Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
User reviews: Very Positive (945 reviews)
Release Date: Apr 5, 2013

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Recommended By Curators

"An unpopular theme handled in a relentless and unforgiving manner, a wild game slotted in amongst the polite, the ingratiating, the over-produced."
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June 12

Our next project : CONFLICKS!

We've waited a long time (maybe too long for some of you), but at last, the time has come for us to unveil our next project, Conflicks: Revolutionary Space Battles!

For almost a year now, we've worked on the development of this new, extremely impassioning and unique project. Basically, it’s a space-themed real time strategy game in which players move their ships around the map by “flicking” them. Hard to visualize? Imagine a hybrid between a classic RTS and a physic-based game…

Our intention is to combine the chaos produced by the laws of physics governing the movement of many ships at once to the depth of a good RTS in order to create an accessible game experience that can also turn into something quite challenging for more involved players.

On the “universe” side, we invented a retro-futurist world full of old-fashioned gallantry and historical references, with a touch of cynical humor. Imagine impressive galactic galleons fighting flamboyant space zeppelins and imposing flying cathedrals in epic battles taking place in the outreaches of our galaxy!

And why are all these gentlemen fighting? As if there must be a reason… But yes, there is one. It’s a slightly ridiculous reason if you must know, as in most wars anyway, but we will let you discover it by yourself, by reading our future blog posts or by watching our debut trailer either on our facebook page ( or on our website (


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"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

" exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

Steam Greenlight

About This Game

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...

System Requirements

    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
Helpful customer reviews
2 of 2 people (100%) found this review helpful
11.7 hrs on record
Posted: October 20
Great music, great story, innovative gameplay and also fairly difficult, it keeps pressure on you at all time, which is a feature rarely seen nowdays.
and nothing else matters.
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2 of 2 people (100%) found this review helpful
13.9 hrs on record
Posted: October 8
A very canadian game about two lumberjack brothers who must protect their fevered sister from hordes of wolves send by the devil.

And then things get weird...

The game could be called a "strategic trap defense game" in spite of Orcs Must Die only much more slow-paced. The
gameplay is split in two parts:
1. The Strategy part, where you place your traps on a strategic map of the in-game location and take preperations for the night to come. There's a variety of different weapons, items and accessoires you can buy in the town, that will help you to survive and you can change your loadout as you like. There are, of course, limitations in form of Action Points and Money. Every trap costs a different amount of Money and AP and once you run out of one (or both) you have to get along with what you prepared. There's also a skill-tree. Every time you level up you gain a skill point which can be used to further advance your traps or abilities in combat.
2. The Combat part, where you fight enemies in a sort-of hack and slash manner and see how well your traps work. Lure the enemies in your traps and kill or weaken them and finish 'em off in close-combat. Your weapons of choice here are a axe and a musket, which has tremendous reloading time so you should reload it whenever you can catch a breath (you can speed it up by mashing the RMB but it still takes time). Naturally not all enemies will be killed by traps, especially since they only work once a night and the latter chapters have much harder and more enemies, so get ready for some unfriendly close encouters but you can deal with that if you prepared yourself well enough during the Strategy part.

The graphics are done in a well-mannered and eye-pleasing cartoony style way. The sound works prefectly (no glitches or anything) and fits the aesthetics and the music is catchy as hell, especially the title tune is really addicting.

There are, however, some technical shortcomings I have to point out:
1. You can't change the settings in-game. You have to go back to the main menu, basically ending your game, to get to the options menu, which is a really poor developer decision even for a indie-game.
2. This is mostly a personal problem but: The Frame rate is really unstable as long as V-Sync isn't active. Frame Rate Cap made the game run like a slideshow for me. Worst part is this really messed up my controls, I had to literally mash the mouse buttons so my character wouldn't just stand there like an idiot and letting himself get killed. Only after I enabled V-Sync the game would run acceptable for me.
3. No Window-Mode, but thats no real issue for me. Just pointing out in case someone wants to know.

Apart from those few problems it's a real fun game and if you like games like Orcs Must Die or are looking for a different kind of strategy game, this one might be for you.
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3 of 4 people (75%) found this review helpful
2.3 hrs on record
Posted: October 7
I bought it on sale, and from the first looks it felt kinda boring but now every time I want to skip some usual big name games I go back to Sang-Froid, indeed this soundtrack and well suited atmosphere makes you look like Davy Crockett, except u kill Werewolves. Story is written in some fairly made cutscenes with low level actors, but it is all together packed nicely for a relax trip to snowy wastelands. This game actually reminds me on my childhood. When I were 10 yrs old I loved cartoon made novels by Sergio Bonelli Editore S.p.a. (Zagor Te Nej, Blek Stena, Komadant Mark). Love them now and I highly recommend game for late night before sleep fun time.
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1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: October 6
unique.. Easy to learn.. fun.. challenging. great music. this is a true gem.. 9 out of 10. easy.
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1 of 1 people (100%) found this review helpful
3.5 hrs on record
Posted: October 18
It's an interesting take on the Tower Defense with Combat Avatar hybrid style of game, giving a lot of choice in each level as to the emphasis you want to place on traps or melee combat. The cut-scenes really really need an 'advance dialog line' button, but I haven't quite brought myself to skip them unseen.
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: October 14
I would realy like to download the sound track it would be great if you would relese it.
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1 of 1 people (100%) found this review helpful
18.3 hrs on record
Posted: October 24
great game thumbs up couldve use a bit better voice acting but the game is fun,stratigic and exiting,notice the people who
wrote bad reviews did not put in enough time to know that it is a real hidden gem really hoping for a sequal
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2 of 3 people (67%) found this review helpful
6.3 hrs on record
Posted: October 1
Now, THIS is what I call a good game!

You see, a big part of a game can be decided by it's first impression. Some games do it wrong and plaster your face with 3rd party launchers past Steam and a ton of logos.
When I started Sang-Froid, I was instantly welcomed with a plain loading screen accompanied by the single best intro theme I've heard in months, if not years. Not kidding, I was actually disappointed when the game finished loading and the song got cut off, so much I actually went and found myself the full into song online.

However, after the intro song + narration I was sure I had a neat game at my hands and I wasn't disappointed: Whilst the graphic and animations certainly aren't worthy of an AAA title (and there are a couple animation errors all across the game), they provide exactly the charme the intro already emitted. Overall, a really nice part of the game is it's atmosphere: You indeed feel like playing in the later colonial era, a time filled with issues of belief, mystic and tales. Except for the horrible facial models, everything the game shows and tells you feels really authentic.

Of course we are here to play a game though, not check on a visua novel, so how's the gameplay?
Intriguing, to say the least. The early days start out really simple. Go there, shoot that wolf, axe those other wolves some questions. Quickly you learn that any enemy group with more then two enemies means certain death if you don't fight with a brain (and an eye on your stamina gauge).
But as the day progresses, so does your equipment, your character and, of course, the enemies, both in quality and number.
On daytime, you get the next bit of the story and place traps and other devices. As soon as the sun falls, you run around, trigger the traps and defend up to 5 locations at once. Impossible you say? A nice challenge, I say, given the game has a really fair difficulty curve (and an additional 'difficulty setting' in form of two character, with one being clearly weaker then the other and advertised as 'hard mode').

Overall, Sang-Froid is exactly the kind of great game I would wish every indie title would be.
Though, there IS a little catch: The game has no replayability value. At best, you will go and play it twice, assuming you started with the easier character (I didn't, and are welcoming the difficulty. Albeit this cuts my potential playtime in half.) I'm currently 2/3rds through the game in mere 4 hours.
This feels a tad short, especially if you got to consider the base 15€ price. I personally purchased it in the 90% off deal and therefore are HIGHLY pleased with the price-playtime ration.

Judgement: 9/10 (Can't give it a 10, even though not gamebreaking, those animation glitches ARE annoying at times)
Must-buy if on sale and on 5€ or less.
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1 of 7 people (14%) found this review helpful
0.6 hrs on record
Posted: October 13
I like the setting of farmers defending a village against pesky werewolves with the use of traps and melee + ranged combat. The overall game mechanics are very similar to the "Orcs must die" series, and, unfortunately for "Sang-Froid - Tales of Werewolves", the controls in the former are a lot more slick and reactive. So for anyone interested in participative tower defense, I'd rather recommend "Orcs must die!"
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0 of 5 people (0%) found this review helpful
2.9 hrs on record
Posted: October 7
Concept is similar to Orcs Must Die.
But the towers are even less imortant and controls are bad.
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0 of 6 people (0%) found this review helpful
0.5 hrs on record
Posted: October 5
Very poor game would like my money back please. It has NEVER worked for more than 5 minutes into the game. It crashes and gives u the blue screen of death. It is that bad a crash it doesnt even crash back to windows. Tried some of the things that were posted on the forums about it, they made it even worse.
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0 of 7 people (0%) found this review helpful
1.6 hrs on record
Posted: October 7
Was this review helpful? Yes No
1.1 hrs on record
Posted: October 10
This is one of those games that I wish I had gotten sooner. I let it go by a few times even when it was on sale.

It really does successfully combine 3D tower-defense, strategy and FPS in a really cool way and it's a lot of fun to play.
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2.8 hrs on record
Posted: October 3
More fun than I usually associate with the words "Tower Defense."

Plan well, and you can have a perfect night. Plan poorly and the wolves will eat you.

Quite a variety of upgrades, items and traps to use against your furry enemies.
Was this review helpful? Yes No
4.8 hrs on record
Posted: October 13
After this game I know that all I need to defend my house from a horde of werevoles is a Canadian with an axe.
Was this review helpful? Yes No
26.9 hrs on record
Posted: October 24
similar to total war series, this game has 2d strategy screen, when youre ready game will be turn to 3d battle screen. Nice game and worth its price.
Was this review helpful? Yes No
9.9 hrs on record
Posted: October 26
This is a great game. Cool strategy to it and nice upgrade system. HIghly recommend.
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8.1 hrs on record
Posted: October 1
This game manages something spectacular. It makes me realize how terrible it's graphics are in one moment and completely overlook it in the next, with its amazing gameplay and story.
Simply said: Sang-Froid is a marvel of its kind. It chose a very underused setting, took its mentality, weapons and general feeling and turned it into an extremely challenging tower defense.
This is no "Orcs must Die". Here you face just a hand full of enemies and you can plan all you want, which makes the strategic part much more rewarding. Since its the late 1800, your weapons are flintlock muskets and silvered hatchets, all while you fight to a great folk-song music.
Now... there are some negatives... the cutscenes are terrible, making the still pictures look amazing. The game is relentlessly hard and combat is very stiff. Then again, you play as a lumberjack or a trapper, not a fighter.
And still, it is incredibly rewarding to place your one bullet in a werewolf's head and frighten his comrades with a bonfire, while you watch your character shove your last holy bullet in the muzzle.
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0.5 hrs on record
Posted: October 1
I recommend the game very fun!!!!
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3.7 hrs on record
Posted: October 2
Having picked this up for just a couple dollars during a Steam sale I can honestly say I am not sure if I've ever received this much enjoyment for so little money.

I had spotted the game on Greenlight many months ago and was intrigued by the novel and clever premise for a hybrid strategy/tactics/action. Even then at the 15 dollar mark I was strongly considering the purchase if the game turned out to be good fun. Sadly, the game flew in under my radar on release and I forgot all about it until I noticed it at the top of the User Review list on the Steam sales page.

You play as one of two brothers living in the woods on the outskirts of Wolvesdale, somewhere in Canada. The winters are harsh here and the prowling wolves even harsher. Lil' Jos, the burly big brother is more than capable of whopping wolves with his axe, shooting them with his musket, and setting traps. The other Brother, Jack, is a more frail sort and you will have to lean heavily on your ingenuity with traps to succeed with Jack as your choice.

At the start of the game you are first introduced to Jack and soon thereafter, Jos and their sister Josephine. Josephine has come down with a fever after a travesty at the local church parish involving the pastor. I won't spoil the story for you, as it does a fine job of effortlessly tossing the Christian and pagan at you without being heavy handed, offensive or overtly absurd. Christian motifs figure prominently in the story as well as pagan and Native American belief. The characters are well done and push the story along quite well.

Josephine begins to prophecy foreboding events and the two brothers resolve to get her to town for medical treatment. After the nearby bridge has mysteriously burned down, events begin to domino toward ever more sinister happenings. You'll face two varieties of wolves, 2 varieties of werewolves, and a handful of other mythical creatures such as the Amerindian 'Maikan" which amounts to their verison of the werewolf myth, as well as Will-o-Wisps and the like. The Devil plays a major role and is puppetering the corrupted pastor and townsfolk to play out his wicked game in an attempt to destroy the townsfolk, the brothers and their sister. The writing is solid and the voice acting is competent. I'm enjoying the cutscenes story unfold into the missions you are tasked with.

The main game consists of a pre-game tactical strategy map where you purchase and place any number of devious traps to incapacitate and dispose of the hellish fiends. The game has a good learning curve and introduces you to the myriad devices slowly; as it should. This aspect of the game is very reminiscient of the Bullfrog Dungeon Master games of years gone by. Great fun is to be had plotting your tactics to deal with the many waves of enemies that are tasked with destroying your assorted buildings. To write of the many traps and how to use them would amount to a miniature FAQ and so I will leave that to you to research. To say the developers gave you a treasure trove of gadgets is putting it mildly.

At the beginning of each match you are also able to use the money you acquire from defeating the creatures to purchase better weapons, ammo and gear. A coventry nearby can bless your bullets or axes, respectively, so as to deal greater damage to the diabloical creatures. The general store sells an ever increasing number of muskets that have authentic descriptions of their real world counterparts with some very nifty trivia thrown in. You also can purchase new gear and ammo. And the hotel furnishes you with an assortment of liquors that have varying effects on your character in battle.

During the match proper, you will be scurrying as your very life does depend on it. Following the routes you planned during the pre-game phase you will have to be front and center for certain traps to be effective. The deadly net trap requires you to shoot the net and drop it on the creatures below. If you have a bait present under the net you simply take your time and fire. Otherwise, you'll have to get crafty and 'shout' for your enemy to come inspect the area. Bonfires help buff the 'fear factor' that keeps the creatures at a distance as they prowl slowly around you looking to strike. During this time you can reload your musket and go for the headshot without worrying about being ripped to shreds. Fire walls can be strategically placed to alter the route of your enemy. Watchtowers with ziplines to other parts of the map are a lifesaver when you need to 'be there' quickly to prevent destruction of your precious buildings. This is only a smattering of the many traps available. Nevermind all the possibilities on how to use them in conjunction with each other.

And I haven't even touched on the player levels. Much like an RPG, you earn experience points that allow you to upgrade many traits. Typical character buffs like more health, stamina, and the like as well as quicker reloading and stronger traps are available. But there are also quite a few unique buffs such as poisoned bait that damages the devouring creature or increasing the damage done as a 'sniper' if you should decide to try for a shot from one of your watchtowers.

I could go on and on about all the neat features of this game with impunity. The game is well balanced and is a blast to play once you grasp the game mechanics. Most of the game elements will feel familiar to the hobby gamer. But by combining them in such a manner requires an enjoying pause for thought that many modern games no longer ask of you. To have my intelligence and keyboard savvy so tested has been a real treat. The art style is charming and the music very well done. Artifice Studio is officially on my list of promising developers to watch.

I cannot recommend this game strongly enough. Especially for the money. A MUST BUY!
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