Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!
User reviews:
Recent:
Very Positive (42 reviews) - 83% of the 42 user reviews in the last 30 days are positive.
Overall:
Very Positive (3,473 reviews) - 81% of the 3,473 user reviews for this game are positive.
Release Date: Mar 31, 2014

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Packages that include this game

Buy Age of Wonders III Collection

Includes 4 items: Age of Wonders III, Age of Wonders III - Deluxe Edition DLC, Age of Wonders III - Eternal Lords Expansion, Age of Wonders III - Golden Realms Expansion

 

Recent updates View all (64)

August 24

Patch v1.705 in Open Beta

Hi everyone,

Between work on you super-secret-project and after recuperating from a visit to GamesCom in Cologne, the team here got stuck in to tackle some AoW3 bugs. This has resulted in a patch – v1.705 – which is available as an open beta on Steam now!
Do you want to know more?

6 comments Read more

March 7

Sales Milestone, New Game, Patch & GDC

500k sales of the main game.
Thank for the support people!

If you have any issues please post and let us know. We've been making fixes and will put a patch public when there a nice bunch of them.

For more info - like on future Triumph projects - see the news post.

41 comments Read more

Reviews

“This is a deep experience backed by intricate mechanics and a concerted polish that makes gameplay immediately intuitive and rewarding. Age of Wonders 3 will keep you up until the wee hours of the morning, constantly muttering that you'll crawl into bed after just one more turn.”
9/10 – Joystiq

“A war worth sinking your teeth into”
83/100 – PC Gamer

Digital Deluxe Edition

Get the game and also the Dragon’s Throne Stand-Alone Scenario and the two hour Official Soundtrack.

Dragon’s Throne Scenario
An extra large Stand-Alone Scenario. Legend tells of dragons who ruled the fabled Sea of Flames at the dawn of time. However nobody has seen a True Dragon in living memory. The isles are still loaded with treasure and have become popular with adventures, merchants, scoundrels and sightseers. Now eight rival lords have found a mysterious dragon’s egg, and each sees it as proof of their claim to the Dragon’s Throne. The sages warn they risk unleashing the wrath of the Dragons, but the Lords pay no heed as they prepare for war. You can play the Dragon’s Throne versus AI opponents or in multiplayer with up to 8 players.

Age of Wonders III: Original Soundtrack
The two hour Age of Wonders III Original Soundtrack is composed by maestro Michiel van den Bos, of Unreal, Deux Ex, Overlord and Age of Wonders 1 fame. The OST features thirty one crisp, high quality 320kbs MP3 & FLAC tracks from Age of Wonders III and five exclusive bonus tracks. To top it off the OST includes liner notes by the composer - english only - and jewel case CD inlay jpg files. Be enchanted!

Songs and OST materials will be placed in your AoW3 folder in the Steam Directory: "...Steam\steamapps\common\AoW3\OST"

You can get there using your favorite file manager or by following these step:
1) Right click 'Age of Wonders III' in your Steam Library.
2) Select 'Properties'.
3) In the 'Age of Wonders III - Properties' tab, go to the 'Local Files' tab.
4) Select 'Browse Local Files...' to open the folder that contains the game.
5) Here you can find the 'OST' folder that contains your music.

About This Game

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!

Create an Empire in your own Image
  • Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, Warlord, Archdruid, or the tech-focused Dreadnought.
  • Research powerful skills unique to your class to develop your empire and arsenal.
  • Choose your allies from among the six main races - Humans, High Elves, Dwarves, Orcs, Goblins and Draconians - and fantastical monster dwellings.

Explore and Exploit a Living Fantasy World
  • Explore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.
  • Expand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources.
  • Wield earth shattering magic and terra-form the lands for your needs.

Fight In-depth Tactical Battles
  • Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.
  • Crush your enemies using the detailed 3D turn-based Tactical Combat System.
  • Become a master tactician. Crush city defenses. Learn to use flanking and master your army’s hundreds of abilities.

Master Age of Wonders III’s many Modes!
  • Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict.
  • Create endless scenarios using the random map generator.
  • Compete in multiplayer wars with up to 8 players online.

Please note that:
  • Level Editing Tools are provided as a courtesy to fans. They might have different system specifications from the Age of Wonders III game, are not tech supported and have an English only interface.
  • Coop: Random maps and stand-alone scenarios can be played using player alliances versus computer opponents.
  • Local Coop: Random maps and stand-alone scenarios can be played using “Hot Seat” mode on the same computer using player alliances versus computer opponents.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: nVidia 8800 / ATi Radeon HD 3870 with 512MB or Laptop integrated Intel HD 3000 with 3GB system ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: A 1920x1080 screen resolution.
    Minimum:
    • OS: 10.9.3 (Mavericks)
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • Additional Notes: A 1920x1080 screen resolution.
    Minimum:
    • OS: SteamOS, Ubuntu 14.10
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
      • Not running SteamOS or Ubuntu 14.10? That doesn't mean your machine won't run the game, it just means we haven't seen it run on those distributions in the office. Visit the various AoW3 forums to learn more and share your experiences. Please post feedback on how the game runs on your system to help your fellow gamer and to help us improve our Linux build.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • Additional Notes: A 1920x1080 screen resolution.
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (42 reviews)
Overall:
Very Positive (3,473 reviews)
Recently Posted
Hutch
5.2 hrs
Posted: August 28
There's a lack of free will in this game, no need to make choices... good guys fight bad guys, until they are done. What if I just want to live in harmony, dirty orcs next to shiny elves?? Can't we all just get along?
Helpful? Yes No Funny
Zombiekiller
210.4 hrs
Posted: August 27
I played the earlier versions and expected to really enjoy this one as well as breeze through it pretty quick. I was wrong about the breezing part! Excellent level of detail, i especially like all the customization features.
Playing the custom maps as I like to do I ran into big trouble with independent undead forces. In fact I got very frustrated with it. The community is quite friendly and responds to questions without belittling you. I never once was told "just git gud." For which I am thankful becuase I can rant. :)
If you like turn based strategy and fantasy settings I would very highly recommend this.
Helpful? Yes No Funny
Jesticles
1.8 hrs
Posted: August 27
Thumbing through the list of games. Written review will come later.
Helpful? Yes No Funny
Richard
186.2 hrs
Posted: August 26
I was Heroes of Might and Magic fan, I've played every their game after playing AOW 3 I doubt it would interest me again. This game is realy good you can do everything here. There is diplomacy, great battles, scouting... And AI is also well programed and challenging. Much better than Heroes.
Helpful? Yes No Funny
lillamaster
65.6 hrs
Posted: August 26
i am a turnbased strategy lover and this game is ok if the fps and the game engine vasent terible
Helpful? Yes No Funny
lucibuis
681.1 hrs
Posted: August 25
I discovered this game about one year ago and never stopped playing it. I'm a big fan of strategy games and AOW 3 has really met and exceeded most of my expectations.

I recommend to purchase the two expansions Golden Realms and Eternal Lords because they add a lot to the base game.

Gameplay is a mix of Civilization and Might and Magic: you build and conquer cities and occupy resources to be able to field powerful armies and defeat your enemies.

But what really shines through is the great variety of units, spells, maps, geographies and playstyles that make AOW3's replayability almost endless. There are 9 races, 7 classes and about 15 magic specializations that can be mixed and matched in endless combinations. The races play similar but have different strengths against each other.

The classes play different, i.e. Archdruids summon animals, Horned Gods and build Hunters and Shamans and their armies are very fast, Dreadnoughts build machines of increasing power and are way slower. Then, an elven archdruid focuses on range and shock damage while a goblin archdruid focuses on blight damage and fast growth of their cities.

Necromancers gain most of their armies from dead enemies, sorcerers and archdruids from summoning spells, warlords and theocrats from recruiting in cities, etc.

Early game plays different from late game, and the random map generator allows the customization of every map feature.

The graphics, art and storyline of the campaign are superb. The atmosphere of the game is unique, mysterious and magical.

Game is easy to grasp but hard to master because of the miriads of combinations and customizations possible.

Highly recommended

5/5
Helpful? Yes No Funny
AIDA
139.1 hrs
Posted: August 25
A great sequel to an amazing serie ! The remix of AoW 1 songs is also a great nostalgic touch !
Helpful? Yes No Funny
Vumli
9.7 hrs
Posted: August 25
The limited AI drains enjoyment from a game that has a lot of potential. I played the first two Age of Wonders games a lot for years and I love them. I hate to say it, but this third game is a disappointment. It forces the player's strategy too much, limiting you to one option. You are put in positions where you need to rush and that's all you can do if you hope to win vs the poorly programmed cheating supplemented AI. In the end, it is just a slow-pacing RTS executed in a turn-based perspective where you control hero or scout to explore a tiny map and gather 3 types of resource, while the cities serve as a resource generator with automatic resource generation per turn and a barrack for military unit production, so that you can produce units to rush all your enemies ASAP before the enemies have too much resource to recover its loss, which is the only vital strategy for this game.
Helpful? Yes No Funny
ritz42
799.1 hrs
Posted: August 22
Ive played 33+ day of this game..............wtf is wrong with me........
Helpful? Yes No Funny
MichaelLeeScott
33.1 hrs
Posted: August 22
best game ever
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
137.3 hrs on record
Posted: August 3
Feels truly faithful to old Age of Wonders games, and is not a bug ridden mess like some other turn based games tend to be. The AI could surely be smarter, and it would be nice if towards the end of a long game, there was some actual use for lower tier units. But, that's about it for the negative things I can say of this game. The gameplay itself is otherwise brilliant and the game truly shines when played with your friends.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
51.7 hrs on record
Posted: August 21
Awesome game, very addictive, you could easily spend hours just doing one more turn. The campaigns have a couple maps each, and each map can easily take 5 or 10 hours to finish!

Terrible for the wrist and your sleeping hours though.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
126.2 hrs on record
Posted: August 4
I very much like this game and this franchise. The gameplay is very compelling and enjoyable, especially for a turn-based strategy. The combat is also very rewarding once you get the hang of it. I particularly like that my units don't feel like fodder. If careful, even low tier units can be utilized and kept around and leveled up. In fact I sometimes get a little too attached to them and feel real pain if they meet their demise.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
113.3 hrs on record
Posted: August 15
Wow. Great game. It is a must buy for anyone who likes turn based strategy games.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
54.7 hrs on record
Posted: August 17
Light hearted, entertaining and straightforward stragegy and exploration game. Takes off where the classic HoMMIII left off.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
681.1 hrs on record
Posted: August 25
I discovered this game about one year ago and never stopped playing it. I'm a big fan of strategy games and AOW 3 has really met and exceeded most of my expectations.

I recommend to purchase the two expansions Golden Realms and Eternal Lords because they add a lot to the base game.

Gameplay is a mix of Civilization and Might and Magic: you build and conquer cities and occupy resources to be able to field powerful armies and defeat your enemies.

But what really shines through is the great variety of units, spells, maps, geographies and playstyles that make AOW3's replayability almost endless. There are 9 races, 7 classes and about 15 magic specializations that can be mixed and matched in endless combinations. The races play similar but have different strengths against each other.

The classes play different, i.e. Archdruids summon animals, Horned Gods and build Hunters and Shamans and their armies are very fast, Dreadnoughts build machines of increasing power and are way slower. Then, an elven archdruid focuses on range and shock damage while a goblin archdruid focuses on blight damage and fast growth of their cities.

Necromancers gain most of their armies from dead enemies, sorcerers and archdruids from summoning spells, warlords and theocrats from recruiting in cities, etc.

Early game plays different from late game, and the random map generator allows the customization of every map feature.

The graphics, art and storyline of the campaign are superb. The atmosphere of the game is unique, mysterious and magical.

Game is easy to grasp but hard to master because of the miriads of combinations and customizations possible.

Highly recommended

5/5
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
3 people found this review funny
Recommended
799.1 hrs on record
Posted: August 22
Ive played 33+ day of this game..............wtf is wrong with me........
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
2 people found this review funny
Not Recommended
65.6 hrs on record
Posted: August 26
i am a turnbased strategy lover and this game is ok if the fps and the game engine vasent terible
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
489 of 518 people (94%) found this review helpful
7 people found this review funny
Recommended
922.0 hrs on record
Posted: November 8, 2014
This game is absolutely incredible. It stays true to the style and feel of the previous games in the series, while also embracing some of the more modern elements in the 4X genre. Some may find the game a bit "simplistic" compared to other 4x games, but this is misleading. While this game is very easy to learn, and keeps most of the numbers and math pretty simple, there is an incredible amount of strategic depth to this game, and even after over 500 hours played, with 90% of that focusing on just *one* class, I am still learning new things.

The game itself takes place on about 3 different levels. The most prominent level is the tactical combat itself. This is unmatched by any other game in the 4x genre. In truth, it's more akin to the Total War series than anything, except turn based. It is not an understatement to say that this is the best combat system in any of the modern 4x games, bar none.

The second level is strategic movement. Many reviewers and players alike who only play this game for a bit do not understand just how much thought goes into something as simple as moving troops around. Each hex has different movement costs, which affects how fast units can move across them. But the movement costs are variable based on race, unit type itself, and even what the player has researched. Furthermore, different types of units may benefit from terrain features, such as Druids and Rogues who have units with Concealment. This allows some of their units to be rendered invisible in forest tiles. Compounding this issue is how classes and races interact. For instance, Dwarven Rogues are the only combination in the game with access to mountain concealment from the beginning, and this allows for some rather unique strategies involving raiding parties in the early game. While many will say that the tactical combat in this game is what stands out, at the intermediate skill level, the strategic level may actually be more important. After all, you can't actually GET to tactical combat if your enemy utilizes terrain to outrun you, or to reach your cities before your main army can get there to repel them.

The third layer is the empire management layer. This layer is pretty much what your typical 4x player expects to be the bulk of the game, as games like Civ largely ignore the first 2 to focus entirely on management. To those who have played and enjoyed the Civilization series: be warned. Age of Wonders 3 handles city management *vastly* differently than most other 4x games. The key difference lies in how cities work. Unlike civilization, there are no wonders or structures that can be built in cities to give them a specialized role. But don't worry, there absolutely are ways to make cities unique. Where this game differs from most others is that cities are largely defined by the terrain features within their domain. This creates a very different feel to empire management than other 4x games, in that the single most important factor of a city lies in where it is placed. In fact, a city placed on the right structure can often unlock units that cannot be accessed normally, or allow unusual and powerful modifiers to your armies. Some even give massive bonuses to income, or research.

While each layer is important, it is worth noting that this game is still very much different from many other 4x games. The focus is of the game is, at its heart, a wargame. While the diplomacy is functional, the predominant strategy will always be to crush your enemies, and annex their cities. Make no mistake, though. Although the goal is the same in every game, the methods are as variable as your imagination.

I'm not exaggerating when I say that there are players in the multiplayer community who have reputations for using an iconic style or strategy, that is almost entirely their own. The sheer number of options in character creation means that a player could very well run a strategy that is truly unique.

So if you're looking for a fantasy 4x wargame, you will not find a better one out there. Age of Wonders 3 is simply the best at what it does.
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855 of 967 people (88%) found this review helpful
1 person found this review funny
Recommended
48.5 hrs on record
Posted: March 2, 2014
Review based off of playing the Closed Beta. (Which is voluntary, and invites were sent based off of forum participation.)

I like TBS games, generally ones with interesting combat systems, and the last one I genuinely liked was XCOM. I've spent the past years lamenting every TBS game that came out, because of the combat systems that resolve the battle in damage exchanges on the World Map. So I was excited about Fallen Enchantress, and I played it for a while, but it had no multiplayer which inevitably killed it for me.

So, I was overjoyed to hear that Age of Wonders was returning with all the Tactical Combat and multiplayer features that I so loved.

I've played each of the games in the series, I thought that AoW1 was excellent, AoW2 was abysmal and Shadow Magic was great. For whatever reason, I actually expected to be disappointed by this entry and was considering not buying it. After playing the beta, I can see that my initial instincts were unfounded.

There are obvious graphical improvements, and I can't really fault them, beyond what I feel is an issue with the change to lower tier unit parties. Though each of the models is well detailed, because they are stood together in a tight stack I feel the units lose a bit of their definition, this might be because of the level at which I zoom out to, but at the end of the day I need to do that to see a practical amount of the battle.

I think the time it takes to enact tactical combat is good, there are speed settings to allow you to increase unit movement and attacks if you're in a hurry, and I generally am. The game ran smooth for the most part, and my biggest issue, which is fairly minor, with the combat is that the hitting animations don't feel particularly visceral in terms of sound, graphical action and reaction. (Some do, but for the T1/T2 melee clashes I didn't feel it was as brutal as the earlier games.)

I prefer the combat system to any TBS that I have played in the past years, and it allows for larger scale battles as well in beautiful settings. (When I compare it to HoMM, which I dislike, or XCOM's, which I loved, or Civ's, which I found boring as I'm sure I would Warlock, etc.)

Each of your Heroes/Leaders has access to a number of upgrades when they level up, leveling up is fairly easy and painless compared to the earlier games (where you had to get the final hit to get the exp) so your heroes become quite strong, quite quickly, but still steps below higher tier units until they reach higher levels. Each hero has it's own class, which grants it access to class specific upgrades, but they all share access to basic upgrades to upgrade stats like Defense, Attack etc. which are fairly straight forward.

Each Hero can become a spell caster, and each class has its own subset of spells, though only one spell can be cast a turn (regardless of how many spell casts you have in a battle) which prevents the issue of your army getting instantly destroyed by a barrage of spells in the first round.

Your heroes have items slots, and you can get items from exploring dungeons etc. You can also make your own items if your city is advanced enough. I felt that there the items available were interesting, particularly the range of mounts (which unlike other gear displays graphically) that allow you to fly about, in the case of wyverns or manticores, and offer other abilities.

I thought the leveling system for heroes was quite good, I found myself often upgrading the default stats and I didn't feel that there was much variation between each hero class type, though there were some cool melee orientated abilities for the Warlord and some interesting ones for the Theocrat, as well as the Rogue. A lot of abilities amounted to global damage reduction to your party, and so the differences amounted to a change in damage type.

The class you choose for your leader (which has its own levelling/point allocations and is quite similar to a hero) will determine what research/units you will have available to you through the game, as well as three sub-specialitions you can choose when creating your hero which can give you access to new schools of magic, or more practical exploratory/empire building skills. In that regard I thought that there was a good variation of research/summons/units across the six classes and the sub-specializations added extra replayability/variation to that.

Unfortunately, I haven't had time to play the multiplayer.

I thought that one of the campaigns was excellent, and that one of them was good, I had some issues with it, but I expect those will be resolved before release. Both of the campaigns were a cut above any TBS campaign I've played in the past, featured interesting protagonists, solid writing, and excellent voice acting.

Each campaign has a text, voice-acted prologue, and an epilogue for each mission, and throughout each mission there are text pop-outs for dialogue from your enemies and allies. In both campaigns there is a branching point where you have to choose sides so I believe that would result in at least four different endings, though I'm not sure.

Either way, there should be a good amount of replayability and entertainment value from the campaigns, and I'm sure that there will be more to come (both from the developers, and users using the editor), and the excellent mechanics of the games themselves (combat, beautiful world design, variety of units and strategies) will add to the enjoyment of those campaigns.

There are currently six races, each has different benefits/negatives to its racial units, there are some instances where lower tier units are quite similar, but I think that's to be expected. Overall, I thought there was a good range of units available and that each of the races/class combinations offered a good variety of choice. Across the campaign you play multiple leaders (races/classes) though your main character always sticks with you, either as the leader or as an accompanying hero.

I would recommend the game simply for playing the campaign, or for playing the scenarios available or using the random map generator. If you enjoy TBS games then you'll probably like this one, and it should provide you with hours of entertainment. I intend to play the multiplayer when it comes out, and I imagine it's going to be fun, but as I haven't played it I can't really say for sure.
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