No Time to Explain
is a game that grew from being a flash game in Newgrounds, to a full fledged game on Steam.
This is one of those games that will bring you on a two-hour crazy ride, or make you throw it across the room and forget about it after an additional two hours of retrying.
Since the beginning of the game, I was brought into one of the most absurd world and storyline, which kept me guessing and wanting more, like a hungry hobo at a hotdog eating contest.
The whole game was a huge epic rollercoaster ride with very lax rules and penalty in terms of dying, which made the game absolutely great for casually, as it is a casual game. Though there are several issues that turn the entire Sunday picnic into every picnicker's nightmare: A hellish ant infestation. I am unaware whether the creator ever received note from other players, but the game has an odd difficulty curve like none other.
As I have mentioned before about the game being a casual one, to which, did play as so for a while, until I reached the mutant stage. Before the aforementioned stage, I did perfectly well with all of the stages, and could pass through them in a decent timeframe, as the difficulty curve was proper. The game introduced new mechanics and obstacles slowly as you went through, for there is always a buffer stage where you can spend the time to get used to said things before it decides to throw a curve ball at you. Batting those curve balls made you feel good. Really good.
Once I arrived at the mutant stage, one particular area, which I have uploaded a screen shot of, I could not get through for the life of me. That very stage took nearly half of my total game time to complete.
Look, there is a reason why play-testing exists; if there is a particular area that does not seem too friendly to the keyboard-mouse-eye coordination challenged people like me, and that such area has an apparent longer average completion time, there is probably something wrong with the design.
I am pretty sure that something went wrong during the making of that level. I became so frustrated with that stage that I had to challenge it on seperate occasions in order to not be overwhelmed by the accumulating heat in my kettle of anger and explode.
Everything else in my opinion is perfectly fine, despite the awkward controls (though I do understand this is part of the challenge itself), this game gave me a great 2.6 hours of gameplay. The point mentioned above, I am willing to ignore, as it only makes up a small chip of a gorgeous jewel, and I would recommend it to any who appreciates its whackiness and absurdity.
This game is insane, and I absolutely love it. Buy it.