10,000,000 is an arcade match-3 RPG with base management mechanics. Now, that may sound schizophrenic, but all the features actually mold together quite well to create a strange but fun experience. The gameplay consists mostly of dragging rows of cubes in order to match 3 of a certain type of cube, thereby helping you pass whatever obstacle you are currently faced with. Unfortunately, the game often gives you tons of whatever you need the least of at a certain time, leading to quite a lot of frustration. I remember one run in which I started out with a ton of keys.
“Yeah!” I thought. “I’ll be totally set for this run!”
I was then presented with about 10 or 15 obstacles in a row that required keys, and I ran out about halfway through and had to simply bide my time until the one match that I needed came along, using up all of my special items and powerups in the process. Now, whether that was built into the engine or I just have the worst luck in the world remains to be seen, but that kind of thing happens extremely frequently.
The gameplay sometimes gets as annoying as the music (an extremely loud 8-bit tune in an endless loop), with the aforementioned situation of having everything except the one thing that you need providing nearly endless frustration. The goal of the game is to get 10,000,000 points in a single run, because apparently that will help you somehow escape the prison you are in. While in a run, you can collect special items for use in a pinch, as well as building materials, gold, and experience. You can use the building materials to fix and upgrade your base. What benefit do base upgrades give? They help you waste all your gold and XP getting upgrades for your equipment.
Later on in the game, the price of training skills and getting upgrades becomes completely outrageous, whilst you are left sitting on a huge pile of wood and stone with nothing to spend it on. One thing I did like about the game was the difficulty curve. As you gather more points and complete objectives, you rank up and are forced to face harder and harder monsters. Thankfully, this gives the game a natural flow. Every time you rank up, the super-hard boss monsters that used to always kill you before you could get any matches in become commonplace grunts.
Overall, 10,000,000 is a fun game, and it is definitely worth 5 bucks for the hours of gameplay you will undoubtedly get from it. While many players like me will ragequit often, you’ll always be coming back for more. I hope we can see a more polished and less frustrating sequel sometime in the future.
Posted: November 25th, 2013