The latest installment of one of the highest-rated strategy series of all time, Galactic Civilizations III challenges players to build an empire that dominates the galaxy through conquest, diplomacy, cultural hegemony, or scientific research.
User reviews: Mostly Positive (438 reviews)
Release Date: Aug 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stardock has always believed in extensive pre-release testing periods for our games. Involving our fans earlier in the process allows us to gather crucial gameplay, design, and balance feedback. Getting the game out on thousands of machines is a key part of hardware compatibility testing for us as well.”

Approximately how long will this game be in Early Access?

“Galactic Civilizations III will be in Early Access until May 2015, according to our current schedule (which is of course subject to change).”

How is the full version planned to differ from the Early Access version?

“Currently, the beta is fun but incomplete – though it’s getting close! The story-based campaign and the tutorial are the only major features yet to be added, and they likely won’t be available until the final release. The AI will continue to improve throughout the beta, and balance and polish are never-ending tasks.”

What is the current state of the Early Access version?

“Multiplayer is fully functional. All core gameplay systems are armed and operational, from empire development to fleet combat, diplomacy, and planetary invasion. The biggest improvements between beta and release at this point will be AI improvements and improved balance.”

Will the game be priced differently during and after Early Access?

“Galactic Civilizations III may be part of promotions both during the Early Access period and after, but the base price will remain $49.99.”

How are you planning on involving the Community in your development process?

“We’ve already gotten a ton of valuable feedback from our community, both on design/gameplay issues as well as help in tracking down bugs. We actively monitor the forums both on Steam and at http://www.galciv3.com, and we do weekly livestreams at noon Pacific time every Friday at http://www.twitch.tv/stardock where lead designer Paul Boyer shows off internal builds and answers community questions as well as soliciting feedback on specific design points that we’re actively working on.”
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Notice: 64-bit Windows Required

You must be running 64-bit Windows 7 or later to play Galactic Civilizations III. This requirement allows us to create the largest, most advanced, strategy game possible.

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Recent updates View all (20)

April 1

Galactic Civilizations III Beta 5.1 Opt-in Available

Galactic Civilizations III Beta 5.1 is now available on an opt-in basis. This is primarily a crash fix patch, but we also squeezed in 50 new AI conversations and some miscellaneous fixes.

If no issues are discovered, we plan to release the patch next week.

Read the full patch notes here: http://forums.galciv3.com/462989/page/1/#3534099

To opt into the patch, do the following:

  1. Open your Steam client
  2. Right-click Galactic Civilizations III, select Properties
  3. Select the Betas tab
  4. In the drop-down menu, choose “Opt-in”
  5. Close the properties window
  6. Your game should patch automatically
Thanks for your support!

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March 26

Galactic Civilizations III Beta 5 Now Available

Almost there! Galactic Civilizations III Beta 5 adds a ton of features, content, and polish to the game as the 1.0 release begins to peek over the horizon.

All the factions are now ready to do battle, as the mysterious Thalan Contingency and reclusive Iconian Refuge join the beta. In addition, custom factions can now be created so you can finally make that peaceful race of artistic mechanical monstrosities you’ve always wanted.

The truly ambitious can try their skills on our final two map sizes: Excessive and Insane. Be warned that they are appropriately named.

Minor factions now appear on the map, quietly toiling away on their homeworlds with nary a care in the galaxy, just waiting for someone to stop by and make friends and definitely not invade their juicy high-class homeworlds with a fleet of dropships that darkens their alien sun.

Pirates infest the inky void, causing trouble for anyone passing by.

New Game Pacing and Research Rate options let you control the speed at which a game of Galactic Civilizations III develops.

So much more awaits, from the new diplomacy screen to trade resources to modding support to new nebula art to ship combat roles. We can’t wait to hear what you think.

Read the full patch notes for the full crazy-long list of changes in Beta 5.

Thanks as always for your support, and happy conquering!

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Reviews

“One of the greatest 4X games of all time finally gets a follow-up”
PC Gamer

“I had a really good time with it. I got sucked into the "one more turn" mentality for hours.”
Escapist

“The sci-fi setting, highly-detailed ships, and immersive galaxies take the game a step above the current competition.”
Gamerant

Design your own ships!

About This Game


Galactic Civilizations III is the premier space strategy game. The latest installment of one of the highest-rated strategy series of all time, created by the original developers at Stardock, Galactic Civilizations III challenges players to build an empire that dominates the galaxy through conquest, diplomacy, cultural hegemony, or scientific research.

The stars are yours, if you can balance the demands of expansion, exploration, diplomacy, and all-but-inevitable galactic warfare. Careful strategy, not twitch reflexes, lead to victory in this turn-based strategy epic.

Online multiplayer comes to Galactic Civilizations for the first time in Galactic Civilizations III. Conquer the galaxy alongside your friends or battle for supremacy in titanic clashes.

Feature List for Beta 5 (v0.80)

  • Conquer the stars
    Play as the Terran Alliance, Drengin Empire, Altarian Resistance, Iridium Corporation, Krynn Syndicate, Thalan Contingency, Iconian Refuge, Yor Collective, or your own custom-designed faction
  • Compete with friends
    Up to 4-player online multiplayer for the first time in franchise history
  • Explore random maps
    All map sizes available: tiny/small/medium/large/huge/gigantic/immense/excessive/insane
  • Colonize new worlds
    Develop and terraform habitable planets into teeming tourist paradises, hellish forgeworlds, and anything in between
  • Make friends, extort enemies
    Diplomacy allows rich interactions between empires
  • Minor factions
    Conquer or befriend races that don’t share your galactic ambitions
  • Titanic deep-space clashes
    Admire your fleet's destructive potential in the real-time battle viewer
  • Planetary invasions
    Choose strategies from tectonic destabilization to orbital bombardment to bring enemy colonies under your control
  • Race-specific technology
    Each race moves through the Ages of Expansion, War, and Ascension its own way
  • Unique factions
    Each of the eight races play differently, like the Yor who completely ignore farming and growth rules
  • Design your starfleet
    Powerful ship designer lets players design ships from scratch or take advantage of pre-made blueprints
  • Choose your ideology
    Gain unique bonuses by following pragmatic, benevolent, or merciless paths
  • Mine galactic resources
    Miraculous materials like the antimatter around black-hole event horizons go into the construction of the most powerful warships
  • Win your way
    Spread your empire across the galaxy through force, diplomacy, science or culture

Future Features

  • Best-in-class AI
    64-bit game engine allows incredibly complex artificial intelligence routines, which grow smarter over time as the AI learns from every game it plays
  • Single-player campaign
    Continue the epic storyline of the Galactic Civilizations series
  • Guided tutorial
    Learn to play Galactic Civilizations III with an interactive tutorial mode

System Requirements

    Minimum:
    • OS: 64-bit Windows 8.1 / 8 / 7
    • Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Memory: 6 GB RAM
    • Graphics: 1 GB DirectX 10.1 Video Card
    • Hard Drive: 12 GB available space
Helpful customer reviews
11 of 12 people (92%) found this review helpful
45.3 hrs on record
Posted: March 8
Early Access Review
After all the features in Stardrive this games seems really simplistic and outdated.

Early Access Game so ballance issues like Beam weapons > all and Production/Food > all can be ignored.... but make the game very dull as you only every build 2 structures and space combat is instantanious and one sided.

Ship design tool is interesting but in practice its just cosmetic and in most cases the module selection is game breaking.
eg 1 ship left docked with 30x sensors installed Covers the map and makes scouts and sensor modules/tech obsolite.
There is no upside to using the ship design tool, you can make a box and put all the guns on top of each other and the ship performs as well as any other ship.
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9 of 9 people (100%) found this review helpful
68.5 hrs on record
Posted: March 12
Early Access Review
I bought this game the day it came out almost, quite harsh and alot of the old reviews were (in a few cases still are though no where near when it started) really buggy. Some times you were happy to play a half hour at a time. The fan base for this game though is such that it is develouping faster than I expected. Mostly due to the fact that this is one of the devs flagship games and they take the fans serious.

The game is very much what you would expect from the series. I was hopingg the dread lords would become a playable character with a new uber antagonist replacing them, its still in develoupment though so crossing my fingers. All the origonal playable characters are still there (Currently still 2 to be released). They all now "feel" like self realised races though and not just stat bonuses and a spattering of race only techs.

Alot of the reviews in the negatives for this game was for the fact that they put it up for sale not long after the release. A fact that has nothing to do with the game and is all about the customer. Its a shame really how hurt this games reviews are due to that.

So here I am 7 months into the game develoupment now. Paided full price, was not upset about the sale as I being a reasoned adult know that means more people on the game helping the DEV's. From what I seen so far I give 4.5 out of 5. My ownly complaint being no new races. If you liked GC2 Your going to love what this game appears to promise on compleation.
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8 of 9 people (89%) found this review helpful
106.2 hrs on record
Posted: March 6
Early Access Review
I've got a ton of hours on both Gal Civ II and Gal Civ III. I'm a sucker for the 'Just 1 more turn' core loop. The beta has played solid on my 3 year old machine. It would play much better if I had more than 8 GB of RAM. I love the huge maps and that doesn't make it easy for my old box. As a stats-watcher from II, its been a struggle to adapt to playing III without having all the charts and graphs. Each update is a step forward, but I've got to slow down a bit or I'll be burned out before the full version launches. After 100+ hours, I'm always looking for the next update!
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7 of 8 people (88%) found this review helpful
1.0 hrs on record
Posted: March 7
Early Access Review
This game is coming along very well. They've taken much of what worked from the old game, and are adding in some simple and powerful improvements to make the new game better. It's nice to see that game developers do not have to start from scratch every time!
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4 of 4 people (100%) found this review helpful
1 person found this review funny
789.2 hrs on record
Posted: March 6
Early Access Review
So far GCIII is GCII on steriods. It took 472 turns in an imense, spiral galaxy to win an ascension victroy in easy mode. The game froze up a couple times, I was either away from the game too long, or it's my videocard. I had no battles, so I never used that side of the game. Occassionally a starbase would not show the ships to be built, but built them just the same. World builting mechanics work fine. Tedious. My kind of game. :) .bwj...
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4 of 4 people (100%) found this review helpful
30.7 hrs on record
Posted: March 7
Early Access Review
Let me start by saying I love the old school strategy games. I also loved Galatic Civ II and still play it occasionally. With that said, I've just been playing beta 4 at this point, but it is oh soooo addictive! I can't wait for the final release.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
72.7 hrs on record
Posted: March 28
Early Access Review
In my first hour I colonized a new world (overrun with massive space worms), fought pirates and encoutered a race of space faring squirrels. I've had to decide how to handle potentially dangerous indigenous species (sorry, my colonists come first), skirted black holes, and found old serviceable warships in the ruins of ancient battles.

Now I'm going back for more!
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9 of 14 people (64%) found this review helpful
18.3 hrs on record
Posted: March 8
Early Access Review
When it's fully implemented and the kinks have been worked out, I'm sure it will be a great game. But if you're looking for the most fun right now, Just keep playing GalCiv II.

There are quite a few features that you might expect would be implemented considering this is a 'late' beta that aren't, not to mention quite a few balancing issues that need to be ironed out.

An example of the balancing issues - in my most recent game, I was behind the most powerful AI by quite a bit in terms of territory and military strength. He had actually declared war on me even though he could not yet reach any of my territory. Eventually, however, I was able to work up strong enough an economy that I was bringing in quite a bit of cash. In this release of the game, the AI is much more receptive to trading than in GalCiv 2... A little too receptive. I managed to pass a law thru the council that ended all wars for x turns, and bought out his entire military for pocket change.. Basically winning the game for me with one move.

.. So yeah, they're doing a good job, but it's not, in my opinion, where it should be at this stage just before release. I say give it some time before making the purchase, or wait for it to go on sale again.
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2 of 2 people (100%) found this review helpful
173.7 hrs on record
Posted: March 31
Early Access Review
Even in its Beta State, GalCiv3 has that "just one more turn" vibe already. There is enough of the past GalCiv games to be familiar, and enough new tweaks to make it feel like a new game.
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2 of 2 people (100%) found this review helpful
208.0 hrs on record
Posted: March 5
Early Access Review
Just so you know. I've played all of the previous Galactic Civ series and all of the Master Orions before that. This is the succcessor to those and it shows. While the game is still in beta, it certainly playable and new things are being finished/adjusted and added regularly. Going to 64 bit only has really allowed them to make immense glaxay settings available, so much so that you can't get all of the possible galaxy on a 1920x1080 monitor at once. :)

Many things are similar or familar but with tweaks. Most obvious first change is that the game map is now hexagon based. The tech trees are per race, and there are big differences per race. As another reviewer noted, it's easier to build your colonies with automated updates, but as they now give bonuses for similar neighbooring improvements so careful planning can be game changing.

You have significant off planets things to mine or harvest- asension crystals, artifacts, resources and asteriods (although asteroid mining isn't implemented as of Beta 4). Grabbing these can also make a large difference in the game, depending on your play style.

6 or 7 different ways to triumph, including a turn limit/overall score mode, make this version potentially superior to the previous ones replayibility and variety.

The beta isn't polished or complete, but is worth having. Oh, did I mention multiplayer? Haven't tried it yet, but should be interesting to see how they keep it moving.

Buy this. The nice thing is that Stardock has a great history of continuing development (not just bug fixes) way past the point more rational developers would start making the next version. You can tell that this a labor of love.
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2 of 2 people (100%) found this review helpful
134.9 hrs on record
Posted: March 26
Early Access Review
I really love this game. It has great potential to be played for many of hours. Civ 5 is my alltime favorite and this game is very similiar with city management and not letting it get too complicated. The game still lags bad on my pc and occasionaly will freeze for about 5 mins so best to wait till launch before buying. But in all it is still very fun to play untill the maps and ship counts get so large the system bogs down, then i just tinker in the ship building for awhile. ship building without a tutorial is complicated so i hope that is something they will add at launch but i enjoy crudly pasting peices togethor to make something diffrent. So in short this game is good 7 out of 10 but could be my all time favorite TBS 4X game ever once the bugs and crashes get fixed. Good job everyone working on the game and keep up the good work.

P.S. i dont totally under stand how to post this to the discussions board but a usefull tip would be to add atleast an 1/8th of an inch gap to the rows in the tech menus. them being stacked just makes it fell like your choices are all simialar and being slightly seperated would help that.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
85.8 hrs on record
Posted: March 26
Early Access Review
GalCiv3 is probably in my opinion the best 4x to come to market in years, not simply because its actually going to be a finished product for once but because i've never come across a more social group of dev's who literally do their very best to give you what feels like a personal experiance when it comes to dealing with any problems you come across in game, and weekly dev stream's that you can ask them questions during, and even take on board your thoughts and idea's when it comes to building a better game for the community.

The Pro's
- Amazing Customer Support.
- It's getting better with ever new patch.
- Easy to understand UI.
- Easy to pick up for a first timer, or veteran of 4x Games.
- Great graphics, and performance
- Seriously addictive, you'll easily waste hundreds of hours of time into this once its out of beta.
- They are pushing the 4x Genre to its limits with insane map sizes.

The Cons
- I guess for some spending alot of time on this because its addictive :-D
- Lack of sleep.

Yeah i dont really have any concerns or con's when it comes to GalCiv3. I had issues before and both times i had help within an hour from a dev to try and help me/them get to the route cause of the problem. The only con i can really think of is if you watch the dev streams you might be jelous of the fact paul gets to play with some cool features that are not stable enough to be released or are still in developement stages. 10/10 i paid 100 dollars to be a founder and its honestly the best money i ever spent would happily have spend double that.
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2 of 2 people (100%) found this review helpful
370.2 hrs on record
Posted: March 27
Early Access Review
First of all it is critical to understand that the game is still in beta testing and therefore has some glitches. That said it has been pretty stable for me. (Four year old dell xps 8100 with 16gb and a 750 Ti video card). At present the plan seems to be to a go for a final release in May. There will be frequent patches before then and perhaps a beta 6 release (beta 5, with enormous additions, was released yesterday (Mar26). If you don't like encountering bugs and reporting them to help the game, then wait for the release. Of critical importance remaining is tuning the AI to be smarter and more aggressive, imo.

That said, with yesterday's release the game is really starting to take shape. I played and enjoyed Galciv2 (for which, coincidentally, a community update is being finished at the same time). But GC3, even a couple of releases ago, just looks so much better, and the game will optionally be so much bigger (largest size is "insane" and it is just that, largest number of factions...100!) with many more custom races allowed, more minor races and a much improved ship designer (which is a game in itself that one can get lost in). Colonizing of planets is more tactical with the new adjacency bonuses and on planet resources. The battle viewer will remain a strategic choice rather than a tactical (one can organize one's fleet with different numbers and classes of ships, of which support ships are critical) but it also looks much better than GC2. You can change camera viewing angle during the battle. Watch a 30 vs 30 ship battle, enough said (check stardock.com to see live stream game examples). Then there are various galactic items like nebulae which restrict defence and accuracy as well as numerous strategic resouces to mine in addition to relics that give civilization wide benefits. The ideology table gives some sharply different choices depending on whether you feel good, bad, or neutral. Diplomacy is rapidly improving but has some way to go (as I said) and will I think be a key to success in a big game.

Well, I could to on and on. I am a long term 4x player (started with civ 1 in the day) and my advice is that this game will give a 4x challenge that feels, looks, and plays much different from, say, Civ 5, but with the same next turn tension and the same scramble for multiple objectives that makes a 4x game enjoyable.

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2 of 2 people (100%) found this review helpful
0.8 hrs on record
Posted: March 29
Early Access Review
This game is definitely for hardcore stratedy gamers. The intricacies of the game are so far beyond other turn based games. The new ideas and implementation of them are unique and fun.
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2 of 2 people (100%) found this review helpful
1,039.1 hrs on record
Posted: March 29
Early Access Review
I have never played any of the previous editions of this game; however, I have been playing this game which is still in beta since August 2014.

I have been extremely impressed with how well the developers have improved the game play and added new features and options. They provide weekly Dev Streams where the lead designer demonstrates the capabilities of the game, explains their development intentions, and answers questions from the audience. Copies of the Dev Streams are available for viewing on YouTube.

So far, I have submitted over 24 bug reports and Stardock support has been very quick to respond to each of them. Most of the issues I raised have already been resolved via game updates or hotfixes.

The game is 64-bit and therefore will demand more than 2 GB of RAM to operate. How much memory is used depends primarily on how big the map is. On my PC, a small map starts using about 1.7 GB, a huge map starts with about 3.1 GB, while the insane map starts running at about 4.1 GB. Please note that this is about 50% less than what the game was using three months ago with smaller maps and the developers have not finished optimizing it.

I find the game exciting to play, especially in the beginning phase. However, it becomes tedious when my empire approaches 100 planets with only a third of the map explored. Towards the middle of the game it is downright boring due to the number of repetitive tasks (e.g., starbase improvements) and a passive AI. The developers are working to address these issues but they still have a long way to go.

The game has multi-player capability but this option is broken in my opinion. I suspect this may be due to how the background calculations are transmitted between players since most of the game freezes and crashes occur during the handoff to another player. I look forward to Stardock resolving this issue.

If you want to participate in developing what may be the premiere space 4X game of the decade then I recommend you join in the fun, and frustrations. If you dislike things breaking for no apparent reason or desire a fully implemented game then I suggest you place this game on your wishlist.
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1 of 1 people (100%) found this review helpful
39.9 hrs on record
Posted: March 14
Early Access Review
Without a doubt, this game is incomplete. However, it is plain that as more and more features are added this game will surpass its predecessor.
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: March 13
Early Access Review
If you’ve played the previous two games then you know what to expect from this early access version of Galactic Civilizations III. Explore, expand, exploit and exterminate but this time you’ll need the 64-bit version of Windows 7 or later to do so. It’s suitably pretty and the interface is clean and fluid. It’s a little bare bones at present but I’ve still had fun with it. This isn’t the finished product so there are bugs to squash and lots more features to implement. I am however excited about its future and if you’re itching to recreate all your favourite sci-fi ships in the star ship designer you should be too.
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1 of 1 people (100%) found this review helpful
33.5 hrs on record
Posted: March 13
Early Access Review
with knowing nothing about the game or even how to play
my frist game got my ### kicked......but seeing that this game is Early Access and has alot of growing i 100% love the idea's that they have placed on this game where you can talk with your fellow races and kill them or deal with them theres also small ways to gain a large led in both reseach and other such items with the Relics i enjoy the game as a whole and can't wait too see the next update

my rank
8/10 ( will be a 9 when they come out with more parts to add too the ship desigh or add upload and download of ship desighs that other players come out with )
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1 of 1 people (100%) found this review helpful
0.9 hrs on record
Posted: March 12
Early Access Review
First off, I am a fan of this game. I like it for what it is going to surely be. I have actual legitimate faith in Stardock as a developer, which is more than can be said for 90% of devs out there.

This game is nowhere near finished at this point. If you want an idea of how development is going and what the game is going to really look like, you can pay for that now. But you won't be paying for a game. Keep that in mind. Think of it as a tech demo. It's a beta, people. It isn't complete, nor will it be for some time yet. They're working on it though, and I have faith in them giving me my money's worth when the final product is ready to play.

My original intention with buying this was to see the shipbuilder, but that is very clearly incomplete and missing a crucial feature from GalCiv2 which allowed you to manipulate the camera angle in 3D space in order to see different attachment points.
Oh right, those. The little red arrows.
Yeah don't try to use the shipbuilder unless you want to give yourself a brain aneurism.
The little red arrows have no textures, and no outlines. They are pure red, and you cannot rotate the camera, so you'll very quickly be seeing a red blobby mass that will be impossible to work with. Don't bother.

I can't entirely recommend that the reader buy this, because it's unfinished. I can however, tell you that if you like the 4X genre, you should click 'follow' on the store page and throw this on your wishlist while you're at it. You probably don't want this game now, but you will, eventually. I can promise you that.
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1 of 1 people (100%) found this review helpful
34.9 hrs on record
Posted: March 12
Early Access Review
First of all, this game is still in beta so purchase at your own risk.

tl;dr: Great game for those who love complex strategy and/or creativity and don't mind a few technical issues. However still lacking features and still prone to crashes and bugs.

The game is fun and nostalgic for those who played older GalCivs but it's still far from being complete. The game itself is quite complex, mostly ranging from managing your economy and research whilst also building up your armada to defend your civilization. Other than that, you can build your own ships tailored to the situation and your own creativity, you can build anything from the smallest scouts to intimidatingly huge battleships. You can also build specialized ships like fragile but deadly snipers or even a craft specialized with sensors to see the enemy coming from sectors away. You can even win in your own way, conquering through military (let's be honest, the most fun and easy method), cultural or technological might. These elements combined with future content seems rather promising for a strategy game, especially as the developpers seem keen to both add content to the game and fix current issues.

However, let us remember that it's a beta and is therefore prone to many, many issues, amongst the most pressing:
-Many, many bugs, rarely play over 30mins without any technical problems (especially true late game)
-You lose your save data (or, to be precise, the ability to use them as they are no longer compatible) every few patches
-Many features have yet to be implemented
-The AI can be somewhat... crude and annoying

Despite this, I will still recommend this game as it is still fun and keeps me in the "one more turn" mentality for hours on end.
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