Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
User reviews:
Recent:
Very Positive (10 reviews) - 80% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,380 reviews) - 87% of the 1,380 user reviews for this game are positive.
Release Date: Apr 5, 2013

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Reviews

"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

"...an exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

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About This Game

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...

System Requirements

    Minimum:
    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    Recommended:
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
Customer reviews
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Recent:
Very Positive (10 reviews)
Overall:
Very Positive (1,380 reviews)
Recently Posted
Thufir Hawat
( 6.6 hrs on record )
Posted: July 23
Interesting and novel gameplay, but bad execution. The game has a terrible load time and stutters on older machines, that should be able to handle such low-end graphics.
Helpful? Yes No Funny
brunoz24
( 4.7 hrs on record )
Posted: July 22
very good game, the story is captivating and gamplay 's easy . The strategy and are fighting to go
Helpful? Yes No Funny
kill my ass
( 2.4 hrs on record )
Posted: July 18
This is a really good game
Helpful? Yes No Funny
Justin_Brett
( 9.1 hrs on record )
Posted: July 17
There are probably too many games that take place in America to count nowadays, sometimes having it be just a setting, others making silly or outlandish portrayals of what life in the US of A is like. But that means other countries don't appear as often, particularly their neighbour to the north and my home country, Canada. Heck, we don't even have our own hero in Overwatch yet! So I was interested in playing Sang-Froid, since I heard it described a bunch in this thread as just about the most Canadian thing ever. Is it?

Well, the story goes like this: it's Klondike-era Canada, and lumberjack Joseph and his sister Josephine have been run out of their town thanks to the priest blaming the local church burning down on her. This forces them to shack up with their brother Jacques, who Joseph is none-too fond of, and the feeling is mutual. There's not much time to think about that, though, as it turns out this priest has been bewitched by the Devil, who is corrupting the townspeople into werewolves and sending them to try and spirit their sister away for unknown reasons. Since they both care for her more than they dislike the other, it's time to kill some werewolves.

Much like Orcs Must Die, you participate in the defense firsthand. You can play as either Joseph, who is quite physically fit and capable of fighting off enemies better, or Jacques, who is more of a hard mode where you need to rely on traps. Of course, the extensive skill tree is the same for both, as is most of the story, save some scenes where they're alone. It's probably inaccurate to compare this to Orcs Must Die, though, as Sang-Froid is more slow-paced and strategic.

The story takes place from the fifth of December all the way to Christmas Eve, and as each day dawns you're able to go to town to buy items, equip your character, and of course lay traps for the werewolves at night. Each level has three waves, with the enemies in them almost always going for different targets; you'll have up to five buildings to defend by the end of the game. Thankfully just clicking on an enemy's icon will show you the exact path they'll take once they show up, barring distractions.

If that sounds a bit easy, it isn't, as your arsenal is nowhere near autonomous. The only no frills weapon you have is the starting bear trap, which will kill a common wolf, but barely slow a werewolf down without picking skills to power it up. Most others you have to activate yourself or have some requirement before they'll trigger, like a net you need to shoot down with your rifle (which, being a nineteenth century firearm, you'd better not miss with), or a spike trap that will only trigger if three enemies are on it at once, which often requires luring them with bait or your scent. Engaging enemies yourself is tricky too, since there's a stamina system in place to keep you from swinging mindlessly, and most of them have a resistance to ordinary weapons; you'll need to pay to have them blessed if you want to get around that.

All this means you generally need to go through the waves and prepare traps for each set of enemies, perhaps deciding which you can deal with yourself safely. The next wave doesn't come until everything from the previous one is dead, and it gives you enough time to move across the map if you need to, especially later on when you unlock watch-towers you can zipline between. If you screw up, the game lets you restart at either dawn, to place traps differently, or at twilight, if you made some misstep in execution. It's definitely not the kind of game where you can sit and watch as things march to their doom, but there was something about setting things up and watching - or listening - to it all go right.

I beat the game in nine hour as Joseph, and enjoyed myself a lot more than I expected going in. I'd say it's a bit of a hidden gem, although it has been on sale quite a lot at this point. I'd thoroughly recommend it so long as Canadian accents don't make you recoil in horror. Last I checked the developers were still planning on making a part two to the game, and I hope they do if it's as good.
Helpful? Yes No Funny
ssaraH
( 36.5 hrs on record )
Posted: July 4
Well... I had a feeling this game would be great. But it was not exactly what I was expecting.

It's about picking from a tech tree and setting up traps according to your preference in a world map, followed by an action sequence, where, when the werewolves and demons don't die on your useless traps, you end up getting drunk so you can fight them off, *hic* to save your hot sister *hic* from all these wolves. *hic* Damn it's cold here. *hic* Good music tho.
Helpful? Yes No Funny
Seabass
( 1.1 hrs on record )
Posted: June 26
Love this game a lot!

The soundtrack is beautiful, fits the game perfectly.
The characters are great.
Storyline is enjoyable.
Skills and weapons are spot on.
Enemies get progressively harder to beat!

The only cons I have are the graphics for my computer. They appear to be broken, the ground is messed up, tree textures.. Everything. But still, great game all around.
Helpful? Yes No Funny
Joker21srb
( 13.6 hrs on record )
Posted: June 25
Wasn't too excited to play this, but once I've started, I couldn't stop! Great game, a lot of fun, replayable (somewhat), the only thing I'd ask for is co-op.
Helpful? Yes No Funny
NixSar
( 17.7 hrs on record )
Posted: June 22
A great marriage of action and strategy (mostly tower defense) with excellent music and an adequate and well executed story. It invests just enough into characters and even succeeds in making you care for them, which is very rare for a mostly strategy game. The art style is not quite unique, but the whole ensemble definitely is. A true gem.
Helpful? Yes No Funny
BallsOfSteel
( 4.6 hrs on record )
Posted: June 19
Linear and maticulous. Not many options for creativity. There is one "best" solution according to the game and the obstacles that are thrown at you. The graphics in the story segment scenes are horrendous.
Helpful? Yes No Funny
Sarkoth
( 34.7 hrs on record )
Posted: June 19
The weirdest and yet most interesting TD game I have played in a long while. Very unique, not a triple A, but a very fun game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
9.1 hrs on record
Posted: July 17
There are probably too many games that take place in America to count nowadays, sometimes having it be just a setting, others making silly or outlandish portrayals of what life in the US of A is like. But that means other countries don't appear as often, particularly their neighbour to the north and my home country, Canada. Heck, we don't even have our own hero in Overwatch yet! So I was interested in playing Sang-Froid, since I heard it described a bunch in this thread as just about the most Canadian thing ever. Is it?

Well, the story goes like this: it's Klondike-era Canada, and lumberjack Joseph and his sister Josephine have been run out of their town thanks to the priest blaming the local church burning down on her. This forces them to shack up with their brother Jacques, who Joseph is none-too fond of, and the feeling is mutual. There's not much time to think about that, though, as it turns out this priest has been bewitched by the Devil, who is corrupting the townspeople into werewolves and sending them to try and spirit their sister away for unknown reasons. Since they both care for her more than they dislike the other, it's time to kill some werewolves.

Much like Orcs Must Die, you participate in the defense firsthand. You can play as either Joseph, who is quite physically fit and capable of fighting off enemies better, or Jacques, who is more of a hard mode where you need to rely on traps. Of course, the extensive skill tree is the same for both, as is most of the story, save some scenes where they're alone. It's probably inaccurate to compare this to Orcs Must Die, though, as Sang-Froid is more slow-paced and strategic.

The story takes place from the fifth of December all the way to Christmas Eve, and as each day dawns you're able to go to town to buy items, equip your character, and of course lay traps for the werewolves at night. Each level has three waves, with the enemies in them almost always going for different targets; you'll have up to five buildings to defend by the end of the game. Thankfully just clicking on an enemy's icon will show you the exact path they'll take once they show up, barring distractions.

If that sounds a bit easy, it isn't, as your arsenal is nowhere near autonomous. The only no frills weapon you have is the starting bear trap, which will kill a common wolf, but barely slow a werewolf down without picking skills to power it up. Most others you have to activate yourself or have some requirement before they'll trigger, like a net you need to shoot down with your rifle (which, being a nineteenth century firearm, you'd better not miss with), or a spike trap that will only trigger if three enemies are on it at once, which often requires luring them with bait or your scent. Engaging enemies yourself is tricky too, since there's a stamina system in place to keep you from swinging mindlessly, and most of them have a resistance to ordinary weapons; you'll need to pay to have them blessed if you want to get around that.

All this means you generally need to go through the waves and prepare traps for each set of enemies, perhaps deciding which you can deal with yourself safely. The next wave doesn't come until everything from the previous one is dead, and it gives you enough time to move across the map if you need to, especially later on when you unlock watch-towers you can zipline between. If you screw up, the game lets you restart at either dawn, to place traps differently, or at twilight, if you made some misstep in execution. It's definitely not the kind of game where you can sit and watch as things march to their doom, but there was something about setting things up and watching - or listening - to it all go right.

I beat the game in nine hour as Joseph, and enjoyed myself a lot more than I expected going in. I'd say it's a bit of a hidden gem, although it has been on sale quite a lot at this point. I'd thoroughly recommend it so long as Canadian accents don't make you recoil in horror. Last I checked the developers were still planning on making a part two to the game, and I hope they do if it's as good.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
203 of 220 people (92%) found this review helpful
Recommended
16.6 hrs on record
Posted: December 4, 2013
"A great and unique trap-based spin on the tower-defense genre" is the best way I can sum up Sang-Froid with.

What does it have going for it?
- Two characters to choose from.
- Character development, both in terms of equipment and skills.
- Good enemy variety, which will force you to adapt and evolve your strategies.
- An interesting story.
- A compelling artstyle.
- Catchy "folk" soundtrack.


What could be better?
- The fighting system variety, which could be better.
- Performance, which weren't great on my system, but still good enough to beat the game two times.
- The English voice acting for some of the characters (the best voice is definitely the Devil's, though!)
- The experience system, which is pretty basic in what it does while it could be much more.
- The weapons system, which could use less straightforward upgrades and more sidegrades to choose from (similarly to the trinkets, where you only have 3 slots but have multiple useful things to choose in between).


Overall, aside these minor issues, Sang-Froid is an absolutely entertaining game, deserving to be played at least once per character to experience both difficulties provided... and to prepare yourself for Tome II.
Was this review helpful? Yes No Funny
103 of 116 people (89%) found this review helpful
Recommended
29.8 hrs on record
Posted: October 29, 2013
I've never played anything quite like Sang-Froid before and I'm sure you haven't either. If you took lumberjacks and werewolves and threw them in a blender with Rainbow Six's careful planning (and executing of said plans), the frenetic and intense last stand dynamics and overwhelming sense of impending doom of the movie Zulu, and a hearty glug of Canadian folklore, you'd be getting close to what Sang-Froid is all about. It's unique, refreshing, clever, thrilling, gorgeous and has a fantastic folk soundtrack to boot. One of my games of the year without a doubt.
Was this review helpful? Yes No Funny
86 of 95 people (91%) found this review helpful
2 people found this review funny
Recommended
37.0 hrs on record
Posted: November 6, 2014
Overall rating:
9.5/10
Highly recommended. Among the best games that I have ever played. Must play!
"Atmospherically brilliant. Sometimes brutally unforgiving."


About the game (minimal spoilers):
You play as either 'Jos' or 'Jacky': Two brothers, fighting to survive the night at their father's old wooden hut on the outskirts of a tiny snow-covered Canadian town. They are drawn together following the unexplained and sudden illness of their sister. She is far too unwell to be moved, and a broken bridge blocks safe travel to medical help and supplies. However, this soon becomes the least of your worries as strange packs of wolves begin appearing every night. You must face the reality that you and a handful of simple traps are all that stand between your sister and the evil that comes every time the moon rises. Plan well, fight bravely, and aim true, as the threat grows with every passing night...

Will you survive the night, or will you be ripped apart by tooth and claw and malice?

Helpful hints:
  • DON'T save up all your gold.
  • Buy the double barreled musket; buy the ~3.5g axe.
  • Holy weapon bless your melee weapon asap!
  • Save your fiery hits for engaging enemies with a higher fear factor than yours, then keep smacking them while they are still getting up.
  • Don't put points into ranged skills. Avoid ranged, it's crap.
  • Stay away from walls when attacking.

(P.s. Using healing potions ruins the challenge.
Jacky (big guy) is way too easy)

Pro's and con's: [/u]
-- Pro's:

  • The setting was so, so enjoyable. This includes the main map layout and design, and the geographical setting as well.
  • The story is great, breaking away slightly from the norm.
  • Loved the survival element. No save-loading!! You either had what it took to live or you got ripped apart.
  • Steep learning curb.
  • Great selection of traps. Each had their own unique function.
  • The melee combat style was difficult but rewarding. You had to learn when to hit, when to dodge, when to use your enraged hits. Don't think that just because you are swinging your axe you're not gonna get a claw to the face >:D

  • Thoroughly enjoyed the crunching of snow beneath your feet, and wolves holwing, and ravenous eating noises when consuming baits, and the whole forrest of evil creatures joining in a chorus of howling when you died. It was beautifully atmospheric, but never annoying.
  • The sound of children singing or people moving around, out of view, during cutscenes or when visiting the village was some nice production quality.

  • The tutorials were informative and effective.
  • The gradual availability of traps as you progressed through the game was useful in not overwhelming the player, and also avoided the use of instant-win tactics, such using mass Fire Walls to funnel enemies towards your swining axe from lvl 1.
  • Some of the voice actors were quite good. Particularly the Mayor, who, also played the voice of the Hermit, too.
  • [/list]

    -- Con's: In order of emphasis
    Almost a 10/10. Everything not mentioned was perfect!
    • Those f*****g walls!!!Avoid touching walls during combat, because it glitches the swing timer, making attacking enemies hit twice as fast.
    • Needs more weapon variants, and trinkets!!! Please, for the love of loot!
    • The MONEY!!! There is a steam achievement for having 15 gold saved up. By the end of the game I had 50gold!!! In 1858 50gold was a huge amount of money. If you play efficiently (for me efficiency is the driving force of my gameplay) you soon amass a ridiculous amount of gold.
    • There was NOTHING TO BUY by HALF-WAY through the game. The developers need to add some meaningful item upgrades so that players don't waste their time planning long and hard to efficiently fight the darkness.
    • Why?? are there so many empty slots in the vendors' inventories? That's just deceiving to players, whom think that they should save up.Either fill those up with new items, or REMOVE the empty slots.
    • Why?? Do the Mayor's House and the Church never become accessible? Please add more content.
    • The starting axe (with a holy blessing endowed upon it) will last you until about 16th December. (Keep in mind i was playing the NON-melee guy) That is pretty ridiculous if you ask me. You even get a FREE axe which is effective against all enemy resistance types on 20th December, I think so there's no point upgrading if you know what you're doing.
    • Ranged was completely unviable - too few weapon variants - targetting was slow - auto-aim hindered headshots - couldn't shoot enemies already beneath towers.
    • Melee too powerful, even as Jacques WITHOUT melee-oriented skills, and the level 1 axe.
    [/u]
  • There are a few 'invisible walls' on the map, which you eventually become familar with and learn to avioid, but which cause a lot of frustration when you get stuck. Eg trying to run over a small mound or between trees.
  • Cannot snipe from an overhead path - can only shoot enemies while they are on the same path as you.
  • Few minor bugs, such as the Spike Trap (which requires 3 enemies standing on it in order to trigger) only hitting 2 enemies.
  • That f******g spike trap!! Got me so many times as I ran hordes of enemies over it, DESPITE me being an easy 5 metres outside of it's boundary. Please fix this bug.
  • Every now and then an enemy will drop aggro while you are running away (despite his friends keeping aggro).
  • Sometimes the Will-O-the-Wisps will appear on the other side of the map if you move from where they were when they went underground.
  • Occassionally, an enemy will hit you while they are still on the ground.
  • Jacques (the trap-oriented guy) is usually forced to rely too heavily on melee in order to be money-efficient.
  • Felt that the traps weren't really as useful or permanent as they could have been. For example, the spike trap (pretty expensive really) might have remained after being initially triggered, doing a further 10 damage to the first two enemies to run over it. Maybe an option to reset wolf trap. (I chose Trap Guy, but prefered melee due to traps being less viable).
  • There are some common fantasy themes of good vs evil, as well as some pretty standard tropes such as the helpless female, and the evil guy in power - ie. the Mayor . These are a little overdone, particularly the way the writers make it very obvious whether someone is 'good' or 'bad.' Also, everything is black-or-white in the sense that someone is either a 'good guy' or a 'bad guy.' The writers could have brought in some shades of grey by looking at the human element of the decisions they make ( beyond the ridiculous reasons for the priest doing what he did, which seemed unrealistic and nonsensical ). Yet, you can't ask for too much from an Indie title.
  • The character modelling was a little poor in places. Particularly Jacques.. and the Mayor's chin :P
  • The was this blurry white glow on the ground surrounding the player, which looked visually unpleasant.
  • The blanket over Josephine would always jerk suddenly a few inches over her body for a few seconds before her rising off the bed a few seconds afterwards. This was obviously an animation issue, to avoid showing her lower half, but it was low production quality and could have been a more fluid motion.
  • Needed a 'don't show me this message again' feature to initiating a game with unspent skill points, and when you're low on ammo. Clicking it gets really old when you are saving skill points up for reaching level 14.
  • Needed to have a 'save current twilight layout' option, so that if you had to stop playing you didn't have to redo your whole setup.
  • Needed a 'refund skill points' button. Even if one-use only, or costly.
  • [/list]
    Was this review helpful? Yes No Funny
    80 of 89 people (90%) found this review helpful
    Recommended
    5.2 hrs on record
    Posted: August 29, 2013
    Really enjoying this unique spin on the tower defense genre.

    The voice acting and writing is not very good, and the melee combat is unrefined but everything else (visuals, sound, overall story and controls) comes together wonderfully.

    Spend the daylight deciding what supplies you need, bullets (normal, blessed or silver) buying new weapons or armor or charms or just a lot of beer and whiskey.

    Lay out tons of traps and zip line towers to foil all the things that howl in the night. Will your preperations and timing be perfectly planned or will you be scrambling to save everyone from the wolves with your quick wits and blessed axe.
    Was this review helpful? Yes No Funny
    41 of 44 people (93%) found this review helpful
    Recommended
    16.7 hrs on record
    Posted: June 3, 2014
    Where to begin with this one? It's a fairly unique game that takes things from various genres.

    During the day - You place traps in an overhead view of the surrounding buildings you're meant to protect. You can go to town and shop for a new gun/axe, buy some potions (beer), and buy ammo. There's also a church that can bless some bullets or your axe for a fee. You may also upgrade your character with skillpoints gained from levels. They range from using your gun better, having more stamina/health to upgrading your traps so they last longer/do more damage. The trap upgrades are generally visual upgrades too.
    The enemies come in waves and each have their own path and target to the building shown. It even shows you the route they are planning to take to get there. Most damaging traps do not go off on their own. They are not place and forget for the most part. The automated ones generally are meant to slow down the beasts instead of kill outright. Placing a hanging net for instance (with which rocks are on top of) can only be deployed by shooting at it from a distance. To get the enemies to stand under it, however, you can place bait beforehand. They'll stay there and eat it until done...or die from your trap. There's also a spike trap that DOES go off automatically but only if 3 or more creatures are standing on it at the same time. Grouping the monsters together and making sure a lot of them go toward 1 bait/trap can be achieved by using a "fire wall" that blocks whatever path you so desire. The enemies that were going to head that way will now go a different route (the path will update as well) to their target building.

    During the night - You run around in 3rd person with your axe and musket. Before each new wave begins you have about 10 seconds to get into a better positon for the oncoming attack. Later levels this is important because the next area you might have to defend could possibly take you over 30 seconds to get there even if sprinting. Using your axe in melee combat is fairly basic and you can build up "rage points" that let you do special attacks. Using the gun, however, is difficult because this is the early 19th century. These guns are slow and take quite a while to reload....and you have 1 shot. The only way you'll be able to reload in combat is if the enemies are very far away or you have a greater fear factor than they do. Enemies grouped together (even weak ones) will not fear you (despite how manly you look). Alone, however, they will hesitate to attack you and the game shows you how long before the next attack. They also are afraid of bonfires (which you can place during the day) that you can light to give you a boost in fear temporarily. Then you fight through each wave until you're finished and it begins again the next in-game day. Failing a night will happen if some monsters end up destorying a building. It might sound simple, but in actual practice a fair amount of thought will go into your planning stage each day and then everything must work out as you hoped during the night...

    Beyond that, the story and the music's alright, nothing to write home about. Certainly could have been improved but it did the trick. Voice acting is okay too. Not great, but it's decent enough. The graphics fit the bill as well, but no more. The art style and UI was great and stylized though. The only other complaints I have about the game is that it's just not as polished as I would have liked. It's an indie game and they did great work, but preformance was just...all over the place for me. It never ran very well. That and sometimes the steam achievements didn't work. This is a known issue, but no fix for it. People are still talking about in the community hub forums.



    To wrap this up - Amazing game with great premise and I really hope they're going to make a 2nd game. This is supposedly "Tome 1" so I hope there's more....especially with that ending. If they can learn from this game and improve upon it in the slightest I will be right there waiting to give them my money.
    Was this review helpful? Yes No Funny
    68 of 88 people (77%) found this review helpful
    Recommended
    21.5 hrs on record
    Posted: September 24, 2013
    "During the winter of 1858 something happened in lower Canada, near Wolvesvale.
    No one truly remembers what happened, but rumor has it that the DEVIL came to town...
    ...and that two lumberjacks hunted down his minions every night.
    They were, the OCARROLL BROTHERS!
    With solid PLANNING during the day...
    and cold EXECUTION at night...
    ...they became FEARLESS!"

    That's how the devs summarized the game in its trailer, and there's really not much to add to it. One of the best games I've ever played, worth every penny. Only downside I could think of is the lack of local and/or online co-op, though the devs were thinking of it for a possible sequel...

    This game is a great mix strategy, action, rpg and tower defense genres where you take the role of the O'carroll brothers, who are being besieged by Devil's minions, which are composed of all kind of wolves, werewolves and other mythical creatures.

    To protect each other and their cabin, they will have to plan during the day the strategy to follow at night, using their sister's foretelling powers to determine the number, type, wave and initial spawn point of the enemies that will attack during the night.
    With that information you will have to set up the traps for them, and even go to town to buy guns and items. But one must be wise spending their money and/or action points in doing so.

    Night starts as a tower defense game where you have to avoid enemies from destroying your buildings, though you can(and must) take direct action and activate some traps manually, or kill the enemies which haven't fell on them; since the game also features wind, which can render useless all your setup if you are detected when least expected.
    As for the rpg part, game features a complete set of skills to customize and develop your style by improving your character and traps in the way that fits you better.

    Have to say that game can be very, very punishing with poor planning and/or execution and stealth. It's actually quite challenging since you will have to set up your traps, then memorize the enemies, waves and spawn points in order to pull it off correctly and quickly under pressure and against the clock(not an actual timer, though the game is quite fast paced)...

    Last but not least, game's atmosphere and music are really sublime.
    Was this review helpful? Yes No Funny
    34 of 34 people (100%) found this review helpful
    1 person found this review funny
    Recommended
    31.7 hrs on record
    Posted: October 8, 2014
    A very canadian game about two lumberjack brothers who must protect their fevered sister from hordes of wolves send by the devil.

    And then things get weird...

    This game could be called a "Strategic Trap Defense Game" in spite of "Orcs Must Die!", only much more slow-paced. The gameplay is split in two parts:

    1. The Strategy part: This is where you place your traps on a strategic map of the in-game location and take preperations for the night to come. The map shows you what enemies will appear, where they appear and which route they take. There's a variety of different weapons, items and accessoires you can buy in the shops that will help you to survive and you can change your loadout as you like. There are, of course, limitations in form of Action Points and Money. Every trap costs a different amount of Money and AP and once you run out of one (or both), you have to get along with what you prepared. There's also a Skill-Tree. Each time you level up you gain a skill point which can be used to further advance your traps or abilities in combat.

    2. The Combat part: Where you fight enemies in a sort-of hack and slash manner and see how well your traps work. Lure the enemies in your traps and kill or weaken them and finish 'em off in close-combat. Your weapons of choice here are a axe and a musket, which has tremendous reloading time so you should reload it whenever you can catch a breath (you can speed it up by mashing the RMB but it still takes time). Naturally not all enemies will be killed by traps, especially since every trap only works once a night and the latter chapters have much stronger and more enemies, so get ready for some unfriendly close encouters. However, the game is never unfair and you can pretty much deal with anything as long as you're well prepared.

    The graphics are done in a well-mannered and eye-pleasing cartoony style way. The sound works prefectly (no glitches or anything) and fits the aesthetics and the music is catchy as hell, especially the title tune is really addicting.

    There are, however, some technical shortcomings I have to point out:
    1. You can't change the settings in-game. You have to go back to the main menu, basically ending your game, to get to the options menu, which is a really poor developer decision even for a indie-game.
    2. This is mostly a personal problem: Performance-wise it runs really unstable as long as V-Sync isn't active. Heavy frame-rate drops made the game run like a slideshow for me. Worst part is this really messed up my controls, I literally had to mash the mouse buttons so my character wouldn't just stand there like an idiot and letting himself get killed. Only after I enabled V-Sync the game would run acceptable for me.
    3. No Window-Mode, but thats no real issue for me. Just pointing out in case someone wants to know.

    Apart from those few problems it's a real fun game and if you like games like "Orcs Must Die!" or are looking for a different kind of strategy game, this one might be for you.
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    51 of 62 people (82%) found this review helpful
    Recommended
    14.7 hrs on record
    Posted: January 30, 2014
    A refreshing take on tower defense strategy with with a supernatural theme. Nice musical scoring, sound effects and a decent albeit simplistic storyline makes it more believable and immersive. It's quite addictive once you get into it. It's kinda short but I think has some decent replay value as the game's many traps, weapon types, magical artifacts and terrain based tactics provide for alot of flexibility and different approaches to progressing through the levels. There is also of course a fairly typical multi-branch skill tree that lets you develop your style however you want.

    You basically plan your strategy and setup your traps during the day and then execute it at night, the object being to survive and make it to the next night, which progressively gets more difficult. There are many areas of the map that need defending, so careful planning, timing and execution are essential. And the devs of course left the ending wide open for a sequel which I can say I'm looking forward to. Definitely worth picking up on sale.
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    62 of 83 people (75%) found this review helpful
    Recommended
    23.7 hrs on record
    Posted: November 25, 2013
    Strategic planning by day ( similar to Orcs Must Die 1 ). Intense, guerrilla, Werewolf combat, like the movie Underworld (2003) by night. The game is a must-buy, if you are looking for innovation. I love the music and art direction.
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