"I Am You From The Future! No Time To Explain, Follow m-OH CHRIST!" Chase your future self through time and alternate realities while fighting giant monsters, collecting hats, and eating cake! No Time To Explain is a game about Time Paradoxes, Jetpack Guns and Ribs In People's Eyes.
用户评测: 褒贬不一 (969 篇评测)
发行日期: 2013年1月25日

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"Showed at PAX Prime 2013 - A comedy platformer that opens with you meeting your future self. No time to explain, follow me!"

最近更新 查看所有(10)

5月7日

Remake done. Release date - soon!

I am very super happy to announce that the No Time To Explain remake is now done.

The game has been completely rebuilt in Unity.

We are now working on integrating it with Steam's APIs - including cloud saves and Workshop for the Level Editor. When that's done, we'll find a nice timeslot to release. It shouldn't be that long.

Expect features like local multiplayer, controller support, reinvisioned boss fights, and more. This will be the definitive version of No Time To Explain.

Very soon :)

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2014年11月25日

Local co-op confirmed for No Time remake

Hi everyone,

I wanted to share some great news. We've been going back and forth on it, but eventually agreed - local co-op is super fun, and No Time To Explain's remake is getting it!

Local co-op

We were able to beat the game start to finish last friday during the livestream (we livestream every friday at 4pm CET at )

You spawn with up to 4 players, and play the levels together. Whoever gets to the portal first - scores a point. It is fun insanity with beams going everywhere.

In levels where you have insta-respawn disabled (mostly levels with breakable blocks), multiplayer works in the same way - everyone gets one chance, and if the last person dies, the level resets.

Bosses will now have lives

The remake will have lives for boss fights. You can respawn up to 3 times before the levels restart.

This adds actual challenge to the bosses, and makes the game more interesting. Now you actually have to master the beam and dodge incoming attacks.

New music

MrFuby did a fantastic job at reimagining the soundtrack, and the main game will get some new tracks. The full OST will also get updated.

ETA

Right now the game's 90% done - we are missing the flier and runner levels, which are coming in shortly.

What remains after that is integration with Steam, specifically - the level editor. That hasn't been redone yet, and I believe it's a crucial part of the game.

Expect a Steam release early next year

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Steam Greenlight

Let's Plays & Impressions

关于这款游戏

"I Am You From The Future! No Time To Explain, Follow m-OH CHRIST!"

Chase your future self through time and alternate realities while fighting giant monsters, collecting hats, and eating cake!

No Time To Explain is a game about Time Paradoxes, Jetpack Guns and Ribs In People's Eyes. It's a comedy platformer featuring great music, voice acting and gameplay that becomes more ridiculous as you go.

Key Features

  • USE THE POWERFUL FUTURE CANNON as a gun AND a jetpack!
  • PLAY AS NEW CHARACTERS to blast, beam, slingshot and catapult yourself through fire, acid and fairy-cakes!
  • TEST YOUR GUN-GLIDING MASTERY: There are 60 wearable hats hidden around these levels, but where are they?
  • FACE OFF against giant monsters from alternate timelines, including the most horrific of all: your evil alternate self!
  • Kill giant alien crabs!
  • Eat cake!
  • Fight sharks!
  • Jump on stuff!
  • Play fullscreen!
  • Perform awesome dance moves while wearing collected hats!
  • Play different versions of yourself from the future!
  • Fully original Soundtrack!
  • Create and share your own levels in the built-in Level Editor!

About tinyBuild


We're an indie game development and publishing company. No Time To Explain is our first game. It came out of a successful Kickstarter and Greenlight adventure. Since No Time To Explain, we started helping other developers with their games. Here's what we're working on:

  • Co-developing SpeedRunners -- currently in Early Access on Steam
  • Working with 3rd party devs on games like Not the Robots (live on Steam)
  • Preparing to release Fearless Fantasy and other unannounced titles
  • Unannounced super-secret in-house game

Follow us @tinyBuild

系统需求

Windows
Mac OS X
    Minimum:
    • OS:Windows XP and up
    • Processor:1Ghz
    • Memory:512 MB RAM
    • Graphics:128mb
    • Hard Drive:100 MB HD space

    IMPORTANT! On Windows 8 please disable your custom mouse cursor, and if it still lags, switch to the Windows Basic Theme. We are working on a re-release that will address these issues.
    Recommended:
    • OS:Windows 7
    • Processor:1.2Ghz
    • Memory:2 GB RAM
    • Graphics:512mb
    • Hard Drive:100 MB HD space
    Minimum:
    • OS:OSX 10.8 and up
    • Processor:1Ghz
    • Memory:2GB RAM
    • Graphics:128mb
    • Hard Drive:100 MB HD space

    Warning! Runs poorly on hi-res screens.
    Do not attempt to run on Retinas, or iMacs
    Runs fine on MacBook Airs, non-Retina PROs
    Recommended:
    • OS:OSX 10.8 and up
    • Processor:1Ghz
    • Memory:2GB RAM
    • Graphics:128mb
    • Hard Drive:100 MB HD space

    Warning! Runs poorly on hi-res screens.
    Do not attempt to run on Retinas, or iMacs
    Runs fine on MacBook Airs, non-Retina PROs
有价值的用户评测
22 人中有 20 人(91%)觉得这篇评测有价值
8.2 小时(记录在案的)
发布于:1月2日
No Time to Explain

Awesome game, its has been updated with new levels and content.
Fun story with many worlds to play in.
it looks like Super Meat Boy, but it focus on mouse control rather than keyboard only.
BUT THIS GAME IS VERY BUGY AND RUNS IN CUTSCENES ON 8 FPS.
I hope this game will be patched.
这篇评测是否有价值? 欢乐
81 人中有 52 人(64%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.2 小时(记录在案的)
发布于:2014年12月29日
I decided to buy this Newgrounds flash port and give it a try when it was showcased at PAX Prime and when it got the recommendation of Markiplier.

After slightly above 10 minutes of gameplay, it became pretty obvious that this game is a complete piece of trash and I've got no interest in subjecting myself to anymore of this half-baked and unpolished game. Here are some pros and cons...

Pros:
•There is a tinge of humour which actually made me chuckle once or twice.

•The cartoonish art style is pretty good.

•Weapons seem powerful with the FX that the game inplements.

•The soundtrack is decent.

Cons:
•The game lacks polishing with bugs and crashes popping up ever so often.

•Extremely low FPS despite my build having more than enough VRAM and processing power which is stated in the -requirements.

•Freezes ever so often and "graphic intensive" parts, especially boss fights.

•The only penalty for dying is a 2 second respawn delay which in some cases will respawn you in a solid object, forcing you to restart the level.

•Horrible hitbox detection on enemies, destroyable blocks and such.

•A +/- resolution changer which DOES NOT have any effect on the horrible FPS... Wait seriously?

•Some achievement do not have the correct requirements stated on them.

•All the levels are trial and error.

•Most if not all of the artwork is reused, creating a very repeated atmosphere which is not at all enjoyable.

•Controls are mediocre at best. The "laser jetpack" at the first few levels completely killed it for me.

•Completely out of place images above the height limit etc. Devs, are you actually blind or simply decided not to give a s**t?

•The pointer is not locked in the game, so windowed mode players beware. You'll find yourself having to alt-tab back into the game more than you would when switching tabs of porn and schoolwork when your parents are home.

All in all, I do not recommend this game if it's price stays anything above 1 USD.That's around the amount of $ you make selling the card drops. It's a F2P game that somehow managed to get a $4 pricetag slapped on it. Do not buy unless you like fighting with the lag/controls instead of playing with the actual game.
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:1月31日
A simple version of super meat boy.

No Time To Explain is a 2D platformer. The aim of the game is reach the shiny portal at the end of the map. In order to do so, you need to use your gun to help propel you (as well as fight off bosses) to the given direction. During the game, you will be crossing many traps such as spikes and pitfalls. Sometimes at the end of the level there will be a boss fight. When you die, you will respawn immediately near the previous platform you were on before death. The gun can also be used to destroy certain blocks as well.

The story is somewhat funny. Basically your future self crashes into the room saying that they're from the future and "there's no time to explain", before being captured by a monster. You then have to proceed through the level chasing said monster, until you face them at the end and rescue your future self.

The sound effects are decent. The gun sounds powerful to when fired. The dialogue your future self spews at the start of each stage is a bit funny, but loses its touch after a while. The music is alright.

The controls need a bit of fine tuning. I found it somewhat difficult to reach certain heights with the the gun, as the controls felt a bit twitchy.

You can also where different types of hats while playing, You start off with nothing (I think) and then you have to search for more hats in each stage. Each level should only contain 1 hat. Hats are purely cosmetic and don't alter gameplay. There is also a level editor mode where you can download and create your own levels as well as publish your work as well.


If your looking for a easier 'super meat boy' game this is the game for you.
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3 人中有 3 人(100%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:3月14日
Before I state the good and the bad i want to say that it has been a few years since a game actully made me laugh.

The good
~ graphics fit the setting
~ it is funny
~ cheap
~ good mechanic ideas
~ good variation in levels

The bad
~ laggy inputs
~ really lag in general even when standing still

From what you see above you can assume that the game is held back hardware wise not game play wise,and in assuming that you would be corect. The reason for the lag was because the game is built on the flash engine. So far for me the game has been fairly enjoyable there are a few rage inducing segments but that just makes it feel all the better when you beat them. The game as a whole is not that challenging. Apart from the ocasinal hold up the game should be pretty easy. As for game-play the way you get around is by shooting a laser or a shotgun. Ther is also a man who does a sudo flying type thing but that is for very little of the game. The shotgun is my preferred method. You begin with the laser witch functions like a jet-pack. You will use this to jump over and fly around obsticals. The shot gun will launch you into the air almost as if some one threw you. So you will use the arching launch to get around obsticals. There are a few boss fights that consist of you targeting a specific place on the boss with your laser while dodging its attacks. These boss fights are almost always played with the laser equiped. The graphics are fun and fast they look like they fit the personality of the game but i am sure that some will find them unatractive in motion they are a little wiggley so I would recomend checking out a gameplay vid if graphics are important to you. The comedy in this game is pretty strait forward but because of how it is presented it will be a real treat but it will get old within an hour and a half. over all I would say this is a must have game and they have been talking about fixing the lag issue after that is fixed in my opinion this game will be perfect. MY RIBS ARE IN MY EYES
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3 人中有 3 人(100%)觉得这篇评测有价值
3.3 小时(记录在案的)
发布于:2月28日
Short and fun platformer with funny cutscenes. Gotta say the cutscenes are probably the best part of the game.

Most of the time, the mechanics are "aim your raygun away from the direction you want to be boosted." Even after beating the game, I still haven't gotten the hang of that. Some worlds are played as a different character with a different mechanic.

It took me about 3 hours to beat this game without getting all of the collectibles (hats.) Afterwards it let me choose "Disk 2" - though that took me to just the same level selection as before, so dunno what that means.

Some levels or boss fights were somewhat laggy on my system (Win7x64, i7-920, Radeon HD4850), but hardly unplayable. However, there are forum posts complaining about unplayable lag, so take that into consideration.
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
2.6 小时(记录在案的)
发布于:2014年12月21日
Surprisingly fun, all things considered. I played the original No Time to Explain flash game when it was still fresh, and honestly found it to be pretty boring. And truth be told, I'm very critical of games on Steam that seem like they'd be better suited to Kongregate or my phone (Snuggle Truck, I'm looking at you). All that said, I really enjoyed this much more fleshed out version of No Time to Explain, and it gets a pass from me as a game that fits right in in my Steam library.

When No Time begins, you're minding your own business, dancing like a dork in your living room. When without warning, a version of you from the future appears, states the game's title, and is promptly grabbed by the giant, mutant crab that smashes through the side of your house. Future you drops his... rectangle thing. This gun (as it turns out) shoots a blue beam which delivers enough thrust to propel you when wielded properly, and just happens to be the core mechanic of the game. You run out across the hills, jumping through portals to different times and dimensions, defeat the crab, and rescue your future self. And the game is underway.

The thrust gun takes a little getting used to. I've heard complaints about the physics behind it, but honestly I never had much trouble controlling it. Just gotta point in the right direction, and remember to jump and thrust at the sameish time for maximum lift. You'll get the hang of it, soon enough.

The overall difficulty of the game jumps around. There are some parts which are rather frustrating, but luckily you can start over right where you just were most of the time. Respawning is weird in this game. Typically you reappear standing on the last safe surface you were on before you died. This can make some boss fights laughably easy as you stand in place dying repeatedly but instantly respawning in the same exact place as you fire your gun continuously at the weak point. At times, though, you can die in ways which will restart the level. This typically happens on the more puzzle-oriented stages, or when you stay on fire or sizzling with acid for too long. Stage-reset deaths are featured in certain boss fights, as well, so you'd better figure out the tricks to staying alive if you hope to make it through.

The thing I love most about No Time is that it's constantly trying to reinvent its gameplay. Sometimes this just involves a new mechanic, like catching yourself on fire to burn down barriers, or flying along blasting dinosaurs in a shoot 'em up segment. Sometimes it involves completely replacing that central thrust gun mechanic. In one memorable bit, your thrust gun is replaced with a powerful shotgun. In another, you have no gun and must use psychic powers to fling yourself along. My favorite part is the "video games are art" dimension, and I'll leave it to you to wonder what that's all about.

The humor is decent enough. The game is weird, the plot manic, and the characters lovably un-self-aware. There are a great number of hats to collect across probably most of the game's levels, ranging from basic, to silly, to bizarre, to completely nonsensical. These are usually more than just a simple hat, often transforming your head entirely. Hats offer no gameplay advantage, but the variety is such that I'm always excited to see what a new one turns out to be. Some are pretty well hidden, or tough to get to, too. So they offer decent replayability, if you decide you gotta catch 'em all.

I had fun. At the time of this writing, though, the game is actually really glitchy. I encountered numerous glitches on my way through. None game-breaking, but some strange visual errors and general choppiness cropped up now and then. As I hear it, this is because the devs are in the process of updating the game and transferring it to a new engine. This update will be free to anyone who already owns this version of the game, which is nice. So it's up to you whether you want to grab it cheap now and have the new version when it comes out, or just wait and get the update. But I do recommend one of the above.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.9 小时(记录在案的)
发布于:3月8日
This game is great! it may have some tricky controls but the way this game has been produced is just awesome!
这篇评测是否有价值? 欢乐
3 人中有 2 人(67%)觉得这篇评测有价值
2.9 小时(记录在案的)
发布于:2014年12月28日
My friend sent this game to me as a birthday present today. I've just finished it in two hours. I must say that, this is a great game. Visuals are cool and scenario is funny. Some levels are very hard. The only bad thing is game is expensive for two hours gameplay. However you should try it!

8/10
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3 人中有 2 人(67%)觉得这篇评测有价值
4.7 小时(记录在案的)
发布于:1月15日
I find the KB&M config annoying for this game. I like the puzzels and challenges, but when my mouse gets too far from the guy, I almost always shoot in the wrong direction.

Using one stick for shooting and the other for movement would be way easier to manage, using a trigger for firing and the other shoulder buttons for jumping or dancing, IDK

It would make this game much nicer on my wrists.

IDK what people are saying about lag, I run it fine, little lag at the first scene, every time, but no issues once I am up n going. (other than cramped wrists after a bit...

This is a cut n paste of my opinion posted in the discussion forum for this game. I can say I would mention this title to Mega Man fans more than anyone, and my only real complaint is the lack of controller support, I enjoy the rest of the game and would likely play more of it, if I could be comfortable.
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9 人中有 5 人(56%)觉得这篇评测有价值
5.5 小时(记录在案的)
发布于:2014年12月21日
No Time to Explain is a awesome, very creative and unique platformer experience. NTE will make you laugh til your sides hurt with its witty dialogue throughout. Dont let all the hilarious whacky stuff in the game throw you off, NTE is challenging and sometimes it makes you want to pull your hair out. Take my word for it, if you do not own this game give it a try, it is well worth the money. :) :)

^^ 9/10 ^^ My Overall Rating
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2 人中有 1 人(50%)觉得这篇评测有价值
0.7 小时(记录在案的)
发布于:1月20日
Got it by trading. It was worth the few cards I payed for it.
这篇评测是否有价值? 欢乐
12 人中有 6 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.5 小时(记录在案的)
发布于:2014年12月6日
If you want that game makes you angry
just buy this awesome game <3
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8 人中有 4 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.2 小时(记录在案的)
发布于:1月14日
Most buggy and crap game i've ever played, 9/10 would recommend
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6 人中有 3 人(50%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:3月9日
AUDIO: Nauseating                                               AESTHETIC: ♥♥♥♥♥sworld
MEMORABILITY: No.                                             WORTH: Stop.

PROS: The voices aren't so bad, though the dialogue makes it seem so. The voice-actor seems reasonably talented.

CONS: Entire game is a one-note joke that would've been better suited for a five minute flash on Newgrounds. Art style isn't bad, but graphics quality is awful. Controls terribly, character feels very heavy. Instant-retry deaths enable bad level design. "None of that matters!" You say, "The game is a vessel for humor!" One cannot hear the jokes if one has muted all audio coming from the program, which is absolutely necessary 5 deaths in. Terrible Frame rate, crashes, remnants of other graphics seen where they don't belong.

OVERALL: I have earnestly tried to play this five times, and have managed to deal with this game for 28 minutes spanning all attempted sessions. I would not typically see this as a fit amount of time to pass judgement, but it is worth documenting that this game is laced with enough human repellent to keep me from even enjoying any sort of "So-bad-it's-good" factor.

                                                    
SCORE: 2/10
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16 人中有 8 人(50%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
0.6 小时(记录在案的)
发布于:3月12日
I would talk about why they should fire the programmers that worked on this game but there's no time to explain!
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10 人中有 10 人(100%)觉得这篇评测有价值
2.5 小时(记录在案的)
发布于:2014年3月23日
这真是个难操控有创意图像一般但总体还不错but没打折的时候不推荐入的游戏。
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3 人中有 3 人(100%)觉得这篇评测有价值
2.3 小时(记录在案的)
发布于:2014年11月13日
这个整个游戏都是个奇葩,但是还别说,挺好玩的,沾上了玩了很久,下班玩到八点才回家。
屌丝主角正在家悠哉悠哉,忽然“咣”一声,房子碎了个大洞,一个来自未来的自己全副武装冲了进来,对主角说“没有时间解释了,赶紧跟我走”,话音未落,一只怪兽就伸来钳子把未来的主角抓走了,激光枪也掉了,主角捡起枪跟了出去,发现未来的自己很惨啊,血洒了满天都是,这下更没空解释了,赶紧上去救人吧,于是他赶紧追上去营救自己,顺便弄清楚到底是什么来不及解释了,一个巨大的悬念在游戏开头就设下了。
游戏内容就是利用好自己的激光枪,利用枪射击地面的冲击力帮助主角越过各种关卡,追上怪兽,但是有难度的是,这把枪、地面和重力的物理学关系不是那么容易掌握的,就像《骑马与砍杀》一样,最开始咬牙切齿也掌握不好,但却欲罢不能,而后在经历一系列各种死法后,我居然迷上了这个感觉无法自拔,当然难度也逐渐提高,一开始只是飞跃障碍,之后要用反作用力准确地通过尖刺阵、飞越水面等等,这种挑战性是游戏的核心。游戏的另一个特点是每一个关卡小关的场景形状都差不多,但是风景会不同,主角会用不同的打扮登场,上一个场景是西部小镇和牛仔,下次来就变成了莫斯科红场和苏联战士,制作者把这一切天马行空都“没空解释”,留在后面待揭晓,让人专注在游戏上直接开玩的节奏。
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3 人中有 3 人(100%)觉得这篇评测有价值
1.7 小时(记录在案的)
发布于:2014年6月24日
这种二中带甩还这么带感的游戏太欢乐了
This kind of game which is stupid & crazy is so much fun
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1 人中有 1 人(100%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:2014年8月12日
还挺有趣的,用了一个穿越常用的梗:“没时间解释了!”打怪只是过场,因为根本不会死= =,反而是在跑的时候会摔死或者被刺死= =
还有不知道为什么操作的时候特别卡。。。感觉已经严重影响到了游戏性。
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3 人中有 2 人(67%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:2014年6月7日
创意不错,可以一试
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