10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot. When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run. Can you score 10000000 and earn your freedom?
User reviews:
Very Positive (1,310 reviews) - 89% of the 1,310 user reviews for this game are positive.
Release Date: Jan 15, 2013

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About This Game

10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot.

When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run.

Can you score 10000000 and earn your freedom?

Key Features:

Run the Dungeon
  • Kill monsters and find loot
  • Improve your gear and train skills
  • Find resources to improve your castle
Test your skill
  • More than 80 objectives to complete
  • Over 20 different monster types to fight
  • Find items and use them effectively
  • Fast paced action gameplay
Classic Gaming
  • Retro graphics
  • Old school music

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:Core2Duo
    • Memory:1 GB RAM
    • Graphics:Any 3D capable card
    • DirectX®:9.0c
    • Hard Drive:50 MB HD space
    • OS:Windows 7
    • Processor:Core2Duo
    • Memory:2 GB RAM
    • Graphics:Any 3D capable card
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • OS:OSX 10.5
    • Memory:1 GB RAM
    • Graphics:Any 3D capable card
    • Hard Drive:50 MB HD space
    • OS:OSX 10.8
    • Processor:Intel
    • Memory:2 GB RAM
    • Graphics:Any 3D capable card
    • Hard Drive:1 GB HD space
    • OS:Ubuntu 12.04 32-bit or Ubuntu 12.10 32-bit
    • Processor:2.6GHz single core
    • Memory:1 GB RAM
    • Graphics:OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive:50 MB HD space
Customer reviews
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Very Positive (1,310 reviews)
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937 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
12 of 12 people (100%) found this review helpful
22.8 hrs on record
Posted: October 21
10 Million is, simply put, a match 3 game. While it boasts "rpg elements," they are extremely minimal and 99% of the game is spent on the puzzle board. If that's your kind of game, then look no further. This title is best suited for casual gamers.

  • Cozy pixel graphics
  • Entirely mouse controlled, fast response
  • "RPG lite" element that allows you to spend resources to upgrade damage, defense, and other perks
  • Objectives, or in-game tasks, are used to gate progression, giving you a sense of achievement.
  • The alchemy lab potions allow you to customize your gameplay further to help you reach your goals
  • Only 2 or 3 tracks of music become quickly repetitive, chiptunes can be distracting for concentration
  • The pixel graphics practically hid upgrade button at the top of the room window, making me work a lot harder halfway through the game. I wish it had been more visible.
  • Item use is finicky, meaning, if you are racing through and click an item before the character stops in front of the enemy, the item is wasted. This was a source of much frustration in speed runs.
  • The last two achievements require you to hit 10 million on lower difficulties, and Jose especially becomes somewhat luck based to spawn a "clear path" to goal.
  • Low replayability after game completion outside of achievements
  • Short game overall, only a couple hours to clear
A word of advice to achievement hunters: You must exit the game for the achievements to register. Hopefully this saves you extra runs thinking you didn't hit the score achievements.

Happy matching!
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2 of 2 people (100%) found this review helpful
6.2 hrs on record
Posted: September 29
Loevley little time waster.
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2 of 2 people (100%) found this review helpful
11.5 hrs on record
Posted: September 24
OVER 10,000,000! Yes, that is the goal of this game.

Even though the concept of match-3 puzzle have been use hundreds of time, the addition of RPG and action element make this game stand above all. The gameplay is very simple because is a match-3 puzzle, but unlike other, you have to focus more on your charactor and the next objective that you have to clear, if a monster stand before you, you need to match attack tiles, if a door or chest you need to match keys. There is also material tiles, after every run end, you gain the materials and experience points to help strengthen your charactor, which help you on the next run.

Unlike the mobile counterpart, the PC port does not feel like endless at all. Once you upgrade everything to the max, which is fairly easy grind, and reach 10,000,000, the game feel finish because of lack of a leaderboard. I must note that the achievement does add extra challenge but once you get use to the control, you shouldn't have problem clearing them.

Overall, I must say this game is a good buy for the listing price, can even be a must buy when it on sale. You may want to play this game on your phone though, is it a phone game afterall.
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Most Helpful Reviews  Overall
276 of 365 people (76%) found this review helpful
1 person found this review funny
Not Recommended
13.9 hrs on record
Posted: December 26, 2013
To preface this review, I have beat the game. This review is not out of frustration for not being able to accomplish that, but it is out of frustration from the game in general.

For a match 3 game the concept is novel, adding a requirement of matching specific tiles to progress.

Unfortunately once the novelty wears off, it becomes a chore. And the novelty will wear off, because the game is stacked against you in multiple ways, and requires you to lose repeatedly to complete tasks and buy upgrades (which soon become an artificial barrier to gameplay) before winning it even becomes possible.

The main barrier to fun in the game is the manner of losing - not the inevitability, as with Tetris, but the speed at which it can happen. Every obstacle requires a specific type of match - attacks or keys - and the game can at whim decide to deprive you of these, leaving you helpless to do anything but wait until defeat.

Other problems with the control system compound this. For instance, sliding the tiles is not well designed. If you click a tile, it can only slide by the first direction the mouse moves. So if you want to drag a tile upwards but your mouse moves a LITTLE to the left first, your tiles will try moving left and right instead. You can try again while the mouse button is held down, but you've lost that time.

The matching detection is not great either. When you line or nearly line up a match, their tiles illuminate, however when you let go the tile you're moving can fit to an adjacent space, meaning the match does not occur and you have to start again. Once more, this costs time.

The game needs resource management - trying to keep a healthy number of attack tiles and keys on the board at all times to be ready for any obstacles that arrive, but a couple of things ruin this as a concept and make the game even less fun.

The monsters - particularly boss class monsters - require a LOT of matches and items to defeat, during which time you're losing time AND they hit you which also costs a nasty chunk of time. It goes without saying that despite the whole upgrade system, matching attack tiles is just not effective enough to keep the game balanced.

The game can and does throw numerous amounts of the same obstacles at you consecutively, such as two chests, a door and then another chest. Even if you kept a healthy number of keys available at the start of this, you probably won't have enough to get through it all which leads to a lot of lost time and defeat. The same applies to multiple tough monsters.

Matching tiles or using an item JUST before you arrive at an obstacle will cause it to be wasted. There's no tolerance whatsoever. This can lead to situations where you're not blocked by an obstacle, and too afraid to do anything because you don't want to lose the matches you can see available to you. This is contrary to the game's advertised element.

Finally, when you match tiles, more appear which can result in combos. Normally in this kind of game these are desirable, but in this game they can and will punish you by decimating a resource you can see yourself needing soon - for instance, if you're fighting a monster with a chest behind it, a few keys may fall in during the fight, matching with the ones already on the board and severely depleting the keys. Then when you win the fight you won't be able to deal with the chest.

Furthermore, when newly-fallen tiles create combos, this takes time during which you are unable to slide any tiles to make more matches. This results in awkward situations where you can see multiple matches you want to make but are unable to do so because a useless combo is ongoing and killing you in the process.

You do get a very limited number of items, but most of the time an item does not even clear one of its respective obstacles. After a few hours of play to finally be able to challenge for the game's namesake 10,000,000 points (yes, you need to play for a few hours before winning a game even becomes a possibility), key items will not be enough to open a three-lock chest or door, and you will need at least three damage items to defeat a single monster.

This game had promise, but its execution is disastrous. Its visuals and music are very fun for a few hours, but they do not last the extended periods of time demanded of you when the game becomes an unfair and repetitive grind.
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35 of 43 people (81%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: November 2, 2014
When I saw screenshots from this game, my first thought was: this is not a game for me. But I run it just to make cards and started playing and I realised it's not a bad game. In true it's quite qood. Only because of great design. It combine puzzle and RPG elements in perfect way. All elements fit to each other so well, then when you will die (and you will die a lot) you want just to try again, maybe next time will be better. It's quite addicting for some time.

If you like puzzle games, try this one.
If you think, you don't like such games, buy it on sale and give it a chance. You may be surprised.

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39 of 50 people (78%) found this review helpful
1 person found this review funny
18.1 hrs on record
Posted: March 4, 2014
A good little game. Easy to get along with, a little harder to finish, but still fine for me.
A casual 3-in-a row basic, suited in 80's-style graphics and "rpg" elements.
And it weighs 40 Mb and was designed for touchpads. Short break game.
Buy it in bundle or with 80-90% discount - and you won't be disappointed.
Good gift for casual players, by the way.
Overall 8/10.
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23 of 28 people (82%) found this review helpful
10.2 hrs on record
Posted: August 5, 2013
If you like match 3 style games like Bejewled this is an interesting take on the genre. Your matching skills control the time limit which is represented by a character above the puzzle who runs through a dungeon hacking away at enemies, opening chests and doors. Eventually you really need to keep your eyes peeled and make well thought out decisions to make it through. What helps make this game so addictive is the ability to upgrade your stats and weapons as the dungeons will progressively get more difficult. the goal is to score 10,000,000 points in one dungeon run, which seems almost impossible. For what it is, a match 3 game, this game rocks I'd say 8/10
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21 of 26 people (81%) found this review helpful
13.3 hrs on record
Posted: May 14, 2014
10000000 is a game that mixes the match-3 genre with an RPG angle. Now, it's not as enjoyable as the Puzzle Quest games but the game is not a complete trainwreck either. Despite the horrible controls (or morel like 'control' - it's mouse only and 'slide'-based, naturally intended for a smartphone device), it can serve you a bit of fun for a couple of hours. However, if you're out to get all of the achievements then you might be in for a long and painful grind. This is due to the very annoying RNG.

All the negativity aside, let's get more into how the game works. You start out with a simple character, trapped in a place with barred up doors. You want to break free from this prison, but to do so, you must get a 10 000 000 score. Simple, right? Well, not really. Your toon is weak and in order to become stronger and advance then you need to gather supplies and gold. How do you do that? Well, that's where the core of the game comes in! You will need to arm yourself and venture into the dungeons!

At first, you'll see the familiar match 3 board and you'll start to match tiles as you would in any type of game like this. Soon you will notice that you're not only meant to match them, you're meant to match certain tiles at certain times. Your toon will encounter foes with different abilities and weaknesses, knowing when to match the sword or the staff tiles might save you a lot of trouble here! There are also locks on chests and doors that you need to open by matching keys. Sometimes you will gain an item or a consumable by opening chests, but also if you match the chests on the tile board. These you can use to help you progress in the dungeons. Then there are the wood and stones that you need to upgrade the different shops.

I had a lot of fun with the game in the beginning, especially when it felt like you made progress. Each new rank you unlock is a higher difficulty, and with each ranks there are several challenges to complete that grants you various bonuses. However, when you've reached the highest rank and completed all of the bonuses then the game kind of loses its potential. It takes a lot of luck and patience to even reach a score of 10 million, in any rank. I managed to 100% the game after nearly 13 hours of playtime. I've read about people who still hasn't been able to even after 30 hours, so keep this in mind if you're looking for an easy game to get perfect.

Despite all the flaws and lack of fun end game I enjoyed it when I didn't feel too stressed out. The further you get, the quicker you need to be to match the tiles. You need to be able to notice when the border of your board turns red (encounters/events) or green (when your toon is mainly walking) and adapt to this in the best way possible. It takes time getting used to how the game functions, especially when it comes to matching the tiles by sliding the columns and rows. It can be extremely frustrating at times and I wish the developer had thought about this when porting the game to PC. It's already a challenging game and believe me, being defeated just because you weren't able to align the tiles perfectly due to whatever or any reason is just flat out aggrivating.

I can recommend it if you like casual games that are a bit of a challenge. 10000000 is a challenge, both physically and mentally. In a good or bad way? Well, a bit of both to be honest.
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15 of 17 people (88%) found this review helpful
7.8 hrs on record
Posted: March 9, 2015
A surprisingly fun game, 10,000,000 gave me more far more enjoyment than I had expected when I initially purchased it for a few dollars. Though the game is primarily a Match-Three, every single type that you match provides an effect that drastically alters your current encounter. Match three (or more for an increased effect) swords, for example, and you'll unleash a physical attack; match three magic wands, you'll cast a magical attack; match three keys, you'll unlock a treasure chest or door, etc.

The game is quite challenging, though each time you run through a dungeon path you'll acquire gold, experience, and items that will aid you in future runs. Gold can be used to upgrade your equipment (swords, staves, shields, armor, etc.) by choosing a specific trait such as the sharpness of your sword (critical chance) or the material that it is made out of (base damage). Experience can be used to purchase training upgrades which enhance abilities such as your lockpicking skills and increasing damage against certain enemy types.

All in all, it's a cheap game with a good amount of fun to be had as long as you keep that in mind.
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79 of 133 people (59%) found this review helpful
Not Recommended
2.2 hrs on record
Posted: December 2, 2013
It's reasonably fun, but I really wish Steam would indicate which games are more-or-less straight ports from phone/tablet (i.e. touchscreen) games. This is, and it's really awkward with a mouse.
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Recently Posted
19.9 hrs
Posted: October 23
I missed the little room upgrade button when I first played this, so the game seemed ridiculously hard and hard-core! :)

But after finding the upgrade button, it's much easier. [It's really a shame the upgrade button was not highlighted to make it obvious - yes that is your job dev.]

It's sort of a grindy little game where after enough grinding you can upgrade your armor/weapons/shields and other stuff. Fun to play and mindlessly stupid. The graphics are nostalgic of games I played in high school back when dinosaurs roamed the earth. Worth getting on sale.
Helpful? Yes No Funny
8.4 hrs
Posted: October 20
Bejewled x10 plus dungeun crawler plus hardcore plus addicting.
Helpful? Yes No Funny
Kjuti Hanni
11.3 hrs
Posted: October 17
RNG driven grindfest with cheap pixelart and chiptunes aestitic. Gameplay wise it's an endless runner with match 3 mechanics. I maxed out my character and home at 1/20th of the score required to finish the game and could not be bothered to continue. Nothing to see here, move along.
Helpful? Yes No Funny
8.4 hrs
Posted: October 16
Simple and fun - always tempting to do one more dungeon run.
Helpful? Yes No Funny
Mod it, till it crashes!
15.0 hrs
Posted: October 11
Amazing Match-3 Puzzle Game! You shoud definitely buy this one if you are a fan of this genre!

The Good stuff
•A challenging game
do not be fooled by the look of this silly game, this is hard stuff, you will go through hours collecting gold to upgrade stuff that help you against some bosses if you are lucky enough

•A good fusion of RPG/Match-3 Puzzle that does not compromise your enjoyment for a while.

The Bad stuff

•Defeating some boss monsters will depend more of your luck than your skill.

•Some Achievements/Objectives require some items that the only way to get them is by playing the game repeatedly, the problem is that the items that you get during the runs is completely random, so you'll spend hours and hours defeating monsters and opening chests.

•It needs a shop in the game where you can buy items, near the end we ended up with a large stock of experience points and gold for no reason.
Helpful? Yes No Funny
10.0 hrs
Posted: October 8
A mobile based game that somehow ended up on Steam. Not bad as far as mobile games go, but still leaves me asking, WHY IS IT ON STEAM.
Helpful? Yes No Funny
11.3 hrs
Posted: October 7
A charmingly addictive match-3 puzzle game. I really like these type of games and when done right amazing results can be had, just think about Puzzle Quest.

Now, 10,000,000 certainly isn't as good, there is no story to speak about, the graphics and music are rudimentary. Yet it has it's core mechanisms perfected so that it turns into an addictive game. It adds some basic skills elements to the mix, where you can improve your character and increase your chance of long-time survival when running a dungeon.

When starting a game, your character is running a dungeon, the tiles you match have an effect on what the current dungeon obstacle is. It's in your benefit to match the tiles accordingly. Additionally to that, objectives are given which you must try to complete, for example - chain 3 matches. This prevents the game from turning into a mindless tile clicker and will require you to keep your mind and focus to it.

If you're into this kind of game and are not put off by 8 bit graphics and music, certainly give this a try.

Plays well on SteamOS and stream equally well to the Steam Link. While this game is normally played with a mouse, the Steam Controllers works very well with it, though you might need to get used to it in the beginning.
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10.0 hrs
Posted: September 27
Well-rounded and enjoyable.

If you do play 10,000,000; I recommend you go for a balanced approach. I spent a lot of unnecessary time focusing on a particular equipment's upgrades when I would have been better served spreading the wealth.
Helpful? Yes No Funny