Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?
User reviews:
Recent:
Mostly Positive (150 reviews) - 73% of the 150 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (5,274 reviews) - 77% of the 5,274 user reviews for this game are positive.
Release Date: May 14, 2015

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64-bit Windows Required

You must be running 64-bit Windows 7 or later to play Galactic Civilizations III. This requirement allows us to create the largest, most advanced, strategy game possible.

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Recent updates View all (60)

August 23

New Campaign, Ship Parts and Styles in The Altarian Prophecy DLC



Face Down Enemies and Forge New Alliances in The Altarian Prophecy DLC
Check out the new campaign and explore new ship parts and styles for more customization

New Campaign
Discover the story of the alliance between mankind and the Altarians! Spanning 3 missions, you must do whatever it takes to overcome the Dominion of the Korx and their mysterious masters, the Drath.

New Ship Styles
Customize your ships with classic ship styles! This DLC includes the Drath and Korx styles.

New Ship Parts
Explore dozens of classic ship parts and build some of your favorite Galactic Civilizations II ships.

The Altarian Prophecy DLC is now available over at Steam or Stardock.

www.galciv3.com

11 comments Read more

August 22

Galactic Civilizations III v1.82 Update Released

Welcome to our August update.  We've focused on addressing crashes, stuck turns, issues with the notification system, and bugs.   Please read below for info.

Overview
UI Stability improvements: We've increased the number of UI widgets by 4x. Extreme games (e.g large maps, hundreds of fleets, etc.) will now be more stable.  We have also fixed numerous issues with the new notification system.

Gameplay: We've fixed a ship trading exploit and several gameplay bugs.  In addition, we have made some treaties free for alliance members.

Rise of the Terrans DLC: Updated campaign to use a new United Earth  "classic" ship style that better represents ships of that galactic era.  As part of that change, you now can select United Terrans ship style for your custom races and choose from over twenty new "classic" ship parts for your ship designs.  

Change Log
  • Increased the number of UI widgets by 4x. Extreme games (e.g large maps, hundreds of fleets, etc.) will be now be more stable.
  • Removed a previous change to the autosave system from 1.81 that was causing crashes and corrupting save games in multiplayer.
  • Stray particle effects from battles were traveling across the galaxy before timing out.  This appeared to be a stuck turn.  This should no longer happen.
  • Adjusted AI evaluation of the "Open Borders" and "Non-Aggression Pact" treaties such that these treaties are free for alliance members.  
  • The "ignore defense" ability (from tech such as "Shield Punch") were not properly applying their damage. This has been fixed.  
  • Gave Pirate faction traits user-friendly names since they are showing up in some campaign diplomacy reports.
  • Ships with "One-Per-Player" components are no longer tradable.  This prevents an exploit that allowed players to get around the "One-Per-Player" restriction.  These ships are disabled on the trade screen and include a tooltip explaining that they cannot be traded.
  • The shipyard button "continue making this design until further notice" wasn't checking prereqs when deciding if it should be enabled for a build queue entry.
  • Notifications no longer interfere with game inputs on the left side of the screen.
  • Notifications are now refreshed only at the start of the game and start of a new turn.  This prevents creates gaps in the list in the mid-turn.
  • When adding a ship to the build queue, the list will automatically scroll to the bottom.
  • Clicking on shipyards in the Shipyard List now centers the camera on it and select it.
  • Fixed staked ship bar scaling issues for normal and medium UI
  • Renamed generic tech tree to "Generic Tech Tree".  It was mislabeled as "Terran Tech Tree".
  • Unowned asteroid fields now say "nearest owned planet" rather than "assigned planet" in their tooltip and selection context.
  • Fixed a crash caused by alerts that have no tooltip.
  • Added tooltip to Ship Level entry when viewing single ships on the Fleet Details Window.
  • Fixed a bug where the Invite Friends dialog would do nothing if the Steam Overlay was disabled. The button is now disabled with a tooltip explaining why.
  • Fixed bug where a player who dies in a mp game but stays around to watch the other players play would send an invalid match report.
  • Mercenaries:
    • Added warning if building a starbase upgrade will consume a constructor with mercenary components on it.
    • Building a starbase using the Mercenary ship "The Crux" now provides the correct influence bonus.
  • DLC
    • Rise of the Terrans: Updated United Terrans to use a "classic" ship style that better represents ships of that galactic era.  
    • Rise of the Terrans: Added United Terrans ship style.
    • Rise of the Terrans: Added over twenty "classic" ship parts.
    • Rise of the Terrans: Fixed assorted typos.
    • Rise of the Terrans: fixed bad Xendar homeworld name in diplomatic report screen.
    • Lost Treasures: Fixed a misleading bonus description with the Atomic Polarizer event.
    • Lost Treasures: Fix incorrect description on the Elemental Extractor Lost Treasure event.


12 comments Read more

Reviews

“The new gold standard in 4X space strategy”
9/10 – GameWatcher

“Such a wealth of victory conditions and customization options that the experience feels new with every playthrough.”
8.6/10 – IGN

“A mix of familiar mechanics and new ideas that can keep both fans and newcomers occupied for a frighteningly long period of time.”
9/10 – Softpedia

About This Game

Never the same game twice, Galactic Civilizations III is the largest strategy sandbox ever made. Each new game offers an array of options as you set it up - choose your map size, abundance of planets and resources, frequency of events, and more for a unique play experience every time. Galactic Civilizations III also removes linear victory conditions and offers you multiple objectives that you can choose to pursue in order to win, such as military conquest, cultural domination, technological ascension, or political alliances. The new multiplayer capabilities also allow you to expand your challenges and fights beyond an AI in order to face off against fellow players. All of this, topped with a rich and in-depth custom ship designer ensure an immersive and exciting experience as you decide how to rule your galaxy.

CORE FEATURES:

  • Never the same game twice: Play in the ultimate sandbox where each game has a unique map, worlds, and challenges to face -- all on a massive scale. Play against 16 to 100 opponents.
  • Multiple paths to victory: Win through military conquest, cultural domination, technological ascension, or political alliance.
  • Story-based campaign: Get brought up to date on the 20-year story arc behind the rise of humanity in the 23rd century.
  • Massive technology tree: Research a technology tree with immense breadth and depth. Each playable faction has their own unique specializations. Your choice determines how you play and win.
  • Faction & Ship Customization: Create a civilization with its own look, ships, technologies, and even options for how the AI will use them.

NEW TO GALACTIC CIVILIZATIONS III:

  • Multiplayer: For the first time, Galactic Civilizations is a multiplayer game with full support for custom civilizations, saved multiplayer games, and much more.
  • New Battle System: Assign your ships specific roles to play in combat. You can now view fleet battles in a cinematic style to see your designs in action.
  • New Colony Manager: The location of a planetary improvement now matters. Adjacency bonuses and planetary resources make a major impact on what a planet is strong (or weak) at accomplishing.
  • Planetary Governors: Utilize individual planetary leaders to govern your worlds, deciding what improvements to build and when, which leaves you to focus on larger strategic goals.

System Requirements

    Minimum:
    • OS: 64-bit Windows 10 / 8.x / 7
    • Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: 64-bit Windows 10 / 8.x / 7
    • Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Memory: 6 GB RAM
    • Graphics: 1 GB DirectX 10.1 Video Card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX Compatible Sound Card
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (150 reviews)
Overall:
Mostly Positive (5,274 reviews)
Recently Posted
xf100t
5.1 hrs
Posted: August 28
Honestly wish I could refund this even after picking it up on sale. It is not clear at all what you need to do to succeed at playing this game (you can't see what AI are doing on their planets, but they outproduce you in every category with no real explanation as to why), but even if it were, it is so excrutiatingly slow that it doesn't really seem worth figuring out anyway. Four hours in you have (maybe) 8-10 ships that can travel 2-3 spaces? The pace here is so slow that it's just tough to stay engaged, even for people that like 4X games.
Helpful? Yes No Funny
wolfm
40.3 hrs
Posted: August 28
Galactic Civilizations 2 was indeed a very successful game that many people claimed was the true heir of the vaunted Masters of Orion 2. Unfortunately this sequel doesn't improve enough from the previous game. The graphics are indeed better but nobody really cares about graphics in games like this. Everything else is more or less exactly the same with Gal Civ 2 with some very minor differences. The game feels more or less the same with Gal Civ 2 and in some cases , like the AI, which was a highmark in the previous game it actually is inferior. Special mention must also be made that the game is still unstable with quite a few crashes and freezes and a vicious memory leak that makes the game run very slowly even in strong systems.
Helpful? Yes No Funny
SirJack deO'Neill
9.9 hrs
Posted: August 27
I don't understand how this game has the rating it does. It is unfortunately a buggy mess, it is a very infuriating waste of time. I loved galciv2 and always thought highly of Stardock because of it. I bought into this game because of the multiplayer, The idea of playing galciv2 multiplayer really appealed to me. Unfortunately they have NOT delivered.

When I host and my friend joins, it immediately crashes on him like clockwork, so to work around it I saved the game and re-invited him to the lobby of the restored session. Now we are experiencing the turn hang bug, where the turns stop progressing and there's nothing you can do. People have found a work around by loading an earlier save and moving differently in order to continue their multiplayer game. If your idea of fun is coming up with crazy work arounds to try to dodge bugs the devs should've tackled long ago, buy away, you will NOT be disappointed.

I on the other hand am very disappointed and want Stardock to fix this mess.
Helpful? Yes No Funny
DraconiusKnight
0.1 hrs
Posted: August 27
I bought this game when it was first released and ended up having to make a return after spending over 6 hours trouble shooting it to get it to just simply load. It unfortunately never did, even after me sending a full troublenshooting report and Error log to Stardock. Now here it is months later and issues are still not resolved. I read the patch notes and updates and players are still complaining of the same issues they had on release.

-Constant CTD's, with no error, or reason presented from the game engine.
-Systems that meet or exceed system requirments (by hefty amounts) still crashing for no reason.
-Memory issues, and save corruptions of larger games.
-Failures to load or endless loading
-Stuck processes, or things just don't work.
-Constant Bug Fixes, but new bugs take there place.

The list goes on and on, and on...


The sad thing is I love GC2, and want to love GC3, however everytime I check the status things appear to be getting worse rather than better. I read comments of the patch notes and updates and its filled with crashes and people who would just like to keep the game running stable but can't.

These issues are game engine and development stability issues, not your PC.
When every other game in Our libraries plays flawlessly, and your game won't even get to the loading Screen
thats on your code, not our PC's.

Stardock I don't know what happened here but this constant trend of releasing half QA'd Turd's has got to stop. Stop using paying players as your crash test dummies. Stop Releasing not even "beta test" worthy titles as AAA games and then siphoning more money from players with Shotty DLC that should be included in the original games to begin with.

AND FOR THE LOVE OF SOFTWARE> Please Fix your game before you try to sell DLC for it, because that really means your priorities are mixed up and makes you look like you have shady business practices.
Helpful? Yes No Funny
jesse.lee.g84
72.3 hrs
Posted: August 27
A good fun 4X Game
Helpful? Yes No Funny
Pedro
12.8 hrs
Posted: August 27
I had high hopes for this game but quit after 12 hours. It never got exciting. Technology took forever to get and I never felt pressure from other civs other than than pirates.
Helpful? Yes No Funny
hellafinnish19
149.0 hrs
Posted: August 27
I kind of miss being able to select a far off tech on the tree and just let the techs research in order but otherwise this is a very great game!
Helpful? Yes No Funny
heaven.spawn
22.0 hrs
Posted: August 26
Game is sprawling with detail. GalCiv fans will find lots of stuff re-designed and remade. It's not incremental; you'll relearn new things and see how they fit neatly. Game is still a tense race to power, and it'll keep you hooked.
Helpful? Yes No Funny
kensley
42.6 hrs
Posted: August 26
Love this game
Helpful? Yes No Funny
Seminole Wolf
73.5 hrs
Posted: August 26
I love the visuals and the soundtrack. It's so dramatic and well done. The game doesn't seem to bog down on my 2011 i7 processor, but it does use a lot of memory. Make sure you increase virtual storage or let Windows manage it.

Now to my biggest frustration. I don't like how the same civs keep declaring war on me game after game, even when I set them to "easy" or "beginner". Drengen? Snathi Revenge? Good lord, this is not fun! Now even the names of these civs are starting to annoy me. I have rage quit every game so far because I can't seem to survive the era of war. And dammit, I won't punish myself by letting the game beat me so badly. I think gameplay is not correctly balanced.

Even though I'm a "founder", I have had a lot of frustration; just can't seem to be successful in this game. I usually play for a week, then get frustrated and put put it aside for months at a time. I won't even consider playing multiplayer, because losing to real people would be even less fun. Losing all the time, even on the easiest settings, detracts from playability.

At this time, I can neither upvote nor downvote this game. Yes, I am THAT frustrated. Can I just get the sound track? It is so dramatic and cinematic.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
161 of 181 people (89%) found this review helpful
6 people found this review funny
Not Recommended
106.7 hrs on record
Posted: August 6
This game is so good... Too bad it's also pretty bad... :-(

THE GOOD, THERE'S LOTS OF IT!!!
- There are campaigns! Like, a real story mode in a space 4X. Awesome.
- There are numerous different unique races to play.
- Each race has its own very unique characteristics, and its own tech tree.
- The aliens are well animated, and engaging.
- The graphics are top notch.
- The immersion is real. You can roleplay this game, no problem.
- The galaxy creation has all the features you want. And you can make it tiny, or large enough to blow your brain.
- Discovery is fun! The best part of the game, really.
- World building is fun! The second best part of the game.
- Empire management is both challenging and fun!
- You can design your own ships!

THE BAD, THERE IS A LOT OF IT :-(
- Many little things don't work right, and it adds up. For example, if you have multiple ships/fleets surveying anomalies or exploring the galaxy, they will all go for the exact same spot, so you have to micro-manage them, even though there is an "auto" mode
- Often when multiple fleets are on the same hex, you will think you have one selected, only it's the other, and you will waste turns fixing movement and action errors;
- Fleets will take an arbitrary and often nonsensical path to their destination, and there is no "go through this way" movement. You click and it goes, and you can only hope there is no enemy fleet in the way that it arbitrarily chooses;
- During events a screen will pop up and ask you to make decisions that will affect some aspects of your empire, without any way to check your stats before making the decision. So you are forced to decide blindly.
- Basically half the interactions are badly implemented and ask you to make decisions without providing any way for you to call up the information in order to make the decision in a way that actually makes sense.
- The AI cheats. Blatantly, even on the easiest modes. Get the most technology-favored race, and optimize all your worlds for tech. When you meet even the most tech-unfavored alien race, they will already be WAY AHEAD of you. And so on.
- Too many things are completely random. One game I had 5 level 20+ planets (really awesome worlds) while other civs had none, and sparse level 10-12 worlds. Other times it will be the other way around. One time the strategic resources were pretty much absent, but one medium-sized empire had all 7 antimatter deposits in its control area. So basically the game randomly decides who will win before you play the first turn. I would be OK with randomness if the AI played on a level field with the player, but it does not.

CONCLUSION
There are so many good points about this game, it makes me want to love it. Yet, there are so many bad points, that this burgeoning love is never allowed to grow. Stardock really *COULD* fix the numerous issues, some of which form a collection of minor annoyances which are only hurting the game due to their numbers. And then there is the AI. It is said that GalCiv2 had one of the best AIs around. I have no idea what they did here, but there is no AI, only cheats.

Bottom line, if you want to play a game where the outcome is decided almost before you start playing, then you should get this game. Otherwise, sadly, I recommend you pass, because you'll be disappointed. Of course, there is also the multiplayer, although I have not tried that.
Was this review helpful? Yes No Funny
29 of 37 people (78%) found this review helpful
1 person found this review funny
Not Recommended
5.7 hrs on record
Posted: July 28
Starbases. Those gorram starbases! And that an opponent can plop one right above your planet early on and you have to declare war to remove it. What is the point of having a border!? I really wanted to enjoy it, the planet interface is nice and interesting, but there is just too many things going on that is distracts from the fact that rapid early expansion is really the only way to play. Expand quickly and take every planet you can and then pump out starbases as fast as you can and then build up your planets. That's boring and depends mostly on the luck of the map. There are no limiters or expectation of steady outward growth. Just not for me and I wouldn't recommend it to my friends.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
Recommended
429.0 hrs on record
Posted: August 25
I give it a B+. It's fun to explore, find habitable planets, all the things that make for a good 4x game. The custom ships are fun.

Gameplay-wise, I feel that there is too much pressure to build ships - the "ripe for conquest" mechanic is, in my opinion, flawed. The AIs build huge fleets that would completely wreck the player's economy to attempt. Some events, like the one that drops artifacts everywhere, are a bit too easy to exploit. I also feel the interface is clumsy - there's no keyboard shortcuts to move through your planets and starbases, for example, and often the targets for your mouse clicks are a bit too small (e.g. build queues).
Was this review helpful? Yes No Funny
19 of 27 people (70%) found this review helpful
1 person found this review funny
Not Recommended
103.2 hrs on record
Posted: July 31
Game AI is a bit to aggressive. The game is a lot of fun, but you will be behind the AI in tech, ships, and everything else by mid game. It has all kinds of road blocks to keep you from advancing. It will then decalre war on you, and peel you like an onion. I spent @ 45 hours on it in Beginner mode. I never made it past the second age without being invade on all fronts by every race in the galaxy. And now the latest patch INCREASED the AI aggression.

It's a lot of fun, but you will burn out. There are better ways to waste your money.
Was this review helpful? Yes No Funny
15 of 22 people (68%) found this review helpful
2 people found this review funny
Not Recommended
316.7 hrs on record
Posted: August 13
I really like Gal Civ 3 when it WORKS! My suggestion to Stardock is to stop releasing DLC and fix the bugs, mainly memory leak issues. My PC is an Intel 3570K with 8 GB of ram and a ATI 390 with 8 GB of ram so this way above the recommended specfications that Stardock states.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
Not Recommended
9.9 hrs on record
Posted: August 27
I don't understand how this game has the rating it does. It is unfortunately a buggy mess, it is a very infuriating waste of time. I loved galciv2 and always thought highly of Stardock because of it. I bought into this game because of the multiplayer, The idea of playing galciv2 multiplayer really appealed to me. Unfortunately they have NOT delivered.

When I host and my friend joins, it immediately crashes on him like clockwork, so to work around it I saved the game and re-invited him to the lobby of the restored session. Now we are experiencing the turn hang bug, where the turns stop progressing and there's nothing you can do. People have found a work around by loading an earlier save and moving differently in order to continue their multiplayer game. If your idea of fun is coming up with crazy work arounds to try to dodge bugs the devs should've tackled long ago, buy away, you will NOT be disappointed.

I on the other hand am very disappointed and want Stardock to fix this mess.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
1 person found this review funny
Not Recommended
73.5 hrs on record
Posted: August 26
I love the visuals and the soundtrack. It's so dramatic and well done. The game doesn't seem to bog down on my 2011 i7 processor, but it does use a lot of memory. Make sure you increase virtual storage or let Windows manage it.

Now to my biggest frustration. I don't like how the same civs keep declaring war on me game after game, even when I set them to "easy" or "beginner". Drengen? Snathi Revenge? Good lord, this is not fun! Now even the names of these civs are starting to annoy me. I have rage quit every game so far because I can't seem to survive the era of war. And dammit, I won't punish myself by letting the game beat me so badly. I think gameplay is not correctly balanced.

Even though I'm a "founder", I have had a lot of frustration; just can't seem to be successful in this game. I usually play for a week, then get frustrated and put put it aside for months at a time. I won't even consider playing multiplayer, because losing to real people would be even less fun. Losing all the time, even on the easiest settings, detracts from playability.

At this time, I can neither upvote nor downvote this game. Yes, I am THAT frustrated. Can I just get the sound track? It is so dramatic and cinematic.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
Recommended
97.5 hrs on record
Posted: August 10
I got GC III on the summer sale and so far it was really great. There's plenty of possibilities and I discover new aspects and strategies with every game I start. Here's some of the more interesting aspects about the game:

Look at me - I'm a space race:
You get to choose a civilization and go develop, expand, explore and conquer. Alternatively you can create your own species, which is a load of fun: Choose strenghts and weaknesses, splash screens and your leader's avatar, the look of your ships, the tech tree and some more things. I created Space Horses. Ahahahaha, their leader is actually a horse in a space suit. Anyway.

Many a way to victory:
The game comes with 6 ways to win the game: You can conquer all other races, you can bring 3/4 of the galaxy under your cultural influence, you can win by negotiating alliances with all other races - and there's still a couple more ways!
That said, the easiest way to win is with war. The other ways take a rather long time, so expanding through warfare is the only way that feels like you're making progress.

Diplomacy:
What I really like is the possibility to trade technologies with other races. What I don't like is the limited influence you have of the diplomatic doings in the galaxy: Your allies will wage war against one another and you have no means at your disposal to stop them from doing that. Also it would have been nice if your allies automatically joined your side whenever an outside race declares war on you. Then what are alliances for anyway?

Pimp my fleet:
The possibilities for outfitting your fleet are endless. The arms and countermeasures follow a traditional rock-paper-scissors-scheme. But there are plenty more things you can stuff in a space ship hull: warfare tools, fleet range enhancers, repare modules, exploration modules...but there's more to the fleet editor!
You can select your races ship hulls from a range of sets. But when designing a ship, you can model that ship almost freely, scale and rotate parts and so give every ship type a unique look of its own. If you are patient, this is an awesome tool that adds a lot of player individuality to the colourful world of GC III.

One quick word about the workshop races:
You can upload your race to the steam workshop of GC III for others to download. That is really cool and I addded a lot of workshop races to my game to make games with up to 36 (!) factions more interesting. Some people delivered some really cool races.
Sadly, many players felt it necessary to add bewbs content. Dudes, you have the entire internet to your disposal and is densely plastered with pictures of bewbs! There's absolutely no need to add any to a steam workshop, so please please please keep that to yourself!

All in all: Try this game, it's awesome! Also, bring some time with you, GC is not a game you play for just 10 minutes.
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6 of 9 people (67%) found this review helpful
1 person found this review funny
Recommended
107.6 hrs on record
Posted: August 10
Have played a few sandbox games and have just started one of the scenarios. Not having played a previous Gal Civ game thoroughly before, it took a few attempts to get to grips with how things work and what works best for the different races etc. This is a positive point however as I gain a lot of enjoyment out of working things out and doing better each time.

Although I have experienced a couple of bugs with the new notifications system, this hasn't affected my enjoyment of the game and I reckon I'll be playing it for a while yet. If you like turn based strategy games (instead of realtime) then this is definitely worth playing. I think I've played about 50hrs in total so far and have only just stratched the surface of what is possible.
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2 of 2 people (100%) found this review helpful
Recommended
22.0 hrs on record
Posted: August 26
Game is sprawling with detail. GalCiv fans will find lots of stuff re-designed and remade. It's not incremental; you'll relearn new things and see how they fit neatly. Game is still a tense race to power, and it'll keep you hooked.
Was this review helpful? Yes No Funny