Kingdom Wars is a very interesting game. At first I had a very low opinion of it, but if you can overcome the first hour of the game and look past its shortcomings you'll find a very addictive experience with so much potential.
Negative impressions: Visually it looks as if it made in the early 2000s, and the combat leaves a lot to be desired. Once battle is joined unit formations devolve into disorganized mosh-pit like globs with very poor unit collision detection (if any at all.) The animations are primitive and very basic, not just in combat but for walking, idle, and cutscenes dialog. There are also a host of bugs, many of which are highly destructive and infuriating. The worst I encountered was when I lost an entire army, 28 units, because a quest sent them into a void and left me with an empty army on the map- without even starting the quest. I was left without my hero unit, and an entire day worth of invested resources that I used to build said army.
Positive Impressions: The economic system and a load of fun, and by far the best part of the game aside from the general idea. You can make profits by trading, harvesting resources, looting battlefields, and questing. Each option presents its own benefits and challenges. If you decide to harvest resources at home then you will looking at the safest and most reliable way, but it also means you need peasants working the land which drags on your unit cap. Trade is the quickest way, but it also means you’re at risk of losing caravans and thus your cargo. It also requires more management and the natural risk of losing money on a trade if you’re too hasty.
The game has a pretty mild pace, which is certainly a positive in my opinion. You won’t become powerful overnight, and all buildings and soldiers take quite a bit of resources and time to make. There is also a healthy variety of units and plenty of defining traits to pick from. Units gain experience from battles which lets you upgrade them, in addition to researching new technologies and equipment. From what I can tell there is no pay-to-win advantage either. The cashhop is purely aesthetics and speeding up the process of questing rewards.
If the combat would be overhauled then I think this would be an easy game to recommend, and if animations and visuals where modernized then it would be a jewel. However as it stands it’s a give and take. If you can overlook its issues there is a lot of fun to be had, but not everyone can do that.