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Hey Guys and Girls,
It`s such an amazing feeling to continue work on Kingdom Wars 1. The team and I are looking forward to fulfilling all the promises we made with regards to Kingdom Wars future, and albeit delayed by a few months, we hope that today`s update will be a great first step in that direction.
Today we take another swing at releasing update 1.2. Following the problems with the original patch we broke it down into two parts, and done a lot of of additional debugging and polishing.
We have taken all the precautions to make sure nothing gets broken, and if it does, nobody will loose any progress (at most 60 minutes of progress will be lost if worst comes to worst)
This Part 1 will include 90% of changes from our original update 1.2, however we will not be forcing players to update (can keep on playing on older patch), and it will now include few core fixes, like: better performance, no multiplayer lag, steam overlay and store working for everyone, stability and crash fixes.
Part 2 of 1.2 might take us additional couple of weeks to complete.
After we have finally updated to 1.2 Part 2, we`ll easily be able to patch the game in the future, and our priorities will continue to be getting Kingdom Wars stable but free by early-mid summer, followed by release the Lords and Vassals expansion. From that point on we`ll be working on copying various cool features to KW1 - from pathfinding and turn times to Russian localization, and smooth & stable multiplayer games.
And so presenting 1.2 "First Step" Part I
-Fixed crash in the Orc regions view
-The Bank is now global shared between player towns
-Fixed but with Bank losing player units on game reload
-Fixed vast majority of out of sync bugs
-Fixed World Map bug with armies stuck in the mountains
-Fixed several visual glitches on the world map
-List of player online updates much better now
-New items in the Store: Small Treasure, and Epic Treasure
-Fixed various bug with workers not dropping off resources
-Player referral window is back
-Quest, Siege, and PvP rewards reduced by 30%
-Crown exchange price changed to 2500
-All the crown costs of buildings, either eliminated, or made much lower.
-Updated social options in the main menu
-Limit of 32 horse carts per army
-Fixed workers that wouldn't gather or quit gathering.
-Fixed sale pricing resulting in very low or negative prices
And here`s a small preview of what will be included in Part 2, in May.
-Eliminated almost all multiplayer lag
-Fixed Steam Overlay not working on Windows 10 and 8.1
-Fixed launch crash for some players after Windows 10 upgrade
-Fixed Market transactions not working for some players
-Fixed majority of bugs with losing units or armies due to connection issues
-New way to treat players losing connecting to server
After vacation week for our core team, we are back to work on Update 1.2, and after resolving a few issues - we are now working on good way to release 1.2 next week. You know... without any of these tiny... town erasing bugs.
The plan right now is to update in several patches. We`ll release a small start-up patch 1.2A on Tuesday, and then follow up by releasing several mini updates B, and C later in the week.
The big part of the update 1.2 C will come on Thursday/Friday as a Beta update, that players will be able to opt-in to try over the weekend. If everything goes well there we`ll complete the patching progress by the following Monday.
Once we finally complete upgrading the game to 1.2 things will go much better down the road, as updating Kingdom Wars will be a breeze compared to hell we are going through with 1.2
Let us know if you have any questions or concerns about the patch. I do have to mention that this time around e`ll be taking all the precautions, to make sure nobody will loose any progress due to patching.
© 2014-2015 Reverie World Studios, Inc. Reverie World Studios and Kingdom Wars and their respective logos are trademarks of Reverie World Studios, Inc. The ratings icon is a trademark of the Entertainment Software Association. All other marks are property of their respective owners. The content of this videogame is fictional and is not intended to represent or depict an actual record of the events, persons, locations, or entities in the game’s setting. The makers and publishers of this videogame do not in any way endorse, condone or encourage engaging in any conduct depicted in this videogame.
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