Digging at random yields you nothing but more dirt, and serves no purpose other than to dig. There is nothing underground.

The Broken Promises

Finally I would like to remind people of what this game was pitched to be, and what is currently is not. For reference, here is their original trailer put onto Steam and their Indiegogo Campaign, when I first bought the game:

The game was meant to have Infinite Space. While I don't know whether or not Space is actually still infinite at this point, I wouldn't care to find out. There is nothing in Space by Asteroids which serve no purpose, except to exist and perhaps look pretty. You can build blocks up into Space, but there are no Space Physics, there are no other Planets to visit, there is no actual space flight, and It is literally just playing very high up on the map. It has no specific elements that are any different from playing or building on Terra firma. Other trailers (since deleted from their official Youtube channel) used to showcase spaceships flying around, and Players moving about in what looked like a troop carrier of some kind, leading Customers to believe that their might have been/would be space gameplay involve spacecraft. The only element of "Spacecraft" we have, is a terribly controlled "Space Helicopter", that is extremely slow, buggy, and often can increase your risk of game crashes. It is basically a painfully slow Elevator device.

Promised Game modes since removed. The game originally pitched that it would have 3 seperate game modes, all singleplayer or multiplayer, featuring different objectives to accomplish. We were to have a Survival mode, Wave survival/base defense mode, and a competitive RTS styled mode involving collector drones similar to peasants or workers in Warcraft/Starcraft games. Of these, only Survival is in the game.

On the original Steam page and other trailers since deleted, they also promised Structural Integrity to the blocks, where blocks would require proper Structual Support, or else they would collapse (similar to 7 Days to Die). This is not in the game.

The game also promised to have Parkour Physics of some kind, which originally existed in the game. These have since been removed.

It should probably also be mentioned that almost all content in this game is from Unity Store Assets. Especially the Creatures you will find:!/content/10781 ;!/content/2591
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14 of 15 people (93%) found this review helpful
2.1 hrs on record
Posted: October 12
I invested in this game back in the day.
Now I feel like all those guys that bought an HD-DVD player.
Or whoever owns Blockbuster.
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12 of 12 people (100%) found this review helpful
6.6 hrs on record
Posted: October 25
"1.0 Released."
The game is dead. Don't expect any further updates. Nothing more than a waste of money.
Was this review helpful? Yes No
13 of 14 people (93%) found this review helpful
2.0 hrs on record
Posted: October 4
A lot of promised features not delivered on, add to that some horrendous optimization(read: almost none), so I would not recommend this to anyone.
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13 of 14 people (93%) found this review helpful
1.2 hrs on record
Posted: October 15
Read other reviews if you want a more in-depth explanation. This game is trash and I honestly think that this is the one and only game where I feel like I got completely swindled out of my money.
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