Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!
User reviews: Very Positive (1,509 reviews)
Release Date: Mar 31, 2014

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Recommended By Curators

"An excellent 4x, reviving the classic series. Tactical hex-based battles and city-building combine in a wonderful fantasy setting. Evil-aligned penguins"
Read the full review here.

Recent updates View all (21)

October 17

Dev Journal: First Necromancer Units

Today we take a look at the conceptual designs for first Necromancer Units. As we posted in our last dev journal, the Necromancer can turn many types of living units into Ghoul variants using the Great Transformation spell, but of course, the Necromancer comes with its own unique unit roster. Today we’re going to take a look at the first lower tier Necromancer units.

You can find the full dev journal here

3 comments Read more

October 10

Dev Journal: Cities of the Dead

Here is the next update on the Necromancer Class Design, thanks everybody for the feedback. Here is some of our progress that hopefully answers some of your questions and may be it incorporates some feedback here and there. There are many aspects to this class, but we’ll start at the root which are the mechanics for Undead towns and transformed undead races.

For the full dev journal, see the news post on our site.

5 comments Read more

Reviews

“This is a deep experience backed by intricate mechanics and a concerted polish that makes gameplay immediately intuitive and rewarding. Age of Wonders 3 will keep you up until the wee hours of the morning, constantly muttering that you'll crawl into bed after just one more turn.”
9/10 – Joystiq

“A war worth sinking your teeth into”
83/100 – PC Gamer

Digital Deluxe Edition

Get the game and also the Dragon’s Throne Stand-Alone Scenario and the two hour Official Soundtrack.

Dragon’s Throne Scenario
An extra large Stand-Alone Scenario. Legend tells of dragons who ruled the fabled Sea of Flames at the dawn of time. However nobody has seen a True Dragon in living memory. The isles are still loaded with treasure and have become popular with adventures, merchants, scoundrels and sightseers. Now eight rival lords have found a mysterious dragon’s egg, and each sees it as proof of their claim to the Dragon’s Throne. The sages warn they risk unleashing the wrath of the Dragons, but the Lords pay no heed as they prepare for war. You can play the Dragon’s Throne versus AI opponents or in multiplayer with up to 8 players.

Age of Wonders III: Original Soundtrack
The two hour Age of Wonders III Original Soundtrack is composed by maestro Michiel van den Bos, of Unreal, Deux Ex, Overlord and Age of Wonders 1 fame. The OST features thirty one crisp, high quality 320kbs MP3 & FLAC tracks from Age of Wonders III and five exclusive bonus tracks. To top it off the OST includes liner notes by the composer - english only - and jewel case CD inlay jpg files. Be enchanted!

Songs and OST materials will be placed in your AoW3 folder in the Steam Directory: "...Steam\steamapps\common\AoW3\OST"

You can get there using your favorite file manager or by following these step:
1) Right click 'Age of Wonders III' in your Steam Library.
2) Select 'Properties'.
3) In the 'Age of Wonders III - Properties' tab, go to the 'Local Files' tab.
4) Select 'Browse Local Files...' to open the folder that contains the game.
5) Here you can find the 'OST' folder that contains your music.

About This Game

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!

Create an Empire in your own Image
  • Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, Warlord, Archdruid, or the tech-focused Dreadnought.
  • Research powerful skills unique to your class to develop your empire and arsenal.
  • Choose your allies from among the six main races - Humans, High Elves, Dwarves, Orcs, Goblins and Draconians - and fantastical monster dwellings.

Explore and Exploit a Living Fantasy World
  • Explore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.
  • Expand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources.
  • Wield earth shattering magic and terra-form the lands for your needs.

Fight In-depth Tactical Battles
  • Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.
  • Crush your enemies using the detailed 3D turn-based Tactical Combat System.
  • Become a master tactician. Crush city defenses. Learn to use flanking and master your army’s hundreds of abilities.

Master Age of Wonders III’s many Modes!
  • Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict.
  • Create endless scenarios using the random map generator.
  • Compete in multiplayer wars with up to 8 players online.

Please note that:
  • Level Editing Tools are provided as a courtesy to fans. They might have different system specifications from the Age of Wonders III game, are not tech supported and have an English only interface.
  • Coop: Random maps and stand-alone scenarios can be played using player alliances versus computer opponents.
  • Local Coop: Random maps and stand-alone scenarios can be played using “Hot Seat” mode on the same computer using player alliances versus computer opponents.

System Requirements

    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: nVidia 8800 / ATi Radeon HD 3870 with 512MB or Laptop integrated Intel HD 3000 with 3GB system ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: Open connection for online multiplayer. 1024x768 screen resolution.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: Open connection for online multiplayer. 1920*1080 screen resolution.
Helpful customer reviews
49 of 55 people (89%) found this review helpful
75.8 hrs on record
What Age of Wonders 3 consists of content wise.

6 Fully Playable Factions

  • Humans
  • Dwarves
  • High Elves
  • Draconians
  • Orcs
  • Goblins

4 sub factions you encounter in the world and can also control while playing as a main faction to suppliment your forces.

  • Dragons
  • Giants
  • Fey
  • Archon Revenants

249 unique units all with their own custom visuals and animations depending on race

  • These are split between 4 tiers with 4 tiers of ranks every unit can level up to obtain passive stat bonuses and unique abilities.

There are 6 unique classes you can choose from in order to determine what specialty your hero leader unit posses which also affects access to unique units only for that class.

  • Dreadnought
  • Theocrat
  • Rogue
  • Arch Druid
  • Sorcerer
  • Warlord

Each hero class offers different sets of spells you can use in combat and on the strategic maps.

  • 104 Combat Spells
  • 91 Strategic Spells

Leaders and hero units have an extensive range of passive stat bonuses and abilities players can choose every time they gain a rank.

  • 44 hero leadership passives that affect troops.
  • 29 spells and hero specific passive abilities for the rogue class alone. There are plenty of abilities, passives, and spells for each of the 6 classes to make them widely customizable.
  • Each leader has 8 slots for gear ranging from melee weapons, to cloaks, and even unique mounts they can ride. Weapons and mounts are fully displayed on your character while in-game during combat. There is an additional 10 slots per leader/hero available for ranged weapons and storage.

Empire building including city upgrades and other dwellings you'll find located throughout the map

  • 24 city upgrades to expand and customize each settlement
  • 33 unique dwelling upgrades that allow for custom non faction units such as dragons and undead to suppliment your army.

To further customize your facation you have access to a total combination of any 3 different specialization available to any class and any facation

  • Creation Adept
  • Creation Master
  • Destruction Adept
  • Destruction Master
  • Fire Adept
  • Fire Master
  • Earth Adept
  • Earth Master
  • Water Adept
  • Water Master
  • Air Adept
  • Air Master
  • Expander
  • Explorer

A fully functional leader creator

  • Emblem option
  • 2 tiered color choices
  • 13 different categories of visual customizations such as gender, head, hair, skin color, accessory, eyes, hair color, eyebrows, posture, clothing, skin decorations, facial hair, and scene (background environment). Also various static character portrate angels to choose from of your unique character model.
  • Randomized generator option for visuals, class, and/or faction.
  • 53 pre-made leaders to choose from


What else can I say about this game? You've just read through a ton of in-game content making it one of the greatest turn based combat games out there. So many different ways to customize and play you most likely won't even encounter or use everything available in the game. Even if empire building and diplomacy features are fewer than combat assets there is more than enough to satisfy 4X genre players. The games strenght is getting out into the world, slaying monsters, finding treasure in dungeons, and crushing rival empires. If you like to send postcards and and have tea parties to talk out your problems with rival warlords, this game might not be for you. If you like to trick rivals into allegencies only to build up your forces while their guard is down then knock over their castle when convenient, this game is for you.

Beyond being an absolutely great game with tons of content it's technical side as a PC game is solid. No poor low resolution console port, plenty of game options, and loads key bind customization to be found. Performance is a dream and the game is beautiful whether raiding dungeons relieving dragons of their loot or sacking major cities, and doing so right outside their gates seeing the city itself in all it's 3d model glory on the battlefield.

One of the greatest PC games of all time. More factions and content to come via expansions. If you are a 4X fan and like fantasy genre games you cannot pass this one by.
Posted: September 15
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35 of 41 people (85%) found this review helpful
507.2 hrs on record
I always knew I'd review this game, it was just a matter of when. At 331 hours, I believe I have enough exposure to offer an insightful look into AoW3. I picked this up on a whim during the Steam Summer Sale at 50%, having never played any other AoW games but myself enjoying Civ seemed like something I could get into. AoW3 would quickly become my most played game on Steam by a large margin and for good reason. There is so much good here, so much depth, variation, custimization. If you enjoy Strategy games, buy this game. If you enjoy Turn Based Combat, buy this game. If you enjoy City Building, buy this game. If you enjoy all these things AND Multiplayer for up to 8 people, FFA, Teams or AI partners or any combination BUY THIS GAME.

6 Races and 6 Classes that can be mixed and matched how ever you see fit, an ABUNDANCE of unquie units and Heroes that can be leveled and equiped with various gear that you can find or forge yourself. Sling spells in battle or on the World Map. Giants, Dragons, Titans oh my!

Various map settings to take the game in whatever direction you want, size, land type, Underground, number of roaming Bandits etc. 2 Main Single Player Campagins and multiple Scenarios to play through. Up to 7 different full armies in Turn Based Combat. This game has it all and plenty of highlights I'm forgeting.

BUT. And there always has to be a but. I do have some complaints to address here as well after all my praise. The community is FAR too small, SO BUY THIS GAME. Also there are occasionaly minor issues connecting with players (which a simple restart of the game remidies) but the problem is there and it needs addressed. Other than that, this game is perfect at what it is. It's some sort of Civ meets Fire Emblem, coming from someone new to the series and never played Might and Magic. This is worth full price. Buy it. Add me. And read my guide to help you get started too :D
Posted: July 28
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17 of 18 people (94%) found this review helpful
130.0 hrs on record
If you have played games like Civ 5,4 ETC, enchantress you will love his game.. and if you have played the previous two you will not be dissapointed by this.. i have never seen any devs in a game stay true to their game and constantly help people when they have problems... once you start a game it may turn out its now tomorrow for you because you get lost in this great fantasy world.
Posted: June 23
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13 of 15 people (87%) found this review helpful
133.9 hrs on record
I have always loved both the mythological turn based strategy war games and the Civilization games, so when I saw this I went for it. Man, I am not disappointed. Personally, it keeps my interest better than Civ V because of the unpredictable variance of the random maps. I started playing the recommended campaign, but that was right when I got it, and needed to learn how to play this game. I quickly switched to the random maps and have been having a blast with the curve balls this game throws at you. I took over a dwelling of giants at one point and was carefully upkeeping it before producing a giant unit due to the expensive maintenence when suddenly a city on my outer borders got attacked by a very nasty undead dragon. The dwellings are cool if you can take them over, but are fierce opponents. If you take over or are joined by an independent city of another race, you can make units of that race. Learning the game is an experience that increases its replayability. At first I thought goblins were unfairly weak, but after playing other races, I learned some goblin units are pretty darn superior for their type. You can basically play the way you want - if you want to be warlike, go ahead and invade and break treaties, or whatnot. There are rewards for getting an evil alignment as well as good if you want to try more diplomatic methods such as doing quests to absorb cities. I can't say much about the campaigns or the multiplayer at this point, as I am having too much fun with the random maps to try them yet. I totally recommend this game if you like Civ games and myth-related turn based strategies.
Posted: May 4
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10 of 11 people (91%) found this review helpful
19.7 hrs on record
The Great:

- Fantastic tactical turn-based gameplay
- Fun and enjoyable fantasy setting
- Turn-based overworld gameplay generates the "one more turn" compulsion

The Bad:

- Combat slightly favors ranged and magic heroes and units
- City management gameplay is shallow and uninteresting
- Lack of interesting challenges in the late game

Overall:

A great strategy game that deserves your attention if you are interested in turn-based tactical combat and/or Heroes of Might and Magic type gameplay.
Posted: September 5
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852 of 961 people (89%) found this review helpful
48.3 hrs on record
Review based off of playing the Closed Beta. (Which is voluntary, and invites were sent based off of forum participation.)

I like TBS games, generally ones with interesting combat systems, and the last one I genuinely liked was XCOM. I've spent the past years lamenting every TBS game that came out, because of the combat systems that resolve the battle in damage exchanges on the World Map. So I was excited about Fallen Enchantress, and I played it for a while, but it had no multiplayer which inevitably killed it for me.

So, I was overjoyed to hear that Age of Wonders was returning with all the Tactical Combat and multiplayer features that I so loved.

I've played each of the games in the series, I thought that AoW1 was excellent, AoW2 was abysmal and Shadow Magic was great. For whatever reason, I actually expected to be disappointed by this entry and was considering not buying it. After playing the beta, I can see that my initial instincts were unfounded.

There are obvious graphical improvements, and I can't really fault them, beyond what I feel is an issue with the change to lower tier unit parties. Though each of the models is well detailed, because they are stood together in a tight stack I feel the units lose a bit of their definition, this might be because of the level at which I zoom out to, but at the end of the day I need to do that to see a practical amount of the battle.

I think the time it takes to enact tactical combat is good, there are speed settings to allow you to increase unit movement and attacks if you're in a hurry, and I generally am. The game ran smooth for the most part, and my biggest issue, which is fairly minor, with the combat is that the hitting animations don't feel particularly visceral in terms of sound, graphical action and reaction. (Some do, but for the T1/T2 melee clashes I didn't feel it was as brutal as the earlier games.)

I prefer the combat system to any TBS that I have played in the past years, and it allows for larger scale battles as well in beautiful settings. (When I compare it to HoMM, which I dislike, or XCOM's, which I loved, or Civ's, which I found boring as I'm sure I would Warlock, etc.)

Each of your Heroes/Leaders has access to a number of upgrades when they level up, leveling up is fairly easy and painless compared to the earlier games (where you had to get the final hit to get the exp) so your heroes become quite strong, quite quickly, but still steps below higher tier units until they reach higher levels. Each hero has it's own class, which grants it access to class specific upgrades, but they all share access to basic upgrades to upgrade stats like Defense, Attack etc. which are fairly straight forward.

Each Hero can become a spell caster, and each class has its own subset of spells, though only one spell can be cast a turn (regardless of how many spell casts you have in a battle) which prevents the issue of your army getting instantly destroyed by a barrage of spells in the first round.

Your heroes have items slots, and you can get items from exploring dungeons etc. You can also make your own items if your city is advanced enough. I felt that there the items available were interesting, particularly the range of mounts (which unlike other gear displays graphically) that allow you to fly about, in the case of wyverns or manticores, and offer other abilities.

I thought the leveling system for heroes was quite good, I found myself often upgrading the default stats and I didn't feel that there was much variation between each hero class type, though there were some cool melee orientated abilities for the Warlord and some interesting ones for the Theocrat, as well as the Rogue. A lot of abilities amounted to global damage reduction to your party, and so the differences amounted to a change in damage type.

The class you choose for your leader (which has its own levelling/point allocations and is quite similar to a hero) will determine what research/units you will have available to you through the game, as well as three sub-specialitions you can choose when creating your hero which can give you access to new schools of magic, or more practical exploratory/empire building skills. In that regard I thought that there was a good variation of research/summons/units across the six classes and the sub-specializations added extra replayability/variation to that.

Unfortunately, I haven't had time to play the multiplayer.

I thought that one of the campaigns was excellent, and that one of them was good, I had some issues with it, but I expect those will be resolved before release. Both of the campaigns were a cut above any TBS campaign I've played in the past, featured interesting protagonists, solid writing, and excellent voice acting.

Each campaign has a text, voice-acted prologue, and an epilogue for each mission, and throughout each mission there are text pop-outs for dialogue from your enemies and allies. In both campaigns there is a branching point where you have to choose sides so I believe that would result in at least four different endings, though I'm not sure.

Either way, there should be a good amount of replayability and entertainment value from the campaigns, and I'm sure that there will be more to come (both from the developers, and users using the editor), and the excellent mechanics of the games themselves (combat, beautiful world design, variety of units and strategies) will add to the enjoyment of those campaigns.

There are currently six races, each has different benefits/negatives to its racial units, there are some instances where lower tier units are quite similar, but I think that's to be expected. Overall, I thought there was a good range of units available and that each of the races/class combinations offered a good variety of choice. Across the campaign you play multiple leaders (races/classes) though your main character always sticks with you, either as the leader or as an accompanying hero.

I would recommend the game simply for playing the campaign, or for playing the scenarios available or using the random map generator. If you enjoy TBS games then you'll probably like this one, and it should provide you with hours of entertainment. I intend to play the multiplayer when it comes out, and I imagine it's going to be fun, but as I haven't played it I can't really say for sure.
Posted: March 2
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