Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
User reviews:
Recent:
Very Positive (11 reviews) - 100% of the 11 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,364 reviews) - 87% of the 1,364 user reviews for this game are positive.
Release Date: Apr 5, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Sang-Froid - Tales of Werewolves

 

Reviews

"Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive [...] Games this good don't come around often enough"
5 Stars out of 5Quarter to Three

"...an exhilaration I can't remember feeling in that many other games."
9/10 - Eurogamer

"A beautiful and creative indie gem."
9/10 - PC PowerPlay

Steam Greenlight

About This Game

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...

Key Features

  • Plan your strategy! – Take advantage of the calm during the day to fill your forest with all kinds of traps that are as inventive as they are deadly.
  • Hunt your enemies! – When night falls, use the wind and lure the diabolic beasts into your traps using bait... But watch out! You have to be on constant guard to make sure you don't become the prey of the beasts you are tracking!
  • Fight heroically! – If some of the beasts get past your traps, that's when it gets bloody! First you can shoot them with your trusty musket and then eliminate the ones that survive by slaughtering them with your axe! Action and carnage guaranteed!
  • Use fear to your advantage! – All the mechanics of the game revolve around the innovative concept of Fear Factor, which makes your ability to intimidate your enemy your best weapon. For example, use fire to frighten the wolves and scatter their packs.
  • Customize your character! – Choose one of the two O'Carroll brothers and develop your character using a skill system based on role-playing games (RPGs), making your hero as unique as he is powerful!
  • Discover a rich universe! – Immerse yourself in 19th century Canada where legends meet History in a world filled with lore and wonders. Buy historical weapons and items, fight mythical beasts and uncover the truth about werewolves...

System Requirements

    Minimum:
    • OS:Windows XP, Vista or 7
    • Processor:dual-core
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
    Recommended:
    • OS:Windows XP, Vista or 7
    • Processor:Intel Core i5 or better or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (11 reviews)
Overall:
Very Positive (1,364 reviews)
Recently Posted
Mightyena
( 6.8 hrs on record )
Posted: May 17
This game is pretty cool.
Helpful? Yes No Funny
ironbobcat
( 48.2 hrs on record )
Posted: May 11
I love this game. The story is good, gameplay is good. I love the music; the gameplay and design. I bought this game over a year ago and I'm still playing it. It's challenging and fun and very rewarding as well.

I'm looking forward to Tome 2
Helpful? Yes No Funny
hd07
( 0.8 hrs on record )
Posted: May 10
this didn't really grab me, the idea is cool, i didn't find it fun to play
Helpful? Yes No Funny
MikE@$%#^!!
( 8.6 hrs on record )
Posted: May 10
Great game, very inventive and fun to set up your chess board of traps and then go out and execute your plan to see if it works to hold out. Fun in planning, fun in the actual gameplay.
Helpful? Yes No Funny
GoDFatheR
( 17.9 hrs on record )
Posted: April 27
"Sang-Froid - Tales of Werewolves" is a fusion of tower-defense, strategy and action genres, that gets all its elements JUST right. Set in mid 19th century in Quebec, the game is a delight to play and for the most part, is amazingly immersive. First, here is a brief about each of the three genre elements:
  • Tower-defense: The game follows the standard "place towers --> defend against waves" profile. You place defensive and offensive traps in the day, to defend 1 to 5 of your buildings (the number increases from 1 to 5 over 13 levels) in the night. The traps are varied, paths are all well marked, and variation in enemies is also good. The map is amazingly good in global top-down view as well as the zoomed in 3rd person warcraft-like view. No level is frustratingly bad/difficult but each level takes a certain amount of smarts from the players.
  • Strategy: The number of factors you have to account for is quite considerable. Placing traps not only take money, they also take up action points. Each day has a set maximum of action points. This makes sure that even if you save up money, the game doesn't become lame easy. Money in itself is pretty tight, at least for the first half. Wanting to buy better gear forces really effficient trap placements. Health, stamina, fear factor, weapons, potions, and later on even wearable items come into play (more on that in next point). Your character also levels up slowly so you can improve certain attributes; however you level up barely 16-17 times and the skill tree has ~40 skills. Thus, this aspect acts as customization suited to your own playstyle. Overall, I was pleasantly surprised by the depth and balance of strategy.
  • Action: This is the twist factor of the game, and in my opinion, really what makes the game shine. The strategy and tower defense alone were enough actually to make a whole game. But after you place the traps and the night begins you yourself go out with your axe and your gun, carrying potions, items, and 3 types of bullets with you. This aspect adds a LOT of playtime to the game, and makes you execute the traps you placed in the day. You also see your planning unfold in front of you as waves after waves of enemies fall to your cunning traps. There are certain fixed outposts for fast travel as many times waves have enemies rushing in to many buildings simultaneously. The later enemies especially need to be dealt with manually, and there are many traps that make it easier for you - one damage over time, one shooting fireballs, and even a bonfire that temporarily makes the enemies "fear" you. The wind direction also plays a role as your scent is carried to the enemies with the wind. If you are at the wrong place at the wrong time, enemies halfway across the map will smell you and run to you and abandon their fixed paths, wasting your traps and probably killing you. Again, A+ to the devs for great execution and seamless fusion of first person action with strategy.

Pros:
-Solid mechanics, no bugs, just the right length to give a satisfying experience while being fun
-Great balance of all ingredients along with all-round balanced strategy elements
-Immersive atmosphere, all thanks to amazing folk music selection played at precisely the right pace
-Two difficullties (so slight replay value)
-Achievements are decent, they give a kind of "special" challenge, nothing gimmicky
-Responsive devs (on Steam forum, that I know of)

Cons:
-Voice acting, dialogues and cutscenes in general are the weaker points of the game; nothing game breaking but if the devs were short on cash/talent they could've forwarded the story using comic strip format (like Max Payne), narration format (like the intro video of the game) or maybe even plain written story format
-Apart from that, I just found the last 20% of the game slightly monotonous, the reasons being:
  • As you proceed in the game and if you are half-decent you have a stockpile of cash even after buying all the best gear for the last 5 levels
  • Along with that, if you're buying all potions from the start and hoarding them, just axe-hacking most waves becomes an easier way out by the end and ridiculously so with the right perks
  • Last 5 levels are just 5-6 waves of repeated enemies, no novelty
Summing up all 3 points, I think the devs could've had waves with enemies swarming in large numbers by the end levels that would force liberal cash usage and disallow you from brute-forcing it by making you impossibly outnumbered

Apart from those nitpicks, the game is really innovative and near-perfect.
Final verdict: Recommended!
8.5/10, well worth the full price.
Helpful? Yes No Funny
Ashtroid666
( 17.2 hrs on record )
Posted: April 9
Beautiful art style and awesome soundtrack.
Immersive story-telling in a game that is rather short.
It's pretty good i'd say.
Helpful? Yes No Funny
Wedge
( 15.1 hrs on record )
Posted: April 1
Control is little clunky but definitely fun.
Helpful? Yes No Funny
Keef Baker
( 0.7 hrs on record )
Posted: March 31
For some reason I'd been sold this as an "action rpg" which it kind of is but it has more in common with the "action tower defence" genre, with a trap planting section and a shooting section. This would make for an interesting combination, however sadly the likes of Sanctum and Orcs must die already exist and they're much better.

This is a "soft" non-recommendation as it's not terrible, just not as good as similarly designed games.
Helpful? Yes No Funny
VahidSlayerOfAll
( 9.6 hrs on record )
Posted: March 30
really wanted to like this game
+decent story
-the combat is rough around the edges, most of the attcks end up missing.
+Tower defense game
-end up running around 75% of the time
+Great music
-reload animation and speed you are reloading don’t match up
-reloading takes some time
-you need to activate most of the traps, more running, YEAHHH........
-item that lets me change the direction of the wind glitches, get stuck in place for some time
Helpful? Yes No Funny
Atrumitos
( 11.2 hrs on record )
Posted: March 28
Really nice twist to the tower/base defense genre. It's simple, with a cute story. Fun!
Helpful? Yes No Funny
UNLIMITED POWA
( 13.0 hrs on record )
Posted: March 18
I dont have a clue where those hours came from but i put a bit of time in before Steam and that's the reason i bought it. I'm sure i'll get stuck into it eventually and already would have if it had controller support. Some games i'd rather use a controller and this is one of them. Severance blade of darkness is another. Its well put together and up there with the best indie games. The tutorial fella reminds me of Civ 4.
Helpful? Yes No Funny
Scott
( 7.5 hrs on record )
Posted: March 12
Picked it up cheap on a sale, definitely worth it.

The trap defense gameplay was a lot of fun and made up for the middling story
Helpful? Yes No Funny
basano
( 1.8 hrs on record )
Posted: March 12
cant run windowed mode...cant find easy way to move game to other monitor...not wasting time on it.
Helpful? Yes No Funny
Pakkidis
( 16.4 hrs on record )
Posted: March 10
Rating: 7/10
Overview: Third Person, Tower Defense
Similar Games: Orcs must Die, Iron Brigade

The Good:

+ This games focus is more about strategy and tactics. Unlike other tower defense games that throw tons of enemies at you, SangFroid gives you less enemies but makes them more powerful. In addition, the traps you place can only be used once per level making placement even more important.

+ Lots of different traps that fit specific purposes, some must be activated manually making placement even more important.

+ Lots of different weapons and accessories for combat

+ Completing levels grants you experience to upgrade skills and traps.

+ The game does a good job of slowly introducing new enemies and traps so you never feel overwhelmed. Has a good tutorial that explains many of the games mechanics.

+ soundtrack


The Average:

Melee and range combat feels lackluster.



The Bad:

- The story deals with supernatural elements but awful dialogue and lackluster voice acting bring the entire presentation down. You could easily skip all the cutscenes and still enjoy the game

- The game is poorly optimized. Even with a computer that well exceeds the max requirements, the game had terrible frame rates. Setting a lot of the graphical option to low helped fix the problem.

- long loading time when first starting game

- For a game in this genre, this game is missing a lot of modes that are practically standard in other tower defense games. For starters, you cannot replay a level without losing all your save progress after that point. After completing the game there is very little reason to go back and play the game other than hunting for achievements.


Conclusion

A great take on the tower defense genre and has a lot of potential. I would love to see a sequel that improves a lot of its flaws.
Helpful? Yes No Funny
toddfox2
( 0.9 hrs on record )
Posted: March 5
A log cabin defense game very well done. Straight out of the North Woods. I love the art style, and the story of family trying to survive supernatural terrors is exciting. Worth your time.
Helpful? Yes No Funny
Steve
( 31.6 hrs on record )
Posted: March 3
Beeest tower/action defense game! Feels like a classic PS2 game to me for some reason. So fun with the planning and the fighting, the music is incredible as well & the story is really good - even with the "cheap" character models and animation, there's something really nice about it all and how it's presented. Only recent game that deserves the Strategy label!

Can't wait to see the 2nd Tome!
Helpful? Yes No Funny
D.Cosmos [lv]
( 23.4 hrs on record )
Posted: February 27
"Sang-Froid - Tales of Werevolves" is a cute, atmospheric indie tower-defense game set in 19th century Canada, involving a stand against occult forces unleashed upon a family of two brothers and a sister. It has a nice visual style, interesting (yet simple) story and quite the content for the buck. With a solid arsenal of unlockable traps and weapons, as well as skills to build, the game offers a pleasant and intellectually stimulating experience.

With various possible approaches to the missions (chapters) the game has a bit of something both for players who prefer fighting and those who prefer tactics. Yet, it seems that Sang-Froid is not as rewarding for players who carefully plan out their defenses as it should be, because with careful placement of traps and minimum involvement in combat, I was constantly out of money and struggled to get the best equipment in the first half of the game. Only after few chapters, did I discover that I could just buy potions and kill enemies, thus saving money for the equipment. And that's a shame, because I would rather be rewarded for playing smart instead of casual. This aspect of the game is also illustrated by the fact that the character gains experience both for succeeding and failing the missions, which allows to unlock new skills either way, thus becoming stronger. It means that you can just grind through stat boosts, save money for better weapons and almost forget about trap placement in the first part of the game.

There are also some minor faults:

- Combat: the character can only move in four directions – no diagonal moves and change of a direction is not seamless; the camera movement during the fights is also a problem.
- Navigation: that mini map sure makes your head spin and you can easily go the wrong way, which could be a crucial mistake when the time is running out
- Trap placement: there is a hidden grid, but there are areas where it is not always possible to place fire wall tiles in straight lines. The game likes to add an extra tile to your desired construction sometimes, thus wasting your limited action points. It sure would have been more convenient, if it was possible to add a tile by tile and remove them tile by tile instead of all the firewall.
- Economy: the action point cost and prices for some traps doesn't seem balanced for me against their potential usefullness. For example, I never used an explosive barrel during the game, because it is an expensive trap with limited usefullness and there is a high risk of failure.

But despite its flaws "Sang-Froid" is a very good game and I recommend it to all tower-defence fans or someone who just wants to take a break from shooters like I did.

My overall rating: 8/10.
Helpful? Yes No Funny
John 'Blaze' Rambo
( 12.9 hrs on record )
Posted: February 25
Great Art work, Combat, Strategy and Story

Perfect weekend play
Helpful? Yes No Funny
Bishop
( 24.1 hrs on record )
Posted: February 22
Great game.
Very challenging gameplay halfway through.
Intresting game mechanics with 3rd person and top down efence stragegy planning.
Also a theme song that gets stuck in your head.
Helpful? Yes No Funny
Mr Bob
( 1.5 hrs on record )
Posted: February 20
Garbo
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
3 of 3 people (100%) found this review helpful
Recommended
23.4 hrs on record
Posted: February 27
"Sang-Froid - Tales of Werevolves" is a cute, atmospheric indie tower-defense game set in 19th century Canada, involving a stand against occult forces unleashed upon a family of two brothers and a sister. It has a nice visual style, interesting (yet simple) story and quite the content for the buck. With a solid arsenal of unlockable traps and weapons, as well as skills to build, the game offers a pleasant and intellectually stimulating experience.

With various possible approaches to the missions (chapters) the game has a bit of something both for players who prefer fighting and those who prefer tactics. Yet, it seems that Sang-Froid is not as rewarding for players who carefully plan out their defenses as it should be, because with careful placement of traps and minimum involvement in combat, I was constantly out of money and struggled to get the best equipment in the first half of the game. Only after few chapters, did I discover that I could just buy potions and kill enemies, thus saving money for the equipment. And that's a shame, because I would rather be rewarded for playing smart instead of casual. This aspect of the game is also illustrated by the fact that the character gains experience both for succeeding and failing the missions, which allows to unlock new skills either way, thus becoming stronger. It means that you can just grind through stat boosts, save money for better weapons and almost forget about trap placement in the first part of the game.

There are also some minor faults:

- Combat: the character can only move in four directions – no diagonal moves and change of a direction is not seamless; the camera movement during the fights is also a problem.
- Navigation: that mini map sure makes your head spin and you can easily go the wrong way, which could be a crucial mistake when the time is running out
- Trap placement: there is a hidden grid, but there are areas where it is not always possible to place fire wall tiles in straight lines. The game likes to add an extra tile to your desired construction sometimes, thus wasting your limited action points. It sure would have been more convenient, if it was possible to add a tile by tile and remove them tile by tile instead of all the firewall.
- Economy: the action point cost and prices for some traps doesn't seem balanced for me against their potential usefullness. For example, I never used an explosive barrel during the game, because it is an expensive trap with limited usefullness and there is a high risk of failure.

But despite its flaws "Sang-Froid" is a very good game and I recommend it to all tower-defence fans or someone who just wants to take a break from shooters like I did.

My overall rating: 8/10.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
2 people found this review funny
Not Recommended
9.6 hrs on record
Posted: March 30
really wanted to like this game
+decent story
-the combat is rough around the edges, most of the attcks end up missing.
+Tower defense game
-end up running around 75% of the time
+Great music
-reload animation and speed you are reloading don’t match up
-reloading takes some time
-you need to activate most of the traps, more running, YEAHHH........
-item that lets me change the direction of the wind glitches, get stuck in place for some time
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
11.2 hrs on record
Posted: March 28
Really nice twist to the tower/base defense genre. It's simple, with a cute story. Fun!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: March 31
For some reason I'd been sold this as an "action rpg" which it kind of is but it has more in common with the "action tower defence" genre, with a trap planting section and a shooting section. This would make for an interesting combination, however sadly the likes of Sanctum and Orcs must die already exist and they're much better.

This is a "soft" non-recommendation as it's not terrible, just not as good as similarly designed games.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
8 of 11 people (73%) found this review helpful
2 people found this review funny
Recommended
9.8 hrs on record
Posted: December 2, 2015
good game the voice actting and writting is pretty bad but pretty sure wasnt written for english

game is great for a few hours but after you finish the 20 levels theres nothing to do no sand box no replaying nothing you cant start over from nothing or play the other char. i was hoping if i beat the campaign it would unlock some sandbox mode or freeplay or something cuz this is the kind of game a good modding crew could invent dozens of kick ♥♥♥ levels for!!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
38.1 hrs on record
Posted: January 31
This is a really great game if you want to play just a little bit in the evening throughout the week.

It mixes strategy planning and real time action pretty nicely. I like planning and strategizing, but I get bored if that's all there is. So, it's an even mix of both. Very nice.

The controls were a little difficult sometimes and the game would get a bit laggy, but overall it wasn't too much of a problem.

The final night was really hard for me, but it made the game that much more satisfying. I don't feel like it was so hard that I didn't want to come back to it, but not so easy that I wasn't feeling like it was a challenge.

Hope you enjoy.

I would definitely recommend it.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
12.9 hrs on record
Posted: February 25
Great Art work, Combat, Strategy and Story

Perfect weekend play
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
1.5 hrs on record
Posted: January 21
The music in this game is just perfect! Music from Québec, Canada. Enjoy!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
202 of 219 people (92%) found this review helpful
Recommended
16.6 hrs on record
Posted: December 4, 2013
"A great and unique trap-based spin on the tower-defense genre" is the best way I can sum up Sang-Froid with.

What does it have going for it?
- Two characters to choose from.
- Character development, both in terms of equipment and skills.
- Good enemy variety, which will force you to adapt and evolve your strategies.
- An interesting story.
- A compelling artstyle.
- Catchy "folk" soundtrack.


What could be better?
- The fighting system variety, which could be better.
- Performance, which weren't great on my system, but still good enough to beat the game two times.
- The English voice acting for some of the characters (the best voice is definitely the Devil's, though!)
- The experience system, which is pretty basic in what it does while it could be much more.
- The weapons system, which could use less straightforward upgrades and more sidegrades to choose from (similarly to the trinkets, where you only have 3 slots but have multiple useful things to choose in between).


Overall, aside these minor issues, Sang-Froid is an absolutely entertaining game, deserving to be played at least once per character to experience both difficulties provided... and to prepare yourself for Tome II.
Was this review helpful? Yes No Funny
103 of 116 people (89%) found this review helpful
Recommended
29.8 hrs on record
Posted: October 29, 2013
I've never played anything quite like Sang-Froid before and I'm sure you haven't either. If you took lumberjacks and werewolves and threw them in a blender with Rainbow Six's careful planning (and executing of said plans), the frenetic and intense last stand dynamics and overwhelming sense of impending doom of the movie Zulu, and a hearty glug of Canadian folklore, you'd be getting close to what Sang-Froid is all about. It's unique, refreshing, clever, thrilling, gorgeous and has a fantastic folk soundtrack to boot. One of my games of the year without a doubt.
Was this review helpful? Yes No Funny
86 of 95 people (91%) found this review helpful
2 people found this review funny
Recommended
37.0 hrs on record
Posted: November 6, 2014
Overall rating:
9.5/10
Highly recommended. Among the best games that I have ever played. Must play!
"Atmospherically brilliant. Sometimes brutally unforgiving."


About the game (minimal spoilers):
You play as either 'Jos' or 'Jacky': Two brothers, fighting to survive the night at their father's old wooden hut on the outskirts of a tiny snow-covered Canadian town. They are drawn together following the unexplained and sudden illness of their sister. She is far too unwell to be moved, and a broken bridge blocks safe travel to medical help and supplies. However, this soon becomes the least of your worries as strange packs of wolves begin appearing every night. You must face the reality that you and a handful of simple traps are all that stand between your sister and the evil that comes every time the moon rises. Plan well, fight bravely, and aim true, as the threat grows with every passing night...

Will you survive the night, or will you be ripped apart by tooth and claw and malice?

Helpful hints:
  • DON'T save up all your gold.
  • Buy the double barreled musket; buy the ~3.5g axe.
  • Holy weapon bless your melee weapon asap!
  • Save your fiery hits for engaging enemies with a higher fear factor than yours, then keep smacking them while they are still getting up.
  • Don't put points into ranged skills. Avoid ranged, it's crap.
  • Stay away from walls when attacking.

(P.s. Using healing potions ruins the challenge.
Jacky (big guy) is way too easy)

Pro's and con's: [/u]
-- Pro's:

  • The setting was so, so enjoyable. This includes the main map layout and design, and the geographical setting as well.
  • The story is great, breaking away slightly from the norm.
  • Loved the survival element. No save-loading!! You either had what it took to live or you got ripped apart.
  • Steep learning curb.
  • Great selection of traps. Each had their own unique function.
  • The melee combat style was difficult but rewarding. You had to learn when to hit, when to dodge, when to use your enraged hits. Don't think that just because you are swinging your axe you're not gonna get a claw to the face >:D

  • Thoroughly enjoyed the crunching of snow beneath your feet, and wolves holwing, and ravenous eating noises when consuming baits, and the whole forrest of evil creatures joining in a chorus of howling when you died. It was beautifully atmospheric, but never annoying.
  • The sound of children singing or people moving around, out of view, during cutscenes or when visiting the village was some nice production quality.

  • The tutorials were informative and effective.
  • The gradual availability of traps as you progressed through the game was useful in not overwhelming the player, and also avoided the use of instant-win tactics, such using mass Fire Walls to funnel enemies towards your swining axe from lvl 1.
  • Some of the voice actors were quite good. Particularly the Mayor, who, also played the voice of the Hermit, too.
  • [/list]

    -- Con's: In order of emphasis
    Almost a 10/10. Everything not mentioned was perfect!
    • Those f*****g walls!!!Avoid touching walls during combat, because it glitches the swing timer, making attacking enemies hit twice as fast.
    • Needs more weapon variants, and trinkets!!! Please, for the love of loot!
    • The MONEY!!! There is a steam achievement for having 15 gold saved up. By the end of the game I had 50gold!!! In 1858 50gold was a huge amount of money. If you play efficiently (for me efficiency is the driving force of my gameplay) you soon amass a ridiculous amount of gold.
    • There was NOTHING TO BUY by HALF-WAY through the game. The developers need to add some meaningful item upgrades so that players don't waste their time planning long and hard to efficiently fight the darkness.
    • Why?? are there so many empty slots in the vendors' inventories? That's just deceiving to players, whom think that they should save up.Either fill those up with new items, or REMOVE the empty slots.
    • Why?? Do the Mayor's House and the Church never become accessible? Please add more content.
    • The starting axe (with a holy blessing endowed upon it) will last you until about 16th December. (Keep in mind i was playing the NON-melee guy) That is pretty ridiculous if you ask me. You even get a FREE axe which is effective against all enemy resistance types on 20th December, I think so there's no point upgrading if you know what you're doing.
    • Ranged was completely unviable - too few weapon variants - targetting was slow - auto-aim hindered headshots - couldn't shoot enemies already beneath towers.
    • Melee too powerful, even as Jacques WITHOUT melee-oriented skills, and the level 1 axe.
    [/u]
  • There are a few 'invisible walls' on the map, which you eventually become familar with and learn to avioid, but which cause a lot of frustration when you get stuck. Eg trying to run over a small mound or between trees.
  • Cannot snipe from an overhead path - can only shoot enemies while they are on the same path as you.
  • Few minor bugs, such as the Spike Trap (which requires 3 enemies standing on it in order to trigger) only hitting 2 enemies.
  • That f******g spike trap!! Got me so many times as I ran hordes of enemies over it, DESPITE me being an easy 5 metres outside of it's boundary. Please fix this bug.
  • Every now and then an enemy will drop aggro while you are running away (despite his friends keeping aggro).
  • Sometimes the Will-O-the-Wisps will appear on the other side of the map if you move from where they were when they went underground.
  • Occassionally, an enemy will hit you while they are still on the ground.
  • Jacques (the trap-oriented guy) is usually forced to rely too heavily on melee in order to be money-efficient.
  • Felt that the traps weren't really as useful or permanent as they could have been. For example, the spike trap (pretty expensive really) might have remained after being initially triggered, doing a further 10 damage to the first two enemies to run over it. Maybe an option to reset wolf trap. (I chose Trap Guy, but prefered melee due to traps being less viable).
  • There are some common fantasy themes of good vs evil, as well as some pretty standard tropes such as the helpless female, and the evil guy in power - ie. the Mayor . These are a little overdone, particularly the way the writers make it very obvious whether someone is 'good' or 'bad.' Also, everything is black-or-white in the sense that someone is either a 'good guy' or a 'bad guy.' The writers could have brought in some shades of grey by looking at the human element of the decisions they make ( beyond the ridiculous reasons for the priest doing what he did, which seemed unrealistic and nonsensical ). Yet, you can't ask for too much from an Indie title.
  • The character modelling was a little poor in places. Particularly Jacques.. and the Mayor's chin :P
  • The was this blurry white glow on the ground surrounding the player, which looked visually unpleasant.
  • The blanket over Josephine would always jerk suddenly a few inches over her body for a few seconds before her rising off the bed a few seconds afterwards. This was obviously an animation issue, to avoid showing her lower half, but it was low production quality and could have been a more fluid motion.
  • Needed a 'don't show me this message again' feature to initiating a game with unspent skill points, and when you're low on ammo. Clicking it gets really old when you are saving skill points up for reaching level 14.
  • Needed to have a 'save current twilight layout' option, so that if you had to stop playing you didn't have to redo your whole setup.
  • Needed a 'refund skill points' button. Even if one-use only, or costly.
  • [/list]
    Was this review helpful? Yes No Funny
    79 of 88 people (90%) found this review helpful
    Recommended
    5.2 hrs on record
    Posted: August 29, 2013
    Really enjoying this unique spin on the tower defense genre.

    The voice acting and writing is not very good, and the melee combat is unrefined but everything else (visuals, sound, overall story and controls) comes together wonderfully.

    Spend the daylight deciding what supplies you need, bullets (normal, blessed or silver) buying new weapons or armor or charms or just a lot of beer and whiskey.

    Lay out tons of traps and zip line towers to foil all the things that howl in the night. Will your preperations and timing be perfectly planned or will you be scrambling to save everyone from the wolves with your quick wits and blessed axe.
    Was this review helpful? Yes No Funny
    41 of 44 people (93%) found this review helpful
    Recommended
    16.7 hrs on record
    Posted: June 3, 2014
    Where to begin with this one? It's a fairly unique game that takes things from various genres.

    During the day - You place traps in an overhead view of the surrounding buildings you're meant to protect. You can go to town and shop for a new gun/axe, buy some potions (beer), and buy ammo. There's also a church that can bless some bullets or your axe for a fee. You may also upgrade your character with skillpoints gained from levels. They range from using your gun better, having more stamina/health to upgrading your traps so they last longer/do more damage. The trap upgrades are generally visual upgrades too.
    The enemies come in waves and each have their own path and target to the building shown. It even shows you the route they are planning to take to get there. Most damaging traps do not go off on their own. They are not place and forget for the most part. The automated ones generally are meant to slow down the beasts instead of kill outright. Placing a hanging net for instance (with which rocks are on top of) can only be deployed by shooting at it from a distance. To get the enemies to stand under it, however, you can place bait beforehand. They'll stay there and eat it until done...or die from your trap. There's also a spike trap that DOES go off automatically but only if 3 or more creatures are standing on it at the same time. Grouping the monsters together and making sure a lot of them go toward 1 bait/trap can be achieved by using a "fire wall" that blocks whatever path you so desire. The enemies that were going to head that way will now go a different route (the path will update as well) to their target building.

    During the night - You run around in 3rd person with your axe and musket. Before each new wave begins you have about 10 seconds to get into a better positon for the oncoming attack. Later levels this is important because the next area you might have to defend could possibly take you over 30 seconds to get there even if sprinting. Using your axe in melee combat is fairly basic and you can build up "rage points" that let you do special attacks. Using the gun, however, is difficult because this is the early 19th century. These guns are slow and take quite a while to reload....and you have 1 shot. The only way you'll be able to reload in combat is if the enemies are very far away or you have a greater fear factor than they do. Enemies grouped together (even weak ones) will not fear you (despite how manly you look). Alone, however, they will hesitate to attack you and the game shows you how long before the next attack. They also are afraid of bonfires (which you can place during the day) that you can light to give you a boost in fear temporarily. Then you fight through each wave until you're finished and it begins again the next in-game day. Failing a night will happen if some monsters end up destorying a building. It might sound simple, but in actual practice a fair amount of thought will go into your planning stage each day and then everything must work out as you hoped during the night...

    Beyond that, the story and the music's alright, nothing to write home about. Certainly could have been improved but it did the trick. Voice acting is okay too. Not great, but it's decent enough. The graphics fit the bill as well, but no more. The art style and UI was great and stylized though. The only other complaints I have about the game is that it's just not as polished as I would have liked. It's an indie game and they did great work, but preformance was just...all over the place for me. It never ran very well. That and sometimes the steam achievements didn't work. This is a known issue, but no fix for it. People are still talking about in the community hub forums.



    To wrap this up - Amazing game with great premise and I really hope they're going to make a 2nd game. This is supposedly "Tome 1" so I hope there's more....especially with that ending. If they can learn from this game and improve upon it in the slightest I will be right there waiting to give them my money.
    Was this review helpful? Yes No Funny
    68 of 88 people (77%) found this review helpful
    Recommended
    21.5 hrs on record
    Posted: September 24, 2013
    "During the winter of 1858 something happened in lower Canada, near Wolvesvale.
    No one truly remembers what happened, but rumor has it that the DEVIL came to town...
    ...and that two lumberjacks hunted down his minions every night.
    They were, the OCARROLL BROTHERS!
    With solid PLANNING during the day...
    and cold EXECUTION at night...
    ...they became FEARLESS!"

    That's how the devs summarized the game in its trailer, and there's really not much to add to it. One of the best games I've ever played, worth every penny. Only downside I could think of is the lack of local and/or online co-op, though the devs were thinking of it for a possible sequel...

    This game is a great mix strategy, action, rpg and tower defense genres where you take the role of the O'carroll brothers, who are being besieged by Devil's minions, which are composed of all kind of wolves, werewolves and other mythical creatures.

    To protect each other and their cabin, they will have to plan during the day the strategy to follow at night, using their sister's foretelling powers to determine the number, type, wave and initial spawn point of the enemies that will attack during the night.
    With that information you will have to set up the traps for them, and even go to town to buy guns and items. But one must be wise spending their money and/or action points in doing so.

    Night starts as a tower defense game where you have to avoid enemies from destroying your buildings, though you can(and must) take direct action and activate some traps manually, or kill the enemies which haven't fell on them; since the game also features wind, which can render useless all your setup if you are detected when least expected.
    As for the rpg part, game features a complete set of skills to customize and develop your style by improving your character and traps in the way that fits you better.

    Have to say that game can be very, very punishing with poor planning and/or execution and stealth. It's actually quite challenging since you will have to set up your traps, then memorize the enemies, waves and spawn points in order to pull it off correctly and quickly under pressure and against the clock(not an actual timer, though the game is quite fast paced)...

    Last but not least, game's atmosphere and music are really sublime.
    Was this review helpful? Yes No Funny
    34 of 34 people (100%) found this review helpful
    1 person found this review funny
    Recommended
    27.5 hrs on record
    Posted: October 8, 2014
    A very canadian game about two lumberjack brothers who must protect their fevered sister from hordes of wolves send by the devil.

    And then things get weird...

    This game could be called a "Strategic Trap Defense Game" in spite of "Orcs Must Die!", only much more slow-paced. The gameplay is split in two parts:

    1. The Strategy part: This is where you place your traps on a strategic map of the in-game location and take preperations for the night to come. The map shows you what enemies will appear, where they appear and which route they take. There's a variety of different weapons, items and accessoires you can buy in the shops that will help you to survive and you can change your loadout as you like. There are, of course, limitations in form of Action Points and Money. Every trap costs a different amount of Money and AP and once you run out of one (or both), you have to get along with what you prepared. There's also a Skill-Tree. Each time you level up you gain a skill point which can be used to further advance your traps or abilities in combat.

    2. The Combat part: Where you fight enemies in a sort-of hack and slash manner and see how well your traps work. Lure the enemies in your traps and kill or weaken them and finish 'em off in close-combat. Your weapons of choice here are a axe and a musket, which has tremendous reloading time so you should reload it whenever you can catch a breath (you can speed it up by mashing the RMB but it still takes time). Naturally not all enemies will be killed by traps, especially since every trap only works once a night and the latter chapters have much stronger and more enemies, so get ready for some unfriendly close encouters. However, the game is never unfair and you can pretty much deal with anything as long as you're well prepared.

    The graphics are done in a well-mannered and eye-pleasing cartoony style way. The sound works prefectly (no glitches or anything) and fits the aesthetics and the music is catchy as hell, especially the title tune is really addicting.

    There are, however, some technical shortcomings I have to point out:
    1. You can't change the settings in-game. You have to go back to the main menu, basically ending your game, to get to the options menu, which is a really poor developer decision even for a indie-game.
    2. This is mostly a personal problem: Performance-wise it runs really unstable as long as V-Sync isn't active. Heavy frame-rate drops made the game run like a slideshow for me. Worst part is this really messed up my controls, I literally had to mash the mouse buttons so my character wouldn't just stand there like an idiot and letting himself get killed. Only after I enabled V-Sync the game would run acceptable for me.
    3. No Window-Mode, but thats no real issue for me. Just pointing out in case someone wants to know.

    Apart from those few problems it's a real fun game and if you like games like "Orcs Must Die!" or are looking for a different kind of strategy game, this one might be for you.
    Was this review helpful? Yes No Funny
    51 of 62 people (82%) found this review helpful
    Recommended
    14.7 hrs on record
    Posted: January 30, 2014
    A refreshing take on tower defense strategy with with a supernatural theme. Nice musical scoring, sound effects and a decent albeit simplistic storyline makes it more believable and immersive. It's quite addictive once you get into it. It's kinda short but I think has some decent replay value as the game's many traps, weapon types, magical artifacts and terrain based tactics provide for alot of flexibility and different approaches to progressing through the levels. There is also of course a fairly typical multi-branch skill tree that lets you develop your style however you want.

    You basically plan your strategy and setup your traps during the day and then execute it at night, the object being to survive and make it to the next night, which progressively gets more difficult. There are many areas of the map that need defending, so careful planning, timing and execution are essential. And the devs of course left the ending wide open for a sequel which I can say I'm looking forward to. Definitely worth picking up on sale.
    Was this review helpful? Yes No Funny
    62 of 83 people (75%) found this review helpful
    Recommended
    23.7 hrs on record
    Posted: November 25, 2013
    Strategic planning by day ( similar to Orcs Must Die 1 ). Intense, guerrilla, Werewolf combat, like the movie Underworld (2003) by night. The game is a must-buy, if you are looking for innovation. I love the music and art direction.
    Was this review helpful? Yes No Funny
    28 of 29 people (97%) found this review helpful
    1 person found this review funny
    Recommended
    13.4 hrs on record
    Posted: October 17, 2015
    This is not a tower defence game! It is a Hero defence game.

    It is a strategic action RPG game with linear story line where you play as one of the two playable character to defend the buildings primarily your own home from enemies such as wolves and werewolves. It has a very good tutorial and guide system that slowly implement new stuffs on each day and video guides that shows how the stuffs are used.

    Game will get tougher and tougher each day as more and stronger enemies will be introduced each night. More traps and buildings will be introduced as days pass by to help mitigate the stronger enemies. Game can be frustrating to play if you are a perfectionist trying to clear each night with as little points and $ as possible as it is not easy to fight a pack of wolves that swarm over you. Patience and tolerance will be needed as retries and restarts will be needed to re-plan, set more traps and fight again and again.

    You start everyday in a stategic/tactical phase where you can plan and set up traps, buy stuffs and equip the items and upgrade skills.( remember to upgrade income from woodcutting before cutting wood on that day)

    After planning, setting up and prepared, the action part of the defend will start at night/evening. Attack is pretty simple and standard with only 2 types of weapons available, axes and rifle. Melee attacks are mostly left clicks that auto aim at nearest target and a special 'rage' attack with a right click. Mastering when to attack, rest, dodge is important as each attack, dodge and run require stamina which run dry quickly. Rifle is a shoot and load system like musket which is very easy to use with its aiming system.

    The bad part of this game is most traps needs to be activated by the player and thus good planning is needed to clear the enemies all over the area. The melee attack is not very smooth to me and will take time to master as I keep failing to land blows especially the rage attack. This game lacks multiplayer co-op play which will be more fun to play.

    I have cleared half of this game in hard difficulty and it is getting more and more difficult to play. My last game day took me 8 retries. Overall it is a fulfilling game to play after completing each day without trying to spend more.

    Update: completed hard. Awesome finale. Just realise that this game is just tome 1 and there might be a sequel incoming. Will be interesting if more stuffs and coop play introduced.
    Was this review helpful? Yes No Funny
    29 of 32 people (91%) found this review helpful
    Recommended
    17.9 hrs on record
    Posted: July 8, 2014
    I have to admit this game took me by surprise. I got it in a bundle and while it looked interesting, I put off playing it for several months. In fact the only reason I started playing in June was because of a promotion to earn credit on GMG for getting achievements, but I got drawn into the game and played the campaign to completion. And just about every aspect of it was great.

    The game has a very unique setting, in fact as far as I know it is the only video game ever made that takes place in 1858 French Canada. As someone with an interest in history, this was really cool to me. Considering how many games these days reuse the same tired settings over and over (genric scifi/fantasy, generic urban setting, modern war, WWII, etc.) it’s nice to see more games like this that finally start to tap the vaults of history for unique settings that have never been done before.

    Some people might consider the story a bit simplistic, but it’s still really good and somewhat unique. It centers around two lumberjack brothers, and their struggle to defend their sister, their home, and the surrounding area and people from creatures controlled by the Devil and other malicious forces. The story is told through cinematics and in-game cutscenes. The cinematics appear somewhat sparsely throughout the game, but they feature nice high quality artwork. Some may be disappointed that these cinematics are pretty low on actual animation, but considering this is an Indie game I can forgive that, and they still get the job done. The in-game cinematics, which feature the character models from the game, are also decent. I cringed a little bit at the voice acting at first, but as I kept playing I got used to it. It varies between the characters, some aren't that great and some are really quite good and fit the game very well. It's an Indie game so don’t expect AAA voice acting. In terms of dialogue, Jos can be a bit cringe-worthy at times with his simple meat-headed approach to everything, but most of the dialogue isn't bad once you get into the game. Obviously the story is a bit silly with the werewolves and magic and everything, so you have to have the right mindset coming into the game. At the same time, though, I think it is a good story that can be taken seriously with the right approach.

    Now, for the gameplay. Basically, at the start of the game, you choose which brother you want to play as. One acts as the “normal difficulty” mode, while the other acts as the “hard mode”. I only played through the campaign once so far, with the “normal” character. Basically, during the day you have a map of the woods around your cabin. Each day (the game takes place over a few weeks in December 1858 and each day is like a level) the map changes a bit, as new paths are revealed and there are new buildings you must defend. Looking at the map, you can see the paths the enemies will take in each wave (augured by the sister with mystical powers), and place a variety of different traps accordingly. Each trap takes a certain number of “action points” (which represent time for the characters) to set, and some also cost money. There are a variety of different cool traps that are unlocked as you progress, like wolf traps, exploding barrels, ballistae, and mortars, and other helpful things like watchtowers and bonfires. There is a lot of strategy involved in where you place your traps, and it’s awesome to see the plan you worked hard on play out perfectly during the night. During the day, you can also visit the nearby village, and later the Amerindian tribe, to stock up on supplies and buy new weapons. The game also features a pretty big skill tree, allowing you to upgrade a lot of different aspects of your character and traps. It’s simple to use and it really adds a lot of depth to the gamplay deciding which skills you want to upgrade and when for best strategy. During the night, the game becomes a third person action game. Many traps require some action on your part to be used, and most of the time you will also have to engage in fights against the enemies that the traps didn’t kill. You have an axe for a melee weapon and a musket or rifle for longer ranged attacks. The combat is a bit a basic, but it does have a really unique feature called “fear factor”. Basically there is a meter showing how frightened your enemies are of you. Over time they muster up for an attack as the meter reaches a certain point, and sometimes they become enraged and are no longer affected by the meter. You can do a number of things to bring the meter down before an enemy becomes enraged, such as shouting or standing near a bonfire. Keeping your enemies afraid of you offers more depth to the combat, and gives you time to reload your musket or regain some stamina. Overall it works well and makes the combat really great. Being surrounded by a pack of hungry wolves, watching as they slowly circle you, waiting for the perfect moment to strike, is a thrilling experience, and I’ve never seen anything quite like it in a video game before.

    The music in the game is fantastic. Every track is great and fits the game well, and I never got tired of hearing it. I should mention that this game can be surprisingly immersive, and the music really helps with that. The game also features interesting descriptions of the items, characters, and their backstories, so there is a lot of lore outside the cutscenes. For example, each axe and musket and some other items have a description detailing things like the year it was made, and what it was used for, etc. History buffs will probably enjoy this. There is also a lot of lore surrounding the enemies which relates to diabolism/demonology and/or pagan mysticism, which will probably be cool if you’re into stuff like that. A lot of it actually turns the traditional Werewolf lore on its head, and it brings in some elements from Amerindian culture for certain other enemies, so there’s definitely a lot of unique and original ideas going on here. With the great music and the attention to detail in the sound, text, and visuals, I found myself getting very immersed in the setting, even while just visiting the different shops and buying supplies.

    In terms of longevity, I got about 16 hours out of my first playthrough of the campaign, and enjoyed just about every minute of it. Of course your mileage may vary, but I’d say that’s pretty damn good for a campaign mode in this day and age. Of course it also has replayability, as you can play through the whole game again as the other brother, and have a slightly different experience.

    The graphics are nothing to write home about. It’s got a nice cartoony style that works well, but it’s nothing particularly impressive. I don’t have any complaints about it, I’m just saying you shouldn’t expect AAA graphics. However, the artwork featured throughout the game is really nice for the most part.

    There isn’t much to complain about. The game does lack a bit of polish in some places. The text is a bit sloppy sometimes, there’s a few noticeable bugs and glitches, and as I stated earlier the voice acting and dialogue isn't perfect. The game also seems to have some framerate issues for me sometimes, though it doesn’t detract from the game too much (I have a very capable desktop though so there’s no reason this game should have issues).

    Overall, this game is absolutely fantastic. Sure there are a few small issues, but they barely detract from everything that is great about this game. I highly recommend this game at any price you find it at. I got it in a really cheap bundle, but I almost wish I paid more now. Considering how great this games is, I think the devs deserve some compensation. So don’t delay, if you are even remotely interested in action, strategy, or tower defense, or just want a unique and immersive game, you will probably love this. If you want a number rating I would give it a 9.5/10.
    Was this review helpful? Yes No Funny
    31 of 37 people (84%) found this review helpful
    Recommended
    16.3 hrs on record
    Posted: February 21, 2014
    A unique game that blends the tower defence and action genres in a very clever way. You play the part of one of the legendary O'Carroll brothers, trying to defend yourself and your sister from various evil creatures of the night, like possesed wolves, werewolves and some mythical beings refered to as the Maikans. To help you with this task, you have an axe for close combat and a rifle for ranged. Still, your weapons will not be enough, as your enemies are stronger and greater in numbers. That's where strategy comes into use. During the day, evil sleeps, so it's your chance to place traps in the forest. When night comes, those decisions will either save you or lead you to your doom.
    The graphics are okay (they look a bit outdated at times though), the sound effects and music are great and the gameplay is very challenging and rewarding; the game's strongest point. Seriously, don't miss this game. Thumbs up, all the way!
    Was this review helpful? Yes No Funny