Galciv3 is a worthy sequel to its predecessor, and a good 4x game when compared to modern titles in the genre. This coupled with a developer with a proven reputation for supporting their games for a long time makes this a safe buy. Journalistic reviews
are very favorable as well. If you are in for the long haul this game has amazing potential for the future, and unlike most other games in the genre recently has the financial means to deliver.
-Fully 64bit & DirectX11
: Perhaps the games most important feature, removing one of the genres biggest limitations: the 32bit 4gb memory limit. This allows the scale of the game to increase by a order of magnitude in terms of map size, amount of ships, planets and stars, and complexity of AI routines.
-Adjacency on Planets
: The way you place planetary improvements matters. If you put 2 improvements of the same category next to each other, they will buff eachother. Combined with terrain bonuses native to the planet and clever terraforming means you can get factories or research labs with 6+ bonus levels on your high quality planets quite easily, massively boosting your production.
: The largest map in civilzation: Beyond earth and Endless Legend are around 10.000 tiles
. Galciv3's biggest map size is 432.061 tiles
, appropriately named Insane. Keep in mind that a insane map requires at least 8gb ram to even start.
: A rarity in 4x games, this game offers a campaign. The main benefit this brings is that it allows newer players to jump straight into a game that in well in progress, giving them a chance to see the beauty of 4x games without having to struggle trough the learning curve to much, it starts of with a couple of large space battles to give players a taste of what is possible. A experienced 4x player can probably beat the campaign in one of two afternoons, while a new player might take a bit longer.
-Ship Designer (cosmetic part)
: A iconic feature of the series, the in game ship designer is a powerful tool that lets you build virtually any ship you can imagine, such as ships form popular TV series. Chances are you can see a bunch of them in the screenshot section
. The game comes with a bunch of pre-made designs and workshop integration will allow for easy downloading of other players ships if designing ships isn't your thing.
-Ship Designer (gameplay part)
: Choose the stats and combat roles of your ships. Research ship components like enginers, weapons, shields and life support, then put them on your ships to create your own style. build anything from large capital ships, carriers that launch strike craft, bombers and interceptors to freighter hulls loaded with lazers. Customize your ships to be optimal against the enemy you are fighting. You can assign your ship combat roles that determine how they behave in fleet combat (ie interceptor, support ship, assault ship, etc) This part too is not mandatory, the game will dynamically generate ships for you as you research more parts, those ships will do the job but might not be exactly what you want.
-In Depth Faction Creator
: upload your own pictures and icons (or videos) to use for your faction, choose what positive and/or negative traits your faction gets, your ship style and looks, UI color, tech tree, etc. Set up how the AI should play your race if you want to fight against it by giving it personality traits and priorities.
: The devs went out of their way to make this game easy to mod, allowing virtually every aspect of the game to be changed. In June steam workshop support will arrive, allowing for players to easily share their mods, custom factions, ship designs and components, custom maps, balance changes, etc.
Usual 4x features
-Large number of opponents
: The game supports up to 128 AI opponents for truly insane games, where entire factions will die out before you even meet them.
-Multiple Victory Conditions
: Standard feature for any 4x worth it's salt.
-Faction specific tech trees
: The tech tree is large enough that in a regular game you will only research certain parts of your choosing form it. Each race has a couple of unique techs, and gets certain techs earlier then others, each tech tree has its own full set of flavor text per race. Specialization techs offer you a choice between 3 techs of which you can only choose one, though you can get the others trough trade if you want.
: Colonizing planets and galactic events present you with ethical choices allowing you to choose a benevolent, pragmatic or malevolent path. Each choice might have pros and cons for the planet you are colonizing, and gives you ideology points to spend on perks. The perks become quite powerful in the higher tiers and each path offers strong options.
: Play with friends and stuff. 4 player multiplayer atm. At the time of writing there are still some stability issues to work out but that is slated to be fixed within the next weeks.
-Diplomacy and AI
: Still a bit in it early shoes but is constantly being worked on. A common pitfall amongst 4x games is that this area lacks on launch, nevertheless the AI performs quite well compared to other games. The AI will regularly contact you with trade request, comment on your relationship (move ships out of my area, dont build up troops near my borders, your army is weak, i like that were trading, i dont like that your friends with the other guy, etc.). It's noteworthy that the AI doesn't cheat nearly as much as a lot of other games in the gerne, it can't see the entire map for example.
-Dev has stated multiple times that the life cycle of this game is around 7 years.
-3 expansion packs and 12+ DLCs are sheduled. Expansions include major new game systems, DLC includes non-mandatory things like extra civilizations, custom scenarios (evil squirrels take over the galaxy scenario confirmed), ship parts, etc.
-regular free content patches are planned during this period. This includes basic gameplay features like AI updates, Ui improvements, steam workshop/mod support, bug fixes, etc.
-Features slated for expansions include: espionage, fleet commanders, hypergate long distance travel, increased starbase complexity (and hopefully starbase designer), increased diplomacy complexity, planets with population from multiple races. ofc no promises no official announcements have been made.
Info on Developer
-Dev has a history of being nice to customers and supporting their games for a long time.
-Dev is financially solvent and game was fully funded before development began, game is selling like hot cakes (100.000 units sold before launch, beat GTA V on top sellers list for two days after release), so there is no risk of the game being abandoned for financial reasons.
-Dev communicates well with customers, there has been a dev stream
every week for over a year before release, where they take questions from viewers. They are active on both the steam forums and their official forums. Even the CEO of the company has made multiple appearances on the stream.