"¡Yo soy tú del futuro! ¡No hay tiempo para explicaciones, síguem... AY DIOS!“ No Time To Explain es un juego sobre paradojas temporales, pistolas jetpack y costillas en los ojos de la gente. Es un plataformas en tono de comedia con una gran música, doblaje y jugabilidad, que va siendo más y más ridículo a medida que juegas.
Análisis de usuarios: Mayormente positivos (759 análisis)
Fecha de lanzamiento: 25 de Ene, 2013

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Comprar No Time To Explain

¡REBAJAS DE HALLOWEEN! La oferta finaliza el 3 de Noviembre

-80%
$4.99
$0.99
 

Recomendado por mentores

"Showed at PAX Prime 2013."

Actualizaciones recientes Ver todos (8)

24 de Septiembre

No Time To Explain at EGX London! Plus updates.

The latest version of No Time To Explain's upcoming remake will be playable at EGX London this weekend in the Rezzed area!

Stop by, say hi, play the game :)

Controller support!

It will be controller-enabled and gives you an idea of how we want all versions to control. Putting it simply, you control it with just the dual-sticks.

Left stick to run around. Click to jump.

Right stick to beam yourself around. Click to use shotgun guy's/alternate guys' abilities.

Reworked visuals!

The game has some reworked visuals. It took some effort to transform everything from Flash to Unity, but we're nearly there.

Things like the crab boss fight having physics-enabled flame bombs, lots of snow particles, really nice fog particles in the spaceship levels.

The game also runs at a solid.... 250fps? At least on my machine.

Reworked soundtrack

MrFuby has been busy reworking the soundtrack and came up with some insanely good songs. Some are completely original, some are remastered versions of previous songs.

Current status of the game

- As of right now, all standard levels are done. Standard levels are the ones with the "normal" beam guy character.

- Shotgun guy levels are done.

- 1st boss (Crab fight) is done

- 2nd boss (Shark) is done

Everything up until the 2nd boss is demo'd at EGX.

We still need to do all the other bosses, the special characters, the two scripted levels (flight and runner). The good news is that the engine is now done, and it even supports multiplayer.

See you at EGX!

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3 de Junio

No Time To Explain Progress Report

There's a lot cooking around No Time To Explain.

  • MrFuby is working on remastering the soundtrack at 320kbps

  • This means reworking some of the songs from ground up, using slightly different instruments
  • Will update the current soundtrack and be put into new Unity remake of the game

  • Unity remake is going slow but steady - ETA this year
  • Most of standard levels ported to Unity
  • Enabled local multiplayer support
  • Going to replicate all current levels of NTTE in this build
  • Going to reimagine all scripted levels, including boss fights and the flying/running levels
  • When done, will expand content

Game will have more content, release on Steam replacing the current game; and release on Xbox One

http://www.youtube.com/watch?v=i_sNkQEkToc

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Steam Greenlight

Let's Plays & Impressions

Acerca de este juego

"¡Yo soy tú del futuro! ¡No hay tiempo para explicaciones, síguem... AY DIOS!“


No Time To Explain es un juego sobre paradojas temporales, pistolas jetpack y costillas en los ojos de la gente. Es un plataformas en tono de comedia con una gran música, doblaje y jugabilidad, que va siendo más y más ridículo a medida que juegas.

Características principales:

  • ¡PISANDO FUERTE DESDE LAS TIERRAS DE LOS JUEGOS WEB, No Time To Explain es ahora un videojuego!
  • ¡USA EL PODEROSO CAÑÓN DEL FUTURO como un arma y como un jetpack!
  • ¡JUEGA CON NUEVOS PERSONAJES que pueden saltar, explotar, rebotar y catapultarte entre fuego, ácido y tartas-hada!
  • PON A PRUEBA TU MAESTRÍA ARMAMENTÍSTICA: Hay 60 sombreros diferentes escondidos por los niveles... ¿Pero dónde están?
  • ENFRÉNTATE contra monstruos gigantes de líneas temporales alternativas, incluido el más horrible de todos: ¡Tu “yo” malvado!
  • ¡Mata cangrejos alienígenas gigantes!
  • ¡Come tarta!
  • ¡Pelea contra tiburones!
  • ¡Salta encima de cosas!
  • ¡Juega a pantalla completa!
  • ¡Realiza alucinantes bailes mientras llevas puestos los sombreros que hayas encontrado!
  • ¡Juega con distintas versiones de ti mismo del futuro!

Requisitos del sistema

PC
Mac
    Mínimo:
    • SO: Windows XP o superior
    • Procesador: 1 GHz
    • Memoria: 512 MB de RAM
    • Gráficos: 128 MB de VRAM
    • Disco Duro: 100 MB de espacio libre
    Recomendado:
    • SO: Windows 7
    • Procesador: 1.2 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: 512 MB de RAM
    • Disco Duro: 100 MB de espacio libre
    Minimum:
    • OS:OSX 10.8 and up
    • Processor:1Ghz
    • Memory:2GB RAM
    • Graphics:128mb
    • Hard Drive:100 MB HD space

    Warning! Runs poorly on hi-res screens.
    Do not attempt to run on Retinas, or iMacs
    Runs fine on MacBook Airs, non-Retina PROs
    Recommended:
    • OS:OSX 10.8 and up
    • Processor:1Ghz
    • Memory:2GB RAM
    • Graphics:128mb
    • Hard Drive:100 MB HD space

    Warning! Runs poorly on hi-res screens.
    Do not attempt to run on Retinas, or iMacs
    Runs fine on MacBook Airs, non-Retina PROs
Análisis útiles de usuarios
A 5 de 5 personas (100%) les ha sido útil este análisis
2.3 h registradas
Publicado: 15 de Octubre
one the most fun and challenging games i have ever played. so maddening yet so satisfying at the same time.
¿Te ha sido útil este análisis? No
A 7 de 9 personas (78%) les ha sido útil este análisis
151.7 h registradas
Publicado: 4 de Octubre
There's no time to explain!
¿Te ha sido útil este análisis? No
A 17 de 31 personas (55%) les ha sido útil este análisis
0.9 h registradas
Publicado: 12 de Octubre
what the ♥♥♥♥ am i doing with my life..
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
0.3 h registradas
Publicado: 19 de Octubre
No Time To Explain, I really can't explain why this game is so damn laggy even the recommended system requirements says no. Processor : 1.2 GHz, I run this game on 1.65 GHz and you guys, please explain.
¿Te ha sido útil este análisis? No
A 3 de 5 personas (60%) les ha sido útil este análisis
0.2 h registradas
Publicado: 13 de Octubre
At this point it's not worth buying. It's incredibly laggy to the point where it's too frustrating and cumbersome to enjoy what humour and creativity the rest of the game supposedly offers. When they come out with the rerelease later this year (entitled "No More Time To Explain") then it may be worth a look.
¿Te ha sido útil este análisis? No
A 2 de 4 personas (50%) les ha sido útil este análisis
1.9 h registradas
Publicado: 18 de Octubre
Great cartoon graphics ! But overall the technical issues destroys ane fun or joy from this game.Gameplay is laggy,sluggish and with annoying bugs,glitches.

I do not recommend buying this game in this state.
¿Te ha sido útil este análisis? No
A 2 de 4 personas (50%) les ha sido útil este análisis
10.9 h registradas
Publicado: 15 de Octubre
This game is an absolute mess, incredibly buggy, severe lag and the developer's solution, wait for the remake.

The games crashes, gets stuck on the pause menu, you click 'unpause' twenty times and the game will still be on the pause screen.

The options menu is god awful, resolution is pictured as - and +. The game also forgets your settings for the game and reverts itself back to default, honestly this was stuff sorted out in the 90's.

The only thing they did right with this game is the peculiar story and the option to turn the incredibly annoying screaming guy off.

Wouldn't recommend, don't buy even in a sale.
¿Te ha sido útil este análisis? No
A 3 de 6 personas (50%) les ha sido útil este análisis
0.9 h registradas
Publicado: 19 de Octubre
I have a feeling this game would probably be good if it was possible to get above 10 fps
¿Te ha sido útil este análisis? No
A 2 de 5 personas (40%) les ha sido útil este análisis
0.1 h registradas
Publicado: 14 de Octubre
i want my money back this game is lagging uncontrollably its unplayable dont buy this game waste of money
¿Te ha sido útil este análisis? No
A 1 de 3 personas (33%) les ha sido útil este análisis
0.6 h registradas
Publicado: 19 de Octubre
A newgrounds flash game that managed to somehow get on to steam (Oh wait everyone can these days).

This is one of the most insulting games I have seen. A game with so little content, so many bugs, and such horrible design that dares to charge to play it.

There is no life system which means all of the dangers in the levels mean nothing. You simply restart the stage (Each stage takes about 1-2 minutes) or if its a boss fight you will be unable to shoot for like 2 seconds.

The puzzles are pretty much 'find your way to the end' type mazes. Nothing here will challenge you.

The humour is alright I guess but couldn't get more than a short exhale of breath in amusment once or twice.

The soundtrack is actually good and about the only thing I liked about the game.

To top it all off it is VERY short at 2 hours.

There is no controller support which would have done the game wonders especially considering the game DOES NOT LOCK THE DAMN MOUSE. What this means if you have more than a single screen is you will constantly get alt tabbed out of the game which doesnt pause and have to alt tab back in. The resolution option is a simple + or - and doesnt actually tell you what resolution you are picking.

This is ♥♥♥♥ing rediculous and should be ran out of town in the same vain as the free to play dungeon keeper title EA released.

Do not buy this game. Even at $1 its to much. This sould be a free flash game on newgrounds that a student did for his final project.
¿Te ha sido útil este análisis? No
A 1 de 3 personas (33%) les ha sido útil este análisis
1.3 h registradas
Publicado: 14 de Octubre
Supa Dupa Game :D
¿Te ha sido útil este análisis? No
A 1 de 3 personas (33%) les ha sido útil este análisis
0.2 h registradas
Publicado: 19 de Octubre
Extremely laggy, makes all most impossible to play and destroys any enjoyment. Comedy aspect isn't great either, just some guy screaming about how much pain he's in. Gameplay is confusing and uncomfortable, but can't complain too much as this may just be personal preferance. Paid 99p for this and regret it
¿Te ha sido útil este análisis? No
A 0 de 1 personas (0%) les ha sido útil este análisis
1.8 h registradas
Publicado: 19 de Octubre
It's hard to play laughing. awesome game
¿Te ha sido útil este análisis? No
A 0 de 2 personas (0%) les ha sido útil este análisis
0.4 h registradas
Publicado: 15 de Octubre
The Controls are amazingly inaccurate!!
¿Te ha sido útil este análisis? No
8.0 h registradas
Publicado: 28 de Octubre
Entretenido, lo recomiendo a quien le gusten los plataformas
Mejor en oferta

pros:
Muy original pese a ser en 2d
muchos modos de juego diferentes
la locura de la trama y yos temporales
Logros dificiles algunos


contras:
corto, menos de 3 horas
¿Te ha sido útil este análisis? No
0.8 h registradas
Publicado: 19 de Octubre
A very simple platformer that is easy to learn but hard to master.
The only goal is to kill the boss at the end of the stage! Spoiler: and then eventualy your evil self that you accidently free

And plus theres amazing voice acting. Especialy with the person that screams at you through out the game.
¿Te ha sido útil este análisis? No
2.0 h registradas
Publicado: 19 de Octubre
This is the first time a flash game has lagged for me in a LOONG time.
Though the game itself is really cool, features awesome music and art, and feels good to master, there are some obvious issues with lag and responsiveness. Mid-air I can release the blast from the future cannon, change aim and fire again, and I might as well just hold the left or right arrow instead, as the blast only really has an effect the exact moment you jump(which is somehow sustained through the jump, but only in that general direction, and only if you don't change direction or release it(though you can change direction a little or use it to pole-vault sort-of. Look, you just made me double-paranthezise, you ♥♥♥♥♥♥♥). Don't ask me how that's supposed to work).
The lag intensity also seems to be proportional to the difficulty of the level, which can be very frustrating. Devs nowadays don't know proper lag placement.

Luckily these issues are pretty easily ignored, as you can pretend it's just a normal amount of false difficulty, because this game doesn't have it anywhere else. And since you just labeled them as false difficulty, you can relabel them to real difficulty immediately, because this game is REALLY forgiving. On most levels every single tile you can stand on is a checkpoint you restart from when you die, and you have infinite lives. A few ways of death will start you at the beginning of the level, such as death by fire or acid, but even this is pretty easily ignored, since each level is pretty short.

All in all, the weird controls and tendency to skip in time just feels like a challenge, because if the controls were good(and I mean navigation using the cannon, all the other ways of aerial navigation are much easier due to more intuitive controls, and walking/jumping is pretty perfect), the game would be way too easy.

So gameplay-wise, I can recap that as "the only game ever to have false difficulty feel like fun".

So ignoring gameplay, what does this game have to offer? Fun. It's quirky and ridiculous, and features an infinite amount of you, the main character, caught in a converging time and dimension loop that is apparently too complicated to explain in a short matter of time, but the truth is probably that none of you really know, since it's only been a matter of seconds/minutes since they were pulled into the whole mess themselves.
With great and funny monologues from the different insane versions of you explaining what's going on in the briefest and least explanatory ways you can imagine, and music that makes you feel like their explanations somehow made sense, it's definitely worth the money(of course relative to how much money you think such a game is worth. However, even starving children in Africa could buy this game when it's on sale and still afford their carribean cruises). Despite its flaws, it's a unique experience, and really fun. You don't feel this way after playing tennis OR castlevania. There, I've said it. The cat's out of the bag.
¿Te ha sido útil este análisis? No
2.2 h registradas
Publicado: 18 de Octubre
After beating the game (afaik, got to the credits minus all the hats) I think I can put down some thoughts on this accurately enough. If you want to make sense of the story, stop. It's there, something is happening, there's no time to explain. So on that note, mechanics are what I really want to focus on.

Mechanics and level-design wise, this game switches between two modes: great and tedious. There really wasn't a lot of middle ground. You move around and jump a bit and always have a gun or power that allows you to propel yourself across the level with some momentum functionality. Landing on solid ground makes that spot your respawn point, it allows some room for trial and error.

For the normal 'obstacle maze' levels, the game is at its best when you can figure out the puzzle and move past it at your own pace and style. I have no complaints about most of the levels because they let you do exactly that. The game mixes up the means to propel yourself around often enough with a variety of alternate-universe/timeline versions of you, each with their own different guns or powers. It's really fun playing with a new character and exploring their mechanics (I loved the 'are games art?' level mechanics in particular), and if I had a complaint it would be that most are only used once and then never show up again.

The tedious parts begin when you run across a 'standard' level that actively stops you from moving at your own pace, either though resetting the entire level on death instead of the solid ground respawns or having no solid ground past the first point, making you trek through the entire maze every bloody attempt. Basically, the levels that turn it into a reflex game over a puzzle game. The failed clone level with nothing but a maze of spikes springs to mind here (you can stick to walls/ceilings but annoyingly enough that doesn't count as a respawn point), as well as that really obnoxious inside-the-body stage that made you have to stop and jump-snipe to progress. Even though some of levels that did this were easy enough to beat, like the wood platform ones, the reset mechanism is still tedious compared to the rest of the levels. It would have been better as an optional difficulty setting that applied to all of the stages for the people who like challenge runs.

I've used the words 'normal' and 'standard' above because there are some levels that have completely different mechanics reminiscent of other games, eg side-scroller shooting or bullet hell or fast-paced obstacle runner. No real complaints on any of these, the switch-up in playstyle was welcome and a lot of fun. Could have had some instructions on the runner bit, though, as it changes the jump button without telling you.

You'll also run across some issues getting the game to actually work properly. It suffers from horrible lag with some setups, I have an upper-middle tier computer and couldn't get it to run double digit fps at first. After some searching it seems to be mouse cursor related but even with fixing that it doesn't seem to run very well in general, I just ended up running it in windowed mode as fullscreen kept freaking out on me. At least it pauses the game when you click out of it. The resolution option gives NO information whatsoever. I mean, none. It's a freaking + and - toggle and that's it. I suspect it's actually the quality setting but who knows. The fullscreen/windowed mode toggle also seems to freak out every time you change resolution. Ugh. Just get the options settings working to the point where the game runs then deal with them as little as possible.

All in all, very short game but when it's fun it's fun. Noticeable bunch of obnoxious issues but only a few are actively gameplay related. First review on steam, I think I wrote a bit too much but did well enough.
¿Te ha sido útil este análisis? No
3.8 h registradas
Publicado: 17 de Octubre
My expectations were rather low, especially since I'm not into platformers... but it's been surprisingly entertaining so far. The dialogues and the storyline are hilarious and I love the simple art style. Also, the hat collection is awesomesauce.

Not a masterpiece, but it's definitely worth a try!
¿Te ha sido útil este análisis? No
0.8 h registradas
Publicado: 18 de Octubre
MY RIBS ARE IN MY EYES!!!!!!!!!!!!!!!!!!!!!
¿Te ha sido útil este análisis? No