Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?
User reviews:
Recent:
Mostly Positive (282 reviews) - 70% of the 282 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (4,612 reviews) - 77% of the 4,612 user reviews for this game are positive.
Release Date: May 14, 2015

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64-bit Windows Required

You must be running 64-bit Windows 7 or later to play Galactic Civilizations III. This requirement allows us to create the largest, most advanced, strategy game possible.

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Buy Stardock Bundle 2016

Includes 8 items: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod

Buy Galactic Civilizations III - Mercenaries Expansion Pack

 

Recent updates View all (53)

May 19

Get up to 66% Off in the Galactic Civilizations III Anniversary Sale!



Conquer the Galaxy in Galactic Civilizations III!
Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world
and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest.

With loads of extra DLC, an exciting expansion with 2 additional races, and endless opportunities
for both single and multiplayer experiences, Galactic Civilizations III: Gold is an adventure you
will love undertaking again and again.


Galactic Civilizations III: Gold Includes

Galactic Civilizations III
Conquer the galaxy through diplomacy, trade, culture, or conquest in the largest strategy sandbox ever made. How will you rule your galaxy?

Mercenaries Expansion
Add depth to the base game through the use of dozens of unique mercenaries, 2 additional races, a new campaign, and more.

Precursor Worlds DLC
Explore forgotten ancient worlds and encounter powerful Precursor anomalies, wrestle with new ideological choices, and discover exotic technologies that will expand your civilization.

Mega Events DLC
Face the return of the Dread Lords, declare war with Peacekeepers, fight terrifying space monsters, and more with these unpredictable Mega Events.

Soundtrack DLC
Enjoy the music from Galactic Civilizations III any time you like with over 2 hours of high-fidelity music across 40 tracks.

Revenge of the Snathi DLC
Encounter the face of evil in the form of a race of intelligent and squirrel-like creatures who have escaped from their prison world and want revenge.

Map Pack DLC
Explore several new and challenging maps ranging from 18-player arenas to smaller 2-player duels or create your own universe with the map editor.

Galactic Civilizations III - 66% off

Galactic Civilizations III: Gold - 50%-75% off


**Sale ends 5.23.16 at 1PM ET. Steam is required to play this game. Discount percentage is calculated based on products you already own for the Gold Bundle. If you don't own any Galactic Civilizations III products, the discount percentage will start at 40% off for the Gold bundle.

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April 21

Massive Starbase Update for GalCiv III is now available!

Too many Starbases, not enough time? No problem.

GalCiv III v1.7 Brings Starbase update to solve all your management problems!

We know that many of our fans love playing gigantic-sized maps over sprawling hours of game play. The new Starbase update brings several new features and tools for reducing micromanagement and increasing efficiency for those late-game long hauls. Check out some of the update's highlights:

Queue Upgrades Directly from Shipyards
Constructors are ordered from the Shipyard that can deliver the upgrade in the shortest amount of time and will now automatically travel to the Starbase.

Plan Your Battles...and Your Retreats
The new "Battle Assessment" feature allows you to hover your mouse over an enemy fleet to see an estimation of your fleet's victory against them.

Sort and Group your Ships with Ease
New options make it easier to find the ships you want when you want them. Mark your "favorite" ships so that you can snap right to them in a hurry!

Make Friends, Not Enemies
The update to diplomacy has made it so that your allies are more likely to give you a good deal on trades! Trade value will now scale based on the game's difficulty setting and your relationship with other factions.

Easily Access Starbase Modules and Effects Info
The "Starbase Window" displays more detailed statistics and will aid you in managing the Starbase and the rest of your empire.

Maximize a Colony's Potential
The new "Planetary Alert System" will warn you when your influence, population, or approval are holding your colony back.

...and more!


To check out the full list of changes for v1.7, see the official change log here.

For more information about Galactic Civilizations III, please visit www.galciv3.com

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Reviews

“The new gold standard in 4X space strategy”
9/10 – GameWatcher

“Such a wealth of victory conditions and customization options that the experience feels new with every playthrough.”
8.6/10 – IGN

“A mix of familiar mechanics and new ideas that can keep both fans and newcomers occupied for a frighteningly long period of time.”
9/10 – Softpedia

About This Game

Never the same game twice, Galactic Civilizations III is the largest strategy sandbox ever made. Each new game offers an array of options as you set it up - choose your map size, abundance of planets and resources, frequency of events, and more for a unique play experience every time. Galactic Civilizations III also removes linear victory conditions and offers you multiple objectives that you can choose to pursue in order to win, such as military conquest, cultural domination, technological ascension, or political alliances. The new multiplayer capabilities also allow you to expand your challenges and fights beyond an AI in order to face off against fellow players. All of this, topped with a rich and in-depth custom ship designer ensure an immersive and exciting experience as you decide how to rule your galaxy.

CORE FEATURES:

  • Never the same game twice: Play in the ultimate sandbox where each game has a unique map, worlds, and challenges to face -- all on a massive scale. Play against 16 to 100 opponents.
  • Multiple paths to victory: Win through military conquest, cultural domination, technological ascension, or political alliance.
  • Story-based campaign: Get brought up to date on the 20-year story arc behind the rise of humanity in the 23rd century.
  • Massive technology tree: Research a technology tree with immense breadth and depth. Each playable faction has their own unique specializations. Your choice determines how you play and win.
  • Faction & Ship Customization: Create a civilization with its own look, ships, technologies, and even options for how the AI will use them.

NEW TO GALACTIC CIVILIZATIONS III:

  • Multiplayer: For the first time, Galactic Civilizations is a multiplayer game with full support for custom civilizations, saved multiplayer games, and much more.
  • New Battle System: Assign your ships specific roles to play in combat. You can now view fleet battles in a cinematic style to see your designs in action.
  • New Colony Manager: The location of a planetary improvement now matters. Adjacency bonuses and planetary resources make a major impact on what a planet is strong (or weak) at accomplishing.
  • Planetary Governors: Utilize individual planetary leaders to govern your worlds, deciding what improvements to build and when, which leaves you to focus on larger strategic goals.

System Requirements

    Minimum:
    • OS: 64-bit Windows 10 / 8.x / 7
    • Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: 64-bit Windows 10 / 8.x / 7
    • Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Memory: 6 GB RAM
    • Graphics: 1 GB DirectX 10.1 Video Card
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX Compatible Sound Card
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (282 reviews)
Overall:
Mostly Positive (4,612 reviews)
Recently Posted
Fear The Ears
( 15.4 hrs on record )
Posted: May 23
Imagine other 4x games like the Civs, endless space, et al, and remove all the helpful tooltips, smoothed features, and easy to understand tech tree, and you have galactic civ 3.

it really looks like some parts of previous games were updated to look super fancy (i like the look of ship battles, while hating that you can't easily forcast your odds of victory before hand), while others look like they havn't changed in decades (the minimap is completely useless, for example. it shows where suns are, and territory, but not planets, colonized planets, ships/stations/trade routes... nothing). it's a bad mix.

The lack of tool tips, and the desperate need for a useable interface are what really did it for me though. I remapped the keys to make it kinda work, but even that process wasn't easy. the lack of tool tips or anything else means you just have to know what is about to happen when you do something. That's fine, if you have been playing the game for years, but to get to that point, you NEED to make the game intuitive.

Overall, it looks like there is a LOT of detail in this game: it's just impossible to get to without slogging through a manual somewhere, and even then you have to ignore some of the ugly (it has a lateral scrolling tech tree, that won't fit on the screen vertically... c'mon, guys)
Helpful? Yes No Funny
ecjunk
( 4.2 hrs on record )
Posted: May 23
Admittedly I am semi new to the 4x genre Ive played endless space before this and total war shogun 2 if thats considered a 4x im not sure. All I can saw is wow, I am enjoying this game to the fullest. The amount of customization alone really makes it fell like your in a univerese you have created. You can upload pictures for factions alien races etc. I found that to be awesome. It really isnt that much of a learning curve if you have played a 4x before. the cg's and interactive cut scenes and choices really make the universe feel alive. The amount of rpg elements also adds to this experince. The tech tree is nice not to complicated and diplomacy and trade work well. I have just begun my adventure but I can tell you I will be playing this game for months. I would also like to mention there are a ton of mods to really get the best out of this game. I've seen pretty much any space ship in any movie, tv show, or game in the mod list! If your on the fence like I originally was I think you will be pleasently surprised if you give it a shot.
Helpful? Yes No Funny
col.s.ward
( 14.5 hrs on record )
Posted: May 23
Galatic Civs 3 on the surface looks like a good 4x space strategy, but Stardock lazily threw this game together, as your fill more and more wtf?!?! moments as you play. The AI is absolutely horrendous and playing this game is like going back in time to play old Civilization games. The AI does really dumb things and annoys you all game making threats they rarely back up.

Also, Stardock tries very hard to copy what Civ 5 has done and it tries poorly. There is little balance to the social policy tree. At the end of the 1st malevolent tree (military/evil) in early/mid game I got 1 capital ship for every planet I owned. This allowed me to completely detroy the A.I. It's not even fair. Stardock did not think to give any balance between tiers of units like Civ does. One "age" of tech to the next is so vastly superior that the previous age units are near useless unless in very large numbers.

It's hard to know what you need to research to get certain things unlocked as the in-game tech tree only show what leads to what, but not the other tech required off the main path to your desired tech. And this game techs very weired as you can basically research the same type of research all game with little need to switch to other techs, outside a few in the begining. So the A.I. will have very few military techs and just get steamrolled by the player.

The tech tree is exactly what you'd expect in a space 4x game. Very boring and repeated copies of the same technology several times over. It's is to confuse what you researched in the past with what you are now because they are so similar

I should mention that despite being a science fiction game the fact that the game has so few races even with DLC is appaling. You can create your own race, but the racial traits are powerful and it is easy to make a race that is "OP" comparted to the other ones in the game.

The overall game feels very low budget or at least it feels like Stardock knew where they could cut corners to get sales, but fool the general 4x fans into thinking this game is decent. Wait and get this when it is on a deep sale like I did, otherwise go back to your favorite strategy game you're currently playing.

I could go on and on about all the other weird and half-♥♥♥♥♥ design descisions in the game, but after Elemental:War of Magic was released would anyone be surprised by this games lack of quality?
Helpful? Yes No Funny
xiguy
( 238.7 hrs on record )
Posted: May 23
I am trying to decide whether to recommend this game or not. It is a bit of a step up from GCII with improved graphics, but it is unstable, crashes far too often (and other games do not) and the combat animation is like something from 1989. More than that the AI interactions are trite, largely predictable and boring after a while. The tech tree is decent but it is entirely possible to get to the end of it and just run out of things to research. Frequently combat seems to be decided without logic as larger and more powerful fleets are destroyed by weaker or smaller ones. How does that work? And here is a big pet peeve: I made a custom race and the system used it to play against me. Same name. Same icon, everything. I can't tell who owns planets based on icons. Again...a silly mistake in the game design. So, back to the start I will give it a luke warm recommendation mainly as it is still fun to play, but I sure hope there are proper bug fixes coming soon and in the interim I am awaiting a better, new, RTS...eagerly.
Helpful? Yes No Funny
Davien
( 7.1 hrs on record )
Posted: May 23
very good game. buy it if you like Civ or 4X turn based games.

play the easier difficulty if you're new.. the AI can be pretty brutal even at normal difficulty.
Helpful? Yes No Funny
Jewpac Kippur
( 11.9 hrs on record )
Posted: May 23
I like this. I think there are a lot of improvements over the second one. Some changes that I wasn't too happy about, such as managing taxes, but really not much. I think overall, this is a good game, and I like it a little better over the previous game.
Helpful? Yes No Funny
Ma33a
( 1.8 hrs on record )
Posted: May 23
This is Galactic Civ II, but with better graphics. So if you own Galactic Civ 2, don't bother buying this. And if you don't own Galactic Civ 2 then buy it instead, its cheaper.
Helpful? Yes No Funny
gergi
( 12.2 hrs on record )
Posted: May 23
This game seems like an example of a developer just phoning it in. It's almost indistinguishable from GalCiv2, warts and all.

There just isn't much "game" here. The micromanagement of colony layout and ship design are false facades over a very thin strategic layer - there just isn't very much actual depth to this game. It's a whole lot of clicking "next turn" hoping something interesting happens. Long story short, nothing interesting ever does happen.
Helpful? Yes No Funny
ysleen
( 15.1 hrs on record )
Posted: May 22
Nice turn-based 4X, with deep and complex systems.
Not a revolution compared to previous GalCivs, but a good evolution.
Politics is back, with Ideology system, and some story campaigns, continuing the previous Galaxy timeline.

Well suited for newcomers to GalCiv, and great back-to-the-roots for previous players.

(To be noted : the DLCs campaigns are a bit short, not always localized except EN, but add some small interesting features)
Helpful? Yes No Funny
Doctor Diabeetus
( 7.0 hrs on record )
Posted: May 22
I got this game on sale and I still regret buying it. Just stick with Galactic Civ II if you're thinking of buying this, Trust me, you'll have more fun that way.
Helpful? Yes No Funny
rambo2525
( 12.0 hrs on record )
Posted: May 22
Game looks cool as hell, have something better than an intel hd 4000, its not minimum XD. Videos stutter but the gameplay is great. Heard bigger galaxies cause slowness so beware. It will get better as time goes on just as Galactic Civ 2 did, another year I would say to really flush out the game. 5/23/16
Helpful? Yes No Funny
Tzyder
( 43.7 hrs on record )
Posted: May 22
I am very disapointed at the lack of innovation Stardock has shown here. Galciv 3 is a copy and paste of Galciv2. I am not seeing enough here that would validate a purchase for anyone who owns that game. The completely math based combat in particular just doesnt age well when compared to more visually attractive games like Sword of the Stars, Distant Worlds. Master of Orion, or Stellaris.

Galciv 3 is a pleasant enough game but no reason to buy this without a heavy discount as there are many other games that do the same thing but in ways that are 10 years improved on. Stardock sold its customer lists go Gamestop a few years ago...another reason not to buy this product.
Helpful? Yes No Funny
jwiseman1967
( 53.7 hrs on record )
Posted: May 22
if you've played any of the galactic civ games and liked them this will be your favorite
Helpful? Yes No Funny
Conner
( 25.3 hrs on record )
Posted: May 22
It's alright... not as good as I wanted it to be! Building your own ship is awesome but after a few different builds it all gets to samey. 7/10.
Helpful? Yes No Funny
tristan_sandnes
( 42.6 hrs on record )
Posted: May 22
I love this game and I love designing space ships.
Helpful? Yes No Funny
Connquer
( 44.3 hrs on record )
Posted: May 22
I found this game to be lots of fun
Helpful? Yes No Funny
Bizzle02
( 0.5 hrs on record )
Posted: May 22
I've yet to successfully launch the game without crashing before finishing the opening cutscene.
Helpful? Yes No Funny
acostacraig31
( 7.0 hrs on record )
Posted: May 22
This is absoluly ridiculous how is it that evry civilasation i meet has like 20 ships and 7 colonies and i have only got the time to make a second star base and have 3 colonies. i know theres obviously someway to do it but i realy just want a refund. lots of people will propably find the game fun but im not one. its just to hard to compete with the AIs im always completly outmatched.
Helpful? Yes No Funny
Permanganate
( 9.7 hrs on record )
Posted: May 22
I loved GalCiv 1. Played it for what must have been at least a hundred hours, perhaps several times that. But this game just hasn't captured my interest. I don't know why, but it just hasn't. I doubt I'll play it again.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
421 of 480 people (88%) found this review helpful
20 people found this review funny
Not Recommended
57.1 hrs on record
Posted: April 25
In and of itself, I would narrowly consider this a good game.

However, I write to note that when compared with Gal Civ II, which I played extensively, there seems to be little more in GCIII than an updated UI and cleaner graphics. One must buy a dlc to unlock 2 of the major races that were originally in II. I followed the emails and other updates during development, and also participated in the beta, and I feel that GCIII is more of a cash cow than anything else. There was a ship designer in GCII; they emphasized that it would be improved in III before release, but it is almost identical to that of GCII.

This game is worth $40 only if they gave you all the dlc; buy it on sale, or from a cdkey site for a discount. Otherwise, enjoy GCII which feels more realistic and balanced in terms of AI behavior. It's amazing how they can make $50 of dlc for a $40 dollar update of GCII.

I leave with this: is it fun? Yes. Is it more fun than GCII? Not really. If you enjoy masochistically having your wallet ransacked, this is your opportunity. I have liked Stardock in the past, especially with Sins of a Solar Empire, among other games. They, unfortunately, now resemble EA or Activision.
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164 of 209 people (78%) found this review helpful
16 people found this review funny
Not Recommended
319.5 hrs on record
Posted: May 7
I got this game because GalCiv2 is one of my all time favorite games. I thought this would be more awesomeness with a better updated skin, but unfortunately it's not. Of course I picked up GalCiv2 after Anor, so maybe I'm used to something more mature?

Pros- This game looks great. The graphics don't disappoint, the ships and effects are awesome. Building your own ships is a lot of fun and some of the ships on the workshop are amazing. The new planitary setup where adjacency matters makes for more thoughtful colony decision making. Creating you own faction also has a lot of fun options to try.

Cons- I really don't like having to setup the same treaty (open borders, exploration, etc) every 50 turns. Having to babysit diplomacy, while possibly realistic, is not something I enjoy in a game. The AI is also illigical to put it mildly. Factions constantly beg you for free stuff (tech or money), then you suffer a diplomatic penalty with them if you don't give it to them. How is that a good idea?

Anyway I was stoked for this game and was disapointed. Maybe it'll be better in the future, but right now I cant recommend.
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93 of 119 people (78%) found this review helpful
4 people found this review funny
Not Recommended
102.1 hrs on record
Posted: May 19
If you liked GALCIV 2, play that instead.

Fact is, they are playing the same game that Maxis has with the Sims: release the same game with better graphics and dumbed down gameplay, then sell expansions that basically just add in some of the features from the previous games' expansions.

The AI is dumb, the gameplay is dumbed down, there are fewer races and special events, there's no choosing a government now, you just upgrade to a better form over time.

It's still a fun game, I guess, but the fact that I really wanted to play a space game and couldn't find the email/password to my old stardock account is probably the only reason I got so much milage out of it.

Don't buy it unless it's on sale, and even then, Stellaris is a much better game - though also not perfect.
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77 of 107 people (72%) found this review helpful
5 people found this review funny
Not Recommended
46.7 hrs on record
Posted: April 24
AI seems to very very badly broken. I played GC2 and the AI was far better. Not sure what is wrong but some of the things I have seen are civilazation declaring war when they are not even in range to reach me. AI Power go FAR past anything I can get in a resonable amount of time with follow a very nerrow play style (building lots of warships) which ruins the idea of playing deplomatically and just building colonies.

I loved GC2 so I hope this game can get back to that at some point.
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74 of 105 people (70%) found this review helpful
4 people found this review funny
Not Recommended
139.8 hrs on record
Posted: May 1
Incomplete and augmented by many expensive expansion packs that most of which should have been part of the base game.
Was this review helpful? Yes No Funny
65 of 96 people (68%) found this review helpful
3 people found this review funny
Not Recommended
7.5 hrs on record
Posted: May 19
Do yourself a favor and get Gal Civ II. You will get more bang for your buck with a complete experience. Avoid this cash cow designed to milk the name of the franchise till it dries out. Releasing content that should be in the game, as overpriced DLCs.
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50 of 74 people (68%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: May 19
I played the hell out of GalCiv2. Then, much more recently, I wanted a fix of GalCiv-like 4X gameplay, and picked up Endless Space to hold me over unti GalCiv3. And proceeded to play the hell out of it.

I was really excited when GalCiv3 finally dropped. But half an hour into playing it, I realized something surprising: I like Endless Space a whole lot better. Endless Space feels more like "real" galaxy exploration instead of moving tokens on a gameboard. The discoveries and events feel more story-like, wheras in GalCiv3 they just feel like excuses to click through and get resources. The graphics in Endless Space are far more beautiful, and the music is far better.

The truth is, for me Endless Space IS GalCiv3. And GalCiv3 is... well, it's GalCiv2 Remastered. I've gone back to playing Endless Space, and I'm looking forward to the sequel.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
Recommended
51.4 hrs on record
Posted: May 20
To be fair, GalCiv III had some isses at the start as most games do these days unfortunately. It has progressed though, through a steady stream of updates and DLC's. As it is now, I think it is pretty good. There is nothing that really sets it apart from its predecessor really aside from better graphics, and a few minor updates. Its a safe bet if you like II.

As a side note, I did buy Stellaris, and decided to shelve that until it gets updated after playing a couple of games. I came back to GalCiv III after a long break, and I am currently enjoying it.

8/10
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10 of 12 people (83%) found this review helpful
1 person found this review funny
Recommended
18.3 hrs on record
Posted: May 22
My first small review of this game was negative. Mostly because I never played in this game series. So, it was difficult to start without reading a manual.

But after I read a manual I can see - it is quite a nice and exciting game.

So, I recommend this game. Thank you to developers team and sorry for my first negative review.
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11 of 14 people (79%) found this review helpful
Recommended
69.3 hrs on record
Posted: April 29
While I miss the lovely battle scenes of the second game, Galagtic Civ III definitely ramped up the gameplay with new ship modules, more stuff to place into a custom race, and the United Planets aspect of things. I have nothing to say on the multiplayer, though. Haven't tried it.
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13 of 18 people (72%) found this review helpful
Recommended
57.4 hrs on record
Posted: May 7
I played the first two gal civ games for quite some time. This third one seems get the balance between micromanaging and the fun of 4x games just about right. I do kind of miss the galactic news reports from the previous games, some of those were hilarious. The tech tree can be a little overwhelming for those of us that like to research everything but now it acts more like a tool for customizing your game play style. Over all I recommend this game to anyone that liked the previous iterations of the game or that likes 4x games in general. I came to the party late so didn't get to experience the world wheel for each colony but I think it was ultimately a good thing they got rid of it. The focus buttons make life easier for those of us that like some micromanagement but aren't compulsive about it.
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22 of 35 people (63%) found this review helpful
1 person found this review funny
Recommended
161.0 hrs on record
Posted: April 28
As a owner of all the olders Galactic Civilizations I figured jumping into this one would be easy but nope had a lot of new things to learn about this edition and version of the game franchise.

While I did get all of the add on packs for it I think more could have been in them and the game in the way or races, battle strageties and even seeing the take over ground battles on the planets like the intro video shows. It's a turn based game with little live action or cut scene videos that is basicly an upgrade to all of the old versions of the game.

I'm not a huge fan of Multiplayer on-line gaming so playing it single player the AI's are predictable over time in attitudes and intent and easy to figure out who you can be friends with and who will always end up and enemy.

If you do not create on your own new verion builds of ships as you gain the tech in reaserch all of your ships become obsolite and quickly end up defeated with the AI's increasing abilities.

While I have been a firm suporter and owner of StarDock games this is the last version of this Title I will invest in. If I had never owned or played the older ones I would be fine so first time owners and buyers chances are you will enjoy it if you are not a live action game fan and more a strategest.
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24 of 40 people (60%) found this review helpful
3 people found this review funny
Recommended
71.7 hrs on record
Posted: April 28
What I like - The workshop is going to make this game really great eventually

What I dislike - I cant think of a single thing that is different from Galactic Civ II, which I played hundreds of hours. It looks the same, plays the same, research is the same. Maybe the campaign is different but who plays that anyway? Its all about the custom game.

I would only recommend this game to new comers when its on budget as it could be disappointing on first look, it takes hard hard work to become compentent at this game.
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6 of 6 people (100%) found this review helpful
Recommended
38.4 hrs on record
Posted: May 20
I do like a good 4Xing from time to time, and when I do, Galactic Civilisations 3 (GC3) fills that hole for me. This is important because I have the following options to satiate my need for space empiring: Endless Space, Sins of a Solar Empire: Revellion and Homeworld. If I had to choose between the 3, I would choose GC3, followed by Endless Space.

My main gripe with GC3 is the lack of species to choose from. I feel like the devs spent this time on developing and integrating modding tools into the game to allow anyone to create their own civs very easily. Creating your own civ involves having some artwork, selecting/creating some ship designs, writing some fiction and ultimately filling in survey with a lot of tickboxes to determine the AI's behaviour and the advantages of the species - and perhaps because of how easy they've made it, I find it irritating that they couldn't have added many many more species. There are around 5 species in the vanilla version. I think the mercenaries DLC adds two species.

The range of ships also suffers from a lack of content but not to the same level - I am less upset about this however as the ship editor is excellent and there are some modders who have created impressive forgeries of licensed ships such as Star Wars, Star Trek, Games Workshop and BattleStar Galactica. Civilisations from these licenses are also available but this content is far less impressive and none of it comes close to the quality of vanilla content.

Galactic Civilizations 3 is pretty good as far as 4X space games go. However it's more akin to games like Civilization 5, Age of Wonders and Endless Legend then it is to other space 4X games like Endless Space and Space Empires. This is not necessarily a bad thing however, and as the quality of what is there is so high I end up playing GC3 over it's competitors anyway.

Overall I would recommend the game at 20 NZD which is ~ 30 USD.
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6 of 6 people (100%) found this review helpful
Recommended
63.9 hrs on record
Posted: May 22
With the sale at the same $10-$15 GET IT NOW. If you likes GalCiv 2 then you'll like GalCiv3. Not much has changed other than the graphics which are massively updated, the map size is now mind bogglingly huge and the modding is fantastic. Building on planets is far more tactical now as adjacency matters big time. The battles however fall short of the huge ones youre used to in GalCiv2, and the AI seems dumb as hell sometimes. Make sure you turn off conquest as a victory condition otherwise every game seems to be a rush to invade and ignore all the other techs. Military starbases seem utterly useless as all they do is slow enemy travel unless they decide to attack it directly. Economic starbases are the way forward with the ability to put 5 or 6 per planet for HUGE boosts in industry.

Get it on sale, as I paid nearly $75 for it plus all the DLC and I dont think it's worth that price. But overall I would recommend if you enjoyed GalCiv2.
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19 of 31 people (61%) found this review helpful
Not Recommended
7.7 hrs on record
Posted: May 21
Did not enjoy this one, played GCII for many many hours but only burned a few on this - upgraded grahpics but worse diplomacy and AI version of the same game. Could not bring myself to play it any more than a few hours.

Back in the day GCII was unrivaled but there are way better 4X games out there now. Save your money and buy one of those.
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8 of 11 people (73%) found this review helpful
Recommended
43.2 hrs on record
Posted: May 12
It's a pretty standard 4x space game. If you've played one before you know what to expect, bbut where his game really shines is in it's ability to customise your own ships and space stations. While other games let you do this as well, you were severely limited in what you could do and many times your tweaks were either merely cosmetic or only affected the stats of a pre existing model. In this game you can build it from the ground up and every bit of equipment has it's own model. It's like building in Kerbal Space with offensive weaponry.
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14 of 23 people (61%) found this review helpful
1 person found this review funny
Not Recommended
92.5 hrs on record
Posted: May 20
I bought this game as a fan of turn based strategy games looking for something different. I've played through a few games and overall I think I got bored of it pretty quickly.

I think this is one of those games where if you want to put 100 hours into a round and customize your ships to the nth degree, it could be fun. But for those without all day long to spend micro designing your fleets, it's quite a grind.

Here's my major gripes:

1) The culture aspect is super unbalanced. You can win the whole game by just playing super defensive and focus heavily on spreading your culture. You can turn planets to your own side by doing nothing.

2) Some aspects of the game just aren't useful for anything. I.E., military starbases. They're purely defensive, and they don't even get involved in a battle unless the enemy specifically attacks them. It would make way more sense if they provided defensive coverage in a "zone".

3) They spent time creating some visuals for space battles. You see them in the screenshots for the game. They add absolutely nothing to the overall content of the game. Yeah its kind of fun to watch it like twice, but then you just end up turning all of it off because it takes a long time for the game to have a "space battle" that had an outcome calculated before the battle started. Should have spent that dev time adding other cool things.

4) Diplomacy AI is weak. To be fair, almost no game gets this right.
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21 of 37 people (57%) found this review helpful
3 people found this review funny
Not Recommended
435.5 hrs on record
Posted: May 20
I'm a big fan of Gal Civ 2 and when I saw that they made a new one with I was very excited. From the screen shots it looked very pretty and I particulary like the hex maps. Unfortunately playing the game is a lesson in frustration.

Right from the start, even with habital planets set to abbundant the nearest dozen starts to my starting location have no useable planets. When I finally can reach the other civs territory they have a lot of planets. This of course has a massive effect as the game progresses. They are able to get a lot of planets right out of the gate, which means they get a big boost to every stat. Looking at the graphs, all of mine have very little growth and theirs sky rocket.

Oh and let's talk about how civs will go hostile to you for no reason and reguardless of what your diplomacy is.

This wasn't just one game, this is every game. I've restarted several dozen times and it's the same story every time. I've tried changing the settings from the start and same results. I can only conclude that either I'm unlucky in the extreme or this sort of thing is done on purpose.

I'm going to unload the game for now and wait for another update and see if anything changes. For myself this game is just to broken to play and there is no way I'll spend any more money on expansions in the hopes that they somehow compensate. Very disapointed.
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14 of 24 people (58%) found this review helpful
Recommended
80.9 hrs on record
Posted: April 30
As a big fan of Galactic Civilizations 2, I came into GalCiv3 with the understanding that it was going to be very similar. That is fine, in this case, because similar to "good" is likely to be "good".

The biggest issue with GalCiv3 is that some of the information is simply missing. It could very well be that it is available and I don't know how to access it, but if so, even that is a problem.

I enjoy the game, and happily play it while at the same time hoping for a more complete version.
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