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Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
Release Date: Apr 5, 2013
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Our next project : CONFLICKS!

June 12

We've waited a long time (maybe too long for some of you), but at last, the time has come for us to unveil our next project, Conflicks: Revolutionary Space Battles!

For almost a year now, we've worked on the development of this new, extremely impassioning and unique project. Basically, it’s a space-themed real time strategy game in which players move their ships around the map by “flicking” them. Hard to visualize? Imagine a hybrid between a classic RTS and a physic-based game…

Our intention is to combine the chaos produced by the laws of physics governing the movement of many ships at once to the depth of a good RTS in order to create an accessible game experience that can also turn into something quite challenging for more involved players.

On the “universe” side, we invented a retro-futurist world full of old-fashioned gallantry and historical references, with a touch of cynical humor. Imagine impressive galactic galleons fighting flamboyant space zeppelins and imposing flying cathedrals in epic battles taking place in the outreaches of our galaxy!

And why are all these gentlemen fighting? As if there must be a reason… But yes, there is one. It’s a slightly ridiculous reason if you must know, as in most wars anyway, but we will let you discover it by yourself, by reading our future blog posts or by watching our debut trailer either on our facebook page (http://www.facebook.com/artificestudio) or on our website (http://www.artificestudio.com).


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"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

"...an exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

Steam Greenlight

About the Game

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...

System Requirements

    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
Helpful customer reviews
42 of 48 people (88%) found this review helpful
502 products in account
7 reviews
4.2 hrs on record
Now THIS is a good game!

It's not AAA caliber,but it has it's unique charm!

It's simple to learn,but it has quite a bit of depth.

and finally,the music is AMAZING!

Loved it, 10/10 would bang .. werewolves .. with my musket .... and explosives barrels......... :P
Posted: June 5
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16 of 17 people (94%) found this review helpful
174 products in account
7 reviews
16.7 hrs on record
Where to begin with this one? It's a fairly unique game that takes things from various genres.

During the day - You place traps in an overhead view of the surrounding buildings you're meant to protect. You can go to town and shop for a new gun/axe, buy some potions (beer), and buy ammo. There's also a church that can bless some bullets or your axe for a fee. You may also upgrade your character with skillpoints gained from levels. They range from using your gun better, having more stamina/health to upgrading your traps so they last longer/do more damage. The trap upgrades are generally visual upgrades too.
The enemies come in waves and each have their own path and target to the building shown. It even shows you the route they are planning to take to get there. Most damaging traps do not go off on their own. They are not place and forget for the most part. The automated ones generally are meant to slow down the beasts instead of kill outright. Placing a hanging net for instance (with which rocks are on top of) can only be deployed by shooting at it from a distance. To get the enemies to stand under it, however, you can place bait beforehand. They'll stay there and eat it until done...or die from your trap. There's also a spike trap that DOES go off automatically but only if 3 or more creatures are standing on it at the same time. Grouping the monsters together and making sure a lot of them go toward 1 bait/trap can be achieved by using a "fire wall" that blocks whatever path you so desire. The enemies that were going to head that way will now go a different route (the path will update as well) to their target building.

During the night - You run around in 3rd person with your axe and musket. Before each new wave begins you have about 10 seconds to get into a better positon for the oncoming attack. Later levels this is important because the next area you might have to defend could possibly take you over 30 seconds to get there even if sprinting. Using your axe in melee combat is fairly basic and you can build up "rage points" that let you do special attacks. Using the gun, however, is difficult because this is the early 19th century. These guns are slow and take quite a while to reload....and you have 1 shot. The only way you'll be able to reload in combat is if the enemies are very far away or you have a greater fear factor than they do. Enemies grouped together (even weak ones) will not fear you (despite how manly you look). Alone, however, they will hesitate to attack you and the game shows you how long before the next attack. They also are afraid of bonfires (which you can place during the day) that you can light to give you a boost in fear temporarily. Then you fight through each wave until you're finished and it begins again the next in-game day. Failing a night will happen if some monsters end up destorying a building. It might sound simple, but in actual practice a fair amount of thought will go into your planning stage each day and then everything must work out as you hoped during the night...

Beyond that, the story and the music's alright, nothing to write home about. Certainly could have been improved but it did the trick. Voice acting is okay too. Not great, but it's decent enough. The graphics fit the bill as well, but no more. The art style and UI was great and stylized though. The only other complaints I have about the game is that it's just not as polished as I would have liked. It's an indie game and they did great work, but preformance was just...all over the place for me. It never ran very well. That and sometimes the steam achievements didn't work. This is a known issue, but no fix for it. People are still talking about in the community hub forums.

To wrap this up - Amazing game with great premise and I really hope they're going to make a 2nd game. This is supposedly "Tome 1" so I hope there's more....especially with that ending. If they can learn from this game and improve upon it in the slightest I will be right there waiting to give them my money.
Posted: June 3
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7 of 8 people (88%) found this review helpful
87 products in account
9 reviews
0.5 hrs on record
A Strategy game and a First Person Shooter Game made in Québec.
It tells a story about a french canadian lumberjack who lives in the Old Canada (Québec).
He tries to protect his house in the woods from werewolves and others demons.
If they get to the house they will kill his bro and his sick sister.
During the day, he builds traps and set up his strategy for the night.
During the night, he hunts the werewolves with his axe and his rifle.

This game is a unique gameplay in my opinion.
It has some ugly graphics and animation, and some stop-motion video with dialogs.
But, it doesn't matter cause the dev team doesn't have a budget like EA or Blizzard.
They make such a good gameplay that you can forget this lack of visual effects.

I've got it from Humble Bundle for a dollars with some more games that I don't give a damn about, but I know it goes often on sale for less that $2 on Steam, even if it is $5, it's worth it.

I enjoyed that game for the gameplay but also for the story.
If you are not from Canada, a French Canadian, or have any interest to know more about the Old Canada, you might find that game kind of boring cause it has some slow pace storyboard animation" with a bit of our history.

My final words are: I enjoy the game and I recommend it. Go watch a youtube review to know more about it, like this one from TotalBiscuit
Posted: June 30
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6 of 7 people (86%) found this review helpful
102 products in account
18 reviews
0.5 hrs on record
nice store (Y)
Posted: August 25
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6 of 7 people (86%) found this review helpful
135 products in account
2 reviews
36.7 hrs on record
Easily one of the best and most unique games I've have ever encountered

+Well crafted role-playing elements
+Best skill tree I've seen in years
+Amazing sound track
+Immense freedom with strategy
+Complete new genre
-Worst voice acting in a game I've ever heard (And I like the english VA in S.T.A.L.K.E.R)
-Terrible story. Just skip it. Like, wow.

I first saw this game years ago and thought it was focusing it's efforts too much on being some try-hard, weird niche game. I was wrong.
Sang-Froid creates a whole new genre with a sophisticated collaboration of roleplaying, strategy and action.

The roleplaying allows an insane amount of viability, permitting lumbering melee protagonists or lurking hunters to excel from the well crafted skill tree. Every node you spec into drastically changes the way you play and the impact of the specs are extremely prominent, unlike most games with skill trees.

The surprising amount of strategy lets even the most simple of minds feel like a tactile god as they create their own routes, plans and ambushes which will synergize with the player's chosen skills. There's tons of choices to be made and you never feel like you can blame the game for your bad planning, since there’s an unlimited number of ways to handle scenarios. Do you race the werewolf to the farm and take him one-on-one? Maybe trap him first to weaken him, or lure him with bait into a hanging net or send him on a 5 minute detour around the map due to fire walls. Your strongest weapon in Sang-Froid is your creativity.

The most heart racing moments are when your plans are coming together perfectly and you're desperately hiding, covering your scent and watching from the shadows as an Elder Werewolf crosses in front of you. You'll feel an immense feeling of supremacy as he passes you, yet incredible fragility as a single step would reveal yourself to the werewolf and completely alter the entire plan. Do you use your remaining silver bullets to take on the werewolf? Do you fight him and try to lure him to the hanging net and release it while he chases you? Do you activate your last bonfire to ward off the monster and use one of your few remaining bullets on him? This is the other exciting part of the Sang-Froid: When you need to improvise, which will happen a lot.

There's just too many mechanics in this game, all simple, but work seemlessly with one another, creating one of the most fresh and exciting games I've ever played.

I bought this game on a %90 off steam sale on a whim, but I'd gladly pay the $15 realizing the polish and work of absolute passion put into this game.

Also, you WILL fall in love with middle music after this game.
Posted: June 14
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189 of 204 people (93%) found this review helpful
466 products in account
15 reviews
16.6 hrs on record
"A great and unique trap-based spin on the tower-defense genre" is the best way I can sum up Sang-Froid with.

What does it have going for it?
- Two characters to choose from.
- Character development, both in terms of equipment and skills.
- Good enemy variety, which will force you to adapt and evolve your strategies.
- An interesting story.
- A compelling artstyle.
- Catchy "folk" soundtrack.

What could be better?
- The fighting system variety, which could be better.
- Performance, which weren't great on my system, but still good enough to beat the game two times.
- The English voice acting for some of the characters (the best voice is definitely the Devil's, though!)
- The experience system, which is pretty basic in what it does while it could be much more.
- The weapons system, which could use less straightforward upgrades and more sidegrades to choose from (similarly to the trinkets, where you only have 3 slots but have multiple useful things to choose in between).

Overall, aside these minor issues, Sang-Froid is an absolutely entertaining game, deserving to be played at least once per character to experience both difficulties provided... and to prepare yourself for Tome II.
Posted: December 4, 2013
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