Kingdom Wars is a free to play 3D MMORTS with real-time siege combat, without the pay to win element so common in the genre. Kingdom Wars offers beautiful 3D online world, where players construct strongholds, direct citizens, complete quests and eventually manage a global empire.
User reviews: Mostly Positive (1,348 reviews)
Release Date: Apr 1, 2013

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Recent updates View all (39)

April 8

Patch # 1.15 - Several Minor Updates

Dear Players, we had a small update today, mainly changing things in the main menu, as well as making KW look better on lowest visual settings, and bringing changes to the in-game camera that we found worked best in KW2B.

-Enabled new low quality, but high performance water settings
-Improved shadow look on medium, low settings
-Removed Shadows Off settings (doesn`t save any FPS in the new shadow code)
-Reduced max zoom in
-Various changes to game camera that add +5 FPS on most low-end systems
-Added KW2B Promo
-Removed some of the Social links
-Updated forum location to Steam forums

Also to reassure you - our plans for the massive engine update to KW1, that will include all the great tech from KW2 are on schedule as planned. We are hoping to run this update later in May, or in June - depending on whether or not we will also include the big DirectX 11 update into this. We`ll keep you posted.

2 comments Read more

March 11

Kingdom Wars 2: Battles - Alpha Test has begun

Dear players,

Alpha testing for Kingdom Wars 2: Battles has started! You can signup right now at http://www.KW2B.com, using the Alpha Signup link.

Please keep in mind keys are going fast, and you might be out of luck by the time you are reading this. If so don`t worry - we`ll have Early Access starting later this month.

To thank active Alpha participants, we will be issuing a free Retail key to everyone who plays for over 20 hours during the next two weeks, and makes at least 1 meaningful forum post.

Please let us know if you encounter any bugs or performance issues, and we also would love to hear your ideas and suggestions on what could be improved.

We`ll see you guys in-game as our development team will have heavy presence, chatting and fighting alongside you.
See post history

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Steam Greenlight

Free Empire Expansion

Our biggest expansion - Empire completely re-invents the gameplay - changing Kingdom Wars from a local city building game, into massive empire building simulation and greatly expanding the scope and length of the game. In Empire, players get to literally take over the world - commanding a huge military, political and economic empire that covers the entire game world - from the human Southmount Mountains to the desolate deserts of Brakental.

And, as has become our tradition, this expansion is once again absolutely free!

Free Arcana Expansion

The Arcana expansion introduces a new dimension to gameplay, adding magic to Kingdom Wars and the world of Mythador. Arcana brings with it powerful wizards to recruit, earth-shattering spells to research and cast, towering Wizard Guild buildings to construct and much more.

The free Arcana expansion is just the latest addition to an ever growing game and is a way for the development team to give back to the community that has supported us over the years.

Free Siegeworks Expansion

This massive expansion greatly enhances the gameplay experience by putting a strong emphasis on expanding the game world twice over - adding sixteen new siege ready towns and variety of new units. In addition, Siegeworks introduces new Guild Alliances feature, completely redesigned combat and pathfinding control system.

And the best part this expansion is absolutely free! This is a way for us to give back to the community that has supported us over the years.

About This Game

Kingdom Wars is a free to play 3D MMORTS with real-time siege combat, without the pay to win element so common in the genre. Having evolved from Dawn of Fantasy: Kingdom Wars this strategy game offers lively online world, where players gather resources, construct majestic towns, and impregnable strongholds, direct citizens, complete quests in the service of mighty nobles and fiendish rogues, and eventually manage a global empire. All within an online realm that grows, works, lives, and breathes even when you log off. All this in glorious 3d world with stunning level of detail and epic scale - with vibrant towns and thousand strong armies. And of-course let’s not forget the glorious siege battles all in real-time! Developed by Reverie World Studios, Kingdom Wars is the result of several years of hard work by a new Toronto based studio, with members all over the world.

Features

Innovative MMORTS Approach
  • Wage war with neighboring regions or complete countless hours of quests as you unveil the dark secrets of Terria while managing a persistent kingdom and economy with thousands of other players. Socialize, trade, forge alliances and - best of all - battle against other players across the world, defeat their armies, and burn their towns!
Not Pay to Win
  • With Kingdom Wars free to play release our goal was to create a game of skill, not bigger wallets. We have followed player suggestions and tried to avoid the common pay2win traps. In Kingdom Wars majority of micro-transaction only effect cosmetic changes or unlock bonus content, that does not effect game progress and player interaction. All the other options are limited to one time use, to prevent anyone gaining unfair advantage.
Multiple Games Modes
  • Two additional singleplayer modes - including open-ended Campaign mode, and content-packed single-player Skirmish mode with both Lay Siege and Castle Defense maps - guaranteed to satisfy players of various tastes and gameplay styles.
Stunning Siege Combat
  • User-friendly Siege-oriented gameplay adds a whole new dimension to the battlefield as you ram the enemy gate, scale the walls, and place automated defensive systems, such as: stone tippers, boiling oil, and wall-mounted catapults.
Three Distinct Races & Styles of Gameplay
  • Kingdom Wars features three distinct civilizations: Elves, Orcs and Men, presenting a unique approach to these iconic races with three distinct styles of gameplay. Each race is complete with its own lore, language, world region and terrain, dozens of distinct units and buildings, hundreds of unique technologies, and each even has a different approach to economy and building style.
Fully 3D Dynamic World Map
  • Travel the MMORTS world using a beautifully-designed 3D World Map featuring scale replicas of all the NPC strongholds, quest areas, and the player's homeland.
Original Base Building Approach
  • Each player’s Stronghold features hundreds of buildings that look and behave like a City-Simulation game, but without any micro-management, giving the player more time to spend on the battlefield. In addition each race offers a different approach to building strongholds.
Complex Economic Model with Corpse Looting
  • Combines the complexity of nearly a dozen gathering possibilities, different for each race, with automated simplicity, allowing players the options to micromanage their economy, or leave it to run itself in times of war.
Realistic Weather and Season Change
  • The gaming world comes alive as you build and battle during winter or summer months, as you push your armies through heavy rain or snow storms. Your economy significantly changes from summer to winter, when different strategic options are available during different times of day and severe weather makes certain units useless.

System Requirements

    Minimum:
    • OS:Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GT 530 / ATI Radeon HD 6570
    • DirectX®:9.0
    • Hard Drive:7.5 GB HD space
    • Sound:DirectX Compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Internet connection required to play the game. Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4.
    Recommended:
    • OS:Windows 7
    • Processor:2.4 GHz Quad Core
    • Memory:6 GB RAM
    • Graphics:NVIDIA GeForce GTX 550 Ti / Radeon HD 6790
    • DirectX®:9.0
    • Hard Drive:10 GB HD space
    • Sound:DirectX Compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Internet connection required to play the game. Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4.
Helpful customer reviews
143 of 169 people (85%) found this review helpful
18.7 hrs on record
Posted: October 23, 2014
Kingdom Wars is a very interesting game. At first I had a very low opinion of it, but if you can overcome the first hour of the game and look past its shortcomings you'll find a very addictive experience with so much potential.


Negative impressions: Visually it looks as if it made in the early 2000s, and the combat leaves a lot to be desired. Once battle is joined unit formations devolve into disorganized mosh-pit like globs with very poor unit collision detection (if any at all.) The animations are primitive and very basic, not just in combat but for walking, idle, and cutscenes dialog. There are also a host of bugs, many of which are highly destructive and infuriating. The worst I encountered was when I lost an entire army, 28 units, because a quest sent them into a void and left me with an empty army on the map- without even starting the quest. I was left without my hero unit, and an entire day worth of invested resources that I used to build said army.

Positive Impressions: The economic system and a load of fun, and by far the best part of the game aside from the general idea. You can make profits by trading, harvesting resources, looting battlefields, and questing. Each option presents its own benefits and challenges. If you decide to harvest resources at home then you will looking at the safest and most reliable way, but it also means you need peasants working the land which drags on your unit cap. Trade is the quickest way, but it also means you’re at risk of losing caravans and thus your cargo. It also requires more management and the natural risk of losing money on a trade if you’re too hasty.

The game has a pretty mild pace, which is certainly a positive in my opinion. You won’t become powerful overnight, and all buildings and soldiers take quite a bit of resources and time to make. There is also a healthy variety of units and plenty of defining traits to pick from. Units gain experience from battles which lets you upgrade them, in addition to researching new technologies and equipment. From what I can tell there is no pay-to-win advantage either. The cashhop is purely aesthetics and speeding up the process of questing rewards.

If the combat would be overhauled then I think this would be an easy game to recommend, and if animations and visuals where modernized then it would be a jewel. However as it stands it’s a give and take. If you can overlook its issues there is a lot of fun to be had, but not everyone can do that.
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78 of 102 people (76%) found this review helpful
4 people found this review funny
76.2 hrs on record
Posted: November 2, 2014
This is definetly the best Free to play game.Also as an RTS is very balanced and the AI is pretty intelligent.Also,the graphichs are amazing.It's the first MMORTS I've ever played,but I bet if there is any other MMORTS it cannot be as good as this.
Those 3 races you can play(elf,orc,human)and the existence of dwarfes(which you can also use in combat) + dragons and other creatures makes you feel like you are playing Lord of the Rings,and the combat makes you feel like you are playing Total War.Even it is Free to play,it is not a Pay to Win game,so you can simly be as good as others that pay.
The PVP sistem is very nice too,You can battle army versus army or siege a player's castle.You can also PVP army vs army at other castles(controlled by AI).And the variety of quests(which can be played co-op) makes the game even more interesting.But definetly by far the best thing in Kingdom Wars is siegeing.Take your mate and siege a castle,and I guarantee you won't regret seeing thousands of men fighting.IF you have a wizard,dragon or a hydra with you,the battle will be even more interesting.
Of course there are plenty o bugs,but the developers are trying their best to fix them.And there are always moderators online to help you get through those bugs and refund your lost resoruces/units. Also,the comunity is very nice and will surely help you questing,battleling,and maybe even giving you some resources :)

If you are an RTS/Medieval/RPG or just a browser games fan,you definetly have to try this game!
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55 of 67 people (82%) found this review helpful
1 person found this review funny
37.3 hrs on record
Posted: November 6, 2014
A Fantasy free to play non pay to win fairly slow-paced RTS game with PvE and PvP elements, with an ever growing community
If that sounds interesting to you then this is the game for you

My first time playing this game I had mixed feelings. Low res graphics, buyable units, premium accounts and Purchasable city plots. All of it was too Pay-to-Winesque for me. But after having spent quite some hours into the Game by talking and bonding with the Community I very rapidly discovered how wrong my assumptions were. Buyable units are easily stomped on by non-buyable units. Premium is merely a small bonus. While it may not be Pay To Win on the gameplay part it does have a few knacks of its own, for example: ''Starting another city'' with another race and settings requires a payment of 4.99$ or by deleting your current City. This feature is very stupid as it limits you to only 1 race which limits the player from sinking more time into the game without sinking money into the game. A very positive change would be if they gave you 2 slots instead of 1, maybe when they release the Undead race they will give everyone a 2nd slot. HINT HINT

Updates are pumped in weekly so expect bugs/glitches that you might encounter to be fixed soon
Next to bug and glitches fixes new content is added to. Such as skins, units, buildings maybe even a whole new race.
On a side note, this game is still pretty unstable, on a daily basis people come in and complain about how they crashed during big battles or that certain things aren't working. One of the Major malfunctions in this game is the fact that Online gameplay isn't fully server hosted causing bugs with Resource gathering from time to time, but that is simply because they don't have the financial support to make everything more server dependent. Which is where you come in.

Gameplay itself is very solid. While the Army management is pretty flonky because of bugs with manual Army mapping and you can only select 18 Units at once, it is still fun and massive, there are some performance issues with big armies moving around and large fights (FPS drops and sometimes Crashes) it is still very fun, competitive and enjoyable. A few issues here and there make the competitive part of this game ALOT less... competitive, such as Battle protection pausing when going offline. But it is still carried forward by the massive rewards PvPing and PvEing give, especially late game.
The best part of it, when you start PvP you can't be put up against opponents with a larger or smaller army then yours, making it completely skill reliant.

Pros
-Solid game
-Solid experience
-Lots of dialogue
-Wide open-world with lots of provided Lore
-Updates are sinked in on a weekly basis
-Lots of playability
-Fun and growing community
-Lots of content
-Beautiful design

Cons:
-Bad AI
-Inconsistent unit collission
-Workers not always doing what they are told to until you manually send them
-Extremely buggy
-Not enough is server hosted
-An extreme amount of dialogue (This could be a Pro depends on how you look at it)
-Extremely low res (Ruins the design part by quite alot)
-Some Pay to Win elements that do need to be removed
-Pretty hard learning curve for newcomers
-Unit management is not that good (HD patch would help xP)

This may look very negative but as a whole the Pros outmatch the Cons by far, since the Developers of this game are working very hard to take charge and improve this game as a whole. While some issues may not be fixed in a few weeks, months or even Years it still is a solid experience and a must play for Hardcore RTS players that want to enjoy both sides of an MMORTS, the Town management and PvP without PvP taking the cake like in most MMORTS games.
The best part of this, it's free.
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41 of 59 people (69%) found this review helpful
1 person found this review funny
170.3 hrs on record
Posted: October 24, 2014
It is a great game and a mix of Total War, Age of Empires and one game I liked alot Tzar in the late 90s. Now that it is free to play there are hundreds of players different skills and all eager to advance trough their levels of play. Am not much of quests person but they do provide some fun and PVP in game altough it was before bugy now plays fluently. There is a mix of races and every opponent shouldnt be over estimated as everyone has their own tactic. I recomend this game as you will have hundreds of hours of fun.
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29 of 40 people (73%) found this review helpful
44.5 hrs on record
Posted: November 4, 2014
Been waiting for this game for a while, so glad to see it hit steam. Dawn of Fantasy combines classic Stronghold style RTS with Facebooks dull version of "Kingdoms of Camelot".
If you like the Stronghold series or the Total War games you can slide in to this game with ease. Starting your kingdom takes a bit of time but compared to most other MMO's the learning curve is minor and you can get rolling pretty quickly, anything you need to know about the game will be answered in game by the VERY helpful community via the help chat tab. and the quikly responding support!
bear in mind this game is new out and with surprisingly few bugs, patches and improvements are being made frequently and is rapidly flourishing in to an amazing game. It's totally free, I would 100% recommend this game,
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30 of 42 people (71%) found this review helpful
1 person found this review funny
144.2 hrs on record
Posted: October 23, 2014
So i got this game, not exactly sure what it was. An MMO, RPG? Its an RTS, and a pretty well done one. The whole free-to-play is actually that, but they added a twist that i actually thought as something a whole lot better than the other ones out there that "need energy to complete actions, come back tomorrow". This has that ideal, but they did it in a way that keeps people entertained. You set some units to gather resources, and they gather small amounts over time, more units, more resources brought in. The best part though, is that you can constantly play, without having to check back up on your kingdom every few hours. You can create an army relatively quickly, and go out and fight (have not reached parts like that, just doing a quest to attack goblins at this point). This is when the RTS main fighting starts, though i should mention the home city is set up the same way, RTS style. This game is pretty fun, and i cant wait to either siege a castle, or get sieged. Im realy looking forward to the co-op battles.

Just 5 hours in this game and i already love it, it has an excellent RTS-RPG mix, and i cant wait until i experience multiplayer. Plus this game is free, no need to buy things. Download it and try it, you have nothing to lose and a lot to gain. Being a WoW fan and playing as the orcs is extremely delightful too!
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18 of 22 people (82%) found this review helpful
400.4 hrs on record
Posted: November 3, 2014
Kingdom Wars is the first true MMORTS(that's massively multiplayer online real-time strategy) with a town/base that you build and doesn't disappear or reset after every match. Once you build your base, you build armies that are also PERSISTENT. So everytime you login, your base and armies are there from the last time you played and they're ready to battle.

Each faction(humans, elves, orcs, +more to come...) are unique in every way. They gather resources(gold/food/wood/stone) differently. They have different units with different abilities and formations. They even have subfactions(3 subfactions per race) that make them even MORE unique by increasing/decreasing unit stats, economy, build times, etc. Then you choose two traits from 5 or 6 options that further customize your experience with more stat boosts and whatnot.

Once you've built a base, done a few quests, and trained a decent army you can either conquer the AI controlled cities(either solo or Coop with someone) or search for another player's army to fight or siege their town. The Player vs Player fights are matched up according to the strength of your army, which prevents powerful veterans from picking on new players(or vice versa depending on how good you are :D ).

The best part is that anything can be earned by playing the game, except for a few items that are purely cosmetic and don't affect actual gameplay or mechanics.

PROS:
-Game Moderators are easily accessible and available for questions

-Wizards, dragons, minotaurs, treants, hydras....that's right, HYDRAS!!

-units level up and can be customized to your playstyle by spending skill points to increase health, stamina, attack, resistances, range, reload time, etc.

-better than average graphics considering the size and scope of the game

-massive battles with unlimited tactical possibilities where terrain, weather, and NPC patrols/camps are all factors

CONS:
-some minor bugs/issues, but the developers have released more patches to address bugs in the past two weeks than in the past year, so they're committed to keeping the game running smoothly now that it's free to play.

-high system requirements to run the game even on low settings

-some parts are difficult to learn to play early on because tooltips and tutorials aren't very helpful, but the community of players and the moderators are great about helping out


Basically, you have nothing to lose except maybe a little time and hard drive space. And if ya don't like it, delete it. But if you're like me(as you can see I've logged almost 400 hours in this game), you'll be playing it every chance you get! Also, if and when you see me online, add me as a friend and I'll send you a bunch of resources to help ya get started. My username in the game is "Quintessential". I'll even invite you to my alliance if you like.

See ya on the battlefield!!
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22 of 30 people (73%) found this review helpful
31.4 hrs on record
Posted: November 13, 2014
This game is pretty cool. I love RTS and managment games. Its like clash of clans when it comes to buildings and units. But thats ok. Its not a P2W. Its a play2win and Its FREE. Give it a try, worst thing that can happen is you spend 15 min downloading the game, play it for an hour and delete it if you dont like it.
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29 of 46 people (63%) found this review helpful
1 person found this review funny
31.3 hrs on record
Posted: December 24, 2014
This game as a Free Play was great up until my Battle Protection ran out. Then no later than one hour out of player protection I was attacked by a very "STACKED" player, very POOR POOR Player vs Player balancing. Although I had played 20 hours, had a very decent sized army and defensive town (with stone walls) I was easily defeated by the attacker. My units were Level 10 to Lv 7 on average. All of the attacker units were Lv 20 that I could see. I had just built a Wizards tower and it would take another 120 crowns to build a Wizard, he already had one and it was fully leveled. I was not playing passsively, I played for a longtime building my base, fortifyinh it and building very decent army. Even so; as soon as Battle Protecttion ended I was crushed.

I would not suggest anyone play this game unless you look for disapointment. I would relate this game to any other Facebook or CRAP Online game that requires a Pay to WIN requirement to pull ahead. If you wish to be attacked by Sadists who have money to burn on this game help yourself.

20 hours in I was hugely dissapointed,had I been able to progress without Player vs Player it would have been just as enjoyable.

...however I got the EFFIN CRAP beat out of me by a guy "vastly" out leveling me and 10 times my strength. It's really not a matter of "he did it better" it's a matter of allowing players vastly stronger to attack and crush any other player starting out no matter how strong he is. It took me sometime to get some of my units to level 11 but as I said he had units all at Lv20. I was smart enough to go out the backside of castle with two Level 10 Mounted Knight units and flanked his Wizard and supply trains. I took out all of his supply trains and pounded on the Wizard for 5 minutes of game time and NO DAMAGE to the wizard. Not point of dmage done to the wizard. In the meantime his wizard cast lightning bolts at my castle defenders and basically took out 50% of my troops al by himself.

If there is any game balance there you tell me.

The game was somewhat fun up until that attack. I stopped playing not because I'm a sore loser but because if any player 10 times your strength can come in and hammer you then there is just no getting ahead.
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16 of 22 people (73%) found this review helpful
37.4 hrs on record
Posted: February 5
I would like to recommend this game. I really would. I cant. Like a lot of games it has a lot of potential. That is why I have followed it from the beta on and off. I would love a decent mmorts. The enthusiasm shown for it by the developers kept me checking in and believing everything would eventually turn out ok. Over three years after release and nearly a year on Steam. How is it now?

One year anniversary email Oct 2012 "After a disastrous beta and early release and severing ties with ex publisher 505 Games, our studio have finally gotten a chance to make Dawn of Fantasy the game we always wanted."

(edited for relevance/space) Apr 2013 email "We have an ambitious plan to get rid of the last remaining issues by May 1st and so that we can switch to adding awesome new features.
Here's a brief overview of the top problems we solved in the past couple of weeks

Server stability resolved - no more server downtime
Fixed lost progress, lost unit and army rollback issues
PvP, Siege and Coop does not Out of Sync or Disconnect
Fixed the quest, Co-Op and PvP victory problems
Started the UI redesign and replaced some fonts

If you left the game because you had any of the problems above, now is the time to come back and give Dawn of Fantasy: Kingdom Wars another go."

Looking at what is there right now it feels extremely buggy, poorly designed, implemented and unfinished.

Losing units (mods will reimburse, with logs), crashing during battles (lose incurred on profile), lag during coop battles (rubberbanding), Syncing issues during pvp. Unit stances and behaviours not sticking, Unit commands not being followed. Very annoying voice spam messages and popups (deleting a voice file solved one, the mods responded they would look into the other) Resource system not working. I could go on and on.

Its a real shame as the Homeland building aspects I really enjoy, enticing me to log back in and check on the little fellas regularly. The rest is, quite frankly, and I hate to say it, crap.

The ui is poorly designed. It feels like it is trying to fight me on what I am trying to do at times. Not showing all my units when I select all peasants (I believe there is a cap of 18 units selected which does not help you find that one unit you want to garrison) Hiding units in single man stacks behind a wall with no way to find them in a timely manner as the onscreen indicators are poor, Elements of the ui requesting you to look at them (quest book and invite friend button thing) flashing repeatedly until I click recognition and then flashing again a few minutes later repeatedly. I read my goddam quests the first time! Gaahhhhhh! Its like a facebook game!

You have a world map where the "mmo" takes place. This consists of a static map which is nice enough. You will never see another player on this map. This map is for you, To meet (fight) other players you move around declaring your looking for pvp and hoping that the area you are in has someone there. The system will tell you when a match is found. So its more like a lobby in the multiplayer sense. With an unnecessary visual element. The map for single player contains npc towns which you can visit(very rudimentary diplomacy), siege(coop or single) and visit for quests/selling/buying/trainging. It all just feels tacked on and has done since the beginning.

I feel like I have been harsh in writing this but I feel it has had more than enough time to be in a decent playable state. Right now I feel nervous carrying out actions. I feel increasingly nervous the longer sieges go on in case of crash/loss. I fear sieges, not because of players but because of desyncing. I feel nervous upon logging in to find any units missing.

The positives of the game are grossly overshadowed by the problems. Of note is the nice way of earning the currency (crowns) ingame. The initial period, base building in your home instance. The fact they kept my account and it was available to me from steam after a long absence. Friendly dev interaction,

Despite all that I will probably still log in to check on my little homeland every now and then. Quickly mind you, before the immunity timer wears out.

I will continually update the review as changes occur. I will happily change the recommendation if its deserving. In march apparently big changes are happening. We shall see. Unfortunately I have heard that many times before.






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19 of 28 people (68%) found this review helpful
72.5 hrs on record
Posted: November 2, 2014
Kingdom Wars is a fun packed game, Very Interresting, And easy to learn. First i would like to say how Kingdoms Wars is free, That just makes it such a better deal, For Everyone. I do like how there are multiple teams, Humans, Elves And Orcs. But that is not all, if you need you can even spend your money to get more and better stuff. Finally i would like to say i personal love this game. I have had this game since you had to pay for it, And now my friends can play and get it for free! That is all i have to say, Thanks For reading.
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16 of 23 people (70%) found this review helpful
17.2 hrs on record
Posted: November 2, 2014
Set in the fictional-mideival lands of Mythador, Kingdom Wars gives you a chance to play in a
3-D land with your kingdom. Highly detailed maps offer an excellent gameplay experience, as well as a fantastic look into RTS style strategic gaming that took me in for hours of fun. I give this game a 9/10. I've had a blast and will continue to in the future. Some things to be improved on are the graphics and animations because they were made a while ago, as well as the variety of bugs and glitches.
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19 of 29 people (66%) found this review helpful
8.7 hrs on record
Posted: October 25, 2014
Kingdom Wars has the same concept and battle physics as Age of Empires which is one of my favorite games. But in this game you get to make a kingdom, though if you want to make another city you have to pay $2, thus it's trully an origional MMO. But there really isn't anything good to buy in the story other than buying city slots, skirmish mode which you don't need, the campaign, and a few custumizations. Other than that it's all up to you which is really nice. LOVE IT!!! 10/10
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17 of 26 people (65%) found this review helpful
61.3 hrs on record
Posted: October 27, 2014
This game is pretty freaking cool. I love RTS and managment games. Its like clash of clans when it comes to buildings and units. But thats ok. Its not a P2W. Its a play 2 win : ) Its FREE. Give it a try, worst thing that can happen is you spend 15 min downloading the game, play it for an hour and delete it if you dont like it. My Advise....Make LOTS of peasents and dont start your first seige until you have a **** load of soldiers.
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21 of 34 people (62%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: October 26, 2014
Dawn of Fantasy: Kingdom Wars is an RTS with some "unique" features, it wraps up some RPG and MMO elements in an RTS shell, I have got to say Dawn of Fantasy is not a bad game really. it takes patience, lots of it and can be pretty time consuming (from my admittedly little experience). Dawn of Fantasy looks and feels pretty "rough" but dont let that completely put you off from the game if you find it interesting. You choose from one of three races, then from one of three starting zones, you choose your heroes gender, and then name your city. Afterwards it should drop you into your tutorial. After the tutorial your loosed upon the world to build your forces and manage your city. Other than that I dont know how else to describe the game. In the end, all I can say is, does it look interesting to you? if so go ahead and give it a try, its free now!
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14 of 23 people (61%) found this review helpful
11.6 hrs on record
Posted: October 26, 2014
Well, I must say, when I started to play I thought it was not that good because I believe it lacks a tutorial and so when you start you start to get confused on how to play but just go to the top right and there should be a help menu, that helped me do some things but this game does not allow you to place buildings, which kinda sucks you cant custimize your city layout.
But it does get pretty fun when you start to understand it and get troops to attack. Thats pretty fun. I think it is very stragetic. Its not a bad game,
But don't plan on customizing your hero and he wears some pretty basic armor, your town, well good luck it looks like a village for a while and i believe you can buy crowns to speed up building progress.
If you ever played clash of clans on tablet, its like that but with more cons then clash but its pros are pretty strong where you can control what your troops do but lack building placement, (does this mean that all our towns look the same)
Well this is a positive review cause i still find it somewhat fun, but give it a try if you think your into games like these.

p.s. never send 3 squadron of troops into a army triple the size. they never come out alive.
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8 of 12 people (67%) found this review helpful
138.3 hrs on record
Posted: November 13, 2014
I bought the game about 2 years ago. Back when they had the cash shop. Although some poeple felt that it was pay to win, it was not in the least bit since I never spent a dime on it and still was able to pve and pvp without problems. Still to this day now that it's F2P, you still don't have to pay for anything since your armies are always matched with people of similar armies. It's a really good way of handeling a cash shop. If you don't want to pay any money, you will have to learn how to play is all, which isn't a bad thing.

It was a buggy game when I first got a hold of it, as most newish games, and that did deter me for about 4 months. After a while they had a few patches that made it less laggy for me and that's when I started racking up the hours, Building more cities, destroying more foes, and gathering those crowns for more armies. I grew up playing RTS games, Age of Empires was my first multiplayer game, and I played that for a couple of years along with Empire earth when it came out. This has strong elements of your typical RTS, but it has so much more. Long term cities, taking over NPC towns, exploring the map, questing, and co-op sieging just to name a few great things that seperate it from your standard RTS.

I had so much fun that I invited a few friends to play with me and after teaching them how to play we were pillaging empires left and right. When you play with friends, it usually makes a game that much more fun. You invite friends, your friends invite friends, etc.. Soon you can start an alliance with people you know that you will get along with. Although you can only 2v1 vs AI, and 1v1 in pvp, hopefully later in the games life they can expand that. Good times were spent on sieging cities with a friend.

I wasn't too interested in the MMO part of this game at first, I had played world of warcraft for about 2 years back in 2008, and grew out of it, but this game fits right in and youre not overpowerd by MMO nerds sitting on a ♥♥♥♥ bucket and trying to hit on a night elf. I grew up playing age of empires, empire earth, and starcraft. Although this game isnt on the same level, it's still tons of fun. More of a long term RTS.

Since I bought the game, fast forward to today, Reverie has had many great patches that improved the game immensely, and with the launch of their FtP model, it's better than ever. New units, new buildings, better performance, vassels, and unit balencing (and that's just the tip of the iceberg)

Also, I have a guide on my profile for new players to get some all arounds tips for the game.

9/10 Unique, fun, cheap, and helpful devs/mods. Would buy again.
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11 of 18 people (61%) found this review helpful
10.8 hrs on record
Posted: October 27, 2014
Beautiful game. Outdone itself. Has a cool idea of an Total War taste. Try this first before you get any other game.
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11 of 18 people (61%) found this review helpful
2.6 hrs on record
Posted: January 11
This game is pretty bad. The game has some neat idea's and concepts, but just fails to deliver even basic RTS mechanics that have been the standard for quite a while now.

The controls are very poor and the response from units is very sluggish and half the time I tell them to do something they just plain don't do it or it takes the 5 seconds to actually start moving. None of the games mechanics are explained anywhere in the game and in a pvp game like this where you can be raided by other players this is a major fail by the developers.

The quest system is also very poor at explaining what you need to do. A lot of the quest I did I had to fumble my way through as the directions aren't very clear and there's again no explanation on how it's done. The quest will say go trade with this settlement for X resource and that's it, but in order to do that you have to go to your world map fumble around for a way to create an army that can move to other cites then deal with poor user interfaces to select things and finally do a trade.

The graphics are pretty lackluster as well, but I don't really hold that against a game as I focus more on gameplay.

Combat is also a mess as you get large groups of units that are really one unit, but it has multiple small units that encompass it. These individual units can become spread out over a large distance sometimes which cause a lot of problems with organizing an army. Controlling units is some of the worst I've ever seen as there are no hotkeys for abilities or unit stances/formations and there is no quick way to know which units you have selected as again the UI is very poor and doesn't do a good job of clearly showing you what it needs to. You would think with all the units it would be cool in large battles to see them all fighting and stuff, but you would be wrong as they have no collision and will all stack up in small area's and at the same time they have collision with your units which makes them pathfind to where ever they want getting your units killed.

Overall the game looks like and plays like it was designed for an iphone and it shows. The game is below average and I would say it's a 3/10 at best.
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12 of 20 people (60%) found this review helpful
55.6 hrs on record
Posted: October 25, 2014
this game is a tremendus amount of fun for an ftp. I recommend this game how realy likes strategy
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