March 27th, 2014
Today`s Patch 24 B marks an important milestone - after months of non-stop work - we can finally say we have eradicated 95% of game stopping bugs.
With release of today`s patch our goal of making Kingdom Wars bug free is nearly achieved, with just a few more fixes left - that will be included in the upcoming Empire Expansion pack.
And talking about Empire expansion - we are planning the release towards second half of April, as the team works around the clock to add more and more awesome features. To make this expansion truly game changing, we are adding things like brand new user interface or new awesome alliances features - like sending reinforcements during battles.
Please keep in mind that today`s huge patch might create some minor new bugs - and if you happen to see something odd please let us know on the forums, and we`ll be sure to fix these new issues as soon as possible.
Patch # 24 B
:::::Major Fixes and Additions:::::
-Improved unit pathfinding - always keeping formation and not stacking in one spot
-Updated Orcish Homeland wall design - large wooden wall now has no gaps
-Fixed all issues with units resetting allocated skill points
-Fixed issues with Wizard units sometimes having 100% resistance
-Fixed last remaining bugs that would break user interface
-Fixed issues with players getting attacked during loading screen
-Fix issues with Loosing PvP not giving crowns to the loosing player
-Fixed Homelands showing wrong strength value and getting attacked by weaker armies
-CoOp siege now gives correct reward, no more easy crowns
-Fixed rare massive lag spikes on the world map
-Fixed lag spike when selecting homeland on the world map
-Fixed Connection Timed Out error when running second CoOp battle
:::::Minor Fixes and Additions:::::
-Fixed issues with extra lag on selecting large group of units
-Players can`t be attack for two minutes after loading the homeland level
-CoOp sieges now shows expected win crowns amount with mouse over the Fight button
-Fixed issues with player units loosing self-healing skill while defending Homeland
-Fixed issues with ships in NPC Town sieges - including ships getting destroyed, or floating in the air
-Fixed issues with Human and Elven stronghold wall design - specifically Elven Bolforesl and Human Wold designs.
-Victories and Losses in Quests no longer count towards player Profile count
-New professional German translation for tutorial and other in-game text
-Wolves on a homeland can be permanently exterminated after completing first layer of walls
-Archers now have all resistance upgrades on creation, and will not reset resistance skills
-Fixed Fores spirit disappearing from the homeland
-New Sound Volume control in the Options
-Improved Orcish and Human Diplomacy cineamtic as well as Dintalla town cinematic screen
-Nokkrasol level made much harder - adding a lot of additional soldiers
-Increase amount of crowns some NPC towns give in Solo siege
-CoOp NPC towns siege now gives just a few more crowns compared to Solo siege
-Default Magic Spells ranged greatly reduced
-Wizards now have Range upgrade that increases spell cast range
-Spell Ice Wall - reduce duration by 30%
-Spell Sphere - reduced resistance to 95% and increased cool-down time
-Adjusted Elven economy wood generation - stopped issues with super high wood production rates
We are thrilled to finally get this patch and start testing the expansion so we can get that live to all the players as soon as possible. This has been a long time coming and many hours but we are just about there.
We wanna thank everyone for sticking with us for this long journey and can't wait to show the next surprises we have in store. We have taken all your feedback to make the game what it is today. Amazing ideas from everyone.
See you all on the battlefield!
March 13th, 2014
Conquer the world for fun and profit
We are really excited to share the biggest news since Dawn of Fantasy: Kingdom Wars launched - the upcoming release of the Empire expansion. The massive Empire expansion completely reinvents the gameplay - changing Kingdom Wars from local city building game, into massive empire building simulation. And in tune with our company values and tradition - this expansion is absolutely free! This is a way for us to give back to the community that has supported us over the years, sticking with us through the bugs and lag, and aided us in polishing and improving the game.
Empire’s main feature is greatly expanding the scope and length of the game. In Empire, players will get the opportunity to literally take over the world - commanding a huge military, political and economic empire that covers the entire game world - from the human Southmount Mountains to the desolate deserts of Brakental.
While players still start the game with one town, the ultimate goal would be fighting to create and maintain an empire of up to 30 towns, that players captures, controls and defends. And the best part - the second major feature of Empire - we are greatly expanding the PvP concept of the game - now players will fight other players for control of all the large towns on the world map, with town control shifting between players based on the outcome of the battle.
Let’s break it down
What's in the expansion?
The Empire expansion comes with an impressive list of features, given the total game changing nature of this expansion.
Control up to 30 Towns - players are now able to control and maintain up to 30 towns on the World Map, including their starting homeland, and all the predesigned capital towns
Conquer and Defend - with new PvP options players now fight each other over control of predesigned capital towns on the World Map. The player who wins the siege will control the town, with the loser retreating as they watch their empire shrink
Additional Options - while some players will prefer to conquer and defend their towns against other players, we are keeping the option for Singleplayer conquest, or even CoOp conquest - take over the world together with your friends
Create a Trade Empire - as your Empire grows so will your expenses and logistics. To help with empire maintenance we are including a Trade empire functionality - allowing players to establish automated trade-routes with various pros and cons between various towns in their empire
New Town Management - controlling vast empires made easy with the ability to use new town management interface - assign workers tasks with easy Worker Management, select what units to train with a click of the mouse. Inside your towns you can now - Manage Economy, Manage Trade, Recruit Units, Recruit Mercenaries, Level Units, Heal Units, Trade Goods, Trade Livestock and so much more.
Bug free game?
With the countdown to the Empire release our team put all the efforts into making sure we squeeze the last remaining bugs left in-game, as well as greatly increasing performance. To this effort we are releasing Patch 24 - ‘the patch to end all patches’. Part A of this patch was released last week, with the final Part B - scheduled to be released next week. And the difference is truly remarkable:
* We have greatly improved PvP and CoOp experience - eliminating virtually all multiplayer lag, fixing almost all out of sync issues, and improving countless other things related to PvP and CoOp
* As part of 24 B - we are fixing the last remaining issues with rare cases of missing units, crowns, resources or resetting unit stats. We understand how annoying these bugs were and we hope these issues will be a thing of the past
* Countless other fixes and improvements from pathfinding, to new orc player stronghold designs, and so much more.
Our goal with Patch 24 is to fix the game for good - and we are proud to say we are almost there. Please judge for yourself and give it a try.
For more info: http://www.reverieworld.com/forums/showthread.php?p=86969#post86969
We look forward to seeing everyone in-game.