Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?
User reviews:
Recent:
Mostly Positive (163 reviews) - 73% of the 163 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (5,190 reviews) - 77% of the 5,190 user reviews for this game are positive.
Release Date: 14 May, 2015

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64-bit Windows Required

You must be running 64-bit Windows 7 or later to play Galactic Civilizations III. This requirement allows us to create the largest, most advanced, strategy game possible.

Buy Galactic Civilizations III

39,99€

Packages that include this game

Buy Stardock Bundle 2016

Includes 8 items: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod

Buy Galactic Civilizations III - Mercenaries Expansion Pack

19,99€
 

Recent updates View all (58)

27 July

New Lost Treasures DLC for Galactic Civilizations III - Now Available!



Discover the Secrets of Long Forgotten Worlds in the new Lost Treasures DLC for Galactic Civilizations III!
Guide your empire into a new age of prosperity as you handle brand new unexpected events and challenges

New Colony Events
As you colonize planets, new colonization events will challenge your people and your integrity. Each new event provides new Ideology choices that may award unique planetary improvements and ship components. Some of these events appear later in the game, so keep your eyes open!

New Improvements
During your explorations, you will uncover new and unique planetary improvements that may function differently based on your Ideology choice. Choose wisely - you can only build one improvement of each type per empire!

New Ship Components
Discover dozens of new and powerful ship components like the "Ancient Singularity Cannon", "Subspace Splinter", and the "Hyper Gate Core". Your Ideology Choice may affect how these new components work on your ship. Work fast against your enemies - each of these ancient treasures is unique and you can only have one in a fleet at a time.

Get the new "Lost Treasures" DLC on Steam or at Stardock.

www.galciv3.com

15 comments Read more

26 July

Galactic Civilizations III v1.81 Update Released

Hello,
We've been working on some new improvements to the AI and UI to improve the game experience as well as squishing bugs. Read below for the latest changes.

Overview
Increased AI Aggression
Ai is more likely to engage you multiple times in a single turn.
New notification UI
We've updated notification system to make it more useful and informative. Notifications messages now appear as scrolling list on the left-hand side of the screen. Notifications can be filtered based on priority or disabled off in the game options menu.
Better load times
Starting a new game is significantly faster.

Changelog
  • Improved level loading time
  • Updated notification system. Notifications now appear on the left-hand side of the screen rather than the tab on the right. Notifications can be filtered based on priority or turned off in the game options menu.
  • Ai is more likely to engage you multiple times in a single turn.
  • Fixed occasionally blank battle prediction text on the Battle Preview window.
  • Fixed an issue preventing Malevolent "Eager" traits bonus from show up in tooltips.
  • Make the "Can not afford" and "Can afford" colors on tier 1 mercenaries more distinct.
  • Replaced "Tariff Stations" tech specialization with "Trade Tariffs" in all tech trees.
  • Fixed issue preventing Assault Carriers from using High Capacity Carrier Modula.
  • Fixing a case where sometimes a player is blocked from attacking an asteroid it had previously attacked and blown up.
  • Added collapse and expand buttons to each header in the campaigns/scenarios list, to allow collapse scenarios for that campaign. This will allow us to add more campaigns in the future.
  • Built units now start with full movement points.
  • Mining colonies being attacked or culture flipped now give an alert instead of displaying the battle confirmation dialog.
  • The rebellion status of a planet is now properly cleared upon successful invasion
  • Fixed a save crash in multiplayer.
  • Fixed several bugs that would make the audio stop playing in mid-game.
  • Fixed a rare infinite loop while looking for patrol tile when the ship has no battle rating power.
  • Fixed an a infinite tooltip loop.
  • Custom maps now properly randomize anomalies if the option is checked.
  • Added "Planets Annexed" to match reports
  • "Random" opponents can be assigned to teams.
  • Ship descriptions now remove multiple spaces
  • The email address entry field now gets keyboard focus when the Registration dialog is opened.
  • Updated the Mercenary ship "The Wraith" to make it clear it gives a fleet-wide buff to repair.
  • Updated Mercenary ship "The Willow" to have a Jamming of 75% from 50% to match its description. Also changed the tooltip from Evasion to Jamming.

15 comments Read more

Reviews

“The new gold standard in 4X space strategy”
9/10 – GameWatcher

“Such a wealth of victory conditions and customization options that the experience feels new with every playthrough.”
8.6/10 – IGN

“A mix of familiar mechanics and new ideas that can keep both fans and newcomers occupied for a frighteningly long period of time.”
9/10 – Softpedia

About This Game

Never the same game twice, Galactic Civilizations III is the largest strategy sandbox ever made. Each new game offers an array of options as you set it up - choose your map size, abundance of planets and resources, frequency of events, and more for a unique play experience every time. Galactic Civilizations III also removes linear victory conditions and offers you multiple objectives that you can choose to pursue in order to win, such as military conquest, cultural domination, technological ascension, or political alliances. The new multiplayer capabilities also allow you to expand your challenges and fights beyond an AI in order to face off against fellow players. All of this, topped with a rich and in-depth custom ship designer ensure an immersive and exciting experience as you decide how to rule your galaxy.

CORE FEATURES:

  • Never the same game twice: Play in the ultimate sandbox where each game has a unique map, worlds, and challenges to face -- all on a massive scale. Play against 16 to 100 opponents.
  • Multiple paths to victory: Win through military conquest, cultural domination, technological ascension, or political alliance.
  • Story-based campaign: Get brought up to date on the 20-year story arc behind the rise of humanity in the 23rd century.
  • Massive technology tree: Research a technology tree with immense breadth and depth. Each playable faction has their own unique specializations. Your choice determines how you play and win.
  • Faction & Ship Customization: Create a civilization with its own look, ships, technologies, and even options for how the AI will use them.

NEW TO GALACTIC CIVILIZATIONS III:

  • Multiplayer: For the first time, Galactic Civilizations is a multiplayer game with full support for custom civilizations, saved multiplayer games, and much more.
  • New Battle System: Assign your ships specific roles to play in combat. You can now view fleet battles in a cinematic style to see your designs in action.
  • New Colony Manager: The location of a planetary improvement now matters. Adjacency bonuses and planetary resources make a major impact on what a planet is strong (or weak) at accomplishing.
  • Planetary Governors: Utilize individual planetary leaders to govern your worlds, deciding what improvements to build and when, which leaves you to focus on larger strategic goals.

System Requirements

    Minimum:
    • OS: 64-bit Windows 10 / 8.x / 7
    • Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: 64-bit Windows 10 / 8.x / 7
    • Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Memory: 6 GB RAM
    • Graphics: 1 GB DirectX 10.1 Video Card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX Compatible Sound Card
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (163 reviews)
Overall:
Mostly Positive (5,190 reviews)
Recently Posted
alanandtam
( 53.2 hrs on record )
Posted: 8 August
love the game. wish you could zoom in on the planets.
Helpful? Yes No Funny
bmt12
( 312.2 hrs on record )
Posted: 7 August
This is a reluctant recommend review, I don't know why Steam doesn't allow for mixed individual reviews when they can categorize the overall ratings as mixed.

The game has so much potential and what it there probably makes it worth a purchase but the frustations will likely to get to people before long.

The diplomacy system is very deep, everything from treaties to trading technologies to funding proxy was and would be an epic part of the game if the AI weren't so terrible. Sure you can support one of your neighbors in order to keep an agressive neighbor on the other side of them from threatening your systems but you might as well be throwing firearms to monkeys and expecting them to fight with them for all the good it does. Not to mention the constant demands you receive for tribute from the AI players, including the single planet holding 'minor races' all while you have the top rated military in the known galaxy.

Exploration becomes repetitive and tiring before long, it's a purely open galaxy which means there are virtually no restrictions for travel. This might not sound like a bad thing but other space games that utilize the use of 'jumplines' or 'wormholes' between system make for a more more strategic and enjoyable experience. There are wormholes but they are entirely useless for anything other than having your survey ship unintentially scout the space in a straight line between it's destination and your own space as it slowly returns home.

Combat animations are two-dimensional, which is disapointing considering how big of a resource hog the game is in general. The actual battles are purely one-dimensional and nothing more than a numbers game, there is no retreat mechanic, which makes battles boring and frustrating at the same time and means that any civilian ship caught along has no hope of surviving even if they are an ultra fast scout ship that can outrun anything...and the different roles make it sound deep on paper but in practice a fleet of at most three ship types can dominate, and that's really only if you're bored and wanted to make three different ship types a fleet of death stars can rule the galaxy.

Preformance wise you need a ridicilous amount of RAM to run larger maps with more than a small handfull of opponents. Bugs were prevelant at launch and barely a fraction have seemed to have been adressed. Playing a bit more now I'm even finding the game crashing more often now than it ever did before.

Workshop support is nice for factions and ship designs, the ship designer is nice but with the two-dimensional nature of the game you never get to see your creations in detail except when building them.
Helpful? Yes No Funny
austinsooner
( 38.2 hrs on record )
Posted: 7 August
I love it! The flexibility and variety make it great. If you love the Civ games this is for you!
Helpful? Yes No Funny
otc913
( 135.4 hrs on record )
Posted: 7 August
I've been financing a 3-sided war for over 75 turns and have moved a transport ship near each civ's weakened homeworld.

The end is near.

Buy this game.
Helpful? Yes No Funny
Knabue
( 123.7 hrs on record )
Posted: 7 August
GCII still seems better due to game balance & glitches
Helpful? Yes No Funny
j.d.steele91
( 41.1 hrs on record )
Posted: 7 August
great game
Helpful? Yes No Funny
Nameless Terror
( 53.6 hrs on record )
Posted: 7 August
I would recommend this game, especially if you liked GalCiv 2.
Pros.
-Personnally I think Diplomacy is a little more thought out.
-Ship design, production is stream lined.
-Empire management for everything is much more convenient. Things like idle colony alerts help.
-Starbases are far more important now and rare galactic resources actually feel unique and important.

Cons.
-Still suffers from issues in massive maps that cause bugs between turns that force you to exit and reload.
-The new range part of weapons can make certain weapon techs less useful than suggested in actually combat. (early game missiles give you the first shot and almost guarantee the win if the enemy is not missile tech even if their ships are "stronger")
-Creating custom races doesn't use your description. It just uses the description for your base race.

Overall it's a good successor to GalCiv 2 and I would recommend switching if you still play the old one.
Helpful? Yes No Funny
HitokiriR66Y
( 113.2 hrs on record )
Posted: 7 August
Great game ruined by shoddy coding. I love the Gal Civ series, but I have yet to be able to play a game of Gal Civ 3 to completion. I come back every 3-4 months it seems hoping that they will have tightened the code, with no luck. Every game ends with a crash to desktop. This has occured on multiple computers (one windows 7, one windows 10), multiple patches, even after I've followed all the recommended system tweaks that the dev has recommended. I'm through with it, and with any future stardock games. Too many other good games out there to spend my time endlessly fiddling with my system and reinstalling in the seemingly vain hope that this time I'll actually be able to play an entire game. Recommending a pass on this one, as if it isn't reasonably stable this long after release I have little hope for it.
Helpful? Yes No Funny
drachir11.rb
( 67.8 hrs on record )
Posted: 7 August
Galactic Civilisations is Civ in space in many ways, If you like Civ (Like I Do ) There is a lot to like here if not well not every game is for every player
Helpful? Yes No Funny
britishsoldier01
( 55.2 hrs on record )
Posted: 7 August
What a game! I've always wanted to try my strategic and tactically abilities on a large, no, grand scale and this game is near-perfect for such a desire. Whether it be by conquest, cultural imperialism or whether I wanted to ascend to a higher plain then this is the game for just that. I've played too many hours, admitedly, on this but every minute was worth it. The level of detail in the textures is brilliant and does the game proud.

This game does many things very well, some of them mentioned in the above, but personally I do have a few gripes I'd like to see disapear:
- The trading system (outside of diplomacy) is very thin and the only economics visible is the balance of payments and several trade routes you can form - I'd love to see an expansion of this, with just a bit of realism, like any economic body which has to keep tabs on imports and exports and regulate accordingly.
- The lack of a politics within your empire - and yes I know everyone's sick of politics atm - now, don't get me wrong, I love the ability of being the all-powerful being who guides a civilisation to victory (or in recent cases... to shameful defeat and desolation) but whilst it's benefitial, simplified and clear (and easy to roleplay as a benevolent dictator - like Valkorion) it sort of takes away from the idea of there being any politics within your society. So people/droids just blindingly follow and don't question? There isn't any political struggle/backlash or another way to run the system? I'm not asking for a full-blown and in-depth government panel like Democracy 3 or EU4, but the option to change the system, the government, from absolute autocratic state to bureacratic republic would be greatly appreciated... and help to roleplay as the Old Republic in custom games :D

These are the only two gripes I've really got with the game, there's no point me detailing all of the mechanics done so well here - you can read that on many other reviews. This is aimed, more so, at the developers who still have done a fantastic job and are a credit to the millions who watch sci-fi to imagine and think of what could be.

This game, simply put, allowed me to play out my galactic fantasies - as humans or another sentient life form. None of us will ever get to see mankind reach distances we can only see through a telescope but this is certainly one of the games that allows you to dream and shape a possible, but distant, future.

P.S. If you love watching epic space battles, then do your inner star wars fan a favour and spend a few credits :)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
15 of 17 people (88%) found this review helpful
1 person found this review funny
Not Recommended
143.9 hrs on record
Posted: 21 July
I like it, but it has alot of issues in its current state, I would like to see more free content/features out

Pros:
Reasonable AI
Alot of customization is possible
Decent community content
Massive maps are truly massive

Cons:
Gets sluggish even with 16GB RAM as the game goes on
DLC DLC DLC DLC...base game is just that, basic, pay to unlock features
Unstable, make sure you enable auto-save to be frequent, I've lost alot of progress in games
Unless you got a powerhouse machine, it seems biggest maps will bring your PC to a stop
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
Not Recommended
23.9 hrs on record
Posted: 23 July
Bought this game when in beta, always crash in game after awhile. Expecting fixes at full release but, instead, see DLC after DLC coming out asking for $5, $10, $15. Very disappointed with the way they make games nowadays.

Game play is alright until early mid-game when things get repetitive. They put new features into DLC before even getting the basic features right.

Do not buy this game.
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7 of 9 people (78%) found this review helpful
Not Recommended
9.2 hrs on record
Posted: 19 July
Everything in this game feels like it takes forever to accomplish. It takes tons of turns to move ships around the map and tons of time to research and construct things. The AI allies keep begging for things. Combat animation is very simplistic and the visuals in general don't seem all that different from Gal Civ II. There are times the game gets bugged/stuck in wait mode during the time the computer players are taking their turn so I have to quit to the main menu and reload a saved game.
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7 of 9 people (78%) found this review helpful
Not Recommended
43.4 hrs on record
Posted: 26 July
A nice game, but nothing spectacular. Here's my breakdown.

Plusses:
Endless ship design customization
Smart AI
Pretty good diplomacy options (compared to competitors)

Negatives:
Incredibly boring ship design customization
Zero combat control

Overall, this game caters to those who are already big Gal Civ fans, but it lacks the depth to hold other people for too long.
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10 of 16 people (63%) found this review helpful
Not Recommended
214.8 hrs on record
Posted: 10 July
Played many hours of GCII, but this one leaves a LOT to be desired. I know there are fanboys on here that swear this game is great and it's easy, and it's the greatest game ever made, but they are obviously cheating, or modifying the game files.
For the rest of us, it comes down to the AI having a HUGE advantage over the human player, even on easy. Resources, FoW, manufacturing, etc. You HAVE to research weapons, armor, sensors, and other military techs from the start, and you must produce ships every turn as soon as you can.
On easy turn 800 or so, the power indicator shows AI having 32000 and I have 2800. This is after researching all of the available weapons and armor tech and putting out over 100 ships. There is NO way a human player can do this - without cheating. It's imp[ossible to put out 32000 points of ships. Survey and sensors are the same way - the AI can and will move faster than you, and make a bee-line for you even though it shouldn't be able to catch you, or to see you. Don't waste the time on this game, unless you want to use cheat codes or modify the game files.
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2 of 2 people (100%) found this review helpful
Recommended
49.8 hrs on record
Posted: 13 July
I picked up this and Stellaris. I like both, but I enjoy this more. Well, for one thing I got a few DLCs so I could enjoy the awesome mods available for it, which provides a lot of depth and interest. I also love the diplomacy options and the indepth tech trees, everything. I find this a very fun game, best out there atm. I do prefer Stellaris open movement, without the turn-based style, but in every other way Gal Civ 3 is a superior and more enjoyable game.
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1 of 1 people (100%) found this review helpful
Recommended
71.0 hrs on record
Posted: 14 July
A compelling, deep, and fun game. I recommend it for anyone who enjoys the 4x genre.
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1 of 1 people (100%) found this review helpful
Recommended
165.6 hrs on record
Posted: 18 July
I like this game. It is long and drawn out. I am retired so have spent 48 hours in the last 2 weeks. I find its difficult to win. MOO 2 is a much better game.
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1 of 1 people (100%) found this review helpful
Not Recommended
69.4 hrs on record
Posted: 21 July
Good game, but too similar to Galactic Civilizations II. Was expecting something new, not a refresh.
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1 of 1 people (100%) found this review helpful
Recommended
45.7 hrs on record
Posted: 18 July
I think its a good game, but without spending money the long playability isnt there.
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