Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs.
User reviews:
Recent:
Very Positive (14 reviews) - 100% of the 14 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,971 reviews) - 94% of the 1,971 user reviews for this game are positive.
Release Date: Apr 18, 2013

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January 14

Papo & Yo - Mac and Linux ports now available!

Dear Steam Community,

Since we first ported Papo & Yo to Mac and Linux on Humble Bundle, fans on Steam have been waiting patiently for it as well.

We’d like to thank you for being such passionate fans of this game. You constantly inspire us with your stories and art about what it means to you, and we’re so happy to finally have it available for Mac and Linux on Steam!

We've been working hard on our next game, Time Machine VR, so we’re very sorry for how long it’s taken us to bring Papo to you on these other platforms. Major shout-outs go out to Paul Di Marco, our programmer extraordinaire who took this on and got it done for you. :)

So please, enjoy playing Papo & Yo on Mac and Linux, and be sure to contact us at support@weareminority.com if you have any issues.

Thank you! <3

25 comments Read more

Reviews

“… one of the best games to come out this year.”
Kotaku

“One of the top ten games of 2012”

4.5/5 -TIME Magazine

“Papo & Yo, a lyrical tale of a boy and a monster, has set a new and altogether different standard in gaming for representing the world as it is.”
New York Times

About This Game

Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs. The minute he sees one hop by, he’ll scarf it down and fly into a violent, frog-induced rage where no one, including Quico, is safe. And yet, Quico loves his Monster and wants to save him.
As Quico, players will build their friendship with Monster by solving puzzles together and adventuring through a magical, surrealist world. Players will need to learn to use Monster’s emotions, both good and bad, to their advantage if they want to complete their search for a cure and save their pal.

Key Features


  • Real Relationships – Through a unique mix of gameplay and interactive narrative, players explore the complex relationships between Quico, Monster, Lula and Alejandra
  • A Magical World – a beautiful South American favela based in fantastical realism which highlights actual pieces by celebrity graffiti artists
  • A Captivating Original Soundtrack – a soulful sound design created entirely from scratch by Venezuelan-born composer Brian D’Oliveira and La Hacienda Creative
  • Environment-based Puzzle – explore and interact with a world full of whimsical surprises to progress in your journey
  • A Personal Story – inspired by Creative Director Vander Caballero’s tumultuous childhood

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP, Vista, Windows 7
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:Windows compatible sound card
    • Additional:Game supports Multi-Monitor
    Recommended:
    • OS:Windows XP, Vista, Windows 7
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:Windows compatible sound card
    • Additional:Game supports Multi-Monitor
    Minimum:
    • OS:Mac OSX 10.6 or better
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Recommended:
    • OS:Mac OSX 10.6 or better
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Minimum:
    • OS:Any linux distribution since 2010
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Recommended:
    • OS:Any linux distribution since 2010
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (14 reviews)
Overall:
Very Positive (1,971 reviews)
Recently Posted
Stori_10
( 12.5 hrs on record )
Posted: June 23
Product received for free
Beautiful story. Interesting challenges. I had fun playing this despite the slightly depressing topic.
Helpful? Yes No Funny
Wryn
( 3.6 hrs on record )
Posted: June 16
Finally got around to finishing this game; it is absolutely wonderful. The puzzles are challenging, but even though I got stuck on one of them for a while, they never felt impossible, and once I got a hang of the mechanics (which was my problem), I really enjoyed trying to solve the puzzles.
But the biggest thing this game has going for it is the story; the game tackles some heavy themes, and the story it tells is very personal to the Creative Director, Vander Caballero, and that really comes across very strong. It does a very excellent job of exploring complicated inter-personal relationships.
And while I had no problem picking up on the metaphors for addiction, abuse, and the other themes, the game still explains itself at the end, and I really really loved that.
It gets emotional; I ended up crying. The only downside to it is that I don't see a lot of replayability, since the game is so very story driven.
But all in all, a wonderful game that is both beautiful, personal, and fun and engaging to play.
Helpful? Yes No Funny
crecente
( 8.4 hrs on record )
Posted: June 16
A beautiful game in every meaning of the word.

Aesthetically Papo & Yo is so beautifully designed and rendered that it almost needs nothing else to recommend it. But then it brings so much more to the experience.

This is a game that has me writing - and erasing - and re-considering - and re-writing. This game is simply that powerful.

At GDC2015 I spoke about the power of games to engage - and change - minds and Papo & Yo is one of the games that I used as an example. The relatively simple narrative is transformed when combined with the game mechanics into something very powerful: Papo & Yo reveals the ability of games to be something much more.

This is not to say that the narrative and associated emotions will necessarily speak to everybody, but if they do then: watch out.

Although I've finished the game, I only have around half of the achievements and don't plan on returning to the game. As beautiful and engaging as it is - the emotional impact is something that, although I am glad I experienced it, cannot go through again.

(If you ever hear an art / movie / book critic scoff about "games as art" ask them to play this game. The interactive nature of digital games offer an emotional experience like no other medium.)
Helpful? Yes No Funny
quakergio [IT]
( 9.2 hrs on record )
Posted: June 12
A pleasant journey in a surreal world. As I was playing together with my kids, the story behind the game in the end made me feel very sad and somehow upset. I didn't expect it to be that profound and realistic and even though it's a tragedy, the road the main character follows is paved with hope and good feelings all around. Sometimes the world feels empty and lonely, there are a total of 4 characters in the game.

I can totally recommend it if you like third person puzzle platformers with few text lines to read and a lot of platforms. And jumping, and platforms to jump to. And when you need to run, oh God, run without looking back or your kids will start screaming at the screen and kick you to run faster.
Helpful? Yes No Funny
陳先生
( 6.7 hrs on record )
Posted: June 11
Overview

Papo & Yo or Father and I markets itself as a puzzle, action, platformer set in a dream world of a Brazilian favela. You play as Quico a boy who has to help a monster who has a strange addiction to poisonous mushrooms that enrage the beast upon consumption. The only way to temporary calm down the monster is to feed him some blue, rotten fruit. Following the advice of a mysterious girl named Alejandra, you must navigate the favela by manipulating buildings with chalk magic and bring the monster to the temple to cure him of this unfortunate addiction.

Papo & Yo is also tagged as story rich, but it isn’t shown on the steam page and I truly believe that is the greatest asset of the game. Papo & Yo is not only about escaping the big bad monster and rescuing the femme fatale, but also contains lots of metaphors and symbolism.


The Good

One of Papo & Yo’s bestselling points is the amount of visuals. I’m not only talking about graphics options and textures, but also about the backdrop and wall art. Throughout the game there are some amazing looking graffiti art, which I can only guess is a digital rendition of something that already exists in the real world. Each piece of art is not only eye candy, but also contributes to the game experience because the art follows the progression of the story. If one takes the time to look at the graffiti, while making connections to the game, the game as a whole becomes much more pleasant and enjoyable upon completion.

The game is also linked and joined together really well. There are no ‘fade to black’ scenes and the whole game seems to be made on a single map. The goal of the game is simple enough, with level progression usually locked away by a metal gate, out of reach, or just requires the weight of the monster on a pressure plate. Camera work is superb when it takes over control from the user, and it really does the map justice with its long pan-overs and high angle shots. This is also an extremely important step because it allows the player to quickly look at the layout of the map since there in no in-game mini-map.

In terms of audio, the accompanying composition features 2 main soundtracks. One with the slower ‘wild’ music that plays when monster is calm which really fits in with the Brazilian favela setting and the rushed rapid drumming music when the monster is poisoned by the frogs. In particular, the latter sound piece is composed in such a way that actually promotes urgency. The quick fade between the first piece and this other composition, along with the rapid change in colour scheme of the map when the monster becomes enraged really feels like something out of Pompeii.

The voice acting was great and you could really sense the great sense of urgency in the tone of the voices between Aljandra and Quico. I personally think going with subtitled text was the much better option in terms of localization rather than a voiceover since there are often certain vocal ticks that can’t be transferred from one language to another. That is why I always prefer spoken dialogue in its original intended language even if I don’t understand what they’re saying.

However, Papo & Yo’s greatest selling point is the story. It’s definitely not a story everyone can relate to, but it definitely shines a lot more light on some real life situations that are still happening in this day and age. If you hadn’t guessed what the story and the metaphoric actions meant throughout playing the game, you will find out at the end as the story crosses between the two realities that it exists in.


The Bad

Since the game is story-driven, and it tells you pretty much everything in the last chapter, the game loses out on replayability value, even if the option is given in the menu to start from every single checkpoint save.

Another thing I really disliked about this game was the puzzle aspect of this game. This game had nearly no puzzle aspect. It wasn’t like the Talos Principle or the Portal series, but more like a point and click game. You just had to trial and error to find the next gear or pressure plate that allowed you to advance to the next stage of the game. Ultimately, the game was more of a walking simulator mixed into a movie for me. I would have finished it much faster if there weren’t a lot of forced ‘walking back and forth’.


Overall Score

I give Papo & Yo a score of 9/10. I truly enjoyed this game because I am a huge fan of strong story based games that make you think and make connections to real life scenarios. Apart from mediocre puzzle and some useless features a la the ability to walk in the game, this is one of the best games I’ve ever played and is definitely worth a buy just to play if not just for the art and music.

For similar Steamified Reviews and Giveaways please visit Steamified . You’re also welcome to join in the fun in our Steamified Group
Helpful? Yes No Funny
Badass Pig
( 2.9 hrs on record )
Posted: June 11
When i bought this game i did not expect that much of it. But after finishing it i have
to say it has a superb atmosphere and great story!
Helpful? Yes No Funny
Kestovaari
( 3.3 hrs on record )
Posted: June 9
this game is really beautiful, i recommend this to everyone who likes puzzles and interesting story in my opinion. i really loved the soundtrack, level design, art, puzzles, story. unfortunatly this game was short since "i played this through in 3 hours" but it was 3 hours of quality time for sure. if this game support 3d this game will look epic. when you know the truth about frogs and monster its disturbing and shocking but its reality for some , i feel so sorry for them who have to experience the same.
Helpful? Yes No Funny
Princess Blue Smoothykins
( 2.1 hrs on record )
Posted: June 1
Short, but incredibly well done and very emotional - loved it!
Helpful? Yes No Funny
LonM
( 3.4 hrs on record )
Posted: May 31
From the standpoint of the story, it's OK. Showing a kid's imagination when dealing with an abusive parent, with metaphors of a monster. That's not bad. The music is pretty good, and the art too.

From the perspective of the game, the puzzles seemed a bit bland or repetitive to me. It was, for the most part, see the very obvious white glowy thing, and interact with it.

For me, this isn't my favourite type of game, but you can see that a lot of effort has been put into making it.
Helpful? Yes No Funny
Wacko Prophet
( 4.7 hrs on record )
Posted: May 24
Weird af but fun and deep.

I didn't relate much to the story of this game but it was a worthy project undertaken by the developer and shows much vulnerability. It's open-ended but also goes well as a feels trip for those who relate to having abusive childhoods. Get it even just to support the developer and experience a beautiful work of art in the form of an indie game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
9.2 hrs on record
Posted: June 12
A pleasant journey in a surreal world. As I was playing together with my kids, the story behind the game in the end made me feel very sad and somehow upset. I didn't expect it to be that profound and realistic and even though it's a tragedy, the road the main character follows is paved with hope and good feelings all around. Sometimes the world feels empty and lonely, there are a total of 4 characters in the game.

I can totally recommend it if you like third person puzzle platformers with few text lines to read and a lot of platforms. And jumping, and platforms to jump to. And when you need to run, oh God, run without looking back or your kids will start screaming at the screen and kick you to run faster.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
6.7 hrs on record
Posted: June 11
Overview

Papo & Yo or Father and I markets itself as a puzzle, action, platformer set in a dream world of a Brazilian favela. You play as Quico a boy who has to help a monster who has a strange addiction to poisonous mushrooms that enrage the beast upon consumption. The only way to temporary calm down the monster is to feed him some blue, rotten fruit. Following the advice of a mysterious girl named Alejandra, you must navigate the favela by manipulating buildings with chalk magic and bring the monster to the temple to cure him of this unfortunate addiction.

Papo & Yo is also tagged as story rich, but it isn’t shown on the steam page and I truly believe that is the greatest asset of the game. Papo & Yo is not only about escaping the big bad monster and rescuing the femme fatale, but also contains lots of metaphors and symbolism.


The Good

One of Papo & Yo’s bestselling points is the amount of visuals. I’m not only talking about graphics options and textures, but also about the backdrop and wall art. Throughout the game there are some amazing looking graffiti art, which I can only guess is a digital rendition of something that already exists in the real world. Each piece of art is not only eye candy, but also contributes to the game experience because the art follows the progression of the story. If one takes the time to look at the graffiti, while making connections to the game, the game as a whole becomes much more pleasant and enjoyable upon completion.

The game is also linked and joined together really well. There are no ‘fade to black’ scenes and the whole game seems to be made on a single map. The goal of the game is simple enough, with level progression usually locked away by a metal gate, out of reach, or just requires the weight of the monster on a pressure plate. Camera work is superb when it takes over control from the user, and it really does the map justice with its long pan-overs and high angle shots. This is also an extremely important step because it allows the player to quickly look at the layout of the map since there in no in-game mini-map.

In terms of audio, the accompanying composition features 2 main soundtracks. One with the slower ‘wild’ music that plays when monster is calm which really fits in with the Brazilian favela setting and the rushed rapid drumming music when the monster is poisoned by the frogs. In particular, the latter sound piece is composed in such a way that actually promotes urgency. The quick fade between the first piece and this other composition, along with the rapid change in colour scheme of the map when the monster becomes enraged really feels like something out of Pompeii.

The voice acting was great and you could really sense the great sense of urgency in the tone of the voices between Aljandra and Quico. I personally think going with subtitled text was the much better option in terms of localization rather than a voiceover since there are often certain vocal ticks that can’t be transferred from one language to another. That is why I always prefer spoken dialogue in its original intended language even if I don’t understand what they’re saying.

However, Papo & Yo’s greatest selling point is the story. It’s definitely not a story everyone can relate to, but it definitely shines a lot more light on some real life situations that are still happening in this day and age. If you hadn’t guessed what the story and the metaphoric actions meant throughout playing the game, you will find out at the end as the story crosses between the two realities that it exists in.


The Bad

Since the game is story-driven, and it tells you pretty much everything in the last chapter, the game loses out on replayability value, even if the option is given in the menu to start from every single checkpoint save.

Another thing I really disliked about this game was the puzzle aspect of this game. This game had nearly no puzzle aspect. It wasn’t like the Talos Principle or the Portal series, but more like a point and click game. You just had to trial and error to find the next gear or pressure plate that allowed you to advance to the next stage of the game. Ultimately, the game was more of a walking simulator mixed into a movie for me. I would have finished it much faster if there weren’t a lot of forced ‘walking back and forth’.


Overall Score

I give Papo & Yo a score of 9/10. I truly enjoyed this game because I am a huge fan of strong story based games that make you think and make connections to real life scenarios. Apart from mediocre puzzle and some useless features a la the ability to walk in the game, this is one of the best games I’ve ever played and is definitely worth a buy just to play if not just for the art and music.

For similar Steamified Reviews and Giveaways please visit Steamified . You’re also welcome to join in the fun in our Steamified Group
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
120 of 134 people (90%) found this review helpful
Recommended
5.1 hrs on record
Posted: December 28, 2013
I love this game! Pure poetry in a childish dream! It's a metaphorical game about a child and his deep fears. The more you play the more you want to know the truth about his father. It's really interesting because there's a real drama behind this poetic and sweet appearances. Plus puzzles are amazing ^^ Very good game, both fascinating and relaxing!
9/10
Was this review helpful? Yes No Funny
95 of 100 people (95%) found this review helpful
Recommended
5.0 hrs on record
Posted: July 13, 2014
I don't think a game has ever made me cry so much. Coming from a family with substance abuse, this game hit down to the core. It isn't a difficult game, but it has a beautiful and powerful story to tell.
Was this review helpful? Yes No Funny
81 of 85 people (95%) found this review helpful
1 person found this review funny
Recommended
5.7 hrs on record
Posted: September 27, 2015
AT A GLANCE
(Full review follows below)

  • Game Name: Papo & Yo
  • Original Release: 2013
  • Genre Tags: Adventure; Puzzle-Platformer; Atmospheric; Short
  • My Overall Grade: A
  • Estimated Playtime (Campaign): 4-7 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Game atmosphere connoisseurs; Casual gamers

REVIEW
Papo & Yo is a highly atmospheric, third-person puzzle-platformer that will embark you on an imaginative and enthralling adventure. The game is quite short; but it boasts an undeniable charm that makes every hour played, however few, rather enjoyable.

The metaphorical narrative is mostly told through the emotion in the atmosphere and the styles of the puzzles, rather than lines and lines of dialogue. The enchanting soundtrack and imaginative environments serve to create a stimulating atmosphere that tells the story through its interpretation. This approach to storytelling in video games can be hit-or-miss, but I think Papo & Yo is a good example of how it can be quite effective.

The gameplay boils down to three-dimensional, environment-based puzzles that can be solved mostly through exploration and experimentation. Due to this style of gameplay, the game is quite linear. It will usher you from one location to the next, each with its own puzzle to solve. The puzzles are mostly challenging without becoming needlessly frustrating, although some of them can be a little tricky to figure out without any hints or direction.

As I alluded to, the game is fairly short— topping out at a handful of hours, depending on how quickly you can solve the puzzles. To add a little supplemental depth, there is also a decent set of collectibles to search for (i.e.: hats) that can add a little more to the game for players who choose to pursue that. That said, I personally felt the length of the game was perfect and that it helped create a short-and-sweet appeal to the game, instead of allowing it to grow stale.

I thoroughly enjoyed my playthrough of Papo & Yo. I definitely recommend it to anyone who enjoys atmospheric games and/or puzzle-platformers in this style. Further, I feel this is a game that can also appeal to gamers who don’t normally play this type of genre, due to the fact that it is intriguing and short enough to give someone a taste of something different without overburdening them.

Follow my curation page to see more of my recommendations!
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66 of 67 people (99%) found this review helpful
Recommended
3.6 hrs on record
Posted: January 9, 2014
I am outraged that I have never seen this game before getting it in the Humble Bundle. The fact that Papo & Yo got almost no attention while Gone Home got game of the years, 10/10s, and several thousands articles written about it frustrates me to no end. Not only is Papo & Yo a good game, it does more for story telling and social commentary than any video game I can think of.

Here's the important part first. Purely as a game, it is a good game. The player is required to solve a series of platforming puzzles that gradually become more complex the further in they go. None of them were incredibly difficult. Most of the difficultly comes from figuring out how you're suppose to use a new mechanic or item and then adding it to larger problems. Using the classic system of introduce, teach, then impliment, it makes sure the player is never confused. I was only once stumped enough to restart the level, thinking I had broken the game. However, I had just not been looking hard enough at the answer staring me in the face. Other than solid platform puzzling there's nothing completely amazing. It does what it does well and is definitely worth the Humble Bundle price.


Now for extra bullox.
Papo & Yo is not 2deep4you. In fact, it states the symbolism of the monster in the first few seconds of starting the game, but everything about the game manages to be abstract enough to make the player think and form their own interpetations. It is rather light on story, focusing instead on the gameplay itself. What this game aces is the use of gameplay to tell the story. From the beginning, the player should know that the monster is an abusive parent, but nothing else is ever stated. The interaction between the boy and the monster in the form of puzzle solving mechanics reveals their relationship. There is no walking around reading notes. Very little of the story is spoon-fed. This combination of gameplay and story is what makes Papo & Yo so fantastic. It is telling a story about social issues by the means of a video game, not by a collection of text files.
And the best part is that this social commentary goes beyond first-world, white people problems. It covers problems of child abuse, alcoholism, and class issues, which I feel are much bigger problems in the world than sexuality. Quite honestly, I didn't understand the story at first because I have never been in any similar situations. Still, I was able to feel for the central characters far more than any other attempts at video game social commentary because I was involved with the basics of the relationship through gameplay.
If video games want to be taken seriously they never will , they need to bring to light world issues that don't involve the internet and Papo & Yo does that excellently.

I'm sure someone else could say this far more eloquently than I ever could. Papo & Yo is a good game and is a fantastic example of how to mix gameplay and a serious, non-action story into an enjoyable and emotional experience.
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55 of 62 people (89%) found this review helpful
Recommended
58.4 hrs on record
Posted: December 20, 2014
Papo & Yo is a rare game that manages to perfectly represent what it is like to be a child and the effects of substance abuse by those closest to them. This surprised me, because it is hard to tell a story with such complex themes under the guise of a game with any degree of success. Yet Papo & Yo handles it beautifully, and crafts an emotionally rewarding experience that deserves to be played. It certainly has its problems, but it manages to entertain and engage the player from beginning to end.Throughout Papo & Yo you play as Quico, a young boy who explores a dream like interpretation of Brazilian styled favelas. Throughout the game you are accompanied by three characters. The first is Lula, a cute yellow robot who hangs on to Quico’s back throughout the game, and serves to help him navigate and solve the puzzles that he encounters throughout his journey. There is also a girl who uses chalk to bring buildings and other objects in the environment to life, and more often than not plays tricks rather than help. These two characters are the ones that actively communicate to you.And then there’s Monster, a giant pink beast who grunts and roars as he eats and sleeps. Despite his outward frightful appearance, he is actually quite peaceful more often than not.Papo & Yo handles the complexities of addiction and abuse extremely well, never going into lengthy explanations or long, dialogue encumbered scenes in order to convey its themes. Instead, the game mostly relies on the actions of the characters and the change in environments and scenery in order to communicate, which is a very welcome change.Throughout Quico’s journey, he will encounter puzzles of varying length and complexity that obstruct his path. What is most amazing about Papo & Yo’s puzzles is that they involve the environment in rather stunning and wonderful ways.Turning a switch can result in a building gaining legs and moving to another position, pulling a lever could turn a building sideways to unveil a hidden set of stairs, and lifting a box can create and move giant crates that could be used at your disposal. The mechanics and feel of Papo & Yo also deserve praise. The jumping and navigating of the world feels natural, and I always enjoyed how Quico interacts with his environment. The favelas are simply stunning to navigate and explore. The locations feel like they have been lived in, but also are off just enough that you can tell that it is in an imaginative world. The sounds that the environment makes as you solve puzzles and move about are a delight to listen to, and credit must be given to whoever designed the ambient sounds found within the game.Papo & Yo is a unique game. It handles its themes extremely well, and the world is simply amazing to behold. Though the game is not without its faults, chief among them a lack of difficulty and challenge, Papo & Yo should be played at least once. Trust me, the journey will be quite worth it.
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42 of 44 people (95%) found this review helpful
Recommended
36.0 hrs on record
Posted: August 9, 2014
First of all, I have to mention that this is quite a powerful game and can have quite an impact on people if they have ever suffered with or been aroud substance misuse although it isn't primarily focused on this. The gameplay is incredible. There is lots to explore and lots of creative elements involved such as making things in order to help you through your journey. Without giving too much away, you feel very much like you are the character playing and you quite often feel what he is feeling. This did make me cry, I will be honest but I personally, love games that has such a powerful impact on me. It makes me want to play it again and again and I have already completed the game twice and itching to go back. It's easy to forget yourself and get totally immersed. If you like adventure and a taste for real life elements, give this game a try. It was suggested to me by a friend and I can't thank him enough for putting me in touch with this game. I highly recommend it and I'm very thankful to the developers for going to so much trouble and effort to make it an amazing experience for me.
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41 of 45 people (91%) found this review helpful
Recommended
4.5 hrs on record
Posted: November 29, 2013
Wow. I was not expecting this at all. Such an amazing game.
Everyone needs to give this a playthrough.
Thank you Minority for creating such an artistic and emotional experience.
I hope to see more from you and will definitely be recommending this for friends and family.
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34 of 35 people (97%) found this review helpful
Recommended
6.9 hrs on record
Posted: January 31, 2014
While not difficult or complex as a platform puzzler, Papo & Yo offers visuals that are at times cartoonish and whimsical, but always hold an undercurrent of something truly sinister. There were times throughout the game, especially near the end, where I felt genuinely tense, and I found myself on edge in dreadful anticipation of what I knew was coming next- which is no doubt exactly what the story-tellers intended. Papo & Yo has a story worth telling, and does not waste your time telling it.
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