Look. If you're reading this review, then you've no doubt read the other reviews floating around on the net as well, where people express their frustration at the controls and the glitches, and how they gave up at the mole boss because they couldn't take it anymore.
This is my YOUR MILEAGE MAY VARY review. I didn't have any of these problems. The directional thrust laser weapon, which everyone else seems to have -so- much trouble with, to me is very intuitive, usuable and predictable. The puzzles stemming from it are nice and simple, maybe a bit too simple, and the mole boss was fun to fight because I didn't die several million times.
If you want to know what the laser gun feels like, go play Soldat (3rd person platformer multiplayer shooter) and equip the minigun. It's exactly that weapon, aside from being able to launch yourself before you jump or jetpack. It behaves how I'd expect any directional thrust weapon to behave, and I had no trouble with the responsiveness of its controls, although, as always, you need to learn how strong gravity is with respect to your thrust weapon to figure out what angles will make you ascend and descend. But this is an initial acclimitisation, and from there it's smooth jetting.
There are far worse movement mechanics in this game though. There are two levels, one as failed clone, the other as a pyschic straitjacketed patient, where your method of propulsion is to click (or click and drag) near your character to send him flying towards or away from your cursor. This becomes very difficult to perform at high speeds and near the edges of the map (where your cursor is limited by the border of the playfield, but the character is not). These are frustrating, but they don't make up anywhere near the majority of the game, so I don't think they spoil it too much.
The humour is not completely to my taste. Some of it is very clever, like the "R GAMEZ ART?" level which is depressingly honest as to why anyone wants games to be art in the first place, whilst having your laser trash the aesthetic of the level. But a lot of the humour moves from clever to random, and so the lack of context to a lot of it robs it of the impact it may otherwise have had. So while there are some very funny moments, it felt like it was constantly bombarding me with humour and hoping some of it stuck.
So in all, I found most of the mechanics enjoyable, and the humour was above par. Take this as a game which you expect to consume quickly as a cheap gluttonous pleasure. Don't expect too much of it and it will surprise you, but the length of the game should be a couple of hours at most. If you can't cope with the laser, then drop the game, because the frustration won't lead to any pay-off.
Buy it cheap, play it quickly, laugh at the good bits and try to avoid the bad.
Rating: A candy bar that you probably shouldn't enjoy because it's bad for you, but you do it anyway. Ignore the people trying to open it with their forehead and saying it's no fun, but if you do find you're getting a sore head from battling with it, best to drop the battered foil in the bin.