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"I Am You From The Future! No Time To Explain, Follow m-OH CHRIST!" Chase your future self through time and alternate realities while fighting giant monsters, collecting hats, and eating cake! No Time To Explain is a game about Time Paradoxes, Jetpack Guns and Ribs In People's Eyes.
Release Date: Jan 25, 2013
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No Time To Explain Progress Report

June 3

There's a lot cooking around No Time To Explain.

  • MrFuby is working on remastering the soundtrack at 320kbps

  • This means reworking some of the songs from ground up, using slightly different instruments
  • Will update the current soundtrack and be put into new Unity remake of the game

  • Unity remake is going slow but steady - ETA this year
  • Most of standard levels ported to Unity
  • Enabled local multiplayer support
  • Going to replicate all current levels of NTTE in this build
  • Going to reimagine all scripted levels, including boss fights and the flying/running levels
  • When done, will expand content

Game will have more content, release on Steam replacing the current game; and release on Xbox One


11 comments Read more

Soundtrack out on Steam + Unity updates

May 1

Hi everyone!

Today we released the No Time To Explain soundtrack on Steam.

Get it here

There are 17 tracks in total and they will appear in your No Time to Explain game folder.

Right now the whole dev team at tinyBuild is busy working on reimagining No Time to Explain within Unity. We demo's the first prototype at PAX East and the response was very, very good. Several people came over who beat the game in it's current state and noted how much more fun it is.

The remade version will be a reimagining of No Time To Explain. We will add more content, redo bosses, and more.

  • Controller support
  • Runs at 250fps
  • Real hardware acceleration (via Unity)
  • Reimagined bosses
  • More content!

The game will be called NO MORE TIME TO EXPLAIN and everyone who currently owns the current version will get the updated one :)

- Alex

13 comments Read more

Steam Greenlight

Let's Plays & Impressions

About the Game

"I Am You From The Future! No Time To Explain, Follow m-OH CHRIST!"

Chase your future self through time and alternate realities while fighting giant monsters, collecting hats, and eating cake!

No Time To Explain is a game about Time Paradoxes, Jetpack Guns and Ribs In People's Eyes. It's a comedy platformer featuring great music, voice acting and gameplay that becomes more ridiculous as you go.

Key Features

  • USE THE POWERFUL FUTURE CANNON as a gun AND a jetpack!
  • PLAY AS NEW CHARACTERS to blast, beam, slingshot and catapult yourself through fire, acid and fairy-cakes!
  • TEST YOUR GUN-GLIDING MASTERY: There are 60 wearable hats hidden around these levels, but where are they?
  • FACE OFF against giant monsters from alternate timelines, including the most horrific of all: your evil alternate self!
  • Kill giant alien crabs!
  • Eat cake!
  • Fight sharks!
  • Jump on stuff!
  • Play fullscreen!
  • Perform awesome dance moves while wearing collected hats!
  • Play different versions of yourself from the future!
  • Fully original Soundtrack!
  • Create and share your own levels in the built-in Level Editor!

About tinyBuild

We're an indie game development and publishing company. No Time To Explain is our first game. It came out of a successful Kickstarter and Greenlight adventure. Since No Time To Explain, we started helping other developers with their games. Here's what we're working on:

  • Co-developing SpeedRunners -- currently in Early Access on Steam
  • Working with 3rd party devs on games like Not the Robots (live on Steam)
  • Preparing to release Fearless Fantasy and other unannounced titles
  • Unannounced super-secret in-house game

Follow us @tinyBuild

PC System Requirements

    • OS:Windows XP and up
    • Processor:1Ghz
    • Memory:512 MB RAM
    • Graphics:128mb
    • Hard Drive:100 MB HD space

    IMPORTANT! On Windows 8 please disable your custom mouse cursor, and if it still lags, switch to the Windows Basic Theme. We are working on a re-release that will address these issues.
    • OS:Windows 7
    • Processor:1.2Ghz
    • Memory:2 GB RAM
    • Graphics:512mb
    • Hard Drive:100 MB HD space

Mac System Requirements

    • OS:OSX 10.8 and up
    • Processor:1Ghz
    • Memory:2GB RAM
    • Graphics:128mb
    • Hard Drive:100 MB HD space

    Warning! Runs poorly on hi-res screens.
    Do not attempt to run on Retinas, or iMacs
    Runs fine on MacBook Airs, non-Retina PROs
    • OS:OSX 10.8 and up
    • Processor:1Ghz
    • Memory:2GB RAM
    • Graphics:128mb
    • Hard Drive:100 MB HD space

    Warning! Runs poorly on hi-res screens.
    Do not attempt to run on Retinas, or iMacs
    Runs fine on MacBook Airs, non-Retina PROs
Helpful customer reviews
21 of 25 people (84%) found this review helpful
167 products in account
60 reviews
0.9 hrs on record
No time to explain. Just buy this game for challenges... and laugh !
Posted: August 17
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15 of 19 people (79%) found this review helpful
909 products in account
398 reviews
10.4 hrs on record
No Time to Explain started life as a short flash game playing around with the same idea as this title has at the start. For its retail release, however, No Time has been fleshed out to a huge degree, packing a ton more highly diverse levels and a number of challenges, plus lots of completionist items to find.There’s a high degree of variety here, and while between chapters the game can sometimes feel completely different from what players were previously experiencing, it’s all held together by underpinnings of common mechanics.The variety in the levels is what makes No Time to Explain so much fun. Where No Time really excels is in humor. It’s bubbling over with craziness, whether it’s the painful screams of your future self or the themes of the various stages.All that positive outlook aside, my time with No Time was fraught with serious bugs and technical issues. The one that plagued me most was a graphical glitch concerning your aiming cursor for the laser cannon.I hit a second almost-game-breaking bug later in the game during one of the boss fights, where I couldn’t trigger a win condition.That said, No Time is fun and very funny, and often its platform design is intelligent as well as fresh and challenging. At its small price, I’d say that it’s worth the gamble that bugs won’t crop up.
Posted: July 21
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
168 products in account
16 reviews
0.9 hrs on record
This game's just f*ckin hilarious. No Time To Explain what the game's even like... the game doesn't even tell you what to do for chr!st's sake!! Just an overall fun time. :D
Posted: August 23
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7 of 11 people (64%) found this review helpful
37 products in account
2 reviews
3.2 hrs on record
I rather advise against playing this game. It certainly has some clever ideas, the variety of gun-recoil-based platform challenges could have been fantastic; but nothing in this game seems well realized. Except perhaps the bugs.

I noticed quite a few programming issues. When switching to fullscreen, the game window would get stuck in a corner of my screen. When adjusting the resolution, it occasionally activated fullscreen and otherwise did nothing. Cutscenes would have odd bars of random environments on their sides, occasionally sound effects would last several seconds after there ceased to be anything causing them, and occasionally the physics engine just completely failed to behave itself and the gun boost around which the game revolves would just completely not work (and yes it was charged.)

As well as the bugs, it seems rather poorly optimised. The lag was nigh-unbearable and severely hampered gameplay; many times moreso than on games with much more intricate graphics effects and onscreen stuff to keep track of. I would have tried to adjust settings to reduce the strain, but no such option exists. Neither does the option to stop the screen from shaking obnoxiously in two of the areas.

While it has amusing and creative boss fights in theory... they go on a bit too long... and \were probably supposed to be able to hurt you and not occasionally fail to even touch you with their attacks... and the final boss probably shouldn't have been designed so that he might never use any attack except the one you can counter to defeat him.

While the premise itself is what originally drew me to it, even that gets a little bit ruined by the end. The next to the last sequence of levels seems to be a mean spirited assault on pretentious games that, aside from containing no discernable humour and being pointlessly aggressive, constantly hammered in its implication that video games are inherently not art... not a supposition I would support.... and the entire game ends with the main character just sliding towards the camera and shouting 'Videogaaaames!' I'd call that a spoiler, but the fact that it doesn't have anything to do with anything is kind of the problem.

But aside from the many, many failures of construction and questionable design choices?
It's a decently creative platformer with different controls and a fair assortment of levels that gradually increase in difficulty. It's got a good assortment of extras. And the sillyness of it does amuse for a while... but I can't really enjoy any of those things in the mess that this game turned out to be.
Posted: May 22
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3 of 4 people (75%) found this review helpful
253 products in account
3 reviews
2.7 hrs on record
I couldn't finish this game. I wanted to, I couldn't.

It's so, so broken. So much of the time I spent in this game was me attempting to find workarounds to the (many) bugs which plague the experience. Every time I shift+tab'd to use the Steam hub, for example, the game would get stuck on a pause loop and I would have to restart it. This happened to me about four times. This, alongside many other bugs kept me from enjoying the game as much as I had hoped to.

In addition, some of the transitions and effects are very jarring. Deaths and respawns are separated by a single, quick cut. Certain guns make the entire screen flash white. Many of the graphical glitches proved distracting. There was a lot of eye strain. I only played this for two hours and I have a headache.

I really liked some of the character mechanics. Every time a new character or item type appeared, I found myself admiring the creativity behind it. I wasn't much a fan of the implementation for many of them, but that opinion may differ from person to person. The game's funny, I really loved the cutscenes (though some of them had graphical glitches cutting off part of the screen). Humor is definitely something the game was not lacking in.

I backed this game on Kickstarter, and I was in the Beta. As far as I remember, a lot of the problems I had with the Beta still exist in the game. I wish more had been done to fix the pre-existing issues rather than to add to the game length. I wish there was at least a level skip or something so that I could skip the particularly frustrating levels. The frustration is a beast of its own. I don't disagree with the game's controls, but the level design does. I still don't know how to work the jetpack very well. Many of the levels are designed to be difficult, but usually come off as annoying. Many of the bosses have little-to-no real challenge, as dying will just instantly respawn you to a nearby area. One boss forced me to stay on platforms, which gave me issues when I glitched through the geometry every other life. I don't know why this game even offers a windowed mode, as it requires quick mouse movements and clicking outside of the screen definitely causes issues.

I don't want my money back or anything of that sort. I paid the developers to make this game, and that's what they did. I'm happy for their success, and I'm happy to have been able to contribute to it. I don't want to call it a bad game, because there are still elements I enjoy about it. I love the theme, I love the way it's presented, and I love the interesting mechanics. I just wish that it weren't so broken, and that a few tweaks could be made to the design.

If you're interested in this game, I recommend trying out the demo beforehand. It's really, really hard to enjoy this game if it's too buggy on your computer.
Posted: April 26
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114 of 146 people (78%) found this review helpful
1,208 products in account
62 reviews
3.5 hrs on record
+ Great art style
+ Humourous Storyline
+ Challenging levels
+ User Created Content
+ Good Overall Length

- Technical Issues on Windows 7 / 8
- No Gamepad Support
- Framerate issues on higher resolutions
- A few levels are too difficult which can hault player progress
- Bosses seem to be too easy
- No health system, so when you get "damaged" it seems pointless

Overall, a pretty good platformer, that I'd recommend to those who enjoy games of this genre.
Time to Complete the Game: ~2-3 hours
Recommended Price: ~$2.50-5.00
Posted: November 28, 2013
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Indie Prize USA 2013
Best PC Game Finalist