Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes. Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly...
User reviews: Mostly Positive (175 reviews)
Release Date: May 15, 2014

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Recent updates View all (12)

September 5

Thank you, community! Free DLC ‘Bannermen’ available to download now!

Strike fear into the hearts of your enemies and raise troop morale on the battlefield with the free ‘Bannermen’ micro-DLC for Hegemony Rome: The Rise of Caesar! This new cosmetic content adds four fully-animated units to the game: including the Roman Aquilifer and the Gallic Hornblower.

The DLC is a small thank you for the fantastic support from the community, but larger additional content is planned and will be coming soon.Click on the link below to access the new content

4 comments Read more

August 12

Join the update testing branch

In order to publish updates on a more regular basis, we'd like to invite you to join the public update beta testing branch here on Steam. We really appreciate everyone's passion and want to improve the game with each update for everyone who enjoys playing and playtest Hegemony Rome: The Rise of Caesar. But, there's more to come! We have some more cool stuff up our sleeves, like a big thank you everyone who helped us playtest during early access and beyond. So, stay tuned!

How to access the update testing:

- Right click Hegemony Rome in your Steam library and select Properties
- Switch to the BETAS tab and enter the following password: HegemonyRome (case sensitive)
- Now choose the 'update_testing" branch from the drop down menu

Please note: If you want to report problems/bugs/comments related to the update_testing branch then please add an [Update] tag to your thread name on the forums.

And here's some more information on the current build in the update_testing branch:

Release Notes 2.0.5 Beta 1
- Warning: This is an preview update for Hegemony Rome. While it contains multiple improvements and fixes for the game, it has not been thoroughly tested yet and may contain new issues. If you have any questions or problems, please contact us on the forums or you can send dump files to rob@longbowgames.com

Change Log:
- Bug Fix: Fixed CTD related to unit LODs
- Bug Fix: Fixed CTD caused by ship pathfinding in narrow rivers
- Optimization: Fixed significant performance bottleneck in late-game sandbox
- Optimization: Improved rendering speed for large armies

Have fun!

2 comments Read more

Reviews

“‘Hegemony Rome triumphs as brilliantly as Caesar’”
PCG Media

“‘Hegemony Rome: The Rise of Caesar brought me back to my glory days of being enthralled in a game, to the point where I do not want to put it down.‘”
The Gaming Experience

“‘Every commander’s dream...’”
Hooked Gamers

About This Game

Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes.

Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly changing military situation. Unfolding across an epic satellite-accurate map stretching from the Mediterranean coast to the British Isles, the game utilizes the Hegemony series' trademark zoom to seamlessly take you from a grand strategic view of your empire right down to the battlefield at any time.

Hegemony Rome: The Rise of Caesar brings the past to life as you manage your armies and manipulate your enemies in a beautifully drawn simulation of 1st century BC warfare. Bring all of Gaul under the rule of the Senate and People of Rome. Or, unite the Gallic tribes in the expanded sandbox mode and end the threat of Roman rule forever.


    Direct from the hand of Caesar – Four campaigns follow the conquests of Julius Caesar as he wrote them in Commentarii de Bello Gallico. Bridge the Rhine, invade Britannia and conquer the Gauls in over 100 objectives or choose from over 20 factions in the epic sandbox mode.
    All new map – Explore over one million square kilometers that are seamlessly zoomable, from the Mediterranean coast to the shores of Britannia.
    Improved graphics engine – Hegemony Rome supports 10x the terrain detail over previous installments and features a diverse and immersive landscape to explore.
    Build an empire – The construction system allows players to build forts, walls, and bridges at thousands of sites across the map to cement Roman control over the barbarian kingdoms.
    Promote your legions – Players can train officers to augment their unit’s skills as well as appoint governors and construct buildings to expand and improve their cities.
    Starve your enemies – Supply camps and logistics system makes sieges and supply lines more intuitive and more important than ever.

System Requirements

    Minimum:
    • OS: Windows XP / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
    Recommended:
    • OS: Windows XP 64bit / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB Nvidia 9800 / AMD HD 5570 or higher
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
Helpful customer reviews
23 of 26 people (88%) found this review helpful
36.0 hrs on record
Posted: October 23
There is a lot of potential in this game, some interesting concepts, but poorly executed. I hope the developers see this. I want this game to be better. Don't pay full price, wait until its on special!!

Pro's/Interesting features/positives:

- Unified strategic-tactical zoom. I like using the mouse wheel to get a bigger picture.
- Capturing enemy troops and making them slaves, and getting them to work/produce resources.
- Storyboard and voice acting of Caeser
- History lessons, fun facts in the tool tip pop ups.
- Supply system and logistics. Its interesting to have to factor in the constant need for food. If only this was done better.
- Supply: Getting resources around the map, rather than a phantom stockpile like in AOE2.
- Supply lines, and interrupting them.
- Morale of troops and enemies, routing. Idea done very well in Rome2: Total War, but half done here.
- Taking hostages and sending them to other towns to guarantee public order.
- Building camps at strategic points is good idea, but these are poorly done.
- Seiging concepts are good - starve them out, drop their morale to zero and they surrender, or reduce the fortifications and overwhelm. I understandthe concepts but these are not clearly presented.

Cons/Negatives/Feedback to Devs:

-No multiplayer!
- Confusion with the colour scheme. Zoomed in the Romans have green unit icons, but zoomed out, they are red figurines, and vice versa for the enemy/other factions. The faction colours are too similar.
- There needs to be unique sounds to indicate an action happened. Unless you are closely watching everything in real time, the various drum beats mean nothing and blend in with the sound track.
- There is no clear delineation between who is friend or foe until they start attacking you. There should be some colour system to indicate what your current diplomatic status is.
- There is no clear indication of garrison or garrison strength. There is stacking under figurines on strategic map but these are not clear. Something better is needed, such as a flag.
- "Camp" look fortified when built but are too easy to capture. There needs to be some visual cue that the camp is unguarded.
- Supply lines are not clearly articulated. I want to hover mouse over line and see what the flow is, and what the rate of change is. I want to know the network, of where supplies are going, and how long to get there.
- Diplomacy to way too simplistic. How is it can chose what treaty to have... can't the other side have a say?
-How do I know the stats of an enemy asset? Wouldnt this be a mystery?
- Faction flags are poorly done. These should clearly different from each other. Suggest and Icon.
The use of figurines in general is poorly done. Its like trying recreate a board game, The figurines lack detail, need more colour differentiation and better indication of what their strength is.
- Zoomed in Icons are too similar/ not easy enough to distinguish between unit types. More details needed on icons.
- Resource problems... all the time... starving troops... swarming enemy... undefended settlements... no guidance from the tutorial, or manual. Its poorly presented.
- No visual cues on stockpiles of resources at a settlement.
- The icons indicating no food, poor morale, not in supply line, whatever the lightening symbol is etcare not clearly explained. Need a sound cue on whats going on. If voice acting is used some variety in expressions would be needed to avoid repitition (We're hungry!" We haven't been paid!" I cant get my goods to market!" etc)
- Needs clearer indication of when towns are requisitioned (rented!), who they are native to and that they are now under Roman control... otherwise it all looks Roman.
- Requisitioning resources from allies means all workers in it disapear. Why can't I rent the resource and hire the workers too?
The panels are too big and say too little.
The figurines are too big and lack detail. Cities look the same zoomed out, but quite different zoomed in. Why do Gallic villages look like the Greek Acropolis??
Combat system leaves a lot to be desired. Maybe I've been spoilt with RTW2... but seeing figures throwing javeline the wrong way in a seige is silly. No use of shield against missles.
- Seeing slingers shoot through mountains to troops on a road on other side.
- Castles look medieval... Gauls did not build such massive fortresses.
- The range of units indication reticle is outrageously huge. A low key indication is needed.
- Selecting units is too tricky. Suggest following conventions in other RTS.
- Not enough detail in zoomed in unit icons. An inidcator bar on the left for something and on the right for something else would really help. This infor is on the unit detail panel but could better presented.
- NSome features that could really improve gameplay: a technology system, unique resources,trade between factions, alliances where allies help, senate politics, disease/plague, civilians.

Summary:

If you get this, your patience will be tried, the learning curve steep, and the lack of expected niceties/features very fustrating. So much potential but it fell short by too far.This ambitious game has features that remind me of a number of games:

- Morale like Total War,
- Food like Caeser 3,
- Zoom out like Supreme Commander,
- Empire building like Civilisation,
- Resource and supply like Knights and Merchants (and Settlers),
- Building forts in strategic locations like AOE2,
- Capturing forts/cities by attrition like 7 Kingdoms
- Seasons and day/night like Empire Earth,
- City capture like Rise of Nations,
- Fog of war and figurines like Shogun Total War...

...but all of them did each of these concepts much much better, including games from 2001 (13 years ago) Its an ambitious game but it needs the budget and technical wizardry of the big gaming developer publishers. It especially needs sounds and visual cues, and to improve icon differentiation.

Overall, 6/10. I'm glad I only bought this on a 75% off special. In its unrefined state, its not ready for full price. However if some changes were made, along with my feedback, this could be an excellent game. Don't pay full price. If you get it, prepare to be disapointed, but maybe you'll see the good side too. Its no-where near as good as the premium product of Rome 2 Total War, and is quite a different style of game, but it has some different features to keep you coming back.

I hope the developers see this. I want this game to be better!
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3 of 4 people (75%) found this review helpful
26.8 hrs on record
Posted: October 26
Honostly the game had me drawn in when i watched the first video of it, it focus's more on your empire, supplys, and keeping your border safe then out commanding your enemy but they dont let that slack either. Being able to have your battles with charging, flanking, and eventualy making your enemy route but it gives reason not to slaughter your enemy for thoes that march to fight you will work great in your mines and fields. This is a game i would recommed to sit and watch all videos for it as it is its own game in my opinion but still great on its own.
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12 of 22 people (55%) found this review helpful
25.1 hrs on record
Posted: October 23
When I first heard of the release of hegemony Rome and saw the first gameplay videos it looked to be quite pomising.

To the positive aspects first:

It offers an immense world to be conquered and with simple scrolling your mouse you can overlook all that or your miniature settlers and don't ever have to deal with a loading screen.
Also the historical informations either given in the campaign or for the city desciptions are quite nice and informative.
But that's pretty much it.

The graphics of my settler game from 2001 are better and that game also was more fun for the price it costed back than.
So if you can snap hegemony on steam sale for a few bucks like I did then your money isn't wasted but spending 30€ on it is just waaaaayy overpriced.
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1 of 1 people (100%) found this review helpful
66.9 hrs on record
Posted: November 15
This is very good real-time strategy game with big focus on tactics (unit types, facing, flanking, upcoming - currently beta tree - ambush system) and logistics (need to connect assets, such as cities, mines, farms, woodcutters with land or water connections, through which food and wood is transported, and depending on length/difficulty of connection, there is tax - longer routes cost more in gold, but also have % of wood/food/gold production lost).
Another part of logistics is recruits - each city has capped amount of recruits pool, which regenerates over time. Your units need to be in supply range of fort or city with land connection to their home city to be able to draw recruits to replace casualties (further from home city, slower the reinfoircements. You can change unit's home city, but (probably) only within other cities of the same tribe.
Big part of the game is unit experience, which is what will keep you playing mostly.
You are member of particular civilization and tribe. Your native cities are loyal, but any conquered cities need either garrison buildings, garrison, and/or hostages put somewhere else to prevent it from rebelling (don't worry it's not too complex and you don't need to pay constant attention to it). Conquering another nation can mean getting their wood, gold and food sources, their recruitment pool, but depending on their bonuses you get access to units with combat bonus of their native faction or terrain capability of that faction, or even to different unit types (if you conquer roman city as barbarian, you get access to roman legionaires, which have very different stats).
There are some differences between nations/tribes, some have larger number of native cities, others have some bonuses (meelee/ranged combat bonus, terrain-specific unit capability on recruitment).
Amount of unit types is not huge - skirmishers, spearmen, slingers, cavalry, javelinmen, archers for barbarians, additional infantry and cavalry of roman factions. After earning experience in battle (or small amount on recruitment with some building upgrades build) you can (and should) spend this on purchasing officers for that unit, up to four (non-detachable) officers of four levels plus (detachable) general. These can provide significant bonuses to offensive and defensive capabilities of unit, morale, logistics, terrain-passage, siege, scouting, and probably more bonuses(typically you'll want combat bonuses first for meelee units, ranged bonus for ranged units). Generals work same as officers, but can be detached and moved to another unit or to govern some city (not sure about effects of that, maybe is still work in progress).
There is lot of content in the game already, and game is very good, although there are still things to be done (AI is good in handling some tasks but not so good with others). Good news is that developers are working actively on the game, and judging from support history from original Hegemony game (which was focused on Greece) they can be trusted to do so for years and years to come.
Compared to original Hegemony, there is less variation in units, because it takes place largely in homogenic area of Gaul.
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2 of 3 people (67%) found this review helpful
2.6 hrs on record
Posted: October 26
OK. First off... I would only recommend this game if you are into the history of Caesar. Don't get me wrong, it is a fun to play game, but has some drawbacks.

-The game can be sluggish. You might want to reduce the graphics settings to get a smoother experience.

-For one, the price is too high for this version of the game. I think too many improvements are needed to make it worth the price really.

-The game is CLUMSY! at first. It deff. takes some getting used to. The zooming in and out of the map is nice, but it doesn't always transition very well. Clicking on units and cities take a lil precision with the mouse as well.

-The tutaorial sux. It doesn't always guide you as to exactly what you need to do next. The little window that pops up explaining things (as in Total War series) kinda gets in the way of some info. Not sure how to close the window.

-Graphics are ok, although somewhat dated.

-Combat is very simple when compared to the Total War series. Although this is not always a bad thing.

Has some nice features you do not see in other games. The integration of battle and campaign are done very well. Both are tied together on the same map... and things happen in real time. For example... while one of your legions is in desperate battle with enemy raiders, you can send more troops up from a different part of the map to help, or to engage another enemy. In otherwords... LOTS IS GOING ON AT ONCE!

My advice if you get this game, TAKE YOUR TIME at first. Let the screens load, listen to the advice the AI gives you... don't get overwhelmed at the sudden influx of OBJECTIVES. Just navigate the screens as needed to get a grip on what is going on. It is not a game you can just jump in and start waging war.
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2 of 3 people (67%) found this review helpful
23.3 hrs on record
Posted: November 12
i ove this game its amazing it would be a lot better if there was a steam workshop with this!!!!!!!!!!!!!!!!!!!!!
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2 of 4 people (50%) found this review helpful
164.2 hrs on record
Posted: October 26
Really great game with a good strategy spin on it. As a fan of generally turn based strategy games, I am sceptical about playing RT however found HR to be just the right mix to not be quite a build a base spam as C&C.

The campaign is extremely lengthy which is good and bad. I did find it slightly long winded at first wanting to get on to sand box and do my own thing, but I could of done that at any point anyway!

Could do with some more variety in unit types with possible building upgrades to attribute units such as in Total War. Would be also nice to be able to build forts and bridges in areas of user specific choosing and not saved map areas.

Great game, only issue I find is having enough time to play it!
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2 of 4 people (50%) found this review helpful
48.5 hrs on record
Posted: November 5
I will be honest there are but little bugs and the best thing about Hegemony is of it's new inovation map to real world no loading time. If you guys have the chance or the money I suggest you buy this game and give it a try. I know and guarantee that it will not be a "try" instead you will be hook onto it like drugs.
For those that are complaining about the price, get a job and 25$ will be nothing but a walk to BurgerKing beside the Dev need this money to put out more updates!
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2 of 5 people (40%) found this review helpful
9.4 hrs on record
Posted: November 6
try it if you love strategy
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1 of 3 people (33%) found this review helpful
0.3 hrs on record
Posted: October 28
A great sequel to the Hegemony Gold Wars of Ancient Greece. It has great graphics, wonderful gameplay, plenty of strategy, and alot of historical information.
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1 of 6 people (17%) found this review helpful
6.4 hrs on record
Posted: October 26
Although there are many aspects I like about this game:
The historical background, the building construction, and the resource gathering/capturing methods in the game, I cannot recommend it.
At the heart of this decent looking game is a pretty basic mode of play. Gather wood/gold/food, capture areas, and create a rather limited type of army types. (Very limited at that, approx 4 types of units per nation).
I stopped playing this game once I found out that I coujld only make 4 types of units, and needed to conquer 95 percent of the map still.
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0 of 5 people (0%) found this review helpful
61.5 hrs on record
Posted: November 5
maybe is my answer. The problem are still there but it is still in testing. when i zoom it goes to ♥♥♥♥ after a while. my computer they say is in the lower end of the range. be great if the problems are sorted and i hope they do. waiting waiting waiting.
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5 of 16 people (31%) found this review helpful
0.8 hrs on record
Posted: October 23
It is a shame, but after buying the game I still can't play. My PC simply freezes every time I try to play it and if you do a simple google search you'll realise that I'm not the only one with trouble.

Don't get me wrong, bugs are normal and sometimes problems like this can happen. The real issue appears when, after contacting their support team, they just ask some questions to me and without even trying to solve whatever is happening, they ignore my last e-mails. That's just ♥♥♥♥♥♥♥♥. I bought the game two days ago... and let's be honest, they are not a Ubisoft, to say something. If they wanna sell games, they have to take care of us, the ones who buy their games.

Ah... what a shame. I was really looking forward to this one. Maybe my opinion will change in the future, but as it is now, I won't buy anything from longbow games. C'mon guys, I bought your game, just be nice with me...
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1 of 8 people (13%) found this review helpful
3.1 hrs on record
Posted: October 26
Hegemony Rome: The Rise of Caesar...constant crashes and very choppy graphics...it looks promissing but at this point not worth the money i spent to eat up hard drive space......

Bloodlord
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0 of 6 people (0%) found this review helpful
52.7 hrs on record
Posted: October 28
Badly optimized, lag spikes occur every ~3 seconds, which ruins much of the exerience.
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1 of 9 people (11%) found this review helpful
13.6 hrs on record
Posted: October 25
I bought this game when it was on sale for under ten dollars. I'm happy I didn't pay the asking price it wanted $32.99 and happy I waited. I'm starting too find a lot of indie games just don't measure up to what they say they show gamers. Hegemony is really boring and very linear game play. Its just click and attack and the side effect of having no food or wood after having twenty cities just do a cheat and your good too go. The campaign is deceiving when you want to play as Caesar too conquer your neighbours beside you and you will run out of food and resources. What's strange is you may have two hundred of each resource but building implementation goes on a hold.

You can run threw the campaign as Caesar and ignore everything else around you to end game. There is no balance when trying to feed an army that only starves in a blink of an eye.
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0 of 11 people (0%) found this review helpful
0.2 hrs on record
Posted: November 10
Just no.
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0 of 12 people (0%) found this review helpful
0.2 hrs on record
Posted: October 30
It's in russian - no way can change it. Very bad!
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97 of 121 people (80%) found this review helpful
17.3 hrs on record
Posted: June 19
A great game. Don't expect this to be a total war clone. A lot of reviewers compare this to that series, but it is not. Battles are part of the fun but it is not the main objective. Keeping your supply line, linking up your cities, and making sure you don't run out of gold is what makes the game challenging. The map is interactive and exploring in this game is fun to do. I highly recomended it for a historical and stratagy game alternative.
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213 of 311 people (68%) found this review helpful
2.3 hrs on record
Posted: May 28
I hope this review fairly examines both the qualities and flaws of Hegemony: Rome in equal measure. Most other reviewers seem to be firmly entrenched as die-hard supporters, or enraged that this isn't "Rome: Total War 3."

Pros:
-Surprising historical accuracy. I alt-tabbed to check wikipedia a few times and was always pleasantly surprised. Hegemony: Rome does a great job of putting you in Caesar's sandals.

-Fantastic, seamless zoom-out world map. The world map is intuitive and looks exceptionally well. A tastefully done "seamless zoom" has been promised by strategy games for years and this one actually delivers.

Cons:
-General clumsiness in controlling units and the camera. Units also seem to alternate between odd rigidity and ending up locked in combat while seemingly doing nothing. The strange combat model ultimately makes it difficult to engage in the kind of tactical maneuvers you might expect from a game about Classical warfare.

-Supply system that's heavy on micromanagement and light on strategic decisionmaking. The dilemmas and opportunity costs which should drive major decisions just don't exist here. Basically you're always trying to feed your legions in the field, and to do so you're required to individually create "worker" units, designate mines or fields for them to use, and then manually create supply routes to-and-from cities and outbuildings. There is also little UI in this regard - a list of trade routes sortable by destination/origin or some color coding options would help.


Overall: 5/10. There appears to be no extra metagame choices offered by Hegemony: Rome's potentially interesting supply and resource systems. Instead we're left with a clumsy "Warcraft:Rome edition" that requires some mindless micromanagement on top of a stale combat system. I am looking forward to what extra patching and mods do to the game, but only the biggest strategy buffs should buy Hegemony: Rome in it's current state.
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