Dreadful. It is really hard to say anything else to be honest. It is also equally hard to find the motivation to spend time writing a proper review for something that certainly is not a proper finished game. It is not a matter of it simply being in an unpolished beta or alpha state, it is the matter of it being, well, not a game yet. There is barely any gameplay to be had, core ui functionality is completely absent, and the gameplay on offer barely qualifies as more than a tech test.
This would be fine, if said tech test was something new, something revolutionary, such as the Swarm tech test or if it had dynamic visual damage on the ships. If there was anything beyond the most barebones physics and graphics engine tech that has already been outdone 10 years ago or more, by games such as X2: The Threat (yes, i said X2, not X3).
That is how antiquated this game already is, it is released in 2014 with features, gameplay and tech that has been outdone by games released 10 years ago.
Then, on what basis could i possibly recommend this game? On the basis of it being an indie kickstarter project? No, it isnt good enough. If one starts to recommend and promote any indie project just for the sole reason of "supporting the little guy", we only betray ourselves as gamers and customers with basic consumer rights.
There is nothing on offer in Kinetic Void that is better, or even equal, to games already on the market, indie or AAA.
Many of the competitors even have a lower pricepoint, or have been in the bargain bin for years!
This is not just about making games. Its about basic supply and demand.
If other games have existed for 10 years that do everything this game wants to do, better, then there simply is no demand for this game. If there is no demand for this game, what was the point?
The development time would have been better spent pursuing something else, because as of right now i cant possibly claim that Kinetic Void has anything of value to bring to the gaming scene what so ever.