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Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!
Release Date: Mar 31, 2014
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$39.99

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Recent updates View all (15)

Dev Journal: Empire Quests

August 29th, 2014

Hello everyone, today we’re going to be talking about a new feature from the forthcoming Golden Realms expansion, Empire Quests.

Empire Quests reward players for achieving a particular milestone in developing their empires, such as building a Grand Palace in one of their cities, or owning 5 cities. The twist is that, once one player has completed an Empire Quest, all the other players in the game are informed of it, and they will not be able to complete that quest themselves.

For the full article, see this new post.

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Golden Realms Expansion Revealed!

August 21st, 2014

Set sail for a new world, where exotic monstrosities, lost treasures and new empire building opportunities await!

Golden Realms greatly expands Age of Wonders III’s empire building mechanics and introduces bucket loads of new content. These new features are used in random maps, new scenarios and a new story campaign, where Halfling survivors settle in a distant land filled with danger and treasures never seen before.

For the gameplay trailer and more information, see the official announcement.

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Reviews

“This is a deep experience backed by intricate mechanics and a concerted polish that makes gameplay immediately intuitive and rewarding. Age of Wonders 3 will keep you up until the wee hours of the morning, constantly muttering that you'll crawl into bed after just one more turn.”
9/10 – Joystiq

“A war worth sinking your teeth into”
83/100 – PC Gamer

Digital Deluxe Edition

Get the game and also the Dragon’s Throne Stand-Alone Scenario and the two hour Official Soundtrack.

Dragon’s Throne Scenario
An extra large Stand-Alone Scenario. Legend tells of dragons who ruled the fabled Sea of Flames at the dawn of time. However nobody has seen a True Dragon in living memory. The isles are still loaded with treasure and have become popular with adventures, merchants, scoundrels and sightseers. Now eight rival lords have found a mysterious dragon’s egg, and each sees it as proof of their claim to the Dragon’s Throne. The sages warn they risk unleashing the wrath of the Dragons, but the Lords pay no heed as they prepare for war. You can play the Dragon’s Throne versus AI opponents or in multiplayer with up to 8 players.

Age of Wonders III: Original Soundtrack
The two hour Age of Wonders III Original Soundtrack is composed by maestro Michiel van den Bos, of Unreal, Deux Ex, Overlord and Age of Wonders 1 fame. The OST features thirty one crisp, high quality 320kbs MP3 & FLAC tracks from Age of Wonders III and five exclusive bonus tracks. To top it off the OST includes liner notes by the composer - english only - and jewel case CD inlay jpg files. Be enchanted!

Songs and OST materials will be placed in your AoW3 folder in the Steam Directory: "...Steam\steamapps\common\AoW3\OST"

You can get there using your favorite file manager or by following these step:
1) Right click 'Age of Wonders III' in your Steam Library.
2) Select 'Properties'.
3) In the 'Age of Wonders III - Properties' tab, go to the 'Local Files' tab.
4) Select 'Browse Local Files...' to open the folder that contains the game.
5) Here you can find the 'OST' folder that contains your music.

About the Game

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!

Create an Empire in your own Image
  • Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, Warlord, Archdruid, or the tech-focused Dreadnought.
  • Research powerful skills unique to your class to develop your empire and arsenal.
  • Choose your allies from among the six main races - Humans, High Elves, Dwarves, Orcs, Goblins and Draconians - and fantastical monster dwellings.

Explore and Exploit a Living Fantasy World
  • Explore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.
  • Expand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources.
  • Wield earth shattering magic and terra-form the lands for your needs.

Fight In-depth Tactical Battles
  • Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.
  • Crush your enemies using the detailed 3D turn-based Tactical Combat System.
  • Become a master tactician. Crush city defenses. Learn to use flanking and master your army’s hundreds of abilities.

Master Age of Wonders III’s many Modes!
  • Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict.
  • Create endless scenarios using the random map generator.
  • Compete in multiplayer wars with up to 8 players online.

Please note that:
  • Level Editing Tools are provided as a courtesy to fans. They might have different system specifications from the Age of Wonders III game, are not tech supported and have an English only interface.
  • Coop: Random maps and stand-alone scenarios can be played using player alliances versus computer opponents.
  • Local Coop: Random maps and stand-alone scenarios can be played using “Hot Seat” mode on the same computer using player alliances versus computer opponents.

System Requirements

    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: nVidia 8800 / ATi Radeon HD 3870 with 512MB or Laptop integrated Intel HD 3000 with 3GB system ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: Open connection for online multiplayer. 1024x768 screen resolution.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: Open connection for online multiplayer. 1920*1080 screen resolution.
Helpful customer reviews
335 of 385 people (87%) found this review helpful
116 products in account
1 review
80.6 hrs on record
Finally the perfect game to scratch my TBS/4X itch! I have a feeling that in 15 years or so I will still be playing Age of Wonders 3. I make this prediction because once in a while I still play the original AoW and it came out in 1999. So unless they come out with an AoW4 or standalone expansion that is even better in every aspect I think this game will stay on my computer and my next computer and the VR headset after... a long time.

My favorite part of AoW3 is its focus on tactical combat while still including all the 4 Xs (explore, expand, exploit, exterminate) plus RPG elements. There are cities to form into an empire, heroes to level up, spells to research, dungeons to loot, resources to manage, etc... On top of it all players are engaged in battles early and often. The battles are killer fun tactical experiences that take place on their own maps separate from the primary strategy map. When a hex is attacked on the strategy map the armies/stacks in that hex and all neighboring hexes get pulled into the tactical battle. This means there could be 42 units (7 hexes x 6 units/hex) in the same battle and they could even belong to several different players! The combat mechanics like attacks of opportunity, flanking, guarding, and 3 action points to use for movement, multiple attacks, or multiple reactions are very well done. When playing single player I almost always choose to fight each battle manually because they are so much fun, but there is an option to automatically resolve them if you wish.

The only bad thing I can say about AoW3 is that it feels like the morale systems need to be flushed out a little more. My wish for morale is that your starting/ruling race should have more influence on the morale of your cities and units and diplomatic relations with independent cities. It was important in past AoW games. These things will probably get improved with some patches, and should not stop anyone from buying the game. *** This review is based on the BETA version of the game. ***

There was a period of years where I played a lot of Civ4 and some Civ5. Eventually I found myself thinking - I wish there was more action in these games and battles were more realistic like... Age of Wonders. Before AoW3 was announced, I searched for recent games with gameplay similar to AoW but nothing seemed to be on the same level. Warlock was too simple and too Civ-y... Total War just didn't draw me in... Others didn't even look worth buying. Age of Wonders seems to fill a special niche that no others do.

I was fortunate enough to be let into the beta for AoW3, and I must say that Triumph Studios has outdone themselves even in the beta version. AoW3 takes many of the best parts of its predecessors plus some new goodness to create a masterpiece of the TBS/4X genre.

edit: Forgot to mention one of the things that makes AoW games so replayable - the races. Past AoW games had at least 12 races, but AoW3 is releasing with 6 which is a little disappointing at first glance. However, this is made up by the new class system which did not exist in previous AoW games. The developers have done an amazing job making both race and class matter. An elven archdruid feels different than a draconian archdruid or an elven warlord. Thus, instead of having simply 12 races to choose from you have 36 race/class combos (6 races x 6 classes). There are also specializations/spheres that further customize your leader and playing experience, similar to previous AoW games. I expect more races to be added in DLC or an expansion and am fine with that.
Posted: March 26th, 2014
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354 of 497 people (71%) found this review helpful
53 products in account
5 reviews
59.7 hrs on record
Let me preface this by saying that AoWIII is a very polished game; it looks quite nice, has few glitches, and it seems like the Devs put a lot of thought and work into this game.

However, I cannot recomend it. Why? It's simply not an enjoyable experience for me. Now, don't get me wrong: I've always been fond of TBS games. I loved Civs 3-5, and have played quite a bit of Fallen Enchantress, as well as some Galactic Civilizations. I'm acquainted with the genre, but am by no means an aficionado.

So, why don't I enjoy this game? Well, a large part of stems from how narrow your in-game options are. There are plenty of choices between class and race, and those choices feel significant enough, really, but once you actually start playing the game, you realize that there's really only one way to win: expansion and conquest. I knew going in that this game would be more heavily conflict oriented, but to the point where that's the only means of victory? Not exactly what I had in mind, though I can certainly get by with that.

But it's not just that you'll have to go to war to win. It's more holistic than that: everything in this game is about conquest. The only real purpose of your cities is to produce soldiers, in some form or fashion. You build buildings to unlock units to fight wars. You conduct research to unlock units to fight wars. You manufacture "merchandise" to fund your wars. You "build housing" to increase your domain to capture "resource nodes" (that only provide a slight buff to production rather than serving as actual resources) to more quickly produce units to...wait for it...fight wars. Now, fighting wars isn't necessarily a bad thing. The combat is very well designed and has a good deal of depth to it, especially when you take into account the racial and class distinctions. But, this generally superior combat seems to come at the cost of the depth of everything else.

And that's just the problem: this game lacks depth. There is no real economy management, no real resources to capture (the only two "currencies" are gold and mana, the former of which is over abundant and the latter of which is often too scarce), and no real tech tree to navigate. You just plop your identical cities down to increase you GPT to support a bigger army. There's nothing else to it. You don't have to worry about acquiring special resources or developing advanced industry to train particularly powerful units, you just unlock them via research. And you can complete that research very quickly (late game starts at around turn 50 in a standard game, though the overall pacing can be sped up/slowed down during setup). By the time you've done that, you've rendered most every other standard unit in the game obsolete. You can really spam your way to victory against the AI (assuming they're not doing the same; otherwise you just get caught in a gridlock). And so, you lose that depth again.

If you love TBS combat, you'll probably enjoy this game. If you're looking for something more well-rounded, consider picking it up on sale. If you're expecting something akin to Civ V, check out GalCiv III (maybe; it's really expensive and still early access).

ADDENDUM 1: Since patch 1.093 (I think), pacing has been slightly improved through the addition of new production-related buildings and other changes. However, there have been no major changes made to the other mechanics, so, take it for what you will. Mana has been capped as well, which helps to prevent surpluses. T4 spam is still prevalent, though it occurs about 20 turns later for non-summoning classes.

ADDENDUM 2: Since patch 1.12 (or something, I dunno), different races have received different buffs/nerfs, and different gamespeeds have been added. This does indeed help with pacing, and provides more strategic depth to the potentially longer early/mid-game. However, economy and diplomacy are still pitifully simplistic, meaning that my core issues with the game (the near single-minded focus on combat) remain. The late-game is still shallow, even when opponents are on fairly even footing.

ADDENDUM 3: A new expansion has been announced, Golden Realms (I guess? Heck if I know.), that adds a new shorter campaign and race. It's Halflings, and it's only three episodes long, compared to Vanilla's 6? So, basically, it's half-sized, just for the Halflings. It's pretty clever. More importantly, (to me, anyway), it's supposed to bring a lot more to the table in regards to empire management, like special, competitive city projects, new, powerful effects for "special tiles" like treasure sites, and exclusive racial defensive improvements. A new victory condition has been added, as well. Unsure as to what they'll be doing with diplomacy. Iffy on the price, too. Something to think about, though.
Posted: April 3rd, 2014
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47 of 60 people (78%) found this review helpful
59 products in account
26 reviews
130.9 hrs on record
This game is extremely well made and very true to fans of the franchise, and most of the concerns I had about it are finally put to rest. Developing a custom wizard has never been more fun, each class feels unique, the races despite having been slightly homogenized still feel unique, and there are a lot more units than I had originally believed. The game has recieved content expansions through patches as well which is a promising sign.

In this game, Underground is actually fun to play, and a player can easily spend so much time building a subterranian empire that they forget that there's a world above them. There are a variety of map options which allow a great deal of map customization, and the random map generator does a good job at making each map unique. There are also overworld spells that alter the terrain so it's possible to create a garden paradise, a frozen tundra, or a blasted desert.

The campaign is divided between the Elven Court and the Human led Common Wealth, with persistant heroes and challenging maps and opportunities to make decisions that effect the ending at some point. The game also comes with a lot of scenarios, which seem to range from skirmish maps to hand crafted mini-campaigns, and features a world builder that allows custom scenarios and campaigns to be created.

Online multiplayer games are easy to find with an internet search, though it's best suited for small one on one matches and most map settings are not suitable for large maps with more than two players. Play by Email is on the list of things developers want to add in the future.

The addition of diplomacy is great, and there are a variety of neutral races and dwellings you can recruit. Generally there are just too many features and too many nice things to cover.

So far it seems well polished. If I had one complaint it would be that there aren't enough overworld spells for domains of magic, particularly Earth and Water.

Highly reccomended, you will not regret buying this. I'm genuinely excited about the future after playing this game.
Posted: March 31st, 2014
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142 of 221 people (64%) found this review helpful
35 products in account
3 reviews
207.7 hrs on record
The game has great promise and is initially fun to play. The campaigns are kind of fun. There is no real story behind the campaigns, from what I've seen so far. The graphics are very good.

However, after several games played through to the end, you will find that they all wind up coming down to the same thing, a bunch of the same types of units slugging it out.

The game only has about 2 dozen playable units, but they changed the names slightly (depending on race) and changed the appearance. Example Dwarf Manticore Rider, Draconian Manticore Rider, Elven Manticore Rider. They all have almost the same stats, but look different. The racial differences are too insignificant to make a difference. The spells and traits, although there are many types, are for the most part not enough to make up for the overwhelming power of Tier IV and above units. You can use different battle tactics, such as flanking, and get a bonus on your attack. Currently, wounded units fight at full strength. Heroes are limited in how many can be acquired in the game, but you can have as many other units as you can afford.

The balance is horrible overall.

Instead of creating a complex version of Rock, Paper, Scissors, they made it so it is just a bunch of Rocks fighting it out. The rocks all look different! But they are still Rocks.

Every high quality strategic and tactical game out there is designed in such a way that the units/skills/abilities/spells are either complimentary to one another, or a counter to one another. These high quality games have tremendous depth because there are so many options in how the game is played. They understand that there should be strengths and weaknesses to almost all choices. If, for example, I rushed in with a bunch of tanks I would get chewed up by the anti-tank helocoptors, which are themselves weak to anti-air units, etc.

AOW III does not really do this. Instead it is a slug fest between the hardest hitting, high hitpoint units. Basically, it's just a bunch of tanks fighting it out. Booorrring.

I really want to like this game...

*Update* I'm still playing it, bugs and all. Until they balance the game better and offer more depth, I will continue to give it a thumbs down.
Posted: April 4th, 2014
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27 of 31 people (87%) found this review helpful
429 products in account
14 reviews
121.2 hrs on record
The third part of a game franchise is often where things are starting to go downhill rapidly, especially if the franchise has been around for a long time (1999) and managed to establish something like a "cult following". The franchise left some big shoes to fill when they released Age of Wonders: Shadow Magic 11 years ago, and Age of Wonders 3 fills them admirably.

At its core the Age of Wonders series are turn-based strategy games with turn-based strategic battles set in a fantasy world full of fantastic creatures and magic. You pick between different races, create your leader, build an empire and set out to claim the land as your own. You can forge alliances with other leaders (both AI or other players, if you play multiplayer matches) or try to conquer the world on your own. Your leader and hireable heroes are different to your main army in that they can level up and gain a plethora of new abilities and equippable items. Magic is an always-present factor in Age of Wonders. You constantly research new sorceries and in battle you will most often find yourself flinging powerful spells with your heroes while the rest of your army engages in more traditional combat, which also has its own nuances with line-of-sight penalties and flanking mechanics, on top of other things.


Age of Wonders 3 stays true to the spirit of the previous titles while bringing new features to the table. The most game-changing feature is the introduction of classes. When you start a game you pick a leader, race, class and specialization. Each class gets many dedicated units that are restricted to this class only, for example Arch-druids can get hunters while Mages can summon wisps. The same is true for spells, a Warlord could get a spell that sends an enemy unit into a fit of rage, making it unable to tell friend from foe, while a Rogue might send a plague of brigands upon an enemy city.

Here are some of the features you can expect:

+ 6 playable races, all with their benefits and drawbacks (Draconian, Dwarves, High-Elves, Goblins, Humans, Orcs)
+ Many different spells and units to research, depending on your chosen race, class and specialization
+ Units can level up and gain increased stats, while heroes gain new abilities
+ Neutral cities and dwellings that offer quests and access to unique units and items for your heroes
+ 2 full campaigns serving as a tutorial
+ Random map generator with a plethora of changeable settings to tailor maps to your liking
+ 8 pre-built scenarios of varying sizes with their unique twists, for multiplayer as well as singleplayer
+ Multiplayer with up to 8 players
+ Ships with the same level editor the developers use

If you are into turn-based strategy games you owe it to yourself to at least take a closer look at Age of Wonders 3!
Posted: April 6th, 2014
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823 of 928 people (89%) found this review helpful
31 products in account
1 review
47.4 hrs on record
Review based off of playing the Closed Beta. (Which is voluntary, and invites were sent based off of forum participation.)

I like TBS games, generally ones with interesting combat systems, and the last one I genuinely liked was XCOM. I've spent the past years lamenting every TBS game that came out, because of the combat systems that resolve the battle in damage exchanges on the World Map. So I was excited about Fallen Enchantress, and I played it for a while, but it had no multiplayer which inevitably killed it for me.

So, I was overjoyed to hear that Age of Wonders was returning with all the Tactical Combat and multiplayer features that I so loved.

I've played each of the games in the series, I thought that AoW1 was excellent, AoW2 was abysmal and Shadow Magic was great. For whatever reason, I actually expected to be disappointed by this entry and was considering not buying it. After playing the beta, I can see that my initial instincts were unfounded.

There are obvious graphical improvements, and I can't really fault them, beyond what I feel is an issue with the change to lower tier unit parties. Though each of the models is well detailed, because they are stood together in a tight stack I feel the units lose a bit of their definition, this might be because of the level at which I zoom out to, but at the end of the day I need to do that to see a practical amount of the battle.

I think the time it takes to enact tactical combat is good, there are speed settings to allow you to increase unit movement and attacks if you're in a hurry, and I generally am. The game ran smooth for the most part, and my biggest issue, which is fairly minor, with the combat is that the hitting animations don't feel particularly visceral in terms of sound, graphical action and reaction. (Some do, but for the T1/T2 melee clashes I didn't feel it was as brutal as the earlier games.)

I prefer the combat system to any TBS that I have played in the past years, and it allows for larger scale battles as well in beautiful settings. (When I compare it to HoMM, which I dislike, or XCOM's, which I loved, or Civ's, which I found boring as I'm sure I would Warlock, etc.)

Each of your Heroes/Leaders has access to a number of upgrades when they level up, leveling up is fairly easy and painless compared to the earlier games (where you had to get the final hit to get the exp) so your heroes become quite strong, quite quickly, but still steps below higher tier units until they reach higher levels. Each hero has it's own class, which grants it access to class specific upgrades, but they all share access to basic upgrades to upgrade stats like Defense, Attack etc. which are fairly straight forward.

Each Hero can become a spell caster, and each class has its own subset of spells, though only one spell can be cast a turn (regardless of how many spell casts you have in a battle) which prevents the issue of your army getting instantly destroyed by a barrage of spells in the first round.

Your heroes have items slots, and you can get items from exploring dungeons etc. You can also make your own items if your city is advanced enough. I felt that there the items available were interesting, particularly the range of mounts (which unlike other gear displays graphically) that allow you to fly about, in the case of wyverns or manticores, and offer other abilities.

I thought the leveling system for heroes was quite good, I found myself often upgrading the default stats and I didn't feel that there was much variation between each hero class type, though there were some cool melee orientated abilities for the Warlord and some interesting ones for the Theocrat, as well as the Rogue. A lot of abilities amounted to global damage reduction to your party, and so the differences amounted to a change in damage type.

The class you choose for your leader (which has its own levelling/point allocations and is quite similar to a hero) will determine what research/units you will have available to you through the game, as well as three sub-specialitions you can choose when creating your hero which can give you access to new schools of magic, or more practical exploratory/empire building skills. In that regard I thought that there was a good variation of research/summons/units across the six classes and the sub-specializations added extra replayability/variation to that.

Unfortunately, I haven't had time to play the multiplayer.

I thought that one of the campaigns was excellent, and that one of them was good, I had some issues with it, but I expect those will be resolved before release. Both of the campaigns were a cut above any TBS campaign I've played in the past, featured interesting protagonists, solid writing, and excellent voice acting.

Each campaign has a text, voice-acted prologue, and an epilogue for each mission, and throughout each mission there are text pop-outs for dialogue from your enemies and allies. In both campaigns there is a branching point where you have to choose sides so I believe that would result in at least four different endings, though I'm not sure.

Either way, there should be a good amount of replayability and entertainment value from the campaigns, and I'm sure that there will be more to come (both from the developers, and users using the editor), and the excellent mechanics of the games themselves (combat, beautiful world design, variety of units and strategies) will add to the enjoyment of those campaigns.

There are currently six races, each has different benefits/negatives to its racial units, there are some instances where lower tier units are quite similar, but I think that's to be expected. Overall, I thought there was a good range of units available and that each of the races/class combinations offered a good variety of choice. Across the campaign you play multiple leaders (races/classes) though your main character always sticks with you, either as the leader or as an accompanying hero.

I would recommend the game simply for playing the campaign, or for playing the scenarios available or using the random map generator. If you enjoy TBS games then you'll probably like this one, and it should provide you with hours of entertainment. I intend to play the multiplayer when it comes out, and I imagine it's going to be fun, but as I haven't played it I can't really say for sure.
Posted: March 2nd, 2014
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