((Game still in Beta))
So far the management system is looking rather good. I like how the next button does not show up if you have an idle ship, planet, research, or space dock. At first I was not sure about it, but now I find that it’s actually rather helpful, to let me know if I have a ship I forgot and its doing nothing. So good job on that.
About the diplomatic system. I think its not complete. There was one bill that came in to abolish all current wars, and everyone voted yes, but the 2 wars I was in was not abolished and I was still being attacked. Also there was an election for the chair and the two races I was at war with voted for me. That kinda seems odd, I thought they would vote against me. So perhaps the AI needs some tweaking.
The Difficulty. Maybe the difficulty settings are not complete, but I was playing on the easiest that it allows, and I still found it to be a bit hard. I am a casual gamer. In Galactic Civilizations II, there was a good range of difficulty, the where even some settings that where too easy for me, and some that are too hard. But in GC III, the lowest setting is a bit too hard for a low setting, so I hope even lower, and perhaps higher settings will come in eventually.
I have noticed sometimes while I am in the manage dialogue box for a planet, and hover over a bonus slot, the details are not completely readable due to the box not being big enough.
There is one thing I am hoping that would be added. Galactic Civilizations II for me was nearly a perfect game. It had so many propertys that where awesome about it. but there was one downfall in my opinion. The combat system. Its okay being able to see the battle conspire, but it was still a bit lame. I hope that in Galactic Civilizations III there would be a combat system similar to Star Wars Empire at War. Being able to command the ships you build in battle would greatly take this game to the next level. And I am sure many would agree.