Now, THIS is what I call a good game!
You see, a big part of a game can be decided by it's first impression. Some games do it wrong and plaster your face with 3rd party launchers past Steam and a ton of logos.
When I started Sang-Froid, I was instantly welcomed with a plain loading screen accompanied by the single best intro theme I've heard in months, if not years. Not kidding, I was actually disappointed when the game finished loading and the song got cut off, so much I actually went and found myself the full into song online.
However, after the intro song + narration I was sure I had a neat game at my hands and I wasn't disappointed: Whilst the graphic and animations certainly aren't worthy of an AAA title (and there are a couple animation errors all across the game), they provide exactly the charme the intro already emitted. Overall, a really nice part of the game is it's atmosphere: You indeed feel like playing in the later colonial era, a time filled with issues of belief, mystic and tales. Except for the horrible facial models, everything the game shows and tells you feels really authentic.
Of course we are here to play a game though, not check on a visua novel, so how's the gameplay?
Intriguing, to say the least. The early days start out really simple. Go there, shoot that wolf, axe those other wolves some questions. Quickly you learn that any enemy group with more then two enemies means certain death if you don't fight with a brain (and an eye on your stamina gauge).
But as the day progresses, so does your equipment, your character and, of course, the enemies, both in quality and number.
On daytime, you get the next bit of the story and place traps and other devices. As soon as the sun falls, you run around, trigger the traps and defend up to 5 locations at once. Impossible you say? A nice challenge, I say, given the game has a really fair difficulty curve (and an additional 'difficulty setting' in form of two character, with one being clearly weaker then the other and advertised as 'hard mode').
Overall, Sang-Froid is exactly the kind of great game I would wish every indie title would be.
Though, there IS a little catch: The game has no replayability value. At best, you will go and play it twice, assuming you started with the easier character (I didn't, and are welcoming the difficulty. Albeit this cuts my potential playtime in half.) I'm currently 2/3rds through the game in mere 4 hours.
This feels a tad short, especially if you got to consider the base 15€ price. I personally purchased it in the 90% off deal and therefore are HIGHLY pleased with the price-playtime ration.
Judgement: 9/10 (Can't give it a 10, even though not gamebreaking, those animation glitches ARE annoying at times)
Must-buy if on sale and on 5€ or less.