Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants.
User reviews: Mixed (539 reviews)
Release Date: Nov 21, 2014

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Recent updates View all (83)

November 21

V1.01 Patch

v1.01
Added
  • New procedural missions.

Changed
  • Updated the ships texture atlas
  • All subsystems now have proper names
  • Module Count warning’s have been raised.
  • Lava planets atmosphere has been brought inline with the visuals of other planets

Fixed
  • Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red.
  • Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible.
  • Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.
  • Fixed issues with mission waypoints not triggering properly.
  • Fixed issues with mission faction handling.
  • Background stars are now visible again.

1 comments Read more

November 21

Kinetic Void v1.0 Release

Today marks the release of Kinetic Void, we have officially completed all listed features planned from development. This however is not the end of development for Kinetic Void! We have a long list of additional features we want to continue to add to the game and release in monthly content updates. Check them out here: http://steamcommunity.com/app/227160/discussions/0/624075566822823055/

The public release of the mission editor will be out in a couple days as well as workshop support for it.

I want to thank everyone that helped make this possible, our Kickstarter backers, and our Steam Early Access community, we couldn't have done this without you. Rest assured there is more to come but at this point we feel that we have grown past the point of Early Access.

Thanks again!
Badland Studio
Kinetic Void Development Team

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Steam Workshop

About This Game

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and exploration. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds. Kinetic Void is a procedurally generated adventure, there is no main story line. The decisions and direction is left up to the player. Ally with factions, go to war, build your ship and amass wealth, the choices are yours.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative or Career mode.

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies as needed.

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal with the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation.

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes
  • Epic space combat

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2.3 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • DirectX®:11
    • Hard Drive:2.5 GB HD space
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Void only officially support Ubuntu
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Voind only officially support Ubuntu
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Helpful customer reviews
26 of 29 people (90%) found this review helpful
2.4 hrs on record
Posted: November 23
Yet another Early Access game pushed into full release far too soon. KV is still missing many of the features we were promised way back when it first showed up in the EA program, and by the sounds of it those are now planned as DLC...which may or may not have a sticker price.

Kinetic Void looks literally nothing like it did way back when, and now runs like utter crap on my (admittedly kinda clunky) system. Sure, the oft-celebrated shipyard is still there...now with a side order of half-baked space game. Starpoint Gemini 2's lowest graphical settings give you a game LIGHTYEARS prettier than this thing does (all of my SG2 shots are on lowest settings for reference), and the ships in that don't have flickering textures...nor do the planets look like Minecraft castoffs.

The developer's also been caught even now flagging negative reviews as against Steam TOS (case in point: http://steamcommunity.com/profiles/76561198035632014/recommended/227160 ), etc, to hide them and the truth they contain...so that's just another reason to avoid this heap. Of course rabid fanboys are allowed to run amok, but hey, they gotta get their free BJs somehow, right? 'Cuz everybody knows they sure ain't gettin' their rocks off from playing the game...
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5 of 6 people (83%) found this review helpful
1.1 hrs on record
Posted: November 24
Just went and played it after many months of giving it a miss due to lack of content. First starting up the game I get a 'tutorial' box saying "We should never see this message!". I click to continue to find out the button is inactive. After seeing that, as far as I'm concerned, this is not a 1.0 worthy product, and it is certainly not a 'game'. Can I have my money back, please? You guys are almost as deluded as the guys who made Starforge.

UPDATE: The pricks have even disabled comments on their update announcements because of all the (understandable) hate they're recieving. This is censorship. Give me my ♥♥♥♥ing money back you scamming ♥♥♥♥♥.
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A developer has responded on Nov 24 @ 6:40am
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3 of 4 people (75%) found this review helpful
23.9 hrs on record
Posted: November 24
I bought this a long time ago on early access, I think almost a year ago? since then it's really come a long way, and while there are indeed still some things that need balancing or that can/will be expanded upon it is already a very enjoyable game.
Reading the other reviews I wonder if I'm even writing this for the right game *checks* ahem. yes. same game. strange.

The shipbuilder is fantastic, there are very few games which allow you to build the ship you want to this degree, and while it's true there isn't much in the way of story or goals, it is very much a space exploration/flying game. combat is somewhat simplistic, made a bit more complex by the weapon arcs and that you design the ship yourself. so if you want something that's very much head-on? design it that way! prefer to blast foes apart with broadsides? go for it! etc. etc.

It runs good on my pc, but I am at the high end, and have no knowledge on how it'd run on lower capacity rigs.
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2 of 3 people (67%) found this review helpful
0.3 hrs on record
Posted: November 23
Horrible mess that has no business being billed as a final release.
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2 of 3 people (67%) found this review helpful
1.5 hrs on record
Posted: November 24
Still an early access, pushed out too soon. Avoid at all costs.
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2 of 3 people (67%) found this review helpful
0.9 hrs on record
Posted: November 24
I kickstarted this and in three years there has been very little progress. '1.0' is anything but a finished product. AVOID! Josh Parnells Limit Theory is well beyond this and that is only being developed by one lad.
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1 of 2 people (50%) found this review helpful
18.0 hrs on record
Posted: November 23
while i want the game to be fun and entertaining...its just not. and that makes me sad. this game, while in its self is a good idea. in reality its just a broken pile of good ideas poorly put together in the hopes of a fukkin fantastic game, someting that i thought was goona happen. sadly it did not. and while i want that to happen i dont know if it will. if it gets better i'll change my revew, if i remember the game by then. im sad to see that all the grand hopes of the devs fall so hard but i do hope they get the game in gear and fix this.

goldroman22
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1 of 3 people (33%) found this review helpful
27.9 hrs on record
Posted: November 24
Having bought this in early access a while back, I saw a great potential in Kinetic Void that I hoped would someday be realised. Sadly, with it reaching its milestone v1.0 just a few days ago, I cannot in good faith recommend this game, for reasons I'll outline below.

First and foremost, this game still feels very, very unfinished. Going purely on the surface aesthetics, the visuals (which I remain a fan of) may be reasonable, but the interface remains a chore to interact with and there's something distinctly offputting about the cumbersome text windows used to introduce you to the game's mechanics. Overall, it's adequate. But that's all.

In terms of gameplay, Kinetic Void has changed in a few subtle but relatively significant steps since the early access builds of a month or two ago. The economy system seems to be in full drive, and the updates you receive regarding loss of cargo et cetera definitely maintain the connection between you and the big wide galaxy. In terms of the ship-to-ship combat, however, I find that even in its supposedly finished state the controls are unintuitive, with a host of keyboard bindings to memorise which, while I could get to grips with, might not be everyone's cup of tea. There's also nothing particularly inspiring about the combat- you lock on to a ship, then let your guns auto-fire on them until either you or they explode. You can try and manually fire your guns with the handy target-leading reticule now implemented, but it's still painfully monotonous and generally a wasted effort. That, and with the drastic reduction in flight speed that was implemented a while back, the game still plays very slowly and dogfights, which used to be relatively intense, are now relatively lacklustre.

Regarding other aspects of the game: the music remains the same as it's been since I first bought it, and is for the most part adequate. It's occasionally repetetive, and the game possesses no facility for contextual change, so combat will sound basically identical to drifting aimlessly through space. Of storyline there is essentially no sign, but then this was never supposed to be a story-driven game, so there's no discredit meant by that. What could have been a well thought out and richly populated universe, however, has been sacrificed for the sake of customisation.

This is indeed my problem with this game. Yes, you read that right. My main problem with Kinetic Void is the degree of customisation. Normally, I love games that include vast and excessively complex levels of customisation. What Kinetic Void offers, however, is a deceptively shallow amount of purely aesthetic customisation. Sure, you can build whatever shape ship you want and put whatever guns you want on it. But essentially, what do all those guns do? They're essentially reskins of the same gun, with different 'on-paper' stats. There's no distinct feel to it. As a game intended to be played more than once, Kinetic Void has little to involve the player and prompt different playthroughs. That lack of distinction is where I feel the game really falls down, and it's a problem I've seen with several games offering the same degree of customisation as Kinetic Void. The developers have clearly made a conscious effort to give the player a unique experience with plenty of options, and I respect that. But that breadth comes at the expense of depth. The universe of Kinetic Void is as harsh and barren as space itself, populated with empty, identical ships that maintain a visual pretense of being different. It's a very specific issue I have with the game, and I realise that many people might not feel the same way about it, but as someone whose expectations were built up significantly by the early-access hype, I cannot help but feel disappointed with how Kinetic Void has progressed.

On a positive note, the developers intend to continue adding features, meaning that there may be a little light at the end of the tunnel for us early-access buyers. For the most part, however, I feel that with significant overhaul now a recently dead prospect, Kinetic Void is and will always be simply an 'adequate' iteration of a dream that could have been great.
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0 of 1 people (0%) found this review helpful
2.2 hrs on record
Posted: November 23
I bought this game early access a while ago. Played around with the ship builder for a few hours then empty storyline. Uninstalled and has no intention of reinstalling. If you a want cheap spaceship game buy Iron Sky Invasion or Star Wars Starfighter. This game is as boring as Universe Sandbox.
Just of waste of money.
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0 of 1 people (0%) found this review helpful
7.0 hrs on record
Posted: November 23
For what it is it's a fairly fun game, don't get me wrong.

I just thought it was not even close to done, as in two more years tops. It's not ready, stop releasing games before you're done. Never buying a game before it's released and even then I'll wait to see the bug report blow in because apparently we don't do pre releae bug fixes any more because the community is willing to do QA work for free. /EndGeneralRambling
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0 of 1 people (0%) found this review helpful
0.8 hrs on record
Posted: November 24
There is no compelling reason to play this game. Building ships isn't that interesting as there does not appear to be a whole lot of difference in where you place what. Stick as many guns as you can on the front and win.

There is no real gameplay, no interesting quests, no real missions, just a hollow world with no real reason to be engaged in it.

There are more interesting ship building games such as Gimbal, or even Star Made which is just as incomplete as this game but doesn't claim to be a finished release.

If you're looking for a space adventure game, Starport Gemni 2 and the X series are far more interesting.

This game offers nothing new besides a clunky ship builder that adds no real value to the game.
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0 of 1 people (0%) found this review helpful
32.9 hrs on record
Posted: November 24
... I want to recommend this... and I would... in the past...
Now? No... just... no...
I've spent hours on this game... wether it was to create cool looking ships or just fly around the empty space while listening to some inspirational music or even taking some screenshots...
But now? Most ships I had made no longer work. The game is choppy as all hell (ALL IN THE VERY LOW SETTINGS). The "features" they promised to add are nowhere to be seen...
And yet... They consider this a "Released Game"...
I had high hopes. Very high hopes. But now they are shattered...
Guess I'm going back to EVE...
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1 of 4 people (25%) found this review helpful
11.9 hrs on record
Posted: November 23
If not the worst must be close to worst space sims I ever owned.

The ship builder was original at first thats about it, it's like a ship building simulator pretending being a video game...


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0 of 2 people (0%) found this review helpful
23.7 hrs on record
Posted: November 24
Bad controls (very hit and miss)
No real story or objective
Well themed music
It had a good ship builder but that is no
Becomes very boring after a while unless you just like building ships
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0 of 4 people (0%) found this review helpful
0.8 hrs on record
Posted: November 24
What a crappy game... Don't you dare buy it. The ship building process is pretty cool, but i can't get the hang of which way the parts go! If there was a way to sell steam games... this would be one of the games that i would sell. DON'T BUY IT.
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97 of 105 people (92%) found this review helpful
0.7 hrs on record
Posted: November 22
Backed this game for 50 bucks on Kickstarter. Almost 3 years later its still a horrible game. The shipbuilder was pretty nice. But thats pretty much the only enjoyable part of the game. Also runs pretty choppy on high end PC's. Cant believe they actually released this as a finished product, but I guess they just gave up and got tired of working on it. Also massively overpriced. You can get X3: Albion Prelude, a very superior game for 10 bucks. Had a lot of hope for this game, just another Kickstarter let down. (Nov. 22, 2014)
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58 of 70 people (83%) found this review helpful
3.4 hrs on record
Posted: November 22
Kinetic void had shown promise when first announced. I have experimented with it's features at all stages of development, and was happy to see progress being made each time.

However, as of this writing (Nov 22/2014) I would not recommend this game in it's current state. Many of it's systems still need some time in the oven, features are missing, and there is a lack of purpose or motivation in continued play. Shipbuilding is entertaining if you have a creative side, but not enough to keep me engaged.

An excellent concept hindered by pushing this game out before it is ready. I'd hold off on buying this unless it's under a deep discount or after significant updates and patches.
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47 of 57 people (82%) found this review helpful
1.0 hrs on record
Posted: November 22
These days, I'm not surprised to see a game like this on the release list. This is not a finished game. This cannot and will not compete with any past or future space sims, and should be avoided at all costs.
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41 of 49 people (84%) found this review helpful
2.2 hrs on record
Posted: November 22
Dreadful. It is really hard to say anything else to be honest. It is also equally hard to find the motivation to spend time writing a proper review for something that certainly is not a proper finished game. It is not a matter of it simply being in an unpolished beta or alpha state, it is the matter of it being, well, not a game yet. There is barely any gameplay to be had, core ui functionality is completely absent, and the gameplay on offer barely qualifies as more than a tech test.
This would be fine, if said tech test was something new, something revolutionary, such as the Swarm tech test or if it had dynamic visual damage on the ships. If there was anything beyond the most barebones physics and graphics engine tech that has already been outdone 10 years ago or more, by games such as X2: The Threat (yes, i said X2, not X3).
That is how antiquated this game already is, it is released in 2014 with features, gameplay and tech that has been outdone by games released 10 years ago.

Then, on what basis could i possibly recommend this game? On the basis of it being an indie kickstarter project? No, it isnt good enough. If one starts to recommend and promote any indie project just for the sole reason of "supporting the little guy", we only betray ourselves as gamers and customers with basic consumer rights.
There is nothing on offer in Kinetic Void that is better, or even equal, to games already on the market, indie or AAA.
Many of the competitors even have a lower pricepoint, or have been in the bargain bin for years!

This is not just about making games. Its about basic supply and demand.
If other games have existed for 10 years that do everything this game wants to do, better, then there simply is no demand for this game. If there is no demand for this game, what was the point?
The development time would have been better spent pursuing something else, because as of right now i cant possibly claim that Kinetic Void has anything of value to bring to the gaming scene what so ever.
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42 of 51 people (82%) found this review helpful
187.6 hrs on record
Posted: November 11
Early Access Review
First thing's first. I enjoy Kinetic Void a lot. I've had this game for over a year now, and in that time I've seen it progress remarkably far, with most of the work going into the Shipyard (by far this game's most impressive feature) and the general usability. The game is in a very playable state, but make sure you read at least some of the tutorials and give it some time to get used to the way the editor works - it's a great tool if you give it time.

The shipyard, where you build your vessels, is almost at completion (I think they mentioned more parts were to be added), but mechanically it's there and it's very robust. There's a working galactic economy, and factions will vie for control of star systems.

Yes, the game's got lots of features to come - some more ambitious ones rely on good sales - but then what other game allows you to choose almost any given space ship from any game/movie/series that someone has built and fly it around in a sandbox galaxy. You can also change the game files so that, say, one faction uses all Star Destroyers, while another has ships from the Halo universe, Mass Effect or whatever you like.

And this is without mentioning the hundreds of stellar, original, designs created by players and uploaded to the workshop (early workshop integration was an excellent decision by the devs). Most 'Space' games will give you the choice of a handful of ships to pilot and own, whereas KV's 'build your own' approach means that aside from as many as YOU can build, you can tap into the creative output of hundreds of other players, many of whom have written backstory/lore for their ships in their workshop descriptions. These can be used to populate your universe.

The Devs are very open about how the game is progressing and I think that they are helped by a strong community. You get responses to any feedback or bug reports you leave very quickly and the direction in which the game is headed is very clearly layed out.

I spend about 90% of my time on this game in the shipyard, so I should make it clear that unless you plan to immerse yourself in the ship creation aspect, you probably won't get the most out of Kinetic Void, but if, like me, you get sucked up into the whole creative process of building a ship from scratch, you can't go wrong. A big thumbs up from me! :)
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