This game is completely and utterly ridiculous... but in a good way... for the most part... sort of. It all starts when another you (from the future) crashes through your wall to explain that he has no time to explain - just as a giant crab grabs him. From there, things only get more convoluted and silly. The whole story aspect, including the dialogue and voice acting, is worth experiencing for the ridiculousness-factor alone. What is less good is the actual gameplay. The game is a 2D puzzle platformer, with a twist. Your main tool is a gun that shoots mega-laser beams. However, you don't really use it to kill things much, aside from bosses. Instead, you use the gun as a tool to propel yourself through the air by pointing at the ground (or walls) and shooting while jumping. Note: controls are via keyboard/mouse only (there is no gamepad support at all).
The game is divided into a series of levels that you need to navigate. Each level is, essentially, a puzzle that needs to be solved by gun-jumping in a specific way. Along the way, new mechanics and abilities are introduced, so thankfully, it's not the same old thing over and over again, which is really nice. The problem is that the controls are frustrating as hell. To say the gun-jumping is finicky would be an understatement. You will die over and over again in rapid succession. Thankfully, there is no real penalty for dying. You are always revived instantly at the last safe piece of ground you stood on. Even so, some sections of the game are still really annoying. So your patience will most definitely be tested. Throw in a whole crapload of glitches and bugs on top of everything, and the overall game experience ends up being less than what it could have been. Clearly, this is a low budget game, so some of these issues can be forgiven under those circumstances... but even so, I just wish it was more polished. So while I do think this is worth playing for the unique experience alone, just be warned that in order to get that experience, you'll have to put up with some serious challenges (some as part of the game design, and some as consequences of the inconsistent controls). The game takes around 2-4 hours to fully complete, which feels about right. If you are interested in trying it, I'd say take a chance when it's on sale for at least 50% off (preferably more). It is definitely not worth the full asking price, in my opinion.
Posted: 11 Οκτωβρίου 2013