Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants.
User reviews: Mixed (759 reviews)
Release Date: Nov 21, 2014

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Recent updates View all (90)

January 30

v1.0.7 Patch

v1.0.7


Fixed
  • The success of salvaging nodes has been corrected (it was backwards).
  • Corrected an issue where ship combining could fail.
  • Fixed an issue that could cause waypoints to not be removed on mission end.
  • Fixed the start message for the Sector Skirmish mission.
  • Fixed missions being able to use the player as an opposing faction.

Changed
  • Reduced the volume of hangar subsystems.
  • Corrected Hangar subsystem misspelling.
  • Corrected some grammar in load screen hints.
  • Salvaging has been reimplemented. Will need another pass for balance/tweaks.
  • Thermal damage from salvage beams has been reduced.
  • Improvements to sector generation for future expansion of mission API.

8 comments Read more

January 16

v1.0.6 Patch

v1.0.6


Fixed
  • Fixed several issues with mission spawning.
  • Weapon Fire Rate active system now displays the correct value for bonus in its tooltip.
  • Fixed several issues that could lead to faction reputation reset.

Changed
  • Improvements to handling of mission requirements.
  • All missions have been updated to reflect changes in how mission requirements are handled.
  • Double Down Mining Request mission has been combined into the regular Mission Request mission.
  • Weapon Fire Rate active system fire rate mod has been adjusted to 10%, 15%, 20%.

Added
  • New mission API functionality.

Known Issues
  • Salvaging nodes is not currently functioning as intended, and will be addressed in the next patch.

5 comments Read more

Steam Workshop

About This Game

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and exploration. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds. Kinetic Void is a procedurally generated adventure, there is no main story line. The decisions and direction is left up to the player. Ally with factions, go to war, build your ship and amass wealth, the choices are yours.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative or Career mode.

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies as needed.

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal with the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation.

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes
  • Epic space combat

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2.3 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • DirectX®:11
    • Hard Drive:2.5 GB HD space
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Void only officially support Ubuntu
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Voind only officially support Ubuntu
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Helpful customer reviews
440 of 452 people (97%) found this review helpful
1 person found this review funny
152.5 hrs on record
Posted: January 24
It took me several hours and several visits to the forums to unravel Kinetic Void. Once I deciphered it I saw enough promise in the idea to purchase a second copy for a friend.

The game was flawed but it was Early Access. Lots of things didn't work as expected. Some things didn't work at all. There was little correspondence between the sparse documentation and game play. I put the game's developement somewhere between late Alpha and early Beta.

Then, almost without warning, Kinetic Void went to full release. The broken parts were still broken. The unfinished parts were still unfinished. The devs claimed they had delivered what they had promised but that they would clean up the remaining rough edges.

Several months later the edges are still as rough as they were at _release_.

Ship building works well enough but there is a lack of detail. All components engines, turrets, hull, weapons have a generic, unfinished feel. The mission system doesn't work but combat mostly does work. Trade & inventory management are overly complex and nearly indecipherable. Movement & control work but the interface is inconsistent.

The Devs are a small team. Apparently there are only three of them yet theyconsistently have ignored offers of help from the community.

Perhaps it's project burn-out. Perhaps the devs will find a second wind and, with a mighty effort, put a playable game together. I wouldn't count on it.

Put your money somewhere else.

Two sad thumbs down.
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292 of 319 people (92%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: December 13, 2014
Pre-Release Review
I bought this game a while back looking for a fun space sandbox and was highly dissapointed. Given that it was early access I decided I'd wait a bit, see if they managed to turn it into something actually worth playing. Well it's been a while since then, and guess what? Not at all what they promised... The only improvements they've made were incrimental or pointless. Moreover, the devs have attempted to silence negative reviews on numerous occasions. This is poor development and shady buisness and it's dispicable. Seriously, I want a refund but I know I won't ever get one... these devs plain lied to their customers. Don't buy this game!
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92 of 107 people (86%) found this review helpful
35.5 hrs on record
Posted: December 19, 2014
Pre-Release Review
backed this gme over 2 years ago because the concept was amazing but sadly over the years it did not really deliver what i expected

the ship builder is amazing the ammound of thing you can do with is are nearly infinite but the gameplay does not really go farther than this sadly

i will update this review if the game get betters but so far this is sadly a no
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72 of 83 people (87%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: December 30, 2014
I watched this title for a long time. Had it on my wishlist and finally decided to take the plunge. What's here is the beginning of something that could be truly great. But it's simply that. The beginning. The game feels like it is still in early development not full release.

Pros
+ The ability to design your own ship
+ Customizing the universe size and number of factions
+ Controls aren't overly complicated like many of it's space contemporaries

Cons
- The actual interface for designing your own ships is beyond complicated there is very little instruction.
- The tutorial is sub-par
- the "Career" mode seems like it is in it's infancy.
- To much time where you are doing nothing but waiting (3 or so minutes to mine out a single asteroid)

At THIS point I could not suggest this game to anyone unless they are willing to wait and see what the developers are going to do. Make no mistake, this game may be in release but it is FAR from what any rational person would consider a "release state"
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57 of 66 people (86%) found this review helpful
1 person found this review funny
77.5 hrs on record
Posted: January 28
I bought and backed this game 2 years ago, when it was in fledgling alpha state. My first Early-release, too.

I was an active part of the community at the time, doing screenshots and showing off ships, complementing eachothers' ships, writing guides, giving feedback to the developers.

6 months later I grew tired of the slow updating (as well as the game) so I stopped playing it as actively as I once was. 3 months after that I stopped completely.

I patiently waited for new updates that came once per 3-4 months at a time sometimes, and briefly brought myself to speed with how things were.

Then they began to rush the release. I could tell because they suddenly sped up the alpha states faster than the content actually generated. From .022 to a .#, and then to simply d.#, like they were trying to rename the process to give the illusion of progress. Then the release came. I, like many other backers, was immensly disapointed with the game.

While real progress was made in these 2 years, the progress could have easily fit into one year.

Don't get me wrong, the shipbuilder is GREAT. Or, at least last time I checked.

But then you're in space. It can get really laggy, and there isn't much to do. I don't mind having all the lore of the universe in your head, but developers promised economy systems, intricate faction mechanics, ect. Nothing is intricate.

Even if this was still in alpha I would give a shaky reccomendation at best. Progress was slow, but continuing.

But this 'release' gives me the feeling that this game is rather a let-down.

Sorry, but I'm disappointed.
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56 of 67 people (84%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: January 11
Was a promising game, got it cheap so I didn't care. I virtually shelved it in my library and waited patiently for good updates to come but they never did, and the game was released unfinished just to take off that 'early access' status so the devs can stop the mandatory updates. Although the game still appears to be being updated, and the devs have said so. But for me, it just doesn't feel right to release the game at it's current state. A few months of development could have benefited them, especially the ratings. Right now I'm seeing 56% Positive 44% Negative, thanks to enhanced steam. and that's not good.

I don't blame the Early Access model, it's there for games like Kerbal Space Program, in which I would lose approx. 1000 hours of fun if the model hadn't existed. For games like Minecraft, Starbound, Arma 3, GalCiv 3, etc

In the future I would be more careful about buying early access games unless the ratings are 90% Positive and above, and the game is already feature complete, Thanks Enhanced Steam for that extra data!

Update: Now I'm seeing 50% positive 50% negative, which has more negatives than on my original review, i think it has gotten worse
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47 of 55 people (85%) found this review helpful
1 person found this review funny
20.2 hrs on record
Posted: December 16, 2014
I truly wish there was a "star" system for steam instead of this "NO" or "YES" thumbs up black and white system steam has in place.

If it did: 2.5 of 5

That being said I went with a no due to the simple fact this game was taken out of early release and sent into full

This review is going to be written on five points’ gameplay, graphics, sound, story, replay ability.

Gameplay: So you build a ship with a wide array of parts, from tiny to massive in scale. To accommodate nearly anything you can think of, within reason, there are limitations. The shipyard tutorial is annoying and persists every time you go into a new game, divided into chunks of whatever aspect you are using the shipyard. Instead of leading you step by step to build a ship, which would have been better as it is easy to miss some things. Leaving you to fumble around on your own, which has its uses of course. I personally feel that is the better way to learn is through trial and error, but can see when this would be annoying. On the whole however the shipyard is pretty good and the only real issue is the tutorial. Once you leave the shipyard however is the real issue, missions are bland and boring. Collect this, kill that, I was hoping for planetary sieges or space convoys. The faction system is pointless at this stage, I saw a rival faction that owned more systems give money to the only other faction that was clearly there rival as they were engaged in a open conflict. Clearly some issues need resolution here.

Gameplay: 2 of 5.

Graphics: Not terrible when the frame rate doesn’t stutter I’ll admit my system can’t run on ultra its true. But when it moves a high-medium for a while then slows to a crawl when more the five objects appear at once, not counting asteroids, ships and stations. Then Huston when have a problem. While textures look decent on some objects such as the lens flare from suns and ships. On planets they look half baked, while passable they could be better. And I’ve yet to find a nebula, so if they are even in here or not I don’t know but I’d hope they look better. In total the ships, asteroids and stations look good, fix the rest.

Graphics: 2.5 of 5

Sound: The music is catchy and epic but there’s only about three tracks so you’ll quickly grow board of them. Thrusters and gun fire is about the same sounds good on some weapons but again there’s only about a handful of sounds some that don’t match. Warp drive is nice though, loud boom followed by an annoying repetitive whir sound, that I swear sounds like one of mass effects loading screens. On the whole they need to fix the ones they have and to add more sounds.

Sound: 2 of 5

Story: There isn’t one, I don’t know why I’m here, what I’m doing here or much of what’s going on…
I suppose this might be on purpose, I e Mine craft in space or other such build your own story. But I’d like some content please.

Story: 1 of 5

Replay ability: Ok so this is the only real thing holding Kinetic voids head above water. IF, and I strongly stress if, you can look pass the whole issues in the game sound, story gameplay. Then you can kill a lot of time here building ships and sailing amongst the stars, tweaking ships, etc.
Replay ability: 4 of 5
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56 of 74 people (76%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: January 10
Well first off, i was an idiot and bought this game without reading the reviews.

I bought this because it looked fun and had the aspects of games i love, sandbox, space and ships you can build piece by piece (And customize it even further). I started it, and i was having lots of fun building my little ship.

The problems started when i left the station, not only did my FPS drop to around 4, there is a complete lack of content and atmosphere.

That's my short review.
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44 of 55 people (80%) found this review helpful
1 person found this review funny
54.4 hrs on record
Posted: January 24
The developers have obviously abandoned this game. While version 1.0 has come out, it is lacking in content. You can build your ship and leave the station and fly around in glorious badly optimized space.
There is barely any content besides the ship building and even the ship building is extremely finnicky and buggy.
Updates come very rarely and when they do they dont update anything useful.
This game has been abandoned
Don't get it
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A developer has responded on Jan 31 @ 10:25pm
(view response)
21 of 23 people (91%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: March 27
DEVELOPER NOPE - Try the X series instead (minus Rebirth).

Somehow, my hours played got reset despite checking the game out when it had promise (I actually had to boot it again and checked out the minor additions since this title was given the "Spacebase 1.0 Treatment". It was obviously pushed out too early considering part of the "finished game" has "(Not currently implemented)" placeholders. Development was chugging along, albeit slow, but most folks knew that when they were getting into the game...and could forgive that easily.

The main problem isn't the gameplay to be found in the game, as it has a decent foundation with a ship builder and more (almost like a 3D Drox Operative)...but outside of that, there really isn't much to the game still, and unfortunately due to developer meltdown there probably never will be.

This is another Early Access dud where they slap a 1.0 on it (to cash in on the sales that might generate...which it did not), expect the community to finish it, then spend time making excuses about how Steam wouldn't allow them to put it back into the Early Access program while lashing out at their customers for not crowdfunding someone's dream and being happy about the results when it was prematurely released with poor communication surrounding it.

That is exactly what LumberingTroll (developer) did, and when people pointed this out in a thread asking if the game was still being developed - after the dev wasn't communicating with the community shortly after the "Spacebase Treatment" of slapping a 1.0 on a title then bailing to start up a physical game store without letting those following the game know what was going on in dev plans - LumberingTroll called everyone "♥♥♥♥♥♥♥♥" and then deleted the thread when it appeared that he might have to face responsibility for his own actions.

Yes, apparently game developers - the REAL Steam customers while everyone else is supposed to be happy with poor faith business practices - are allowed to break the Steam posting rules whenever they feel like it and can only be held "responsible" by deleting the incriminating evidence from the virtual sandbox Steam gives them to do whatever to the "lesser customers" - also known as "marks" - only when it embarrasses them.

The problem with that is that people were otherwise mostly forgiving up until the "Spacebase Treatment" and the childish forum whitewashing.

You thought you had a problem with "bad reviews" before, LumberingTroll?

You just gave people reason to write more.

Maybe next time you'll bother to treat your customers in the same respect you wish to be treated, but until this developer does some serious reparations I would suggest to avoid the developer's dysfunction at all possibilities. Those antics changed my position from a silent "wouldn't recommend until it becomes more complete" to a "until this developer removes their head from their backside, continuing to pay attention to them might in itself deserve a refund".

LumberingTroll:
"You are all being ♥♥♥♥♥♥♥♥ and this is why most developers refuse to reply on forums.

KV was released early, yep, nothing new ive said that before. Valve wont let me put it back in early access so there is nothing I can do about that. KV isn't generating money, I cant put funds into its development right now, I work on it when I can in my spare time. I am hoping we (the two people still at the company) can put out a small project to generate some revenue to fund development. Like it or not the game is as it is for now. I'm sorry some of you feel your $5 - $20 was wasted. If you guys dont want to be civil I'll gladly just avoid the forums from now on like most developers do."

Blame the customer? The customer writes reviews to that effect.

Edit 26 Apr 15:
Screenshot of developer banning someone for reporting the developer's comment for being in violation of the Steam Rules: http://imgur.com/nyzSXdj

Screenshot of developer asking for feedback about why customer reviews were so negative: http://i.imgur.com/EmJ9cPV.png

Someone gives the developer this info (long after the dev bailed from the title except for excuses), to which the developer disagreed enough that they deleted the entire thread:
http://i.imgur.com/8vcRzdl.png
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20 of 22 people (91%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: December 24, 2014
Pre-Release Review
This game looked awesome and the promised content was, well... promising. But it was pushed out waaaaaaaay too soon and a lot of it was never delivered upon.

It's not great. By one of the X games or something instead.
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25 of 32 people (78%) found this review helpful
1.4 hrs on record
Posted: December 8, 2014
The game is total incomplete and is barely an alpha release. Textures and models look generic to terrible, the controls are not clear at all, and the game universe is totally empty. This is barely a game.
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22 of 28 people (79%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: January 19
Pre-Release Review
Finnicky ship designer allows you to put together some intersesting (or just plain ridiculous) designs, but that's about it. Gameplay is essentially non existant at time of writing
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39 of 59 people (66%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: December 13, 2014
This game is an absolute piece of ♥♥♥♥. Believe me, I tried to build a ship, but couldn't figure out how to ♥♥♥♥ing change the controls. There are some you can and some you can. I can't express how disapointed I am. Glad the developer of this game spent more time making graphics then basic video game mechanics. Those fancy graphics lag the living ♥♥♥♥ out of my computer anyway, even if you can turn them down. There is a special place in a pile of ♥♥♥♥ for this game. Iv'e had more fun getting kicked in the balls than playing this game. It's not a game if you can't ♥♥♥♥ing play it. 0.3/10
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16 of 19 people (84%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: January 30
It's a great shipbuiling tool. It was supposed to be a great many other things.
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18 of 23 people (78%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: February 1
Pre-Release Review
Got burned on this one. I got early access because I thought the premise was great. Too bad there's no actual game here. It's like the devs realized making games is actually hard, and then gave up.

If you're considering this, don't! There's nothing to see here - literally.
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28 of 42 people (67%) found this review helpful
249.0 hrs on record
Posted: December 3, 2014
THIS GAME IS NOT ABANDONED! Check this for devs working on the game: https://trello.com/b/e7ofRKhY/kinetic-void-development

Warning #1: If building ships and then flying them is not your thing and you're looking for a more linear/on-rails type of game, then this is probably not your thing.

Warning #2: This is not a space dogfighting simulator or a replacement for Star Citizen.

Warning #3: This will let you build a great many types of ships and then fight in them. Don't expect much else. Due to the lack of other games that let you do this as extensively as KV does, I will still recommend this game despite many of the flaws. Edit: I have Starmade and my playtime on it versus this game should tell you what I prefer.

Warning #4: Get player made ships off the Workshop. Seriously. It is not modding per se but more an intended aspect of the game. Pit your designs against that of other players and all in all make the galaxy a much more varied and interesting place. :D

---

Disclaimer: I see a lot of bitterness from people who were following the game for a long time, so I should say that though I was following it, my own purchase was recent and I am free of any negative bias or expectation in that context. I was never a backer. My review should help new people looking for a different sort of space game experience.

---

The 'Build' here means the ability to build your own ships. As far as I know (so far) you can only build your own ship, not structures or anything else.

The 'Battle' is you against everything else. I have seen no sign of being able to have NPC allied ships under your control in a 'fleet' (so far).

The 'Explore' depends on how big you make the starting universe. However, it's only space travel. I don't believe there is any planet landing involved. Edit: However, you can enter the atmosphere of the planet and fly over the surface. Devs plan on bringing in working cities and such on the surface and possible even space to ground/ground to space exchange of fire. :-D

---

Early hours impressions: having a blast making ships! :D

Yet to actually leave the shipyard. WIll update as I play more~!

===

Update #1 (12/7/2014): I have left the shipyard and blown up my first space pirates. Hmmm, I think my ship's too strong.

Essential impression: This game is basically the developers providing you with the tools to start your adventure. How you want it to be will depend on you, it seems. For example, I made my ship too strong so wiped out enemies without feeling like I was in any danger. Unfortunately, it's impossible to assess what I can do to have a fun experience at this point. Work need to be done to give some cues to players to be able to intuitively assess how strong they are compared to enemies, etc.

There appears to be a lot more to this game, and I've barely begun to scratch the surface. Still would recommend at this point.

Update #1.5 (12/7/2014; later in the day): found strong enemies. Almost died. Fun fun. Seems the preparation a.k.a. building your ship is 95% of the fight. If I hadn't built my shape they way I had (out of pure dumb luck) I would've died. Me gusta...

Again, no real way to assess what can happen. You could say this is more realistic. :-P

Also, The missions just scroll and don't seem to be tracked per se. Not sure I'm a fan of this system. Seemed weak.

Seriously huge annoyance when you are trying to crawl within range of the station to dock in a big ship... Maybe I'm missing something? The 'Warp to within 10' doesn't always work... I often end up 50+ away when warping to a station.

Update 2.0 (2/10/2015): still playing this game. Like I have said before, this game gives you the tools to make your own pew pew experience. Highly recommend getting fellow-player made ships and populating the galaxies you generate. Just subscribing will do. Meeting and then fighting said ships will let you pit your design against that of other people. Getting the workshop ships is, imo, essential to enjoying this game, and isn't 'modding' in any way but intended.

---

There was an annoying ship builder issue that got fixed real fast, so really glad for the support. :-)

[02/21/2015] - more bug fixes and improvements have come in. Some fo my previous annoyances have disappeared.

---

Not entirely stable on my machine for some reason, but this is the kind of game I am willing to play through a buggy experience and support (like the X games minus X Rebirth).
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19 of 26 people (73%) found this review helpful
0.3 hrs on record
Posted: January 20
Pre-Release Review
Ok I've had it with the rude developers who have no patience and censor the forum, recently a post was wondering if they should get this or star made, pretty much every post said star made, so you know what the developers did... deleted the question and banned me from going on the dissusions again for posting that they should stay away from this game and that it was my worst purchase, I don't know if it was just me who was banned or if others were too, I'd reccomend you stay away from this game with a 10 foot stick and warn your friends currently im messaging steam for the moderator abuse, Kinetic Void? No Pathetic Avoid
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33 of 52 people (63%) found this review helpful
2.7 hrs on record
Posted: December 2, 2014
I can't recommend this game in its current state. Even for experienced space game junkie like myself, I had issues figuring out how to play the game. The builder is kinda fun, but the universe is pretty damned empty, the documentation is ridiculous and the gameplay is obtuse and confusing. Watch my confusion and be warned:

http://youtu.be/SoBEC9NTkbg
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A developer has responded on Dec 2, 2014 @ 8:37pm
(view response)
19 of 28 people (68%) found this review helpful
7.4 hrs on record
Posted: December 3, 2014
As an early-access, I would have recommended it for its potential, however as a full-game I would avoid it. The only clear selling-point to this game is the creative ship-building one could do, but outside that realm, the gameplay gets tedious and monotone.
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