Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes. Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly...
User reviews: Mostly Positive (241 reviews)
Release Date: May 15, 2014

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December 4, 2014

Advanced Tactics DLC and Update 2.2 OUT NOW!

Hello fellow military leaders, new DLC 'Advanced Tactics' and update 2.2 are now live! DLC adds 6 all-new units and the update features the new ambush/recon game mechanic, modding samples as well as several bug fixes and improvements. Have fun everyone! Visit the discussion boards for a complete changelog!

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Reviews

“‘Hegemony Rome triumphs as brilliantly as Caesar’”
PCG Media

“‘Hegemony Rome: The Rise of Caesar brought me back to my glory days of being enthralled in a game, to the point where I do not want to put it down.‘”
The Gaming Experience

“‘Every commander’s dream...’”
Hooked Gamers

About This Game

Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes.

Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly changing military situation. Unfolding across an epic satellite-accurate map stretching from the Mediterranean coast to the British Isles, the game utilizes the Hegemony series' trademark zoom to seamlessly take you from a grand strategic view of your empire right down to the battlefield at any time.

Hegemony Rome: The Rise of Caesar brings the past to life as you manage your armies and manipulate your enemies in a beautifully drawn simulation of 1st century BC warfare. Bring all of Gaul under the rule of the Senate and People of Rome. Or, unite the Gallic tribes in the expanded sandbox mode and end the threat of Roman rule forever.


    Direct from the hand of Caesar – Four campaigns follow the conquests of Julius Caesar as he wrote them in Commentarii de Bello Gallico. Bridge the Rhine, invade Britannia and conquer the Gauls in over 100 objectives or choose from over 20 factions in the epic sandbox mode.
    All new map – Explore over one million square kilometers that are seamlessly zoomable, from the Mediterranean coast to the shores of Britannia.
    Improved graphics engine – Hegemony Rome supports 10x the terrain detail over previous installments and features a diverse and immersive landscape to explore.
    Build an empire – The construction system allows players to build forts, walls, and bridges at thousands of sites across the map to cement Roman control over the barbarian kingdoms.
    Promote your legions – Players can train officers to augment their unit’s skills as well as appoint governors and construct buildings to expand and improve their cities.
    Starve your enemies – Supply camps and logistics system makes sieges and supply lines more intuitive and more important than ever.

System Requirements

    Minimum:
    • OS: Windows XP / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
    Recommended:
    • OS: Windows XP 64bit / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB Nvidia 9800 / AMD HD 5570 or higher
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
Helpful customer reviews
203 of 219 people (93%) found this review helpful
1 person found this review funny
36.0 hrs on record
Posted: October 23, 2014
There is a lot of potential in this game, some interesting concepts, but poorly executed. I hope the developers see this. I want this game to be better. Don't pay full price, wait until its on special!!

Pro's/Interesting features/positives:

- Unified strategic-tactical zoom. I like using the mouse wheel to get a bigger picture.
- Capturing enemy troops and making them slaves, and getting them to work/produce resources.
- Storyboard and voice acting of Caeser
- History lessons, fun facts in the tool tip pop ups.
- Supply system and logistics. Its interesting to have to factor in the constant need for food. If only this was done better.
- Supply: Getting resources around the map, rather than a phantom stockpile like in AOE2.
- Supply lines, and interrupting them.
- Morale of troops and enemies, routing. Idea done very well in Rome2: Total War, but half done here.
- Taking hostages and sending them to other towns to guarantee public order.
- Building camps at strategic points is good idea, but these are poorly done.
- Seiging concepts are good - starve them out, drop their morale to zero and they surrender, or reduce the fortifications and overwhelm. I understandthe concepts but these are not clearly presented.

Cons/Negatives/Feedback to Devs:

-No multiplayer!
- Confusion with the colour scheme. Zoomed in the Romans have green unit icons, but zoomed out, they are red figurines, and vice versa for the enemy/other factions. The faction colours are too similar.
- There needs to be unique sounds to indicate an action happened. Unless you are closely watching everything in real time, the various drum beats mean nothing and blend in with the sound track.
- There is no clear delineation between who is friend or foe until they start attacking you. There should be some colour system to indicate what your current diplomatic status is.
- There is no clear indication of garrison or garrison strength. There is stacking under figurines on strategic map but these are not clear. Something better is needed, such as a flag.
- "Camp" look fortified when built but are too easy to capture. There needs to be some visual cue that the camp is unguarded.
- Supply lines are not clearly articulated. I want to hover mouse over line and see what the flow is, and what the rate of change is. I want to know the network, of where supplies are going, and how long to get there.
- Diplomacy to way too simplistic. How is it can chose what treaty to have... can't the other side have a say?
-How do I know the stats of an enemy asset? Wouldnt this be a mystery?
- Faction flags are poorly done. These should clearly different from each other. Suggest and Icon.
The use of figurines in general is poorly done. Its like trying recreate a board game, The figurines lack detail, need more colour differentiation and better indication of what their strength is.
- Zoomed in Icons are too similar/ not easy enough to distinguish between unit types. More details needed on icons.
- Resource problems... all the time... starving troops... swarming enemy... undefended settlements... no guidance from the tutorial, or manual. Its poorly presented.
- No visual cues on stockpiles of resources at a settlement.
- The icons indicating no food, poor morale, not in supply line, whatever the lightening symbol is etcare not clearly explained. Need a sound cue on whats going on. If voice acting is used some variety in expressions would be needed to avoid repitition (We're hungry!" We haven't been paid!" I cant get my goods to market!" etc)
- Needs clearer indication of when towns are requisitioned (rented!), who they are native to and that they are now under Roman control... otherwise it all looks Roman.
- Requisitioning resources from allies means all workers in it disapear. Why can't I rent the resource and hire the workers too?
The panels are too big and say too little.
The figurines are too big and lack detail. Cities look the same zoomed out, but quite different zoomed in. Why do Gallic villages look like the Greek Acropolis??
Combat system leaves a lot to be desired. Maybe I've been spoilt with RTW2... but seeing figures throwing javeline the wrong way in a seige is silly. No use of shield against missles.
- Seeing slingers shoot through mountains to troops on a road on other side.
- Castles look medieval... Gauls did not build such massive fortresses.
- The range of units indication reticle is outrageously huge. A low key indication is needed.
- Selecting units is too tricky. Suggest following conventions in other RTS.
- Not enough detail in zoomed in unit icons. An inidcator bar on the left for something and on the right for something else would really help. This infor is on the unit detail panel but could better presented.
- NSome features that could really improve gameplay: a technology system, unique resources,trade between factions, alliances where allies help, senate politics, disease/plague, civilians.

Summary:

If you get this, your patience will be tried, the learning curve steep, and the lack of expected niceties/features very fustrating. So much potential but it fell short by too far.This ambitious game has features that remind me of a number of games:

- Morale like Total War,
- Food like Caeser 3,
- Zoom out like Supreme Commander,
- Empire building like Civilisation,
- Resource and supply like Knights and Merchants (and Settlers),
- Building forts in strategic locations like AOE2,
- Capturing forts/cities by attrition like 7 Kingdoms
- Seasons and day/night like Empire Earth,
- City capture like Rise of Nations,
- Fog of war and figurines like Shogun Total War...

...but all of them did each of these concepts much much better, including games from 2001 (13 years ago) Its an ambitious game but it needs the budget and technical wizardry of the big gaming developer publishers. It especially needs sounds and visual cues, and to improve icon differentiation.

Overall, 6/10. I'm glad I only bought this on a 75% off special. In its unrefined state, its not ready for full price. However if some changes were made, along with my feedback, this could be an excellent game. Don't pay full price. If you get it, prepare to be disapointed, but maybe you'll see the good side too. Its no-where near as good as the premium product of Rome 2 Total War, and is quite a different style of game, but it has some different features to keep you coming back.

I hope the developers see this. I want this game to be better!
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27 of 31 people (87%) found this review helpful
1 person found this review funny
22.5 hrs on record
Posted: December 25, 2014
Hegemony's seamless tactical map is very much the series' trump card, and upon starting a campaign in the latest entry, Hegemony Rome: Rise of Caesar, it's immediately obvious why. Every single resource that you own, from the lowliest unit of captured slaves to your grandest city, is represented at ground level and as part of a strategic overview. Zoom out as far as possible and you can see all these points of interest as tokens on a parchment map spread across a desk in Caesar's war room. Which is great for an overall picture of your situation, but Hegemony cleverly mixes this omniscient strategic control with the ability to respond instantly to emerging threats on the front line.It's a clever system that avoids the clumsy disconnect between combat and a clunky tactical map that plagued Rome II. Here you've got total control, but also the smoothness of being able to respond instantly to developments on any scale. There's no stopping and starting, no waiting for loading screens or enemy turns. Just the grand plan.For a game about Julius Caesar, one of the pre-eminent battlefield geniuses of his day, it's a shame that Hegemony doesn't do the old ultraviolence particularly well. Expect very basic RTS fare, with most battles inevitably coming down to dry numbers rather than being decided by tactical trickery. The business of organising your force into an efficient formation is too clunky, lacking the clarity of, say, Total War's drag and drop approach.There's still a basic satisfaction to be found in massacring scores of the enemy with your elite troops, or crushing helpless infantry with a cavalry charge, but it's a much less cinematic and deep affair than I'd hoped for. I wasn't expecting Hollywood battles given the massive discrepancies in budget compared to similar war gaming titles, but a little more finesse wouldn't have gone amiss. To be fair, Hegemony isn't trying to ape the epic flourishes of Total War. While that series glories in the spectacle, the dust and blood and clash of war, Hegemony Rome is really a game about infrastructure and force organisation.The logistics and ruthless precision of a well-planned military campaign. The four-part campaign is designed to gently ease you into the game, teaching you the core systems one by one and slowly ramping up the stakes with each chapter. Based on Caesar's actual diaries of the Gaul campaign, it starts with his dismantling of the tribes at Bibracte and ends with his troops crossing the Rubicon back to Rome, taking you through various skirmishes, battles and periods of fortification and construction along the way.Once you’ve mastered the game's various intricacies via the campaign, you'll feel more comfortable diving in to the open sandbox mode, which puts you in charge of whatever faction you fancy and lets you decide for yourself how to conquer Gaul.Hegemony Rome’s quick, neat and easy approach to grand strategy puts impressive control in the player’s hands. The seamless and easy to navigate tactical map is a real strength, one that similar war games could do with taking note of. That said, despite commendable scope and some neat ideas, the meat and potatoes combat system and issues with the interface and AI decision-making slightly bog down the overall package.
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16 of 19 people (84%) found this review helpful
1 person found this review funny
67.6 hrs on record
Posted: November 15, 2014
This is very good real-time strategy game with big focus on tactics (unit types, facing, flanking, upcoming - currently beta tree - ambush system) and logistics (need to connect assets, such as cities, mines, farms, woodcutters with land or water connections, through which food and wood is transported, and depending on length/difficulty of connection, there is tax - longer routes cost more in gold, but also have % of wood/food/gold production lost).
Another part of logistics is recruits - each city has capped amount of recruits pool, which regenerates over time. Your units need to be in supply range of fort or city with land connection to their home city to be able to draw recruits to replace casualties (further from home city, slower the reinfoircements. You can change unit's home city, but (probably) only within other cities of the same tribe.
Big part of the game is unit experience, which is what will keep you playing mostly.
You are member of particular civilization and tribe. Your native cities are loyal, but any conquered cities need either garrison buildings, garrison, and/or hostages put somewhere else to prevent it from rebelling (don't worry it's not too complex and you don't need to pay constant attention to it). Conquering another nation can mean getting their wood, gold and food sources, their recruitment pool, but depending on their bonuses you get access to units with combat bonus of their native faction or terrain capability of that faction, or even to different unit types (if you conquer roman city as barbarian, you get access to roman legionaires, which have very different stats).
There are some differences between nations/tribes, some have larger number of native cities, others have some bonuses (meelee/ranged combat bonus, terrain-specific unit capability on recruitment).
Amount of unit types is not huge - skirmishers, spearmen, slingers, cavalry, javelinmen, archers for barbarians, additional infantry and cavalry of roman factions. After earning experience in battle (or small amount on recruitment with some building upgrades build) you can (and should) spend this on purchasing officers for that unit, up to four (non-detachable) officers of four levels plus (detachable) general. These can provide significant bonuses to offensive and defensive capabilities of unit, morale, logistics, terrain-passage, siege, scouting, and probably more bonuses(typically you'll want combat bonuses first for meelee units, ranged bonus for ranged units). Generals work same as officers, but can be detached and moved to another unit or to govern some city (not sure about effects of that, maybe is still work in progress).
There is lot of content in the game already, and game is very good, although there are still things to be done (AI is good in handling some tasks but not so good with others). Good news is that developers are working actively on the game, and judging from support history from original Hegemony game (which was focused on Greece) they can be trusted to do so for years and years to come.
Compared to original Hegemony, there is less variation in units, because it takes place largely in homogenic area of Gaul.
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14 of 17 people (82%) found this review helpful
1 person found this review funny
114.0 hrs on record
Posted: November 24, 2014
TL/DR: Mix of RTS and Total war that actually works. Also the frequent crashes many reviews mention(I had to set autosave to 5 minutes to avoid going insane) have been fixed in late October 2014, so consider this in your purchase evaluation.(!)

Hegemony Rome: the Rise of Caesar is the Successor of Hegemony Gold: Wars of Ancient Greece which itself is sort of an Upgrade of Hegemony: Phillip of Macedon. All three Titles basically work the same so If you want to test the Game(or one of it's predecessors) any one of them(or a demo) will give you quite a good impression of what's going on.

What's good about this game?
1.) ... wait, you've read(or will read) other shorter/longer reviews, you saw the Trailer, you maybe even played Hegemony Gold. So I'm just going to skip this and go right to the bad things and you go figure out why I spent 100 Hours(jeez) on this game despite the bad points below, eventho I have like 200 other games in my steam account and a job that earns me enough money to buy said games ;)

So what's bad?
1.) Unit variety. Gauls/Britons/Germans all have the same old: Skirmisher(guys with swords), Slinger, Javelineer, Spearman and Cavalry. Gauls also get Archers, Romans only get Legionaries(strongest unit). Some subfactions get some statbonuses but most factions are essencially the same. I liked the variation in Heg. Gold, where Macedon, Persia, Athens, Illyria, Sparta, Nomads, Thracians and gerneric Greeks all had different unit-sets. They are however working on this and enabeling modding, so I'm optimistic.
2.) The AI, while not particualry stupid*, has significant limits pertaining to it's inability to grasp the game, it does not train veterans, it builds buildings seemingly at random, it does not manage it's food supply properly etc. on the other hand this makes taking enemy cities less time consuming^^.
3.) The forum is dead. If you got a problem, just ask here on steam, it's more likely to attract the devs, or other players for that matter.
4.) In the Campaign you command Kaisars Gallic Legions. A common quest reward are extra Legionary Cohor... Brigades. As you play a special Campaign faction(and not the regular Sandbox Romans) you cannot train them yourself, in turn you cannot disband them, sounds ok sofar. However, to replenish these troops(and your Uber Archer and Slingerunits) you need Roman Population. Now where would you find that? In roman cities. Now guess how many roman cities there are in Belgiu... Belgia. One. An average city can sustain 2-4 Brigades. In essence, unless you only use low morale Gallic troops you are going to spend most of your time waiting for your Capital to recover it's pop. yeesh. Having "culturechange" as a rare Questreward as in Heg. Gold would have prevented this.
5.) Workers/slaves cannot carry Food. Players of Heg. Gold will know why this is a bad thing, you essencially need to plonk down expensive camps everywhere so your troops don't die of starvation during a siege. That, or you upgrade your troops carry capactiy instead of Attack/Morale/Hitpoints/LOS/men per unit, and who wants that?
6.) the Campaign ends with good old Cheese-R explaining his righteous struggle against the Senate and then whining a bit about his death. Something I find quite a remarkable thing to do for a corpse. Then again I find most non-rotting-related things quite remarkable if done by dead people. Also with the (horrible) intro movie showing him lead his legions over the Rubicon I would have at least expected a cliffhanger hinting to a sequel where he fights against the Senate, that or an optimistic but mysterious ending that incites young people to look up what happend to him on wikipedia just to discover his grim fate, that would have been neat, and cheaper.


*it's actually pretty mean :(
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12 of 15 people (80%) found this review helpful
2 people found this review funny
97.3 hrs on record
Posted: December 12, 2014
This game hits the spot if you are interested in historical, detailed strategy.

It is much less of an empire building game as, say, Total War's Campaign or Civilization, while also not quite as "epic battle-centered" as the Total War battles.
Instead, it focuses more on the waging war in the ancient period as a whole, rather than just the battle.
You're managing every aspect of campaigning. Keeping your units and cities provisioned through an extensive network of supply lines is crucial, and using natural borders of forests, mountains and rivers is important to maintain the safety of that very same network.
Construct camps and bridges as resupply points or defenses. Take hostages to ensure the obedience of your subdued enemies. Keep your army in good morale. Promote officers and assign generals. Definitely don't get stuck in the Alps during winter, unless you want your troops to get snowed in and starve (I speak from experience :( ).

Rather than focusing on just the battle itself, Hegemony Rome puts you in charge of ALL the decisions that a commander (such as Caesar) would have had to make whilst campaigning. All this on a truly gigantic map of Gaul (and some bits of Northern Italy, Southern Britain, Belgium and Switzerland) representing every major historic tribe and geographic feature.

The game remains intuitive and attractive, however. Despite its scale, it remains overviewable through some rather unique design (zooming out from individual soldiers on terrain to miniatures on a parchment map).
It also is absolutely unparalelled in its attention to historical detail, every city, faction and unit has a small in-game article of historical information that can be read. You could quite feasibly substitute this game for reading information on the Gallic Wars online.

Hegemony Rome is quite different from any other strategy game out there. it is incredibly educative and detailed, while the basic game mechanics remain quite simple (though very different from other strategy games).

If you are interested in history, and a detailed, accurate portrayal of what campaigning is like, this is the game for you.
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9 of 11 people (82%) found this review helpful
2 people found this review funny
2.6 hrs on record
Posted: October 26, 2014
OK. First off... I would only recommend this game if you are into the history of Caesar. Don't get me wrong, it is a fun to play game, but has some drawbacks.

-The game can be sluggish. You might want to reduce the graphics settings to get a smoother experience.

-For one, the price is too high for this version of the game. I think too many improvements are needed to make it worth the price really.

-The game is CLUMSY! at first. It deff. takes some getting used to. The zooming in and out of the map is nice, but it doesn't always transition very well. Clicking on units and cities take a lil precision with the mouse as well.

-The tutaorial sux. It doesn't always guide you as to exactly what you need to do next. The little window that pops up explaining things (as in Total War series) kinda gets in the way of some info. Not sure how to close the window.

-Graphics are ok, although somewhat dated.

-Combat is very simple when compared to the Total War series. Although this is not always a bad thing.

Has some nice features you do not see in other games. The integration of battle and campaign are done very well. Both are tied together on the same map... and things happen in real time. For example... while one of your legions is in desperate battle with enemy raiders, you can send more troops up from a different part of the map to help, or to engage another enemy. In otherwords... LOTS IS GOING ON AT ONCE!

My advice if you get this game, TAKE YOUR TIME at first. Let the screens load, listen to the advice the AI gives you... don't get overwhelmed at the sudden influx of OBJECTIVES. Just navigate the screens as needed to get a grip on what is going on. It is not a game you can just jump in and start waging war.
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9 of 11 people (82%) found this review helpful
2 people found this review funny
4.2 hrs on record
Posted: December 11, 2014
I originally thought it would be a total war type game, just in real time. It isn't, but it's an enjoyable game on its own. The learning curve was not bad if you've played things like this before-

I read a review complaining about the complexity pre-purchase, and may I say, that player was wrong. There's a manual in steam for the game (I have not read it, didn't need to). Link cities to share supplies, like food and wood, keep your troops in supply zones until needed, build forts to create supply zones in necessary locations. You can check your spending budget and make cuts, but I have not found an overall happiness meter. Each city has its own morale you can boost with troops and such, if it bottoms out you could lose it to rebels.

Now that I'm done debunking that negitive review... the game is good. Not great, not worth full price, but pick it up on an xmas sale or black friday.
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19 of 31 people (61%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: December 3, 2014
Some good ideas in this game, poorly executed.
It feels a bit like trying to control a bike with no handle bars, especially during the too-fast, too-light and ultimately C&C style combat. Mad clicking is the order of the day rather than any tactical thought.

The heart of the game lies in resource management, but again there's not enough control available to the player and the resource allocation / movement seems semi random.

All in all, for a fiver I don't feel robbed but this does look more like a tech demo than a finished product.
I would only recommend at budget prices.
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7 of 9 people (78%) found this review helpful
2 people found this review funny
39.9 hrs on record
Posted: December 18, 2014
With the mixed reviews on both Steam and Metacritic I was not expecting too much from this game. But it is surprisingly engrossing, with a slow-moving pace and almost hypnotic game play. There is a lot of emphasis on resources, the combat is ok but a bit dumbed down, and diplomacy seems almost non-existent. That said it is pretty satisfying to grow your empire. Game play seems to come down to gradually expanding your empire while avoiding over-extending, and very limited resources make every decision more difficult. Should you beef up your city defences or build a few new units? Invest in city buildings to build new unit types like Cavalry or invest in a marketplace to generate more income? There are lots of ways to play –raid enemy farms for resources, steal slaves from enemy posts, ambush enemy units etc, starve the enemy into submission etc. The AI is pretty good, with the enemy launching attacks on your weak spots and retreating in the face of superior forces. There is a full fog of war so you never really know what is happening outside your territory.

After playing the same sandbox scenario (as one of the Brittanic tribes) for some 30+ hours, and still being a long way from completion, I would have to say the game is starting to get a little predictable and formulaic. Position and strengthen your forces, capture enemy positions such as farms and mines, capture an enemy city, suppress revolt, recover from your losses, repeat and thus slowly grow your empire. That said it has been absorbing getting to this point, and the game has some nice touches - I can’t quite stop playing... yet.

If you are a fan of Total War, Civilisation etc and this is on special offer then I would recommend it.

Tips for new players: expand your realm slowly. The AI will hit you hard if you over-extend. Ships tend to sink in the winter months (put them in a city until spring). Upgrade cities to have the marketplace – cash is king in this game and is usually the main limiting factor to expansion. Capture enemy farms etc and send any remaining slaves back home to man your own farms etc. Capture enemy units and enslave the survivors. Captured slaves can be sent to a city and disbanded, adding to your own population to replenish your forces. If you lose a unit, it is sent back to its home city where it will replenish. Mercenary units are useful, but do not replenish.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
60.1 hrs on record
Posted: February 1
I picked this up in early access due to my enjoyment of the Hegemony Gold game. It wasn't optimized then so I let it sit for a while. It is now decently polished, and optimized.

The Hegemony series is in antithesis of the dominant form of RTS (Starcraft Style). It is a slow playing ballet that builds over hours where a handful of units can have a large impact and a single raid can cause problems for an unwary empire. The way supply and manpower are handled in this series is brilliant, creating a very thoughtful style of gameplay that I would love to see more often.

The bigger your empire, the more difficult it is to protect it, and manage getting the needed food and manpower to the right place.

The four story campaigns follow the career of Caesar in Gaul in exacting detail. You will invade Britain, you will cross the Rhine, and you will see your province torn apart by rebellion. By the end of it you will feel like you have conquered the place yourself, and maybe feel a little shell shocked at having to deal with pesky raiders constantly picking at your flanks.

The game is by no means perfect. If you are not a patient gamer, or a thoughtful exploiter of gaming systems you may not enjoy it. The scope of the game might have been a little too ambitious for such a small studio, and it occasionally falls apart. It is slow to start, but that humble beginning only lets you appreciate the epic scope once you get there.

Pros
-Supply lines and manpower mechanics define how the game is played. Raids can be devastating, and concentrating an entire army in one place will often cause you to lose as you run out of food or your empire is picked apart by raiders.
-New Experience System lets you specialize Legions, and even promote officers from veteran legions to lead others.
-Flanking and positioning make an enormous difference.
-You can built forts and bridges, and customize cities.

Take it or Leave it
-Siege warfare is brutal. Better plan it out.
-Naval Warfare can be finicky
-Not a lot of different varities of unit, however the differences become very meaningful as you learn how to use them,

Cons
-Slow to start
-The supply mechanic is not for every gamer
-Not as flashy as a AAA title

I will let it sit for a while longer then I'll try the sandbox campaign and some mods I think, then update my review. Good on you Longbow, I always hoped for another after Hegemony Gold and I am glad to see it.

V,V,V
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6 of 8 people (75%) found this review helpful
1 person found this review funny
30.0 hrs on record
Posted: October 26, 2014
Honostly the game had me drawn in when i watched the first video of it, it focus's more on your empire, supplys, and keeping your border safe then out commanding your enemy but they dont let that slack either. Being able to have your battles with charging, flanking, and eventualy making your enemy route but it gives reason not to slaughter your enemy for thoes that march to fight you will work great in your mines and fields. This is a game i would recommed to sit and watch all videos for it as it is its own game in my opinion but still great on its own.
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6 of 8 people (75%) found this review helpful
15.8 hrs on record
Posted: March 11
Some time ago, on a steam sale I bought an unknown game by the name of hegmoney: Phillip of macadonia. A basic, rough little arcade RTS with some neat ideas. But despite its rough edges I ended up putting 110 hours into it because it was fun.

So imagine my delight at seeing Hegmoney rome on a bundle star sale. Ther latest game from the same devs, but with all the rough edges smoothed out. Wow was ever I mistaken in thinking that.

In fact this game is quite the opposite. The nice clean interface is gone, now its an eyesore of icons and walls of text boxes. The epic battles are gone, now you just end up with a mess of mobs brawling all over the place. In fact its hard to find a mechanic they have not broken. The way my army eats, I can no longer put more than a hand full of units into the field as they end up starving to death. The econmy? No idea whats going on there as one minute I have hundreds of gold, the next I'm flat broke and my armies are rebelling.

They have added the ability to requisition/build camps etc and upgrade bases, but with the broken economy I never get the chance. Oh and they added a very basic diplomacy function. Woot.

But the real deal breaker is the bugs. They are the only legions you will find in this game. Units randomly vanishing (including Ceaser himself in one game), unit hot key assignments randomly change so you end up sending in the wrong uinits. Camera locking to the terrain forcing reloads, trigger points that don't trigger....and lag spikes and crashes. And often you need to click a unit multiple times before it will finally select, and often your units will not replensish as the game will give you the recruitment blocked message, even when there is nothing blocking it.

Sure the devs can find the time to create DLC, but not time to fix this mess. They can even find the time to start making an entire new game for a kickstarter - but still can't find the time to fix this broken mess.

The only pros I can think of, is the voice acting is generally good, and the music is also very fitting. Andf the mechanic to take hostages instead of having to garrison every town was nice.

If you want to see this game done right, then grab hegemony gold. Same devs (tho hard to believe) but none of the issues, crashes or broken mechanics, and a very good game with many hours of game time. If you want Rome then get one of the excellent total war series.

Luckily it was part of a bundle so I ended up with some good games, A shame this was not one of them.
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9 of 14 people (64%) found this review helpful
1 person found this review funny
17.9 hrs on record
Posted: December 20, 2014
Could be fun...but its about unplayable. I made it through 8 hours and realised I was having more fits than fun. Buggy as #@$% and that is more frustrating than you can believe in this game. All is going well until you have to zoom in on the action and then its a slide show...the seamless map is a good idea, just extremely poorly done here. Thing is, they have already moved on to a new game just like this so dont expect much more support. The 2.2 Beta patch has helped the performance issues a good bit, but more should be done. This could be a gem if it could just run better...
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4 of 5 people (80%) found this review helpful
1 person found this review funny
23.8 hrs on record
Posted: December 31, 2014
Great game! Most strategy games ignore the importance of supply and logistics. This game hits the nail on the head in that reguard.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
164.2 hrs on record
Posted: October 26, 2014
Really great game with a good strategy spin on it. As a fan of generally turn based strategy games, I am sceptical about playing RT however found HR to be just the right mix to not be quite a build a base spam as C&C.

The campaign is extremely lengthy which is good and bad. I did find it slightly long winded at first wanting to get on to sand box and do my own thing, but I could of done that at any point anyway!

Could do with some more variety in unit types with possible building upgrades to attribute units such as in Total War. Would be also nice to be able to build forts and bridges in areas of user specific choosing and not saved map areas.

Great game, only issue I find is having enough time to play it!
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5 of 7 people (71%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: December 25, 2014
This is a really fun strategy game that you even can control the generals only at an horse without an army. BUY THIS IF YOU WANT CAUSE ITS GOOD! :)
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5 of 7 people (71%) found this review helpful
1 person found this review funny
14.8 hrs on record
Posted: January 15
http://www.youtube.com/watch?v=5haxdi4fYpk

This game follows the military battles of Julius Caesar in which you act as the guiding hand of God moving his forces into the perfect (or poor) formations to get victories against the Gaullish and Germans.

The game was not very well optimized for my AMD based video card. On the second scenario it would crash fairly consistently after the battles got very large. If you have an AMD video card, probably stay away from this title.

It was fun and refreshing but unfortunately it looks like it exited early access a tad bit too early. It's appropriate because it being in early access was basically a scam anyway. The publisher of the game is owned by Kalypso Media (creators of Tropico) and this is just a somewhat clever way for them to have pre-orders of the game with higher sales. The early access ONLY involved testing out the first campaign of the game, which is basically a demo. Beyond the first campaign of the game there are a lot of problems with pacing, bugs, and gameplay.
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6 of 9 people (67%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: December 18, 2014
I have not played the first Hegemony game, so i can not make comparisons on how good/bad this one is compared to that one.

However; as someone who comes from the Total War series (started with Rome 1 back in 2004) , i have to admit that i was quite skeptical about this game when i first decided to try out, for my surpirse Hegemony Rome turned out to be supperv!
Sure the battles do not have the scale nor the complexity that Total War has, but the rest of the game is way "supperior" in many aspects, specially its depth and "realism".

I have not completed the single player campaign yet, but i am close to doing so(nearing the end of chapter 4), i must have put around 20h + into this game so far, and i dont regreat it, its been wonderfull! Also i dont know about other people but i have only encountered ONE crash to deskop so far, and no bugs yet (it might help that i first tried the game this month, over half a year after its original Release Date: 15 May, 2014)

Deffinetly worth every peny in my opinion!
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4 of 6 people (67%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: January 14
5.5/10 This game has a lot of potential. A tutorial would be super helpful as they kinda just throw you into the game and tell you how to do a few basic things. Now let me justify the 5.5/10. For me personally a 10/10 game in this genre are games like Heroes of might and magic II & III, and to say this is anywhere near this is an insult. HR - Rise of Caesar is missing things like a skirmish mode where theres a random map generation and the objective is to beat everyone else on the map, and you know what? It might have it but because of the zero guidance found within the game I have yet to find it. it's also missing that "oomph factor" it doesn't leave you pumped after you play it. You close the screen look at the clock and go "really? I wasted that much time? I didn't even accomplish anything in the game!" The zoom out to map feature is really cool and well done but it just doesn't make up for the rest of the game. Am I mad I bought it? Absolutely not, I got it on sale and for what I paid (I think it was like 80% off?) it was money welll spent. Full price though would have left me dissapointed and angry I spend the money. Buy this game on sale (like at least 50% off), don't pay full price.
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1 of 1 people (100%) found this review helpful
62.0 hrs on record
Posted: February 3
It's a great game. A lot of the complaints I've seen from others are true, but they don't bother me. I'd describe the game as a cross between Total War and Starcraft, and that is true in that it has RTS and strategic aspects, but that really doesn't do the game justice. It's just massive. I'm 9 hours into a campaign, and I'm about 25% finished.

Things I love:

1. The realistic complexity: Walking your army through a small area without many farms may very well eat all their food and cause them to revolt. Everything in the game has a cost/benefit, and the game designers clearly went to a great deal of effort to make the game feel authentic.

2. It's addictive: I find myself playing for 5 hours and still wanting to "just finish this one thing".

3. The single player campaign: It basically follows Caesar's accounts of his wars in Gaul. If you've read his memoirs, you know the entire campaign because it pretty much follows it to the letter. I was annoyed with the final fight with Vercingetorix. I was expecting massive attacks from all sides, but there was just a large army sent out from the city which I locked up in a choke point and took out with my archers with zero losses.

4. The seemless transition between the strategic and tactical map. No other game I've played has ever tried this. They've truly pushed the genre on this one. It took a while to get the hang of it, but it works very well. Sometimes, it works too well. Imagine trying to fight 4 "Total War" fights simultaneously. This happens and it can be annoying. On the other hand, this is only happening because I'm pushing 3 armies up through Gaul at the same time while they are also attacking my flank. That's awesome.

Complaints about the game:

1. It's too easy. Granted, I've been playing these games forever, so I'm good, but after your troops get upgraded, they just roflstomp any opponents. This is partly because the computer doesnt attack smartly and partly because the computer upgrades its units stupidly. The computer is, however, persistant, and if you don't cover your flanks, for both your army and your cities, you will be punished. The first hour of a map is difficult with limited resources. After that, I've got so much gold, food, and wood that I don't even bother to optimize my cities.

2. Balance. This is always difficult to do, and I realize that. Getting experience for your archers is a pain, but once fully upgraded, archers with anything in front of them to tank just annihilate any opponent in about 2 seconds. In fact, you really don't need anything tanking for your archers. It's only a little helpful when you're in a 2v10 fight.

3. Crashes. My games crash about once ever 3 hours. However, Total War also crashes about once every 3 hours. I just save a lot.

All in all, I've played for 60 hours and I'm not ready to quit. It's addictive, fun, and interesting.
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