Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?
User reviews:
Recent:
Mostly Positive (334 reviews) - 72% of the 334 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (4,684 reviews) - 77% of the 4,684 user reviews for this game are positive.
Release Date: May 14, 2015

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64-bit Windows Required

You must be running 64-bit Windows 7 or later to play Galactic Civilizations III. This requirement allows us to create the largest, most advanced, strategy game possible.

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Buy Stardock Bundle 2016

Includes 8 items: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod

Buy Galactic Civilizations III - Mercenaries Expansion Pack

 

Recent updates View all (53)

May 19

Get up to 66% Off in the Galactic Civilizations III Anniversary Sale!



Conquer the Galaxy in Galactic Civilizations III!
Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world
and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest.

With loads of extra DLC, an exciting expansion with 2 additional races, and endless opportunities
for both single and multiplayer experiences, Galactic Civilizations III: Gold is an adventure you
will love undertaking again and again.


Galactic Civilizations III: Gold Includes

Galactic Civilizations III
Conquer the galaxy through diplomacy, trade, culture, or conquest in the largest strategy sandbox ever made. How will you rule your galaxy?

Mercenaries Expansion
Add depth to the base game through the use of dozens of unique mercenaries, 2 additional races, a new campaign, and more.

Precursor Worlds DLC
Explore forgotten ancient worlds and encounter powerful Precursor anomalies, wrestle with new ideological choices, and discover exotic technologies that will expand your civilization.

Mega Events DLC
Face the return of the Dread Lords, declare war with Peacekeepers, fight terrifying space monsters, and more with these unpredictable Mega Events.

Soundtrack DLC
Enjoy the music from Galactic Civilizations III any time you like with over 2 hours of high-fidelity music across 40 tracks.

Revenge of the Snathi DLC
Encounter the face of evil in the form of a race of intelligent and squirrel-like creatures who have escaped from their prison world and want revenge.

Map Pack DLC
Explore several new and challenging maps ranging from 18-player arenas to smaller 2-player duels or create your own universe with the map editor.

Galactic Civilizations III - 66% off

Galactic Civilizations III: Gold - 50%-75% off


**Sale ends 5.23.16 at 1PM ET. Steam is required to play this game. Discount percentage is calculated based on products you already own for the Gold Bundle. If you don't own any Galactic Civilizations III products, the discount percentage will start at 40% off for the Gold bundle.

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April 21

Massive Starbase Update for GalCiv III is now available!

Too many Starbases, not enough time? No problem.

GalCiv III v1.7 Brings Starbase update to solve all your management problems!

We know that many of our fans love playing gigantic-sized maps over sprawling hours of game play. The new Starbase update brings several new features and tools for reducing micromanagement and increasing efficiency for those late-game long hauls. Check out some of the update's highlights:

Queue Upgrades Directly from Shipyards
Constructors are ordered from the Shipyard that can deliver the upgrade in the shortest amount of time and will now automatically travel to the Starbase.

Plan Your Battles...and Your Retreats
The new "Battle Assessment" feature allows you to hover your mouse over an enemy fleet to see an estimation of your fleet's victory against them.

Sort and Group your Ships with Ease
New options make it easier to find the ships you want when you want them. Mark your "favorite" ships so that you can snap right to them in a hurry!

Make Friends, Not Enemies
The update to diplomacy has made it so that your allies are more likely to give you a good deal on trades! Trade value will now scale based on the game's difficulty setting and your relationship with other factions.

Easily Access Starbase Modules and Effects Info
The "Starbase Window" displays more detailed statistics and will aid you in managing the Starbase and the rest of your empire.

Maximize a Colony's Potential
The new "Planetary Alert System" will warn you when your influence, population, or approval are holding your colony back.

...and more!


To check out the full list of changes for v1.7, see the official change log here.

For more information about Galactic Civilizations III, please visit www.galciv3.com

22 comments Read more

Reviews

“The new gold standard in 4X space strategy”
9/10 – GameWatcher

“Such a wealth of victory conditions and customization options that the experience feels new with every playthrough.”
8.6/10 – IGN

“A mix of familiar mechanics and new ideas that can keep both fans and newcomers occupied for a frighteningly long period of time.”
9/10 – Softpedia

About This Game

Never the same game twice, Galactic Civilizations III is the largest strategy sandbox ever made. Each new game offers an array of options as you set it up - choose your map size, abundance of planets and resources, frequency of events, and more for a unique play experience every time. Galactic Civilizations III also removes linear victory conditions and offers you multiple objectives that you can choose to pursue in order to win, such as military conquest, cultural domination, technological ascension, or political alliances. The new multiplayer capabilities also allow you to expand your challenges and fights beyond an AI in order to face off against fellow players. All of this, topped with a rich and in-depth custom ship designer ensure an immersive and exciting experience as you decide how to rule your galaxy.

CORE FEATURES:

  • Never the same game twice: Play in the ultimate sandbox where each game has a unique map, worlds, and challenges to face -- all on a massive scale. Play against 16 to 100 opponents.
  • Multiple paths to victory: Win through military conquest, cultural domination, technological ascension, or political alliance.
  • Story-based campaign: Get brought up to date on the 20-year story arc behind the rise of humanity in the 23rd century.
  • Massive technology tree: Research a technology tree with immense breadth and depth. Each playable faction has their own unique specializations. Your choice determines how you play and win.
  • Faction & Ship Customization: Create a civilization with its own look, ships, technologies, and even options for how the AI will use them.

NEW TO GALACTIC CIVILIZATIONS III:

  • Multiplayer: For the first time, Galactic Civilizations is a multiplayer game with full support for custom civilizations, saved multiplayer games, and much more.
  • New Battle System: Assign your ships specific roles to play in combat. You can now view fleet battles in a cinematic style to see your designs in action.
  • New Colony Manager: The location of a planetary improvement now matters. Adjacency bonuses and planetary resources make a major impact on what a planet is strong (or weak) at accomplishing.
  • Planetary Governors: Utilize individual planetary leaders to govern your worlds, deciding what improvements to build and when, which leaves you to focus on larger strategic goals.

System Requirements

    Minimum:
    • OS: 64-bit Windows 10 / 8.x / 7
    • Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: 64-bit Windows 10 / 8.x / 7
    • Processor: 2.3 GHz Intel Core i5 Processor or Equivalent
    • Memory: 6 GB RAM
    • Graphics: 1 GB DirectX 10.1 Video Card
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX Compatible Sound Card
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (334 reviews)
Overall:
Mostly Positive (4,684 reviews)
Recently Posted
monsieursanthosh2
( 47.5 hrs on record )
Posted: May 28
Really nice customization options. Fun to play wish there was more campaigns with different races
Helpful? Yes No Funny
Baby Don't Cry
( 42.6 hrs on record )
Posted: May 28
Good game but crashes a few times which is upsetting however the auto save does mean you can reload at that point you lost the game
Helpful? Yes No Funny
ccmfreak2
( 62.2 hrs on record )
Posted: May 28
This is quickly becoming one of my favorite turn-based 4X games! It has a very different feel to it than most other 4X games, and that in many ways is it's strength! However, if you're not into the tediousness that can come with managing a civilization, trading, researching, building, moving fleets of ships, determining which ships get constructed next, which buildings get built when and WHERE, etc etc, you might actually HATE this game. I, on the other hand, find all those attributes exciting and strengths of the game!

GC3 certainly has an arguably steep learning curve. Even the tutorial is a bit unforgiving - it took me 3 tries to actually beat the tutorial! But once you get the hang of things, it all begins to feel more natural. Each civ has their own buildings and perks and ship designs, which makes things very interesting.

One of the big perks to the creative types (people not like me) is the custom ship designer feature! You literally get to determine where on the ship a weapon or component might be placed! Or you can let the default location take over. Either way, there's a lot of power in getting to customize your ships like this!

Unlike the tech trees in other games - or "trunks" as Stardock's CEO refers to them - GC3 actually has several different trees with branches that don't necessarily rely on the completion of all the other branches! You can truly go through the game and easily not research everything in a single tree out of the 4 you have available!

Unlike games like Sid Meir's Civ where most of the tiles has something interesting on it that can be changed or you can do, GC3 has a lot of open tiles that you won't be able to do much with. However, this is open space, so it makes sense to the context of the game. With that being said, there are still plenty of interesting things to find and occur, such as space junk, anomolies, wormholes, and even galactic events that can occur.

The game is a little heavy on system resources, but that's necessary to give the incredibly expansive maps. If you're running a weaker video card, there's plenty of settings that can be turned down to help compensate for it.

Thus far, I've put in over 60 hours into this game, finished the tutorial, played a few stand-alone games, and played through the first of the three campaigns. I look forward to seeing what the other two campains have to offer! Well done Stardock!
Helpful? Yes No Funny
maobe
( 64.2 hrs on record )
Posted: May 28
I can recommend it for Fans of the civilization genre. There are still some usability issues which can drive you crazy sometimes, but on the other hand i dont have much hours invested in the game atm, so some things maybe i have not found yet. i love the shipdesigner despite its sometimes awkward handling, and the fact that a lot of game settings can be modded in the xml-files is a great great great PLUS, you can finetune it to YOUR game!

an other great plus is the system of planetclass and the colonyscreen with its hexmap:
you cant build everything on every planet. they have spaceissues, which are like the salt in the soup. i like it, because you have to think a lot at how to pull up your colonies.

also you have sometimes to decide which kind of specialization you choose while researching you techs. those specializations have very different impacts on how much a building produces, or how much upkeep it costs, or how much of a weapontype you can put into a ships hull.

some of the things bothering me:
-it seems there is no "center on unit"-function, which could help you getting back fast to the ship in focus, especially on huge and insane maps; you can get used to but every now and then its just.... bad game design :-/
-to place parts in the designer is sometimes tricky and cumbersome
-the capital in each colony gets placed at random on colonization, it should be choosable by the player!
-i can choose to show ships, planets, starbases and anomalys on the minimap. but not relics! why?
-the mercinary ships should be upgradable. in the lategame every of your own designs is better.

compared to the whole game those issues above are marginal. if you like the series and the civ-games in special you can and should give it a try!


Helpful? Yes No Funny
jwc2
( 59.1 hrs on record )
Posted: May 28
I have always been a fan of the series, and this one did not let me down.
Helpful? Yes No Funny
imness
( 96.9 hrs on record )
Posted: May 28
I will say this it's a good game but as any good game out there it has it's faults. It's a fun space Civ game that allows you to custom build ships or you can use the pre built if you don't want to build your own it's completely optional and it has a great amount of parts that you can customize your ships with it's fun to play around with. The game play however is something completely different I like playing on largest maps cause I like space to play around in to do my own thing but I got to say that game play with that large of a map is sluggish there isn't much of anything to keep my attention, the tech lacks luster as well nothing really sticks out the tech tree seems to span out and doesn't seem like there's much meat to it. Base building seems lack luster as well yeah you can plan out your own planets and it lay out it's just dry after you plan out your planets there's almost no need to go back to your planets after your done planning it out the first time and you only do so if want to make small improvements to the capablity and the grade of planet just determines how much ♥♥♥♥ you can place on it and nothing else as well. This games is fun but if feels like it needs polish it needs meat nobody likes chewing on dry bones this game can be so much better and if it had lots of content it would be much better.
Helpful? Yes No Funny
bluethebiker02
( 76.6 hrs on record )
Posted: May 27
Superb game. One of the best turn based sequels I've played in a long time. I only wish my computer met the recommended system requirements so I could enjoy this game at its peak capabilities.
Helpful? Yes No Funny
Xombiexak
( 63.1 hrs on record )
Posted: May 27
everytime i feel like something is missing i realize that nothing is missing. this game is almost perfectly balanced. the AI interactions are great, designing your own fleet and strategy. the reoccuring "something" that is missing has mostly to do with the planet interactions. but again its very balanced. cant imagine how ud add more with out the game being overwhelming. an "auto next turn" setting would be nice. maybe a set of if/and/then commands for the auto next turn, due to how much attention is potentially nessicary each turn.
Helpful? Yes No Funny
Zevran
( 55.9 hrs on record )
Posted: May 27
48h played in the week since I've had the game so it's fair to say I like the game. I have a lot more exploring to do of the mechanics of the game and everything but I'm for sure interested enough to put several hundred hours into it Will probably end up being one of those games that I keep coming back to when I'm bored and have a lot of time to kill.
Helpful? Yes No Funny
A§H»Jordan
( 49.1 hrs on record )
Posted: May 27
very fun game much like the mod in civ4 which i think this was base on (at least in these series of games) would recomend any one who likes turn based games
Helpful? Yes No Funny
Austin
( 81.3 hrs on record )
Posted: May 27
Love the game but recently it started freezing after playing for a certain magic number of turns.
Helpful? Yes No Funny
RAZIEL
( 44.2 hrs on record )
Posted: May 27
The campaign only have 3 missions was a gigantic fail however the sandbox mode is what to be expected of Galactic Civilizations series. There were a couple in the time I played. I believe it had to do with excessive clicking on starbase upgrades. Overall though it's a pretty good game but it could be better.
Helpful? Yes No Funny
|$m0k!n|-Nasty-Llama
( 39.8 hrs on record )
Posted: May 27
Such a good game well worth the money, there are hours of playability.
Helpful? Yes No Funny
kawaii desu chan
( 94.8 hrs on record )
Posted: May 27
It's a pretty good game, I wouldn't buy it or the DLC at full price though. One third of the negative reviews are that the AI is too easy and the other is that it's too difficult... of course it does have real problems hence the recommendation for a discount purchase.

Helpful? Yes No Funny
cattips
( 52.1 hrs on record )
Posted: May 26
Its got some issues - usually resolved by re-entering a screen...
I had fun - looking forward to some open play
Helpful? Yes No Funny
[LOD] Lex Luthor
( 99.4 hrs on record )
Posted: May 26
Always fun, great game, well put together and all the things you love about turn based space games. Two areas that need improvements... 1. Right click menus. There are none and there's no reason there shouldn't be. 2. Stacks of ships/fleets, especially when you're trying to upgrade a ship in a stack or fleet.
Helpful? Yes No Funny
St eam Santa
( 11.7 hrs on record )
Posted: May 26
Interesting game. Very similar to Civilization 5 but with some interesting twists. You get to specialise in some technologies which I found so far pretty cool. Still new to the whole concept but enjoying it non the less
Helpful? Yes No Funny
GarGaMauL
( 71.1 hrs on record )
Posted: May 26
Multiplayer Crashes.
Helpful? Yes No Funny
kc2dks
( 40.5 hrs on record )
Posted: May 26
I like the game but its dificult to play when the enemy builds more powerful ships at a much faster rate than you can. Also there seems to be problems with windows 10 as the game keeps crashing and as of yet i havent found a solution. I have only had the game for about 1 week and i am hopeful that i can fix the problems with the game but i would not recomend it at this time !!!!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
168 of 215 people (78%) found this review helpful
16 people found this review funny
Not Recommended
319.6 hrs on record
Posted: May 7
I got this game because GalCiv2 is one of my all time favorite games. I thought this would be more awesomeness with a better updated skin, but unfortunately it's not. Of course I picked up GalCiv2 after Anor, so maybe I'm used to something more mature?

Pros- This game looks great. The graphics don't disappoint, the ships and effects are awesome. Building your own ships is a lot of fun and some of the ships on the workshop are amazing. The new planitary setup where adjacency matters makes for more thoughtful colony decision making. Creating you own faction also has a lot of fun options to try.

Cons- I really don't like having to setup the same treaty (open borders, exploration, etc) every 50 turns. Having to babysit diplomacy, while possibly realistic, is not something I enjoy in a game. The AI is also illigical to put it mildly. Factions constantly beg you for free stuff (tech or money), then you suffer a diplomatic penalty with them if you don't give it to them. How is that a good idea?

Anyway I was stoked for this game and was disapointed. Maybe it'll be better in the future, but right now I cant recommend.
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94 of 122 people (77%) found this review helpful
4 people found this review funny
Not Recommended
102.1 hrs on record
Posted: May 19
If you liked GALCIV 2, play that instead.

Fact is, they are playing the same game that Maxis has with the Sims: release the same game with better graphics and dumbed down gameplay, then sell expansions that basically just add in some of the features from the previous games' expansions.

The AI is dumb, the gameplay is dumbed down, there are fewer races and special events, there's no choosing a government now, you just upgrade to a better form over time.

It's still a fun game, I guess, but the fact that I really wanted to play a space game and couldn't find the email/password to my old stardock account is probably the only reason I got so much mileage out of it.

Don't buy it unless it's on sale.
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76 of 109 people (70%) found this review helpful
4 people found this review funny
Not Recommended
139.8 hrs on record
Posted: May 1
Incomplete and augmented by many expensive expansion packs that most of which should have been part of the base game.
Was this review helpful? Yes No Funny
66 of 99 people (67%) found this review helpful
3 people found this review funny
Not Recommended
7.5 hrs on record
Posted: May 19
Do yourself a favor and get Gal Civ II. You will get more bang for your buck with a complete experience. Avoid this cash cow designed to milk the name of the franchise till it dries out. Releasing content that should be in the game, as overpriced DLCs.
Was this review helpful? Yes No Funny
50 of 74 people (68%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: May 19
I played the hell out of GalCiv2. Then, much more recently, I wanted a fix of GalCiv-like 4X gameplay, and picked up Endless Space to hold me over unti GalCiv3. And proceeded to play the hell out of it.

I was really excited when GalCiv3 finally dropped. But half an hour into playing it, I realized something surprising: I like Endless Space a whole lot better. Endless Space feels more like "real" galaxy exploration instead of moving tokens on a gameboard. The discoveries and events feel more story-like, wheras in GalCiv3 they just feel like excuses to click through and get resources. The graphics in Endless Space are far more beautiful, and the music is far better.

The truth is, for me Endless Space IS GalCiv3. And GalCiv3 is... well, it's GalCiv2 Remastered. I've gone back to playing Endless Space, and I'm looking forward to the sequel.
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11 of 12 people (92%) found this review helpful
1 person found this review funny
Recommended
52.1 hrs on record
Posted: May 20
To be fair, GalCiv III had some isses at the start as most games do these days unfortunately. It has progressed though, through a steady stream of updates and DLC's. As it is now, I think it is pretty good. There is nothing that really sets it apart from its predecessor really aside from better graphics, and a few minor updates. Its a safe bet if you like II.

As a side note, I did buy Stellaris, and decided to shelve that until it gets updated after playing a couple of games. I came back to GalCiv III after a long break, and I am currently enjoying it.

8/10
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12 of 14 people (86%) found this review helpful
1 person found this review funny
Recommended
39.1 hrs on record
Posted: May 22
My first small review of this game was negative. Mostly because I never played in this game series. So, it was difficult to start without reading a manual.

But after I read a manual I can see - it is quite a nice and exciting game.

So, I recommend this game. Thank you to developers team and sorry for my first negative review.
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15 of 20 people (75%) found this review helpful
Recommended
59.6 hrs on record
Posted: May 7
I played the first two gal civ games for quite some time. This third one seems get the balance between micromanaging and the fun of 4x games just about right. I do kind of miss the galactic news reports from the previous games, some of those were hilarious. The tech tree can be a little overwhelming for those of us that like to research everything but now it acts more like a tool for customizing your game play style. Over all I recommend this game to anyone that liked the previous iterations of the game or that likes 4x games in general. I came to the party late so didn't get to experience the world wheel for each colony but I think it was ultimately a good thing they got rid of it. The focus buttons make life easier for those of us that like some micromanagement but aren't compulsive about it.
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12 of 15 people (80%) found this review helpful
Recommended
69.3 hrs on record
Posted: April 29
While I miss the lovely battle scenes of the second game, Galagtic Civ III definitely ramped up the gameplay with new ship modules, more stuff to place into a custom race, and the United Planets aspect of things. I have nothing to say on the multiplayer, though. Haven't tried it.
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8 of 8 people (100%) found this review helpful
Recommended
65.0 hrs on record
Posted: May 22
With the sale at the same $10-$15 GET IT NOW. If you likes GalCiv 2 then you'll like GalCiv3. Not much has changed other than the graphics which are massively updated, the map size is now mind bogglingly huge and the modding is fantastic. Building on planets is far more tactical now as adjacency matters big time. The battles however fall short of the huge ones youre used to in GalCiv2, and the AI seems dumb as hell sometimes. Make sure you turn off conquest as a victory condition otherwise every game seems to be a rush to invade and ignore all the other techs. Military starbases seem utterly useless as all they do is slow enemy travel unless they decide to attack it directly. Economic starbases are the way forward with the ability to put 5 or 6 per planet for HUGE boosts in industry.

Get it on sale, as I paid nearly $75 for it plus all the DLC and I dont think it's worth that price. But overall I would recommend if you enjoyed GalCiv2.
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8 of 8 people (100%) found this review helpful
Recommended
38.4 hrs on record
Posted: May 20
I do like a good 4Xing from time to time, and when I do, Galactic Civilisations 3 (GC3) fills that hole for me. This is important because I have the following options to satiate my need for space empiring: Endless Space, Sins of a Solar Empire: Revellion and Homeworld. If I had to choose between the 3, I would choose GC3, followed by Endless Space.

My main gripe with GC3 is the lack of species to choose from. I feel like the devs spent this time on developing and integrating modding tools into the game to allow anyone to create their own civs very easily. Creating your own civ involves having some artwork, selecting/creating some ship designs, writing some fiction and ultimately filling in survey with a lot of tickboxes to determine the AI's behaviour and the advantages of the species - and perhaps because of how easy they've made it, I find it irritating that they couldn't have added many many more species. There are around 5 species in the vanilla version. I think the mercenaries DLC adds two species.

The range of ships also suffers from a lack of content but not to the same level - I am less upset about this however as the ship editor is excellent and there are some modders who have created impressive forgeries of licensed ships such as Star Wars, Star Trek, Games Workshop and BattleStar Galactica. Civilisations from these licenses are also available but this content is far less impressive and none of it comes close to the quality of vanilla content.

Galactic Civilizations 3 is pretty good as far as 4X space games go. However it's more akin to games like Civilization 5, Age of Wonders and Endless Legend then it is to other space 4X games like Endless Space and Space Empires. This is not necessarily a bad thing however, and as the quality of what is there is so high I end up playing GC3 over it's competitors anyway.

Overall I would recommend the game at 20 NZD which is ~ 30 USD.
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23 of 36 people (64%) found this review helpful
1 person found this review funny
Recommended
161.0 hrs on record
Posted: April 28
As a owner of all the olders Galactic Civilizations I figured jumping into this one would be easy but nope had a lot of new things to learn about this edition and version of the game franchise.

While I did get all of the add on packs for it I think more could have been in them and the game in the way or races, battle strageties and even seeing the take over ground battles on the planets like the intro video shows. It's a turn based game with little live action or cut scene videos that is basicly an upgrade to all of the old versions of the game.

I'm not a huge fan of Multiplayer on-line gaming so playing it single player the AI's are predictable over time in attitudes and intent and easy to figure out who you can be friends with and who will always end up and enemy.

If you do not create on your own new verion builds of ships as you gain the tech in reaserch all of your ships become obsolite and quickly end up defeated with the AI's increasing abilities.

While I have been a firm suporter and owner of StarDock games this is the last version of this Title I will invest in. If I had never owned or played the older ones I would be fine so first time owners and buyers chances are you will enjoy it if you are not a live action game fan and more a strategest.
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25 of 41 people (61%) found this review helpful
3 people found this review funny
Recommended
71.7 hrs on record
Posted: April 28
What I like - The workshop is going to make this game really great eventually

What I dislike - I cant think of a single thing that is different from Galactic Civ II, which I played hundreds of hours. It looks the same, plays the same, research is the same. Maybe the campaign is different but who plays that anyway? Its all about the custom game.

I would only recommend this game to new comers when its on budget as it could be disappointing on first look, it takes hard hard work to become compentent at this game.
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9 of 12 people (75%) found this review helpful
Recommended
43.2 hrs on record
Posted: May 12
It's a pretty standard 4x space game. If you've played one before you know what to expect, bbut where his game really shines is in it's ability to customise your own ships and space stations. While other games let you do this as well, you were severely limited in what you could do and many times your tweaks were either merely cosmetic or only affected the stats of a pre existing model. In this game you can build it from the ground up and every bit of equipment has it's own model. It's like building in Kerbal Space with offensive weaponry.
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19 of 31 people (61%) found this review helpful
Not Recommended
7.7 hrs on record
Posted: May 21
Did not enjoy this one, played GCII for many many hours but only burned a few on this - upgraded grahpics but worse diplomacy and AI version of the same game. Could not bring myself to play it any more than a few hours.

Back in the day GCII was unrivaled but there are way better 4X games out there now. Save your money and buy one of those.
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15 of 24 people (63%) found this review helpful
1 person found this review funny
Not Recommended
92.5 hrs on record
Posted: May 20
I bought this game as a fan of turn based strategy games looking for something different. I've played through a few games and overall I think I got bored of it pretty quickly.

I think this is one of those games where if you want to put 100 hours into a round and customize your ships to the nth degree, it could be fun. But for those without all day long to spend micro designing your fleets, it's quite a grind.

Here's my major gripes:

1) The culture aspect is super unbalanced. You can win the whole game by just playing super defensive and focus heavily on spreading your culture. You can turn planets to your own side by doing nothing.

2) Some aspects of the game just aren't useful for anything. I.E., military starbases. They're purely defensive, and they don't even get involved in a battle unless the enemy specifically attacks them. It would make way more sense if they provided defensive coverage in a "zone".

3) They spent time creating some visuals for space battles. You see them in the screenshots for the game. They add absolutely nothing to the overall content of the game. Yeah its kind of fun to watch it like twice, but then you just end up turning all of it off because it takes a long time for the game to have a "space battle" that had an outcome calculated before the battle started. Should have spent that dev time adding other cool things.

4) Diplomacy AI is weak. To be fair, almost no game gets this right.
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22 of 38 people (58%) found this review helpful
3 people found this review funny
Not Recommended
465.9 hrs on record
Posted: May 20
I'm a big fan of Gal Civ 2 and when I saw that they made a new one with I was very excited. From the screen shots it looked very pretty and I particulary like the hex maps. Unfortunately playing the game is a lesson in frustration.

Right from the start, even with habital planets set to abbundant the nearest dozen starts to my starting location have no useable planets. When I finally can reach the other civs territory they have a lot of planets. This of course has a massive effect as the game progresses. They are able to get a lot of planets right out of the gate, which means they get a big boost to every stat. Looking at the graphs, all of mine have very little growth and theirs sky rocket.

Oh and let's talk about how civs will go hostile to you for no reason and reguardless of what your diplomacy is.

This wasn't just one game, this is every game. I've restarted several dozen times and it's the same story every time. I've tried changing the settings from the start and same results. I can only conclude that either I'm unlucky in the extreme or this sort of thing is done on purpose.

I'm going to unload the game for now and wait for another update and see if anything changes. For myself this game is just to broken to play and there is no way I'll spend any more money on expansions in the hopes that they somehow compensate. Very disapointed.
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4 of 4 people (100%) found this review helpful
Recommended
12.8 hrs on record
Posted: May 24
The game is really fun and anjoyable, Took me a bit to understand at first but once I did I had tons of fun! I suggest for your gameplay to make your own custom races to battle against. It's quite fun,And beware the space templars BEWARE.
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14 of 24 people (58%) found this review helpful
Recommended
80.9 hrs on record
Posted: April 30
As a big fan of Galactic Civilizations 2, I came into GalCiv3 with the understanding that it was going to be very similar. That is fine, in this case, because similar to "good" is likely to be "good".

The biggest issue with GalCiv3 is that some of the information is simply missing. It could very well be that it is available and I don't know how to access it, but if so, even that is a problem.

I enjoy the game, and happily play it while at the same time hoping for a more complete version.
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3 of 3 people (100%) found this review helpful
Recommended
0.9 hrs on record
Posted: May 22
I've yet to successfully launch the game without crashing before finishing the opening cutscene.
This was my original review, and it was negative to start.
However, within 24 hours of posting this, the developer commented with an explanation. I replied, and again, within the day, recieved detailed instructions on how to possibly remedy the situation.
I followed the instructions, and, unfortunately, the game still crashes. I am changing the review to a positive one, with this description, out of sheer respect for how this game is managed. It's just impressive to see a developer take time out of their schedule to personally help one customer.
This review is not positive for the gameplay, which I have not experienced, but for the level of service provided by the dev.
I won't pretend to have a powerful graphics card, it's just an integrated intel in an acer laptop. I bought this game expecting it to fail, so I could wait for optimization, or to get a better computer.
In short, I haven't been able to play the game, but it's the thought that counts, and a lot of that certainly went into my poor little case. Thank you, The_Gear, for your consideration, and you, dear reader, for the hour and a half that went into reading this novel of a review.
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