Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!
User reviews: Very Positive (2,513 reviews)
Release Date: Mar 31, 2014

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Buy Age of Wonders III Deluxe Edition

Packages that include this game

Buy Age of Wonders III Collection

Includes 4 items: Age of Wonders III, Age of Wonders III - Deluxe Edition DLC, Age of Wonders III - Eternal Lords Expansion, Age of Wonders III - Golden Realms Expansion

 

Recommended By Curators

"An excellent 4x, reviving the classic series. Tactical hex-based battles and city-building combine in a wonderful fantasy setting. Evil-aligned penguins"
Read the full review here.

Recent updates View all (53)

June 26

Class & Race Survey

We'd like to know how you think we can improve upon Classes and Races. If you want to share your opinion, please take a moment to fill out our latest survey.

Here is a quick summary of the results of our previous survey. Average scores per category. Higher scores are more people agreeing with the statement.

Thanks everyone for participating!

2 comments Read more

June 19

Triumph.net, Plans & Survey

You might have noticed the updated top bar over on http://ageofwonders.com. This bar is an easy way for you to access the account you use to access our forums and games. In the future we will expand Triumph.net with more online features. http://triumph.net/ will also be used for future projects’ multi-player features and forums.

Age Of Wonders 3 has been out for a while now, and a lot has changed since we first released it. We’re interested to hear what you guys think of various parts of the game. What do you folks like? What do you dislike? What do you wish we had done differently? This will help us plan for possible future patches and new projects. We’ve created this survey to help us organize your feedback.

11 comments Read more

Reviews

“This is a deep experience backed by intricate mechanics and a concerted polish that makes gameplay immediately intuitive and rewarding. Age of Wonders 3 will keep you up until the wee hours of the morning, constantly muttering that you'll crawl into bed after just one more turn.”
9/10 – Joystiq

“A war worth sinking your teeth into”
83/100 – PC Gamer

Digital Deluxe Edition

Get the game and also the Dragon’s Throne Stand-Alone Scenario and the two hour Official Soundtrack.

Dragon’s Throne Scenario
An extra large Stand-Alone Scenario. Legend tells of dragons who ruled the fabled Sea of Flames at the dawn of time. However nobody has seen a True Dragon in living memory. The isles are still loaded with treasure and have become popular with adventures, merchants, scoundrels and sightseers. Now eight rival lords have found a mysterious dragon’s egg, and each sees it as proof of their claim to the Dragon’s Throne. The sages warn they risk unleashing the wrath of the Dragons, but the Lords pay no heed as they prepare for war. You can play the Dragon’s Throne versus AI opponents or in multiplayer with up to 8 players.

Age of Wonders III: Original Soundtrack
The two hour Age of Wonders III Original Soundtrack is composed by maestro Michiel van den Bos, of Unreal, Deux Ex, Overlord and Age of Wonders 1 fame. The OST features thirty one crisp, high quality 320kbs MP3 & FLAC tracks from Age of Wonders III and five exclusive bonus tracks. To top it off the OST includes liner notes by the composer - english only - and jewel case CD inlay jpg files. Be enchanted!

Songs and OST materials will be placed in your AoW3 folder in the Steam Directory: "...Steam\steamapps\common\AoW3\OST"

You can get there using your favorite file manager or by following these step:
1) Right click 'Age of Wonders III' in your Steam Library.
2) Select 'Properties'.
3) In the 'Age of Wonders III - Properties' tab, go to the 'Local Files' tab.
4) Select 'Browse Local Files...' to open the folder that contains the game.
5) Here you can find the 'OST' folder that contains your music.

About This Game

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!

Create an Empire in your own Image
  • Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, Warlord, Archdruid, or the tech-focused Dreadnought.
  • Research powerful skills unique to your class to develop your empire and arsenal.
  • Choose your allies from among the six main races - Humans, High Elves, Dwarves, Orcs, Goblins and Draconians - and fantastical monster dwellings.

Explore and Exploit a Living Fantasy World
  • Explore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.
  • Expand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources.
  • Wield earth shattering magic and terra-form the lands for your needs.

Fight In-depth Tactical Battles
  • Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.
  • Crush your enemies using the detailed 3D turn-based Tactical Combat System.
  • Become a master tactician. Crush city defenses. Learn to use flanking and master your army’s hundreds of abilities.

Master Age of Wonders III’s many Modes!
  • Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict.
  • Create endless scenarios using the random map generator.
  • Compete in multiplayer wars with up to 8 players online.

Please note that:
  • Level Editing Tools are provided as a courtesy to fans. They might have different system specifications from the Age of Wonders III game, are not tech supported and have an English only interface.
  • Coop: Random maps and stand-alone scenarios can be played using player alliances versus computer opponents.
  • Local Coop: Random maps and stand-alone scenarios can be played using “Hot Seat” mode on the same computer using player alliances versus computer opponents.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: nVidia 8800 / ATi Radeon HD 3870 with 512MB or Laptop integrated Intel HD 3000 with 3GB system ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: A 1920x1080 screen resolution.
    Minimum:
    • OS: 10.9.3 (Mavericks)
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • Additional Notes: A 1920x1080 screen resolution.
    Minimum:
    • OS: SteamOS, Ubuntu 14.10
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
      • Not running SteamOS or Ubuntu 14.10? That doesn't mean your machine won't run the game, it just means we haven't seen it run on those distributions in the office. Visit the various AoW3 forums to learn more and share your experiences. Please post feedback on how the game runs on your system to help your fellow gamer and to help us improve our Linux build.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • Additional Notes: A 1920x1080 screen resolution.
Helpful customer reviews
371 of 419 people (89%) found this review helpful
76.8 hrs on record
Posted: January 22
AGE OF WONDERS III - Good Turn based tactical combat, Hero RPG elements and Empire building 4X strategy

|| 8 ||
Score Comment
Graphics 8 Nice graphics and detail on the strategic map and even better graphics for units, terrain and magical effects in combat. UI is nice, detailed and easy to use
Audio 6 Music gets a little repetitive - maybe a little more variety needed, sound effects are good but nothing special.
Gameplay 8 Age of Wonders III is a turn based, 4X strategy game based in a fantasy setting. The tactical combat view (when your army's battle) is excellent, you really feel like you are head to head with the AI (which seems to do a good job most of the time) in a battle of wits. Casting a well timed spell or outmanoeuvring your enemy can sometimes turn the tide of a battle, unfortunately usually the outcome of a battle is a forgone conclusion due to the relative strength of the units involved, but even when this is the case its still fun to crush your enemy and minimise your losses. The strength of the Units in your army really plays such a large part of the battles that you can actually choose to skip the tactical battle entirely and have the computer automatically calculate the results. Some of the units have somewhat of a balance issue with the higher level units often being able to take down whole armies by themselves with little damage or risk. This inevitably results in a race to upgrade your city buildings to create these higher level creatures. AI at the strategic level is a little predictable but there is still fun to be had placing your cities and grabbing as many resources as possible to fund your economy. One thing I noticed at the strategic level is there doesn't seem to be any downside to city spamming (covering the map in loads of your cities) as you gain resources (mana, gold, research) for each city. Ruins, shrines and artefacts are scattered throughout the maps and these will often require you to fight a monster to claim the reward for your Hero. Hero's are your army leaders you get a main one and then can hire more for gold. Hero's have a selection of spells they can use to aid you in battle, summon monsters or benefit your cities. Items you collect / make can be given to your hero's to increase their stats and they also get skills as they earn xp through battles.
Story 7 The game contains a number of well written scenario's which are fairly fun to play through. Overall I think I preferred playing the random maps though.
Replayability 7 If you enjoy the game you will probably want to play it again, random maps and steam workshop adds more community made content.
Overall
8 A fan of this genre will probably get a lot of enjoyment out of this game. While not as complex or detailed as others of the same type what it does it does well. Hotseat mode (a mode I loved from Civilisation) is a great addition to this game and playing with friends is a lot of fun.

More reviews by Fancy Fish
Agree / Disagree? Please leave me a comment below
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85 of 92 people (92%) found this review helpful
3 people found this review funny
124.1 hrs on record
Posted: April 16
Although Age of Wonders III features story based campaigns and scenarios (many of which are obviously balanced for multi-player), the real meat of the game IMO is the Random Map mode. This is equivalent to the default mode of most 4X games like Civilization, and that's what I'll talk about here.

Unlike most 4X games which start you off with a single settler in a mostly empty undeveloped world, the default mode (normal game flow) of AoW3 starts you off in a populated world which already has roads, cities and armies. In these games you can get stuck into the action quickly and may not need to build any cities at all, just capture existing ones. These games can be a lot quicker to play than other 4X games.

However, the random map games are extremely customisable, much more than Civ. There are three other preset modes - Battle, Empire Building and Adventure - which provide very different game experiences. Better still, go into the advanced setup screens and you can tweak the details to your heart's content. You can start with nothing more than a settler and a leader in a completely empty world, just like Civ, if that's what you want, or you can fill it with as much or as little of the different options that are available. You can also tweak the geography, altering the quantities of different terrain types that will appear on the map.

The graphics are superb, they blow away the old AoW games and are better than most current 4X games IMO. The music is excellent too, one of the best soundtracks I've heard in a game, making it well worth getting the Deluxe version for the 2 hours of music, not to mention the huge 8 player scenario Dragon's Throne.

The huge variety of units in the game, and the many different unit abilities and spells, provide for an awesome variety of strategy and tactics. The game is far more detailed than previous versions, and while the older games were great in their own right, AoW3 takes it to a whole new level. I can't go back to the old games anymore. It's a game you can get sucked into for many, many hours of your life.

The two expansion packs - Golden Realms and Eternal Lords - are real expansions, not shallow cash grabbing DLCs like in many games these days. They add a lot of real content, not just new races and campaigns, but many new rules and game mechanics.

I highly recommend this game, one of the best 4X games ever in my opinion.
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80 of 87 people (92%) found this review helpful
1 person found this review funny
2,773.0 hrs on record
Posted: March 28
It has been almost one-year since release, I've been playing this game constantly for almost the full year. Incredibly addictive coupled with vast replayability and a veritable smorgasbord of options, units, spells, structures, and game mechanics... and the developers have only expanded on the deep content with Golden Realms and the upcoming release of Eternal Lords. I am not normally a review-writer or poster but this is hands down the best game of the genre I've ever played, including Master of Magic.

Only a few fairly minor issues - mostly having to do with requested features such as added victory conditions, more customization options, and more gameplay options have been addressed by the developers or are in the process of being addresed. Kudos to Triumph. They've certainly earned the name.

A long-time player of other 4 x games I would enthusiastically recommend this for any fan of the genre. I definitely encourage anyone on the fence to try it out!
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34 of 40 people (85%) found this review helpful
1 person found this review funny
36.1 hrs on record
Posted: January 22
It feels a lot like Heroes of Might & Magic had a baby with Master of Magic.

I HIGHLY suggest reading some of the reviews here. The negatives aren't all bashers, the positives aren't all fanboi's. You'll get a good picture of what this game offers and where it is lacking. This is my take.

Pro's:
The hex-7 combat. You can flank prior to engaging, but you may leave an army vulnerable to attack (it affects placement in the battlefield.. except against a city)

The hero "Leader" capabilities. Each army (group of 6 units including hero) can have a hero as a leader. Heros can pick from abilites to strenghten themselves or provide army-wide bonuses.

The Dreadnaught Class (while overall not high on my personal list) is really neat. They are mech-based, rather than magic. If you use their higher special units, you need other special units to heal them. This matters most if your empire included multiple races. Healers can't heal machines, and workers can't heal normal units. I like that concept. :reusgreed:

Spell options are "random" which helps split up the monogamy of game play (with a few exceptions).

Underground & above ground, + teleporters, water tunnels, and 6v6 "dungeons" with unique item (Strong, Epic, Legendary, and Mythical difficulties. :ghlol: )

The graphics.

Con's:

The basic race & class units are carbon copies of each other. Slight differenced being pure damge vs a resistance-based damage type)

The buildings are all exactly the same (except the T2 & T3 class buildings.. but the resource from them isn't a game changer).

The spell system is lacking, in comparison to Master of Magic. There are obvious "winners" for large maps/games, which are to be avoided in smaller/shorter games.

As above, there are several abilities/spells which only have true functionally in MP... thus wastes a spell slot.

Again, as above, the spells are generated "randomly" based on your leader choices. While not entirely bad (MoM was like that also), the MultiPlayer-biased or large map-biased abilities aren't balanced out of the choices. Likewise, they don't recive more weight in those circumstances.

So that's really just one big one, split into 3 parts and the last being a pro & con.


--------
I've not gotten the xpac.. but that's supposed to add a few more nice things to the game. Worth the expansion price? Not sure yet. Next sale though.. ;)

There are a few things they could do differently, from a deisgn standpoint, but given the origins and overal gameplay.. It's definitely a good $20-30.00 game. Not sure about $40-45 (not counting the expansion)

Apparently there is a bug that can crash and lose all of your data. I haven't run into that one yet. It does have occasional "lag" on the large + maps.

I defenitely enjoy it, so far, I'm just a bit picky about things.
--------

What they could do to "fix" some of the holes in the game:

Make a couple of "difficult" races, that are OP'd, but cost more.
Make a couple of "easy" races, that are weak, but fast to max out.

Mix up the complexity of the city structures. Maybe Orcs only get a shrine, not a grand temple, etc... then balance it out other ways. (can tie into above)

Get rid of the "Knowledge Points" resource. It becomes 100% worthless at some point in the game. :angrytitan: Merge "Mana Income" and "Knowledge Points" and let the player balance the resource between the two. (mana income if dor spell upkeep, unit purchase, initial spell cast, etc.. Knowledge Points only go to how fast you research spells)

Unbalance the spell system some more. Let a Mastery level always yield a really bad@$$ unit and global power.

Weigh out some of the spells that favor different game maps and MP vs SP. There shouldn't be a clear "winner" for them, on that front. (These are in the Class-specific spells, regardless of your focuses, and the one focus realm of expansionisim.) If a balance can't be reached easily.. simply making a counterpart (with a note on each as to what they favor) that is equally beneficial in the opposite playstyle is fine.
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29 of 40 people (73%) found this review helpful
3 people found this review funny
135.1 hrs on record
Posted: May 2
Age of Wonders 3, what can I say that hasn't already been said. I am a late convert to the game. The original release didn't inspire me. The Golden Realms expansion, though great, didn't interest me. The hype of Eternal Lords got me to look and it's implementation got me to stay and play.

A fantastic fantasy war game that reminds me a lot of Warhammer Fantasy Battle, AoW 3 is a fantastically fun battle simulator. Is it a perfect game? No. It has some shortcomings, but it's getting better all the time.

My favorite Race are the Tigrans; fast, blood thirsty and feline.
My favorite specilization: Arch Druid because of the summons and the cool units.

Least favorite.. BONE DRAGONS!!!!!


Anyways, to get more, come check out our official review at eXplorminate4x.com
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