The latest installment of one of the highest-rated strategy series of all time, Galactic Civilizations III challenges players to build an empire that dominates the galaxy through conquest, diplomacy, cultural hegemony, or scientific research.
User reviews: Mostly Positive (278 reviews)
Release Date: Aug 14, 2014

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stardock has always believed in extensive pre-release testing periods for our games. Involving our fans earlier in the process allows us to gather crucial gameplay, design, and balance feedback. Getting the game out on thousands of machines is a key part of hardware compatibility testing for us as well.”

Approximately how long will this game be in Early Access?

“Galactic Civilizations III will be in Early Access until April 2015, according to our current schedule (which is of course subject to change).”

How is the full version planned to differ from the Early Access version?

“Currently, the beta is fun but incomplete – though it’s getting close! Custom races, the planetary invasion viewer, and the tutorial are the only major features yet to be added, and they should make it into the next and final major update in late March. The AI will continue to improve throughout the beta, and balance and polish are never-ending tasks.”

What is the current state of the Early Access version?

“Multiplayer is fully functional. Core gameplay systems work. AI is pretty dumb by 2015 standards. We think what’s in is pretty fun, though. The biggest improvements between beta and release at this point will be (massive) AI improvements and something approaching actual balance.”

Will the game be priced differently during and after Early Access?

“Galactic Civilizations III may be part of promotions both during the Early Access period and after, but the base price will remain $49.99.”

How are you planning on involving the Community in your development process?

“We’ve already gotten a ton of valuable feedback from our community, both on design/gameplay issues as well as help in tracking down bugs. We actively monitor the forums both on Steam and at http://www.galciv3.com, and we do weekly livestreams at http://www.twitch.tv/stardock where lead designer Paul Boyer shows off internal builds and answers community questions as well as soliciting feedback on specific design points that we’re actively working on.”
Read more
Notice: 64-bit Windows Required

You must be running 64-bit Windows 7 or later to play Galactic Civilizations III. This requirement allows us to create the largest, most advanced, strategy game possible.

Buy Galactic Civilizations III

WEEKEND DEAL! Offer ends March 2

-50%
$49.99
$24.99
 

Recommended By Curators

"Brad Wardell, CEO of Stardock was victim of corrupt journalism when a false claim of sexual harassment was spread on the internet."

Recent updates View all (18)

February 16

Galactic Civilizations III Beta 4 Patch 2 now available

The Galactic Civilizations III Beta 4 Patch 2 is now available and players can now download the patch via Steam. This is the same patch that was offered as an opt-in last week, but is now available to all players. This update fixes a number of crashes, stuck turn fix, and various other fixes.


Galactic Civilizations III Beta 4 Patch 2 Changelog

Major Crash/Stuck Turn Fixes:
  • Fixed a crash within Miles, where too many sounds were being instanced at once.
  • Fixed a crash to handle a rare, but valid, case where a fleet is involved in 2 merges.
  • Fixed a multi-invasion crash that appeared to the user as a stuck turn.
  • Fixed a stuck turn in reference to a constructor moving to a full starbase, the AI no longer stalls at this point.
  • Fixed another stuck turn, where the AI was stalling on multi-invasion.
  • Fixed an instance where trapping an enemy ship, would stall the game.
  • Fixed a stuck turn where 2 fleets attack a defended planet and the second one can't execute the battle.
Fixes:
  • Fixed a culture radius oddity(Greatly appreciate the save files in reference to this issue.)
  • Fixed the anomaly rewarded survey ships not surveying. (Rest assured the previous pilots have been fired and the ships will now survey as intended.)
  • Fixed three instances where ship icons were not being displayed for ships.
Personal Notes/Comments:
  • Thank you to the testers for providing your files so that we could track down the issues that you are seeing in the game. (Especially in reference to that influence issue.)
  • Please feel free to create a post/send a ticket to support so that we can continue to address the issues that you are seeing out there.

5 comments Read more

February 10

Galactic Civilizations III Beta 4 Patch 2 Opt-in Update Available

A bugfix update is now available as an opt-in patch for Galactic Civilizations III. This update fixes a number of crashes, stuck turn fix, and various other fixes.

To opt into the development snapshot, do the following:

  • Right-click Galactic Civilizations III in your Steam library
  • Select “Properties”
  • Select the “Betas” tab
  • Choose “Opt-in” from the drop-down menu
  • Close the Properties window
Thanks for helping us test Galactic Civilizations III. Happy conquering!

# # #

Galactic Civilizations III Beta 4 Patch 2 Changelog

Major Crash/Stuck Turn Fixes:
  • Fixed a crash within Miles, where too many sounds were being instanced at once.
  • Fixed a crash to handle a rare, but valid, case where a fleet is involved in 2 merges.
  • Fixed a multi-invasion crash that appeared to the user as a stuck turn.
  • Fixed a stuck turn in reference to a constructor moving to a full starbase, the AI no longer stalls at this point.
  • Fixed another stuck turn, where the AI was stalling on multi-invasion.
  • Fixed an instance where trapping an enemy ship, would stall the game.
  • Fixed a stuck turn where 2 fleets attack a defended planet and the second one can't execute the battle.
Fixes:
  • Fixed a culture radius oddity(Greatly appreciate the save files in reference to this issue.)
  • Fixed the anomaly rewarded survey ships not surveying. (Rest assured the previous pilots have been fired and the ships will now survey as intended.)
  • Fixed three instances where ship icons were not being displayed for ships.
Personal Notes/Comments:
  • Thank you to the testers for providing your files so that we could track down the issues that you are seeing in the game. (Especially in reference to that influence issue.)
  • Please feel free to create a post/send a ticket to support so that we can continue to address the issues that you are seeing out there.

10 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“One of the greatest 4X games of all time finally gets a follow-up”
PC Gamer

“I had a really good time with it. I got sucked into the "one more turn" mentality for hours.”
Escapist

“The sci-fi setting, highly-detailed ships, and immersive galaxies take the game a step above the current competition.”
Gamerant

Design your own ships!

About This Game


Galactic Civilizations III is the premier space strategy game. The latest installment of one of the highest-rated strategy series of all time, created by the original developers at Stardock, Galactic Civilizations III challenges players to build an empire that dominates the galaxy through conquest, diplomacy, cultural hegemony, or scientific research.

The stars are yours, if you can balance the demands of expansion, exploration, diplomacy, and all-but-inevitable galactic warfare. Careful strategy, not twitch reflexes, lead to victory in this turn-based strategy epic.

Online multiplayer comes to Galactic Civilizations for the first time in Galactic Civilizations III. Conquer the galaxy alongside your friends or battle for supremacy in titanic clashes.

Feature List for Beta 4 (v0.70)

  • Conquer the stars
    Play as the Terran Alliance, Drengin Empire, Altarian Resistance, Iridium Corporation, Krynn Syndicate or Yor Collective
  • Compete with friends
    Up to 4-player online multiplayer for the first time in franchise history
  • Explore random maps
    Tiny/small/medium/large/huge/gigantic and immense maps available, larger still in development
  • Colonize new worlds
    Develop and terraform habitable planets into teeming tourist paradises, hellish forgeworlds, and anything in between
  • Make friends, extort enemies
    Diplomacy allows rich interactions between empires
  • Titanic deep-space clases
    Admire your fleet's destructive potential in the real-time battle viewer
  • Race-specific technology
    Each race moves through the Ages of Expansion, War, and Ascension its own way
  • Unique factions
    Each of the eight races play differently, like the Yor who completely ignore farming and growth rules
  • Design your starfleet
    Powerful ship designer lets players design ships from scratch or take advantage of pre-made blueprints
  • Choose your ideology
    Gain unique bonuses by following pragmatic, benevolent, or merciless paths
  • Mine galactic resources
    Miraculous materials like the antimatter around black-hole event horizons go into the construction of the most powerful warships
  • Win your way
    Spread your empire across the galaxy through force, diplomacy, science or culture

Future Features

  • Additional races
    Play as the Thalan Contingency or Iconian Refuge
  • Design your own race
    Nearly every racial attribute is open to customization
  • Planetary invasions
    Oversee your troops bringing enemy colonies under your control
  • Minor factions
    Conquer or befriend races that don’t share your galactic ambitions
  • Best-in-class AI
    64-bit game engine allows incredibly complex artificial intelligence routines, which grow smarter over time as the AI learns from every game it plays
  • Single-player campaign
    Continue the epic storyline of the Galactic Civilizations series
  • Guided tutorial
    Lean to play Galactic Civilizations III with an interactive tutorial mode
  • And lots more!

System Requirements

    Minimum:
    • OS: 64-bit Windows 8.1 / 8 / 7
    • Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Memory: 6 GB RAM
    • Graphics: 1 GB DirectX 10.1 Video Card
    • Hard Drive: 5 GB available space
Helpful customer reviews
23 of 25 people (92%) found this review helpful
1 person found this review funny
109.0 hrs on record
Posted: February 14
Early Access Review
Fellow Star Lords
I think Galactic Civilizations III is shaping up to be one of the most solid space conquest environments ever made. The Ship design and fleet battles use a slick system that plays out like your own personalised deck of cards with your ships set up with the roles and capabilities you prefer so that engagements can be resolved with precise organization. The use of ground forces along the present format is almost ideal for a game with such massive scale as this. The system is to build troop transport ships and load them with drop pods, then to send the transports in to the target planet once any opposing navy is gone, the drop pods of troops are deployed onto the planets surface with an attack strategy chosen according to the level of destruction to population and infrastructure that is acceptable to you. The level of troop training and equipment you have developed, whether or not to use orbital bombardment, and how many drop pods to send in etc. are all weighed into the battle against the enemies defending forces and the surface is captured or held for the turn based on the result of that invasion attempt
Sounds great! I was just hoping they would let us create the units as actual Divisions to be deployed to the drop pods to add that level of immersion with ground troop control and not actually changing any of the other planned mechanics which are fine the way they are now. I want to know how many people I'm sending to their fate. That's all, lol.
I look forward to anything else they add to the boots on the ground aspect of GalCiv III because planets are a focus point of the game as they are the most valuable gems in the heavens to be coveted and fought over. I'm excited about this game and I look forward to a lot of empire building.
Was this review helpful? Yes No Funny
32 of 41 people (78%) found this review helpful
2 people found this review funny
12.9 hrs on record
Posted: January 27
Early Access Review
I will get to it: very good game for a BETA. They have put A LOT of work into it, the feel and tech trees are very good, great detail into the races. Highly detailed and fun. Still needs some work in areas but I would buy it if I were you. - Sorry bad english ( German :) )
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
2 people found this review funny
22.3 hrs on record
Posted: January 29
Early Access Review
Great game, still early access and thus missing features. But since the battle viewer update it plays and feels like a worthy successor to the Franchise (and even reminds me a bit of good old Master of Orion times... only a little tweak here and there ... whoosh you've spend 2 hours in the Ship editor :) )
Was this review helpful? Yes No Funny
19 of 29 people (66%) found this review helpful
3 people found this review funny
27.1 hrs on record
Posted: January 27
Early Access Review
Stardock, especially in light of how awful companies like Origin are becoming, is truly a wonderfully fun company. If you're a 4X fan, playing GalCiv3 it is evident that Stardock producers are players as well. Seriously, all the GalCivs are fun - and they are incredibly deep, great engines, etc, but truly, they are what games are meant to be - FUN!
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
69.1 hrs on record
Posted: February 26
Early Access Review
Started playing GalCiv3 with great euphoria as I remembered the #2 and #1 titles.
Having GC3 to be released on 64bit was a point I totally support, Stardock is known for their pragmatic and conservative company policy and therefore they earned a lot of credits to buy the founders edition.

Testing arround was a great fun, same as to give response about the impressions since the devs seemed to be willing to include founders in the game's development process. Well, what should I say....I should have rememberd titles like 'Offworld Trading', 'Elemental series', which they are currently into and they all didn't catch up what customers want to get included in their games. Stardock is still a brand which I rate quite high on quality...but on the other side, they aren't really into new inventions.

GalCiv3 is solid and supports all major aspects of an 4X game, but playing it at the current state is somehow...well...'boring'. It seems like a missing dev-pattern to me to bring some new ideas which many many other (indie-)companys brought up in the last few months. GC3 looks and feels more like a 64bit portation of GalCiv2. Yeah, they included some stunning graphics and also multiplayer from scratch.

Lets look at the current negative state:

- AI is expanding real fast into all directions from the very first start and grabs every single planet they'll find
- human players are forced into this catch-as-catch-can race, otherwise you get outnumbered
- AI is not recognizing zones of influence but declares war as soon you cross their influence zones
- after 'borders' are settled the rest of the game is just building up starbases with millions of builder-ships
- building your own custom ship designs is fun...but if you spend hours to finish ONE design you recognize you'll need thousends of them in the game. besides...you have to design them for every single race as you can't make cross-use of your own custom designs. addidtionally they allowed to use design parts of other races...but then you can't make use of your designs in the game any more. so...for me this part seems totally broken. even the game itselve brings up new designs for ALL your availible ships every single time you get a new tech...so designing yourself is totally unattractive.
- wars are kind of boring and weird as you even didn't get any information why you won or lost as it is completely automated. ok, after latest patch they came up with some graphics to follow the fight, but it's not backed by any statistics or information. you just watch some spaceships shoot each other, no interaction. at least better then before, but...it needs a lot of polishing.
- all races feel like one race...no different tech-tree, no specialization about enviroments...I mean, do your really believe that in the whole universe all beeings do live on earth-like planets? come on! ok, then they came up with special planets you could only colonize when you reach a certain tech. well, that time you reach that tech the whole universe is allready completely divided and those 'extreme worlds' don't make sense any longer. then I thought to be clever and did a setup with 90% extreme worlds and only 10% habitable worlds...but I got the next shock. those extreme worlds are only a part of the habitable worlds. so, if you do 90/10 setup you get only 10% of ALL worlds habitable and a very very little percentage of them are those extreme worlds. in my eyes the next broken or unfinished idea.

All in all the game is playable, the devs do care about stability and implementing all spoken parts. Stardock will surely bring up a stable and solid game, but at the current there are too many unfinished ideas and also too few new inventions to make this a very unique game. Probably they cutted out too many ideas for later DLC funds raising, I don't know.
For me the gameplay is boring and I abstained to sink much more of my time in it. The game seems to be on sale every week now, while many people payed a lot more money only a few weeks before. There is a chance that it may need much longer to finish then expected. To make it clear, Stardock will surely finish it, no doubt. But at the currrent I changed it from playable to waiting in my Steam game library.

My rating changed over from '+++' into '--' at the moment, but I will reconsider with new patches and game changes.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
44.3 hrs on record
Posted: February 7
Early Access Review
This game is really comming together!

It was everything I could ask for in a space 4X. I expecially love that war is not the only option; I was able to play Terran's with little to laughable fleet strength and Negotiate myself out of every war without loosing a planet. Then, with my massive influence, managed to 'flip' control of boarder enemy planets instead ....

Its good to be the Galatic Chair!
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
33.6 hrs on record
Posted: February 16
Early Access Review
Even in Beta you can see the care that Stardock puts into this third and long awaited installment. Everything you loved about the first two in the series is amplified in the third. If you love 4X strategy games then you will not be disappointed by Gal Civ III. I can't recomend this game highly enough.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
477.6 hrs on record
Posted: February 24
Early Access Review
I've had this game since the start and have loved it from day 1. I knew I would, it came with the ship builder and even back then was one of the best builders I have played with. Addicted to the builder I didn't play much of the game so did not want to review it as I hadn't fully experienced all it had to offer. This game has something for every one who has the urge to conquer Galaxy. You can be nice about it or not, it's up to you. You don't need the skills for the builder as there are plenty of ready made ships as is. There has been some bugs the Dev's jump on very quickly. This game is made for the gamer. Will be playing this game for a long time to come. Oh and it has the Snathi!
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: January 31
Early Access Review
Addicting, enough unlike the last to be new but still clings to the core features. Still in early Access but it is already showing polish to many of its features.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: February 15
Early Access Review
This feels like a great game when it is finished. I have not had any issues to date with crashing, bugs etc. There are definitely features that are not ready yet and buttons greyed out.

For the full game, I would like to see a tutorial. I played a little bit of GC II, but still fairly new to the game. There are many different features, specializations, ship types etc that are not immediately intuitive to a newbie. A baseline of understanding would be nice.

Additionally, when you research new upgrades for your ships, it creates too many options to choose from. Some sort of simplification or explanation of ship types would be helpful. Maybe you could roll this into the tutorial? Or auto obsolete some ships?
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
1 person found this review funny
19.7 hrs on record
Posted: February 14
Early Access Review
For a Beta release, it does seem quite polished. I've only got about 20 hours into it, but it's more than meeting and exceeding my expectations. If you want a game that has countless possibilites and endless replay, this is the game for you.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
31.4 hrs on record
Posted: February 15
Early Access Review
Amazing game, top not considering the early access aspect of the game. Even when signing up for "experimental" beta's there are very few crashes, all round well thought out concept and great delivery so far.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
38.0 hrs on record
Posted: February 26
Early Access Review
I really wanted to like Galciv III but it just does not gel as a game for me. There's a lot of needless micro for a grand strategy game, especially involving the Starbases. The money allocator being touted in the early looks at GC3 is pointless because of how you are supposed to minmax your colonies. As of this review the game is really slow, even slower than I recall GC2 being. They don't seem to have taken lessons from other recent strategy games in terms of making many things more interesting.

The customizer is pretty great and I think the research system is slick. I wish that were enough to recommend the game.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
72.7 hrs on record
Posted: February 22
Early Access Review
I played GalCiv when it came out until GalCiv2 was released. I played GalCiv2 for the last 9-10 years since it was released and purchased numerous copies due to damaged/lost cd's over the years. I played it till they started open beta on GalCiv3. If you like 4x games and you don't own this. It's a mistake on your part. I'm looking forward to endless hours of conquest!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
5.3 hrs on record
Posted: February 22
Early Access Review
Solid addition to the series, currently all that appears to be missing is customisation options.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
2 people found this review funny
19.2 hrs on record
Posted: February 22
Early Access Review
A Whole lot of Fun!
Was this review helpful? Yes No Funny
122 of 134 people (91%) found this review helpful
2 people found this review funny
98.1 hrs on record
Posted: December 14, 2014
Early Access Review
I was a huge fan of GC2, and purchased the beta several months ago. While the rollout of the beta updates has been slower than I would like, the game is finally at a point where it is playable. It still needs a lot of work and a significant ramp-up of the AI, but I am starting to see the game take the shape I was hoping it would.

Note that I have played every AI difficultly so far.

Feedback for the designers:
- The game engine is running well. I rarely see a point where it is just sitting there processing something or slow/clipping. Keep up the good work as everything is added in!
- Have the AI place a higher price on their ships. I am able to trade for a enemy ship with cash only and pay FAR less than it would cost me to rush production. The price for a trade or a rush should be a lot closer. This is most evident in the initial survey ship. I find it hilarious that I can quick research Universal Translator and immediately buy everyone else's survey ship by trading open borders and a small amount of cash, leaving all anomylies on the map to me only (which pays back that cash VERY quickly, not to mention the awesome bonuses).
- The price they place on their starbases is more appropriate than the ships, but could also be raised a bit (especially mid-to-late game).
- Have the AI be more effective when trading techs with each other, and come to the human player with trading opportunities. It is almost laughable that I can "make the rounds" in the diplomacy window every 25 or 30 turns, only trade one of my techs, re-trade everyone else, and end up so far ahead in tech, cash, and ships as a result.
- The Ultra-Terraformer is TOO EPIC! If it is that powerful it should cost a lot more of research or the AI should place a lot higher value on that line of research. So far, I have been able to ping-pong back and forth between manufacturing and research techs (keeping tech pace with the other races through trading), then start researching the terraforming line once the majority of my planets have built the majority of their buildings. Once I get to Ultra-Terraformer, the game is essentially over because I am able to build top-tier ships in a single turn due to the manufacturing adjacency bonuses. Another example is that with only 2 economic-centric planets I was able to get a per-turn income of 8K just from those 2 planets; no more need to trade techs...just buy them from the other races!
- I'm not certain how the Hyperion Shrinker actually works. The ship designer doesn't allow me to build a design specific to a shipyard (that I can tell), and the help text on the Shrinker seems to indicate that it only affects the shipyard the planet is sponsoring. Am I able to fit in more ship components on my Shrinker planet somehow? Or is the help text just wrong and it actually applies globally?
- I have run into many crashes, which have mostly been a result of me trying to perform operations too quickly or taking actions while a turn was running. I assume that these crashes are reported to you automatically, but might it help if you pop'd up a message window on crash where I could explain what I was doing? In many cases, I could almost write the bug report for you because by the 2nd or 3rd crash repeat (loading from autosave) I have a very good idea of what type of (if not the exact repeatable) action that I know caused the crash.
- After playing around with the various "Rare, Uncommon, Common, Abundant" settings, I am a bit confused by how the map creator determines what is actually generated. It would be great if you could provide an approximate number of black holes, stars, planets, ratio of habitable planets, etc on the game creation screen so that I could adjust the dropdowns so that the map is created how I expect. My personal ideal map for small and medium sizes consists of 2-3 habitable star systems per race which contain a total of 4-5 habitable planets within the system group. So for 6 players I would want between 12-18 stars with habitable planets and 24-30 habitable planets spread amongst them, but I am having trouble determining how to get the generator to actually create that consistently.
Was this review helpful? Yes No Funny
32 of 36 people (89%) found this review helpful
1 person found this review funny
42.4 hrs on record
Posted: October 17, 2014
Early Access Review
I'll have to agree with some of the reviews I've seen for this game. This game is NOT in beta, its in early alpha. LOTS of features are missing and there are alot of broken mechanics still but otherwise with what works its a great game. I enjoy the ship customization as I can tell the advansment from the second game. I can see once this game is released it'll be a great turned based strategy game that me and my friends will be having lots of fun with! Its definitely a recommend game if your alright with LOTS of bugs and features just not being there, but at launch I'd definitely say pick it up!
Was this review helpful? Yes No Funny
35 of 43 people (81%) found this review helpful
1 person found this review funny
50.3 hrs on record
Posted: January 1
Early Access Review
I play a lot of 4x space games and GC II was one of the best. I was excited when I saw GC3! This game is going to be really good but, being in beta, it still has a lot of issues and problems with strange freezes and minor bugs. You can definately see the potential in this game but it is nowhere near finished. I recommend waiting until full release or buying it on sale. Full price for an unfinished game is a bit lame.

I am going to give this a thumbs up based on its potential and what it is going to be (you can easily see the potential in this beta), but currently as is I can't recommend it.
Was this review helpful? Yes No Funny
31 of 39 people (79%) found this review helpful
1 person found this review funny
93.3 hrs on record
Posted: November 15, 2014
Early Access Review
I tried out Gal Civ 2 first when it was deeply discounted after seeing the demo of Gal Civ 3. As many are saying there are a lot of features that seem unfinshed and many of the tech tree options are still unfinished preventing some aspects of the game from being fully reailzed. I would consider it Beta not Alpha because you can play the game to learn the basics and there are many techs to explore. The ai can also easliy beat you if you make mistakes in choices.

I would say the early price was a bit high but again I purchased it at a slight discount.

One of the things that really affects your game overall is something I noticed in the last couple of games. The ships do not always move every turn while I am sure the ai ships do every turn. I have noticed that at times if you do not monitor and move some ships manually they will not move every turn on a pretedermined path set by you.

As well unless I missed it there needs to be some sort of notification when a construction vessel arrives at a starbase. I may have missed the quick way to check it but on a huge map tracking every ship and having to check every starbase for potential upgrades gets annoying.

The ship movement issue is not a Gal Civ issue alone. There are other games that I own that have similar issues but use different game engines. Hopefully it will be resolved.

Overall I would say it is a worthwhile game that looks just like Gal Civ 2 with added features that in time if the MP works well will make this a game worth having.
Was this review helpful? Yes No Funny