Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!
User reviews: Very Positive (2,674 reviews)
Release Date: Mar 31, 2014

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Buy Age of Wonders III

Buy Age of Wonders III Deluxe Edition

Packages that include this game

Buy Age of Wonders III Collection

Includes 4 items: Age of Wonders III, Age of Wonders III - Deluxe Edition DLC, Age of Wonders III - Eternal Lords Expansion, Age of Wonders III - Golden Realms Expansion

 

Recommended By Curators

"An excellent 4x, reviving the classic series. Tactical hex-based battles and city-building combine in a wonderful fantasy setting. Evil-aligned penguins"
Read the full review here.

Recent updates View all (58)

September 4

Age of Wonders III Modding Support – Adding Units, Abilities & Cosmic Happenings

Hi everyone,

Another update on our progress on mod support can be found here.


AoW3, now featuring a farmer on an oxe : D>

2 comments Read more

August 28

Age of Wonders III Modding Support – Update

Hi everyone,

We've just posted our The first update on modding support.
Want to know how to add obsidian dragons to a dragon dwelling? Then this is a must read : D>

Have a nice weekend everyone!

5 comments Read more

Reviews

“This is a deep experience backed by intricate mechanics and a concerted polish that makes gameplay immediately intuitive and rewarding. Age of Wonders 3 will keep you up until the wee hours of the morning, constantly muttering that you'll crawl into bed after just one more turn.”
9/10 – Joystiq

“A war worth sinking your teeth into”
83/100 – PC Gamer

Digital Deluxe Edition

Get the game and also the Dragon’s Throne Stand-Alone Scenario and the two hour Official Soundtrack.

Dragon’s Throne Scenario
An extra large Stand-Alone Scenario. Legend tells of dragons who ruled the fabled Sea of Flames at the dawn of time. However nobody has seen a True Dragon in living memory. The isles are still loaded with treasure and have become popular with adventures, merchants, scoundrels and sightseers. Now eight rival lords have found a mysterious dragon’s egg, and each sees it as proof of their claim to the Dragon’s Throne. The sages warn they risk unleashing the wrath of the Dragons, but the Lords pay no heed as they prepare for war. You can play the Dragon’s Throne versus AI opponents or in multiplayer with up to 8 players.

Age of Wonders III: Original Soundtrack
The two hour Age of Wonders III Original Soundtrack is composed by maestro Michiel van den Bos, of Unreal, Deux Ex, Overlord and Age of Wonders 1 fame. The OST features thirty one crisp, high quality 320kbs MP3 & FLAC tracks from Age of Wonders III and five exclusive bonus tracks. To top it off the OST includes liner notes by the composer - english only - and jewel case CD inlay jpg files. Be enchanted!

Songs and OST materials will be placed in your AoW3 folder in the Steam Directory: "...Steam\steamapps\common\AoW3\OST"

You can get there using your favorite file manager or by following these step:
1) Right click 'Age of Wonders III' in your Steam Library.
2) Select 'Properties'.
3) In the 'Age of Wonders III - Properties' tab, go to the 'Local Files' tab.
4) Select 'Browse Local Files...' to open the folder that contains the game.
5) Here you can find the 'OST' folder that contains your music.

About This Game

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!

Create an Empire in your own Image
  • Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, Warlord, Archdruid, or the tech-focused Dreadnought.
  • Research powerful skills unique to your class to develop your empire and arsenal.
  • Choose your allies from among the six main races - Humans, High Elves, Dwarves, Orcs, Goblins and Draconians - and fantastical monster dwellings.

Explore and Exploit a Living Fantasy World
  • Explore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.
  • Expand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources.
  • Wield earth shattering magic and terra-form the lands for your needs.

Fight In-depth Tactical Battles
  • Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.
  • Crush your enemies using the detailed 3D turn-based Tactical Combat System.
  • Become a master tactician. Crush city defenses. Learn to use flanking and master your army’s hundreds of abilities.

Master Age of Wonders III’s many Modes!
  • Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict.
  • Create endless scenarios using the random map generator.
  • Compete in multiplayer wars with up to 8 players online.

Please note that:
  • Level Editing Tools are provided as a courtesy to fans. They might have different system specifications from the Age of Wonders III game, are not tech supported and have an English only interface.
  • Coop: Random maps and stand-alone scenarios can be played using player alliances versus computer opponents.
  • Local Coop: Random maps and stand-alone scenarios can be played using “Hot Seat” mode on the same computer using player alliances versus computer opponents.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: nVidia 8800 / ATi Radeon HD 3870 with 512MB or Laptop integrated Intel HD 3000 with 3GB system ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: A 1920x1080 screen resolution.
    Minimum:
    • OS: 10.9.3 (Mavericks)
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • Additional Notes: A 1920x1080 screen resolution.
    Minimum:
    • OS: SteamOS, Ubuntu 14.10
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
      • Not running SteamOS or Ubuntu 14.10? That doesn't mean your machine won't run the game, it just means we haven't seen it run on those distributions in the office. Visit the various AoW3 forums to learn more and share your experiences. Please post feedback on how the game runs on your system to help your fellow gamer and to help us improve our Linux build.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • Additional Notes: A 1920x1080 screen resolution.
Helpful customer reviews
154 of 165 people (93%) found this review helpful
3 people found this review funny
124.1 hrs on record
Posted: April 16
Although Age of Wonders III features story based campaigns and scenarios (many of which are obviously balanced for multi-player), the real meat of the game IMO is the Random Map mode. This is equivalent to the default mode of most 4X games like Civilization, and that's what I'll talk about here.

Unlike most 4X games which start you off with a single settler in a mostly empty undeveloped world, the default mode (normal game flow) of AoW3 starts you off in a populated world which already has roads, cities and armies. In these games you can get stuck into the action quickly and may not need to build any cities at all, just capture existing ones. These games can be a lot quicker to play than other 4X games.

However, the random map games are extremely customisable, much more than Civ. There are three other preset modes - Battle, Empire Building and Adventure - which provide very different game experiences. Better still, go into the advanced setup screens and you can tweak the details to your heart's content. You can start with nothing more than a settler and a leader in a completely empty world, just like Civ, if that's what you want, or you can fill it with as much or as little of the different options that are available. You can also tweak the geography, altering the quantities of different terrain types that will appear on the map.

The graphics are superb, they blow away the old AoW games and are better than most current 4X games IMO. The music is excellent too, one of the best soundtracks I've heard in a game, making it well worth getting the Deluxe version for the 2 hours of music, not to mention the huge 8 player scenario Dragon's Throne.

The huge variety of units in the game, and the many different unit abilities and spells, provide for an awesome variety of strategy and tactics. The game is far more detailed than previous versions, and while the older games were great in their own right, AoW3 takes it to a whole new level. I can't go back to the old games anymore. It's a game you can get sucked into for many, many hours of your life.

The two expansion packs - Golden Realms and Eternal Lords - are real expansions, not shallow cash grabbing DLCs like in many games these days. They add a lot of real content, not just new races and campaigns, but many new rules and game mechanics.

I highly recommend this game, one of the best 4X games ever in my opinion.
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138 of 148 people (93%) found this review helpful
1 person found this review funny
3,025.6 hrs on record
Posted: March 28
It has been almost one-year since release, I've been playing this game constantly for almost the full year. Incredibly addictive coupled with vast replayability and a veritable smorgasbord of options, units, spells, structures, and game mechanics... and the developers have only expanded on the deep content with Golden Realms and the upcoming release of Eternal Lords. I am not normally a review-writer or poster but this is hands down the best game of the genre I've ever played, including Master of Magic.

Only a few fairly minor issues - mostly having to do with requested features such as added victory conditions, more customization options, and more gameplay options have been addressed by the developers or are in the process of being addresed. Kudos to Triumph. They've certainly earned the name.

A long-time player of other 4 x games I would enthusiastically recommend this for any fan of the genre. I definitely encourage anyone on the fence to try it out!
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45 of 48 people (94%) found this review helpful
636.9 hrs on record
Posted: April 20
Disclaimers:

- I was a closed beta tester for the base game as well as its two expansions. However I'm not an employee of Triumph Studios, only a community volunteer.
- This review was written post Eternal Lords and 1.5 patch releases.


Age of Wonders III is a turn based hex based fantasy 4x game that is a lot more combat focused compared to something like the Civilization series but also quite a bit more strategically and tactically involved than let's say Heroes of Might & Magic which can be both good or bad depending on your personal preferences.


Gameplay

Compared to the previous games AoWIII retains most of the series' fundamentals but also iterates and adds to the formula.

The most notable change is the way yor faction is presented via the class system. Your research tree and unit roster are not only determined by spell school and starting race picks but by your leader class (warlords, sorcerer, archdruid, dreadnaught, etc.), starting race as well as specializations which are akin to the previous game's spell spheres and leader skills. Your base unit list is thus determined by the race of the towns you own as well as your chosen class.

Comparing it to AoWII the class system in a way separates the racial aspect of a faction from the gameplay theme of it. For example, in AoW2 Elves were always Druids with nature themed units, Archons were always Theocrats with their religious and holy theme, Dwarves were Dreadnoughts due to their technological prowes, Orcs were Warlords with strong physical combatants and so on.

The AoWIII class system separates race and theme so Elves can be steampunk-ish technologists, Dwarves can wield druidic powers while Goblins can be religious crusaders. Thematically this allows you to create both stereotypical combinations (wizard elves) as well as some unusual ones (holy angelic goblins).

Gameplay wise the trio of race, class and specialization (additional mini tech trees) allows for a myriad of different play styles and strategies and a very diverse meta game which encourages experimentation and greately enhances replayability.

Each class comes with a unique tech tree which consists of special class units which can have their own racial variations as well as a large number of combat or strategic spells and passive upgrades that enhance your empire as well as units.


Customization

AoWIII features a leader creation process which allows for detailed aesthetic and gameplay customization. Visual options are akin to rpg games like Dragon Age allowing for changes to race, gender, clothing, accessories, hair style and color, skin color, eyes, hats masks, postures, background scenery, portrait poses, coat of arms, etc.

Gameplay-wise the options include race, class and 3 slots for specializations that can be magic oriented or more mundane empire upgrades.

Game settings include numerous tweaks to the random map generator like map type (land, continents, islands), map size (s, m, l, xl), geographical settings (types of terrain and climate, existence of the underground layer), starting town/army, amount of resources, treasure sites, independent monsters, etc.

Furthermore various game parameters can be tweaked like the number of heroes, hero level cap, hero race, game pace, starting resources, turn progression (classic i-go-you-go or simultanious), empire quests, map events, victory conditions, type and number of opponents, preference for manual or auto-combat and so on.

Much effort was made to cater to different preferences and play styles.


Combat

Like in Heroes of Might & Magic for example, combat in AoWIII happens on a separate tactical map that is derived from the participating units' position on the strategic map. If the units were standing on a snowy arctic hex the tactical map will also have snow on it for example. Same with forests, swamps, etc. Not only that but various sites like cities, farms, dungeons, mines, tombs, etc. are all represented on the tactical map and can have different effects like providing obstacles, choke points, magical effects and so on.

Compared to AoWII combat in AoWIII has less randomness and is more dependent on the player making the right moves. Attacks will always hit for example (except under special circumstances) but the damage can still vary and there is the possibility of criticals or fumbles.

There are many things to keep an eye on in combat like move points (usually the less you have the less attacks you get but not always), limited retaliations, defensive stances, attacks of opportunity, flanking attacks, distances, unit position and facing, range, the presence of obstacles or city walls, types of movement (walking, floating, flying) and so on.

And this is without taking into account unit stats (physical attack vs. defence, magical/elemental attack vs. resistance), traits, special abilities, morale (which influences critical chance), combat spells, unit and battlefield enchantments, unit types, etc.

The basics of combat are simple. Click on a unit, right click to attack an enemy unit. But is the enemy unit far enough to trigger the charge ability, can I flank it, what's the chance of my special effect triggering, what elemental protections does it have, how many retaliations does it have remaining, does it have first strike, is it a polearm unit and will my cavalry take extra damage, can I weaken it prior to attack and how, can I kill it, will my unit survive the next turn after it attacks...there are many questions you could end up asking yourself.

Learning about the units, what abilities they have and how they can be used and combined for maximum effectiveness is necessary for mastering the game but learning can be achieved in gradual steps.

AoWIII retains the adjacency rule of previous games so all armies that are adjacent to the hex being attacked will also participate in combat which can result in some pretty large battles. Thankfully animation speed in battle can be adjusted during combat.

Units and heroes that perform well and survive will accumulate experience points and become stronger acquiring new abilities as they level up and grow into valued veterans.


Strategy

On the strategic level you build up your empire by settling or capturing new cities and expanding your borders in order to bring more and more resources under your control. There are resource sites to be captured, treasure sites to be explored, artifacts to be found, neutral creatures, cities and enemy playes to be subdued. All in all the world is a dangerous place and venturing forth requires combat worthy armies and leaders. Luckily there is a beautiful cloth map to be zoomed out to in order to get an overview of the situation.

Resource gathering and exploration primarily serve the goal of building up armies that can defeat the dangers that lie beyond your borders.

A new addition here compared to AoWII are the creature dwellings which function as minor races that offer unique units for hire as well as their own sets of buildings. These dwellings can expand your unit roster and provide unexpected tactical and strategic options.

Both creature dwellings and independent cities can be outright conqured or negotiated with towards peaceful annexation by vooing them with money or performing quests. How you treat various towns and races can determine their attitude towards you as well as your alignment and diplomatic relations.

Another addition is that clearing out and controlling certain treasure sites can unlock special unit or town upgrades in cities controlling those sites which can make some cities more valuable than others.


All in all after 618 hrs of playing I have not yet experienced everything this game has to offer, so many untried combinations and strategies, which is probably the biggest endorsement I can give.
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34 of 41 people (83%) found this review helpful
2 people found this review funny
613.7 hrs on record
Posted: March 15
Long story short: Simply the best turn-based 4X game in years.

The good bits:
* Competent AI
* Huge variation in races, classes, spells, abilities and units
* Excellent tactical battles that keep you on your toes.
* Great soundtrack
* Vivid fantasy setting
* Plenty of options in the robust random map generator to drastically alter every game you set up
* Exploration is a blast

The weaker bits:
* Diplomacy is servicable, but it's nowhere near Civilization levels
* No more naked Nymphs :(

Extra bits:
* Very dedicated support from the developers
* New expansions bring crazy amounts of content
* Regular free patches with new mechanics and additional free content

Am looking forward to some PBEM games once the system goes live!
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35 of 50 people (70%) found this review helpful
1 person found this review funny
16.7 hrs on record
Posted: June 9
This game is:
10% luck,
20% skill,
15% concentrated power of will,
5% pleasure,
50% pain,
100% reason to purchase the game.
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