About Kinetic Void Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. Our in game ship builder allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a single hull, a single engine and a single gun, or as complex as a player wants.
User reviews: Mixed (474 reviews)

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“The community and our fans are the core of Kinetic Void. We openly solicit feedback and suggestions, and encourage discussion about what can help make the game better. When we are done we intend Kinetic Void to be an amazing blend of open world exploration and adventure with gameplay everyone can enjoy. Current available features include shipbuilding, inventory, combat, trade, , drones, galaxy creation, asteroid mining, faction simulation/AI and additional/upcoming features can be viewed here . We plan to add missions , more space content and more ways to earn currency in game, as well as additional modules/weapons to use.”
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Recommended By Curators

"works well on linux, interesting early access "

Recent updates View all (77)

October 24

D15.d Test build Patch notes

To get access to the test build please read the instructions here:
http://steamcommunity.com/app/227160/discussions/10/648817378234792008/

Due to the extent of changes this patch all ships will need to be remade. This should mostly be subsystem management using the new manager, however any weapons currently being used that are larger than tier 1 they will need to be re-positioned as they have grown in size considerably. Be sure to create a new galaxy as well.

The workshop will be wiped on November 3rd. This is for many reasons but mainly because the major changes to subsystems have made all previously made designs non-functional . Please be sure to download any designs you like before the wipe happens. These downloaded ships will not be deleted from your install, but they will need to be updated in order to launch.

It is our intention to push this build to the non test repository on Monday Oct 27th. If you find any issues please be sure to post in the Deb Build bug report forum on the community hub.

If you have any issues with controls please be sure to reset the controls to defaults, we did some updates to the controls manager.

Bug thread: http://steamcommunity.com/app/227160/discussions/10/619569608519939818/

The workshop will be wiped on November 3rd. This is for many reasons but mainly because the major changes to subsystems have made all previously made designs non-functional . Please be sure to download any designs you like before the wipe happens. These downloaded ships will not be deleted from your install, but they will need to be updated in order to launch.

D15.Something Dev Patch

Added
  • Tutorials! We have added tutorials to Stations and Sector space, they will come up by default to begin with, but you can tell them not to pop up again. If you do and want them to come up again you can reset them in the options on the game tab.
  • Capacitor System: power leftover on the reactor that is not taken up by installed systems’ power requirements is now put into an energy pool that powers the ship’s various systems. In space, a yellow bar and text label display the current energy level. Weapons now have an energy per shot cost. Reactors now have a recharge rate stat, and a new subsystem call a Recharger can boost this. More systems will be tied into the capacitor in future updates.
  • We have selected the first Community created ship to be included in the base game. It's a variant of the Vagrant fighter created by community member wExx. We had to make a couple minor changes to it but overall it was a great design. We will be looking for more to add in the future.
  • Subsystem manager is now online, all ships will configure and control their subsystems through this new interface. It is access the same way as before, right click on a module and select Subsystems. This new interface will allow users to quickly equip and make changes to their ship no matter how large it is.
  • There is now a new kind of subsystem called a Controller, it determines how many hardpoints, active, and passive systems your ship can equip. It is a required component and is limited to one per ship.
  • Active abilities: ships can now equip active abilities that use capacitor energy. The number of abilities that the player can equip is limited by the ship’s controller. Example abilities: Hull Repair: capacitor energy is used to slowly recover hull damage. Power Siphon: the current enemy target has some of their capacitor energy siphoned into your energy pool. Warp Disrupt: all ships within a certain distance of you are unable to warp.
  • Added confirmation to Main Menu button while in a loaded galaxy
  • Added confirmation to exit game while in a loaded galaxy
  • Collision avoidance while warping: while the player is warping, the ship will attempt to cancel warp if an obstacle comes directly into the player’s path.
  • Added docking lights to indicate where the docking point on all stations are. Some stations have multiple docking points now.
  • Trail renders to engine ports, they are not finished and need to be changed still.
  • Sector menu now has a return to game button

Changed
  • Increased planet size
  • Increased the scaling size of all weapons and hardpoints beginning at Tier 2+
  • Quadrupled the power output of all reactors
  • Reduced the fire-range of all weapons by about 40%.
  • Many adjustments to the scaling factors of all modules between tiers, the range should not be nearly as great now.
  • Reactors are now limited to a single subsystem per ship.
  • Sensors are now limited to a single subsystem per ship.
  • KFGs are now limited to a single subsystem per ship.
  • When dealing with inventory the default move / buy / sell amount is 1, holding shift will prompt for amount.
  • Changed filter wording of size to tier to be consistent with design and implementation
  • Removed some unused fields from the sensor info fly-out.
  • Planet textures have had an overhaul and should look much better.
  • Asteroid textures have been updated to accept lighting better.
  • Reduced tool-tip delay to 0.2 seconds
  • Dock at station prompt now has a decline button
  • Adjusted the zoom rates for larger ships while in sector space.

Fixed
  • The scrolling issue in the Store when attempting to scroll over modules.
  • Fixed an error with the sound settings when returning back to the main menu.
  • Ships that are out of date will no longer be spawned by the AI.
  • Fixed many issues with the controls options menu.
  • Fixed audio settings being ignored when loading a new game from main menu
  • Clamped the range of brightness that sector stars can have so that the scene is not washed out.
  • Faction standings window now has properly working scroll bars.
  • [ i ] now opens the inventory in sector space
  • Control inputs are now properly accepting keys for the mouse mode field again.
  • Cursor mode roll keys are no longer reversed by default
  • If only one group of drones are deployed it is now possible to deselect them
  • Drone Command groups now expand vertically.
  • Inventory quantities should now update properly while mining
  • Inventory filters for trade goods are now working properly again.

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October 3

Development Plans

Hello KV Community, I just started a thread and pinned it in the general section. It outlines our immediate goals for Kinetic Void. Now is the perfect time to review what we have planned and give feedback on it!

http://steamcommunity.com/app/227160/discussions/0/616189742788538684/

Take a look and get involved!

5 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Steam Workshop

About This Game

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. Our in game ship builder allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a single hull, a single engine and a single gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. If your ship is large enough however, it may be the asteroid that is decimated. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative (unlimited components) or Career (much more challenging with limited components).

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies and crew as needed. (Trade, Politics and Inventory in development)

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal devastating blows to the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation. The Mouse Flight-mode will also be controllable with joysticks making the flight jockeys out there feel right at home in the stars (Joystick support in development).

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Fully customizable and adaptable controls for mouse, keyboard and joystick
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes and more (In Development)
  • Epic space combat
  • Toggleable Newtonian Flight
  • Emergent gameplay

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2.3 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • DirectX®:11
    • Hard Drive:2.5 GB HD space
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
1.4 hrs on record
Early Access Review
Really fun game, nice ship customization and fun combat.
Posted: September 25
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
0.4 hrs on record
Early Access Review
Has the most interesting and creative ship building of any game I've played.
Posted: September 25
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1 of 1 people (100%) found this review helpful
15.7 hrs on record
Early Access Review
A fun space game with the ability to create your own spaceships out of a wide range of parts. From small, simple fighters to gigantic space mechs, anything is possible if you got some creativity (...and time).
Posted: September 25
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1 of 1 people (100%) found this review helpful
45.5 hrs on record
Early Access Review
This game is in Early Alpha stage. So I took that in consideration and looked in the long run. Not just as to what it offers at the moment.


Kinetic Void is a new genre of Spaceship Simulator. Having it's roots from the old freelancer and other games from the genre, it bring us new aspects of the game. Creating your own ship.

Kinetic void let the players create their own ships, the way they want. You are able to design and create the ships you want for any purpose that may suite you. Want a nice looking sleek ship? Go ahead and make one. Want a big though ship like the Galactica? Go Ahead. And when we talk about creating ship, the Devs have gone further then just looks. All of the ship needs, from the power to radars, to crew quarters are your to choice to decide where they go. And to protect these important systems is one of your goal. Having, technically, no limits, you can build any ship you would have though about.

But creating ships is not the only aspect. If this is something that is not your taste, you can simply take some of the default ship, or why not download some designs from the community workshop? Having over thousands of community created ships, there is a ship for everyone out there... If designing is not your taste.

Kinetic void launches you in a Procedural Generation world where Factions of NPCs each struggling to survive and conquer the galaxy in their own own. You are sent in this sandbox word with one goal: Living your life how you want it. You want to be a merchant, selling Goods around the universe? Go ahead. Want to be a smuggler and go past blockades? Want to just shoot at things and be a pirate? Or defend the innocent? All is yours to decide.


Kinetic Void aims to be one of the, if not the space sim with the most opened up world, with the most customized game possible and it does it in a way that makes you wonder: Why no one though of this before?


If you are a fan of any space ship simulator, Kinetic Void is a must. From it's amazing artwork, to the infinity of customization, to the hard work of the Team, there's absolutely no reason not to have this game.
Posted: September 25
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Early Access Review
I've been following this game for quite awhile now and it continues to impress me each update. You're doing yourself a disservice not playing this game if you're a fan of space simulators and crafting.
Posted: September 25
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1 of 1 people (100%) found this review helpful
4.9 hrs on record
Early Access Review
Even for an early access game Kinetic Void offers solid game play with consitant updates by the developers. I've spent most of the time just building different ships in the game. The amount of detail allowed in customizing the ship can be staggering. You place hull parts and engines, fill those with subsystems that affect the ship in different ways.

Currently you can take it out and fly around, shoot other ships or mine. There are also factions in game that you can do missions for that are generated for you as you are out in space. Newtonian physics as an option adds a great layer to the flight. Nothing better than strafing around at high speeds while in a dog fight. At this stage I can whole heartedly recommend this purchase, especially with devs that respond to the community.
Posted: September 25
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1 of 1 people (100%) found this review helpful
12.4 hrs on record
Early Access Review
very awesome game! i would recommend this game for just about anyone who would enjoy space based games,

love the customization, love the subsystems, one thing? hate how OP the Ai system is,
hate warping into a distress call site to see destroyers, hate how they can attack smaller ships so easily,
some sort of size factor would be useful, E.G light effective against light, and large effective against large with decresed efficientcy against smaller ships, its a awesome game, one thing i would like to see? for those people that just want to test the efficiency of weapons against larger ships ahaha,

very good game though,
like to see additions to hulls and c&c parts,
Posted: October 10
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1 of 1 people (100%) found this review helpful
361.3 hrs on record
Early Access Review
One of the best, and most interesting early-access articles I have ever put my hands on!
The possibilities are near endless, updates are frequent, and the ambitions for this game are large.
When multiplayer gets introduced, this will be a 10/10!
Posted: October 9
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1 of 1 people (100%) found this review helpful
1.6 hrs on record
Early Access Review
Fun game, great developer. I can't recommend the game in its current state unless you really want to fund development.

Not gonna try to sell a game on hype and 'potential', especially after StarForge's debacle. However, unlike CodeHatch, Badland Studios is very open, communicative, and engages with their community.

So, yeah. It's not done yet, and won't be for a long while, but it's heading in a good direction, and it's already fun to just build the ships in the hangar. Being able to take them out and fight with them is a bonus. Worth twenty bucks? Not yet, but check back in a few months.
Posted: October 3
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1 of 1 people (100%) found this review helpful
7.8 hrs on record
Early Access Review
I haven't enjoyed a ship building system like this since gummi ships in Kingdom Hearts. Its not a process that I am usually creative enough to do but this system for as complex as it is was simple for me to conquer. This game proves the best sandbox endless exploration of any game I have played to date. Easily one of my best game purchases .
Posted: September 26
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3 of 5 people (60%) found this review helpful
1.0 hrs on record
Early Access Review
I know the guy who made this game. He told me to write something positive in the review because indie life on steam is rough. So here we go.

He is a cool dude.

Now buy me Life is Fudal that game looks wierd.
Posted: September 26
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1 of 2 people (50%) found this review helpful
4.0 hrs on record
Early Access Review
They put my giant robot design on their kickstart page so thats cool I guess
Posted: September 25
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2 of 4 people (50%) found this review helpful
4.0 hrs on record
Early Access Review
It's not a simulator, the main programmer have explained into the forum that kinetic void will not implement any kind of realism or physics...

KV is pretty but if you looking for somethime like Elite: Frontier, Starcitizen etc... this is not the product for you, if u looking for something is easy and simple this is a good game.
Posted: October 13
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1 of 3 people (33%) found this review helpful
8.7 hrs on record
Early Access Review
Writing this as of D15.c Patch - I find the game to be largely unplayable.

The ship building is great, I spent most of my time doing this to start out - Getting the power systems evened out, making sure the amount of ship parts don't lag me to hell, placing weapons, coloring, etc. But once I got in I had no idea that the warnings that it may crash meant that it would crash at least every 10 minutes.

This is quite unfortunate, I hope that in future releases they focus on stability a bit more, otherwise the game holds no promise.
Posted: October 11
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0 of 1 people (0%) found this review helpful
5.0 hrs on record
Early Access Review
love playing this game.
and you should buy it.
Posted: September 25
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1 of 4 people (25%) found this review helpful
7.7 hrs on record
Early Access Review
I would like to recommend this game, but I can't because the updates have been taking forever and there is not a whole lot of content or gameplay to be had.
Posted: October 14
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1 of 4 people (25%) found this review helpful
0.6 hrs on record
Early Access Review
I really don't understand the design of this game. I liked the concept of it enough to buy it (obviously) but when I gave it a try found that it lacked well, a lot. Its not just the fact that this game is in alpha, its that it has an amazingly bad interface and control scheme, bad graphics and sound, and sub-zero immersion factor. Its like this is a ship building tool with a few minor non-ship building features. The ships look and fly like toys. There is no sense of flying a technical marvel of space travel, it just feels like you are taking your cardboard box out for a spin in the driveway. Let me put it this way, if Steam let me try this before buying, I would not have purchased it. My advise to the devs, play a few space games like Freespace, or EVE Online or Privateer or Indepence War or something then take a long hard look at Kinetic Void and make some much needed changes. Frankly I am shocked that anyone can even play this game is its current form. Kudos to you who find something of value in this game but it makes me wonder if any of you have played other space games.
Posted: October 14
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1 of 4 people (25%) found this review helpful
0.8 hrs on record
Early Access Review
A deeply complex game with little help as to how you go about playing. Not reccomended for those who want instant game play.
Posted: October 8
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0 of 2 people (0%) found this review helpful
30.8 hrs on record
Early Access Review
it is a great game 9/10 i love this game (with the dev build) =) oh and thx devs dis game is soo good!
Posted: October 1
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A developer has responded on Dec 31, 1969 @ 4:00pm
(view response)
0 of 5 people (0%) found this review helpful
0.4 hrs on record
Early Access Review
Great Interface, Intuitive, Easy to learn, Perfect for 9999IQ savant like me, you propably not understand it, inferior sub-human AHAHAHAHAHAH!
Posted: October 2
Was this review helpful? Yes No