Kingdom Wars is a free to play 3D MMORTS with real-time siege combat, without the pay to win element so common in the genre. Kingdom Wars offers beautiful 3D online world, where players construct strongholds, direct citizens, complete quests and eventually manage a global empire.
User reviews: Mostly Positive (1,424 reviews)
Release Date: Apr 1, 2013

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Recommended By Curators

"It's like Total War meets Age of Empires in a persistent high fantasy MMO world."

Recent updates View all (41)

April 18

Anniversary Event! Major Updates and Player Incentives.

It`s a great time to join Kingdom Wars as we celebrate our release anniversary, with several promotions.

Six amazing months has past since Kingdom Wars was released as a Free-to-Play title. And with over 90,000 new players who have joined us, and with a major game changing expansion, featuring a total engine update on the horizon, we have a lot to celebrate, and of-course it`s time to give back to our community.

Major Updates
We are happy to announce that after spending half a year on a major engine update, that KW2B helped us create and fund, we are in the final stages of development. We expect to release this massive update early this summer, that will take Kingdom Wars into 2015, with amazing Direct X 11 visuals, Total War style combat, reworked pathfinding, smooth performance and so much more.

Meanwhile we will continue with weekly patches, adding new content, improving PvP balancing, and fixing a few bugs along the way.

In today`s patch 0.16 we looked to improve PvP balancing, without effecting players ability to use slightly OP units in Vs Environment or NPC sieges. In addition, we looked at improving performance, and reworking our options menu. High end systems will now benefit from much better Shadows and Water rendering, while low to mid end systems should get a well-overdue performance boost.

You can view detailed patch notes here:



Anniversary Event
And to give back to our community, we`ll be running several promotions in the next two weeks.
-New players who join us this week will be eligible to win free copy of Kingdom Wars 2: Battles, as well as free booster packs and premium.
-All of our players who haven`t played Kingdom Wars for over two weeks, have been contacted via email with an epic unit giveaway - including Minotaurs, and a Dragon.
-Later this week we will have a huge 50% discounts on all the items in Kingdom War 1 store.
-Sometime in the next 14 days, we`ll be hosting a Kingdom Wars 2: Battles giveaway to our veteran players, who have played over 50 hours.


Thank you for your continuing support, and helping us create one of the best F2P MMO communities on Steam.

9 comments Read more

April 18

Patch # 1.16 - Balance, Shadows, Water

Dear Players,

This week we are happy to bring you another solid patch 1.16.

This week our goal was on to greatly improve PvP balancing. But we had an extra goal to avoid effecting players ability to use slightly overpowered units in Vs Environment or NPC sieges. And so we tried to perfect the balance just by adjusting the army strength value of a certain units. All the changes were based on player feedback in-game, and our own tests, hopefully this will help new players avoid Noob Hunters, and will make PvP more balance for our veterans as well.

In addition, we looked at improving performance, and reworking our options menu. High end systems will now benefit from much better Shadows and Water rendering, while low to mid end systems should get a well-overdue performance boost.

We`ll continue with our next patch before end of April, that will finally add some visual improvements - including updating all the level terrain textures, and trees.

As always, we would welcome your feedback on balancing, as we`ll continue to make adjustments to unit stats, and army strength all the way until the Big Update hopefully in June.

-Improved FPS on low end, and mid end systems
-Improvements to objects cut off distance, looks much better now
-Fixed Shadow setting not saving in the Options
-Added Highest setting for Shadow Option - much better shadows
-Added Highest setting for Water Options - much better looking water
-Fixed issues with sound effects by adjusting sound options
-Added Highest Sound Quality that plays 128 sound FX at once
-First run of the game sets much better visual options/performance
-Modified KW2B Promotional Text
-Massive rebalance project that adjusts unit Strength value for fair PvP
-All Wizards base strength up from 30 to 50 (multiplied with each level for all of these units)
-Royal Dragon - strength up from 90 to 120
-Red Dragon and Haunter Dragon - strength up from 75 to 90
-Green Dragon - strength up from 50 to 60
-Ice Dragon - strength up from 60 to 70
-Hydra - strength up from 120 to 150
-Minotaur - strength up from 30 to 45
-Dwarven Cannon strength up from 6 to 12
-Mounted Grand Master strength up from 9 to 16
-Mounted Ranger strength up from 7 to 12
-Cavalier Strength up from 8 to 13
-Mounted Knight up from 11 to 18
-Impaler and Slayer Warg up from 9 to 14

1 comments Read more

Steam Greenlight

Free Empire Expansion

Our biggest expansion - Empire completely re-invents the gameplay - changing Kingdom Wars from a local city building game, into massive empire building simulation and greatly expanding the scope and length of the game. In Empire, players get to literally take over the world - commanding a huge military, political and economic empire that covers the entire game world - from the human Southmount Mountains to the desolate deserts of Brakental.

And, as has become our tradition, this expansion is once again absolutely free!

Free Arcana Expansion

The Arcana expansion introduces a new dimension to gameplay, adding magic to Kingdom Wars and the world of Mythador. Arcana brings with it powerful wizards to recruit, earth-shattering spells to research and cast, towering Wizard Guild buildings to construct and much more.

The free Arcana expansion is just the latest addition to an ever growing game and is a way for the development team to give back to the community that has supported us over the years.

Free Siegeworks Expansion

This massive expansion greatly enhances the gameplay experience by putting a strong emphasis on expanding the game world twice over - adding sixteen new siege ready towns and variety of new units. In addition, Siegeworks introduces new Guild Alliances feature, completely redesigned combat and pathfinding control system.

And the best part this expansion is absolutely free! This is a way for us to give back to the community that has supported us over the years.

About This Game

Kingdom Wars is a free to play 3D MMORTS with real-time siege combat, without the pay to win element so common in the genre. Having evolved from Dawn of Fantasy: Kingdom Wars this strategy game offers lively online world, where players gather resources, construct majestic towns, and impregnable strongholds, direct citizens, complete quests in the service of mighty nobles and fiendish rogues, and eventually manage a global empire. All within an online realm that grows, works, lives, and breathes even when you log off. All this in glorious 3d world with stunning level of detail and epic scale - with vibrant towns and thousand strong armies. And of-course let’s not forget the glorious siege battles all in real-time! Developed by Reverie World Studios, Kingdom Wars is the result of several years of hard work by a new Toronto based studio, with members all over the world.

Features

Innovative MMORTS Approach
  • Wage war with neighboring regions or complete countless hours of quests as you unveil the dark secrets of Terria while managing a persistent kingdom and economy with thousands of other players. Socialize, trade, forge alliances and - best of all - battle against other players across the world, defeat their armies, and burn their towns!
Not Pay to Win
  • With Kingdom Wars free to play release our goal was to create a game of skill, not bigger wallets. We have followed player suggestions and tried to avoid the common pay2win traps. In Kingdom Wars majority of micro-transaction only effect cosmetic changes or unlock bonus content, that does not effect game progress and player interaction. All the other options are limited to one time use, to prevent anyone gaining unfair advantage.
Multiple Games Modes
  • Two additional singleplayer modes - including open-ended Campaign mode, and content-packed single-player Skirmish mode with both Lay Siege and Castle Defense maps - guaranteed to satisfy players of various tastes and gameplay styles.
Stunning Siege Combat
  • User-friendly Siege-oriented gameplay adds a whole new dimension to the battlefield as you ram the enemy gate, scale the walls, and place automated defensive systems, such as: stone tippers, boiling oil, and wall-mounted catapults.
Three Distinct Races & Styles of Gameplay
  • Kingdom Wars features three distinct civilizations: Elves, Orcs and Men, presenting a unique approach to these iconic races with three distinct styles of gameplay. Each race is complete with its own lore, language, world region and terrain, dozens of distinct units and buildings, hundreds of unique technologies, and each even has a different approach to economy and building style.
Fully 3D Dynamic World Map
  • Travel the MMORTS world using a beautifully-designed 3D World Map featuring scale replicas of all the NPC strongholds, quest areas, and the player's homeland.
Original Base Building Approach
  • Each player’s Stronghold features hundreds of buildings that look and behave like a City-Simulation game, but without any micro-management, giving the player more time to spend on the battlefield. In addition each race offers a different approach to building strongholds.
Complex Economic Model with Corpse Looting
  • Combines the complexity of nearly a dozen gathering possibilities, different for each race, with automated simplicity, allowing players the options to micromanage their economy, or leave it to run itself in times of war.
Realistic Weather and Season Change
  • The gaming world comes alive as you build and battle during winter or summer months, as you push your armies through heavy rain or snow storms. Your economy significantly changes from summer to winter, when different strategic options are available during different times of day and severe weather makes certain units useless.

System Requirements

    Minimum:
    • OS:Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GT 530 / ATI Radeon HD 6570
    • DirectX®:9.0
    • Hard Drive:7.5 GB HD space
    • Sound:DirectX Compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Internet connection required to play the game. Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4.
    Recommended:
    • OS:Windows 7
    • Processor:2.4 GHz Quad Core
    • Memory:6 GB RAM
    • Graphics:NVIDIA GeForce GTX 550 Ti / Radeon HD 6790
    • DirectX®:9.0
    • Hard Drive:10 GB HD space
    • Sound:DirectX Compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Internet connection required to play the game. Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4.
Helpful customer reviews
11 of 12 people (92%) found this review helpful
1 person found this review funny
237.0 hrs on record
Posted: April 18
Some games are born great, others have greatness thrust upon them... This one is neither, through the efforts of the developers and a great part of the community it has worked toward something truly unique. I have played my share of games that had Pay to Win (or elements of it) schemes going on in the background, yet never had I seen one where the developers actually completely changed the game because of critisism from the players themselves... I know of no better community of players then the ones who stalk the digital halls of Kingdom Wars, (it's the only game that I leave the chat window open on) when there was a shortage of Moderators the players themselves would offer advice to the new arrivals. Simply put, my hours should speak for themselves, and I intend to continue for a long time.

Many people have claimed that Kingdom Wars is rough around the edges, that it is, but those same people usually don't stick around enough to see the simple truth that we veterans know by heart... (or atleast we should by now) "If you don't like it, spend some time and wait for the next update." So in closing, it's fun, it's free, and no other game in the genre can come close to it's majesty!
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12 of 14 people (86%) found this review helpful
40.0 hrs on record
Posted: April 11
Kingdom Wars (Race: Human)
0. Resource gathering
Resources are gathered by peasants (stone, wood, gold, food - though food is a bit different as you can slaughter pigs that are "fattened" for a large food income). Each peasant unit takes 1 population space and costs some food.
1. Story about my wizard and about "wealth" (crowns)
For quite a while I had battle protection as a starter player. This battle protection gave me enough time to form an army, walls and a wizard. Wizard is an extremely strong unit. Maximum population number of town is 90 I think - you can increase the initial low population limit by building houses - also, you can have initially up to 5 armies outside of your town on map - each army has 60 population cap (Normal units take 1/90), wizard takes 10 and costs 120 crowns. Crowns are gained either by paying 5000 gold (daily limit of bought crowns is 30) or winning a pvp/pve battle (siege or army fight) [You can get 20-40 crowns for winning when attacked by enemy player in your town). A wizard needs further spell upgrades to be able to cast spells (10,20,40,80 and 150 crowns - example for lightning (of the Deep) wizard: shield,drain stamina, buff allies, large aoe attack, teleport) so it's very expensive unit. Once I got the wizard and trained him to get to higher level and bought 2 spells (shield gives him extreme resistance to everything and aoe attack kills everything sooner or later) I was able to siege enemy castle with one man - the wizard. 2. First defence of my town This happened when I finished building my inner stone wall and outer wooden wall (There are 2 types of wall - One made out of wood and the other one is made out of stone, stone is very expensive and there is inner (cheaper) and outer part - outer is much more expensive than the inner one, it's like a second layer of walls) and placed trebuchets on them (you can build trebuchets, rock throwers (close range) or hot oil thingy that pours hot oil on top of the enemy) on top of stone walls. I recalled all of my peasants into my middle part of the town. I chose to fight the enemy. I placed my archers on the wall - on the side from where the enemy was coming. He started attacking my town with trebuchets, he focused on my outer wooden wall and used fiery stones that set the area around my walls on fire. I had plenty of stone in my town and you can buy stone during battle for gold if you have market built so I started aiming all of my trebuchets (the ones on the walls) at those trebuchets. In 4 minutes the enemy trebuchets were destroyed. Then I opened the outer wooden door. As I expected, enemy archers started pouring in, hoping to shoot my people, cattle and soldiers. As soon as they passed my gate I closed it behind them. They were trapped in my outer wall part of town. I started ordering all of my elven rangers (best archers in game, I got them from befriending one elven town and buying them in it) to increase their rate of fire and fire at the enemy archers. Then I opened my inner gate and sent all of my unicorns (also elven unit, they use them for gaining gold and as a cavalry. My wizard kept placing defencive shield on my rangers and they kept firing while unicorns were slaughtering the archers and crossbowmen. They died in 2 minutes. Only thing that remained were enemy melee units behind my wall. I sent my archers to shoot them from safety of my walls and aimed my trebuchets with another 3000 stones remaining (Enough for an hour of constant firing from few trebuchets). The enemy surrendered before I managed to obliterate the rest of his army. I got 28 crowns. The whole siege was like 20 minutes long. I find this game very nice - also, any units you loose during the pvp or pve fights is dead permanently (except wizards, main hero and other heroes like them)
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25 of 41 people (61%) found this review helpful
1 person found this review funny
37.4 hrs on record
Posted: February 5
I would like to recommend this game. I really would. I cant. Like a lot of games it has a lot of potential. That is why I have followed it from the beta on and off. I would love a decent mmorts. The enthusiasm shown for it by the developers kept me checking in and believing everything would eventually turn out ok. Over three years after release and nearly a year on Steam. How is it now?

One year anniversary email Oct 2012 "After a disastrous beta and early release and severing ties with ex publisher 505 Games, our studio have finally gotten a chance to make Dawn of Fantasy the game we always wanted."

(edited for relevance/space) Apr 2013 email "We have an ambitious plan to get rid of the last remaining issues by May 1st and so that we can switch to adding awesome new features.
Here's a brief overview of the top problems we solved in the past couple of weeks

Server stability resolved - no more server downtime
Fixed lost progress, lost unit and army rollback issues
PvP, Siege and Coop does not Out of Sync or Disconnect
Fixed the quest, Co-Op and PvP victory problems
Started the UI redesign and replaced some fonts

If you left the game because you had any of the problems above, now is the time to come back and give Dawn of Fantasy: Kingdom Wars another go."

Looking at what is there right now it feels extremely buggy, poorly designed, implemented and unfinished.

Losing units (mods will reimburse, with logs), crashing during battles (lose incurred on profile), lag during coop battles (rubberbanding), Syncing issues during pvp. Unit stances and behaviours not sticking, Unit commands not being followed. Very annoying voice spam messages and popups (deleting a voice file solved one, the mods responded they would look into the other) Resource system not working. I could go on and on.

Its a real shame as the Homeland building aspects I really enjoy, enticing me to log back in and check on the little fellas regularly. The rest is, quite frankly, and I hate to say it, crap.

The ui is poorly designed. It feels like it is trying to fight me on what I am trying to do at times. Not showing all my units when I select all peasants (I believe there is a cap of 18 units selected which does not help you find that one unit you want to garrison) Hiding units in single man stacks behind a wall with no way to find them in a timely manner as the onscreen indicators are poor, Elements of the ui requesting you to look at them (quest book and invite friend button thing) flashing repeatedly until I click recognition and then flashing again a few minutes later repeatedly. I read my goddam quests the first time! Gaahhhhhh! Its like a facebook game!

You have a world map where the "mmo" takes place. This consists of a static map which is nice enough. You will never see another player on this map. This map is for you, To meet (fight) other players you move around declaring your looking for pvp and hoping that the area you are in has someone there. The system will tell you when a match is found. So its more like a lobby in the multiplayer sense. With an unnecessary visual element. The map for single player contains npc towns which you can visit(very rudimentary diplomacy), siege(coop or single) and visit for quests/selling/buying/trainging. It all just feels tacked on and has done since the beginning.

I feel like I have been harsh in writing this but I feel it has had more than enough time to be in a decent playable state. Right now I feel nervous carrying out actions. I feel increasingly nervous the longer sieges go on in case of crash/loss. I fear sieges, not because of players but because of desyncing. I feel nervous upon logging in to find any units missing.

The positives of the game are grossly overshadowed by the problems. Of note is the nice way of earning the currency (crowns) ingame. The initial period, base building in your home instance. The fact they kept my account and it was available to me from steam after a long absence. Friendly dev interaction,

Despite all that I will probably still log in to check on my little homeland every now and then. Quickly mind you, before the immunity timer wears out.

I will continually update the review as changes occur. I will happily change the recommendation if its deserving. In march apparently big changes are happening. We shall see. Unfortunately I have heard that many times before.






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11 of 16 people (69%) found this review helpful
2 people found this review funny
3.4 hrs on record
Posted: November 25, 2014
10/10 can make of army of unicorns and kill bandits with them
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7 of 9 people (78%) found this review helpful
132.7 hrs on record
Posted: December 15, 2014
Nowadays, it's quite hard to find a game that is a Massively Multiplayer Online Real-Time Strategy Genre and certainly as good as this game, Kingdom Wars is a saviour to a dying breed of MMORTS.

Kingdom Wars certainly has a great Community that many games lack, in my eyes it also has a high chance of reviving this great Genre.

I’d like to list all the negative things first:
As this is a game still in Development, there would be much work to be done, as i am a Games Developer myself, i understand that creating a game and meeting everyone's expectations is not easy.
Bugs are on the loose which can dishearten a fan of the game, however the Developers and Moderators are both working well together to clear them. (I believe the Development team should look more closely to fixing these before adding any new content.)
Making sure that all NPCs that you can talk to etc… have a nice smooth crisp looking graphic design, as some do look pixelated rather than looking smooth with the rest of the NPCs.

Now for the Positive:
Hours of fun to be had when the bugs can be overlooked.
Various races to be played (Orcs, Elves and Humans) You do also get the awesome Dwarven Armies you can build.
Unique units, Kingdom Wars offers a variety of Unique Units that you can build to boost your armies’ strength and even rename them which gives you a more personal favourite feeling to your units.
Quests are quite important within this game, it gets players activated as well as the PvP (Player Vs Player) and PvE (Player versus Environment) these would vary from easy to hard.
Theres just so much that i could list that makes this an awesome game.
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5 of 6 people (83%) found this review helpful
3.8 hrs on record
Posted: December 7, 2014
There is the basis of a good game here, but the interface is just too difficult to fight through and the gameplay not quite deep enough to make it totally immersive.

I think the designers have made some bad choices here and there, in that instead of improving on the UI and deepening the game they have gone for breadth and made more races, which, athough it adds replayability, doesn't improve playability.

They have some great concepts, the PvP "shield" being one of them, but they haven't been able to get over the steep expectations a game player has these days in terms of interface and display.

It is a shame, because I get the feeling that with a bit more investment this could have been a really strong game.

It is free up to a point, so I recommend you give it a try, your opinion may differ to mine. It may just be that my tolerance level is too low for this kind of thing.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: December 15, 2014
ran into a fight used healing won a fight with 1 troop 10/10
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6 of 8 people (75%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: April 25
Amazing Game! 10/10!
Pros
------------
Good Story.
Ok Art
Amazing quests!
Good Upgrades
------------
Cons
------------
Bad Combat (It's ok)
Pathfinding is horrible!
------------
That's all I found thats bad I love this game!
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6 of 9 people (67%) found this review helpful
161.2 hrs on record
Posted: November 25, 2014
In my opinion this is one of the best medeval games of all time. The only bad thing that I've ever expienced was the lag but that was only because I have such a bad laptop. So I rate it a 8/10
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6 of 9 people (67%) found this review helpful
39.5 hrs on record
Posted: November 26, 2014
Rough start, but its fun and has a lot of potential, also one of the better free to play games ive played
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6 of 9 people (67%) found this review helpful
831.8 hrs on record
Posted: November 27, 2014
Great game, Its eal hard to find a game that hits all the aspects of what I want in a game. I understand their are still bugs that need to be worked out, but the progress made thus far are impressive and I can't wait to see what the game holds for the future.
Recommendations: 1. Incorperate something to the alliance portion to make your own empire seem that more impressive. IE, more costumization pertaining to your clan. visual asspects that other players can see and say "Yep, that alliance is awesome", or "How can we get that?
2. Incorperate add on's to own castles. This will make each castle feel more of thier own deisgn and help players create more tatics for deffense. But make small add on's with a variety of dessions to work with. some you can earn and speacial ones only given by ether successfully defending your castle a certian number of times or completing certain missions. The sky is the limit
3. I have a few more ideas but I would liketo if anyone responds to this. So I an't just wasting my time writing a bunch of ideas that no one looks at.

Again, Awesome game and can't wait to see what u have instore next.
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6 of 9 people (67%) found this review helpful
1.6 hrs on record
Posted: December 1, 2014
good game
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6 of 9 people (67%) found this review helpful
60.4 hrs on record
Posted: December 3, 2014
A mixture between old browser city-war games and RTS.
Has some problems, but it's fun.
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7 of 11 people (64%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: December 1, 2014
A very clever game of Castle and Living around other nations who dont even notice you until a snitch tells what youve done in the region.10/10 a good older game just try it.
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12 of 21 people (57%) found this review helpful
2.6 hrs on record
Posted: January 11
This game is pretty bad. The game has some neat idea's and concepts, but just fails to deliver even basic RTS mechanics that have been the standard for quite a while now.

The controls are very poor and the response from units is very sluggish and half the time I tell them to do something they just plain don't do it or it takes the 5 seconds to actually start moving. None of the games mechanics are explained anywhere in the game and in a pvp game like this where you can be raided by other players this is a major fail by the developers.

The quest system is also very poor at explaining what you need to do. A lot of the quest I did I had to fumble my way through as the directions aren't very clear and there's again no explanation on how it's done. The quest will say go trade with this settlement for X resource and that's it, but in order to do that you have to go to your world map fumble around for a way to create an army that can move to other cites then deal with poor user interfaces to select things and finally do a trade.

The graphics are pretty lackluster as well, but I don't really hold that against a game as I focus more on gameplay.

Combat is also a mess as you get large groups of units that are really one unit, but it has multiple small units that encompass it. These individual units can become spread out over a large distance sometimes which cause a lot of problems with organizing an army. Controlling units is some of the worst I've ever seen as there are no hotkeys for abilities or unit stances/formations and there is no quick way to know which units you have selected as again the UI is very poor and doesn't do a good job of clearly showing you what it needs to. You would think with all the units it would be cool in large battles to see them all fighting and stuff, but you would be wrong as they have no collision and will all stack up in small area's and at the same time they have collision with your units which makes them pathfind to where ever they want getting your units killed.

Overall the game looks like and plays like it was designed for an iphone and it shows. The game is below average and I would say it's a 3/10 at best.
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2 of 2 people (100%) found this review helpful
7.9 hrs on record
Posted: March 10
How can I sum Kingdom Wars up..

Sim City + Stronghold + AoE ? Something like that..
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2 of 2 people (100%) found this review helpful
59.9 hrs on record
Posted: March 8
This game has lots of bugs. i lost 18 groups of soldiers including those dwarven that needs crowns to buy. i restarted the steam and the game and still i never get my soldiers back. if you want to play the game, its good. but dont waste your money on this.
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2 of 2 people (100%) found this review helpful
65.8 hrs on record
Posted: April 15
Excellent game either you like to play solo or multiplayer, amazing customer support, tons of features and IMO is not P2W
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2 of 2 people (100%) found this review helpful
48.3 hrs on record
Posted: April 15
I have been playing this for 6 months or so, and for a F2P game it is great. I think that the tactics systems are a little less than that memorable series, total war, but come astonishingly close for an F2P game. The graphics are OK, but then again it is a strategy game that is, well, not graphics focused. The buildings and crown system are very good, as the crowns are easily possessed unlike other games such as CoC or Star Trek Online, which are somewhat P2P and P2Win, though advertised otherwise. I think the game really emphasises equality among P2P and F2P players. This game is really geared towards those who like total war and want it in an MMO or cannot afford it. For those tactical masterminds who want to test their cavalry strategies against foolish mortal players, this is for you.
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: May 14
Deutsch:
Nicht das wonach ich suche, aber einen blick Wert!

English:
Not what i searched for, still its worth a try!
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