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Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!
Release Date: Mar 31, 2014
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$39.99

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$44.99

Recent updates View all (2)

v1.09 Patch for Age of Wonders III

April 9th, 2014

Hi everybody,


Since the release last week we’ve been hard at work with the feedback we've gotten and we can now present you with the first official patch for Age of Wonders III. Many thanks go out to players testing this patch over the past week!

Our overall goals with this first patch are: fixing hardware specific issues, registration issues, performance optimization, AI behavior and critical balance fixes. We also added a couple of features such as quick saves and native high resolution support.

Thank you for all of you feedback, and we’re looking to bring you many, many more updates! Up next are networking fixes - VPN / Hamachi support - and late game economy fixes.


- The Team @ Triumph Studios.



Change Log:

Compatibility
• WQHD / QHD (up to 2560 x 1440 / 2560 *1600) native resolution display support (the Black & White boxes and blurry text should disappear). Fix has been verified to work up to and including a resolution of 2560x1660.
• Fixed an issue for people using Intel HD Graphics - specifically for HD4000 and Surface 2 Pro - in combination with certain driver version, that caused a crash when opening interface screens - e.g. starting the game, opening options menu, skill book, etc.

Performance
• Fixed frame drop when armies were selected.
• Fixed decreasing frame rate occurring during extended play, particularly in longer battles.
• Fixed a memory leak when Windows was locked.
• Optimized a feature effecting maps with water, which should now show increased framerate.

AI Improvements
• Fixed some cases where the tactical AI would come out from behind the walls of cities and fortresses too soon.
• Stopped the AI spamming disjunction, so players can now use global magic more easily.
• Fixed an issue where the tactical AI would cast a resurrection spell on an invalid target.
• Made 'squire' AI easier to beat.
• AI settings for players were changed to compensate for this change, to keep the same level of challenge on normal difficulty.
• Using the 'restart' option in a campaign map now returns the player to the briefing, allowing map difficulty to be changed.

Scenario & Campaign
• Campaign: Heroes being mind controlled no longer causes you to instantly lose a campaign map if you rescue them by the end of combat.
• Campaign: Heroes which are protected by the 'resurgence' effect - e.g. the theocrat's 'rebirth' spell - can now die in tactical combat without causing you to lose the campaign map, as long as you win the battle that they die in.
• Blightmouth Crater: Closed a gap in impassable mountains.
• Blightmouth Crater: Removed two superfluous hearts of the blight.
• Blightmouth Crater: Fixed the behavior of independent armies.
• Elven Resurgence: Player 6 now starts with more gold mines, making the starting positions more balanced.
• 4th Elven Court map: Independents no longer interfere with one of the starting quests.
• 4th Commonwealth map: Fixed a message that missed an icon under specific circumstances.
• 5th Commonwealth map: A 'defeat leader' quest no longer reveals that leader's position.
• 5th Commonwealth map: Fixed a story message that had overlapping lines of text.
• 6th Elven Court & Commonwealth maps: Prevented story characters from dying when you are victorious.
• 6th Elven Court and Commonwealth maps: Added a few building upgrades to starting cities to give the player a better starting situation and more options.

Other Fixes.
• Fixed settings - e.g. graphics settings - not being saved when using the 'guest' profile.
• Fixed an issue when logging in with usernames of two characters.
• Fixed the stack confirm movement button being disabled in some situations when a stack was auto-moving.
• Fixed a rare crash caused by a player razing a city with a heart of blight, tropics, etc in its domain
• Fixed an issue where a backstab bonus wasn't being correctly applied. This led to situations where a unit could backstab a target without flanking it.
• Fixed a crash triggered by clicking on a "You lost your throne city!" event.
• Fixed a crash triggered by selecting a 'Egg has hatched' after loading the save game.
• Fixed the 'Remove army from event list' shortcut key function so armies are properly removed from the list.
• Fixed an issue where the 'Protect your leader and throne city' quest failed to complete on victory.
• The game now ignores controller input, to prevent camera drift when a controller is plugged in.
• 'Spring of life' now rewards units when explored.
• When creating a new custom leader, the field for setting a name is now left empty by default.

Balance:
• 'Shrine of smiting' is no longer 'Devout', nerfing 'Shrine of smiting' doom stacks which relied on stacking 'Devout' bonuses for the 'Smiting prayer bolts'.
• 'Shadow stalker' now does cold damage. This fixes an issue where rogues had limited options vs. blight immune troops.
• Increased the research costs of skills to slow down progression through the skill tree.
• Increased cost of racial tier 3 unit building to 300 gold and 100 mana.
• Decreased the base production of cities.
• Fixed issue with 'Libraries' and 'Observatories' generating too much knowledge.

Features:
• Added buttons on either side of the city name that cycle through cities owned by the player.
• We added a quick save option, bound under CTRL+S by default.
• Added extra text to the preview popup when attacking a city wall. Players can now see the hit points the wall have remaining as they plan their attack.

41 comments Read more

Our plans for the first AoWIII update/patch

April 2nd, 2014

Hi everybody,

The dust is settling after launch; so it's time for an update! The team is very happy and humbled with the overall reception so far: reviews, sales, but most importantly we’re happy with overall fan reaction. But of course we can always do better. We’ve spent 39 months developing Age of Wonders III, and we're planning on supporting the game for a long period of time. We’ll release patches, free new features and dlc/expansion packs and we’re looking forward to implementing lots of feedback from the community. For the first update/patch, which will go live in the coming days we are looking at the following items:

Likely fixes:

* WQHD / QHD (up to 2560 x 1440 / 2560 *1600) native resolution display support (the Black & White boxes and blurry text should disappear)
* Frame Drops, particularly when having an army selected removed.
* AI Difficulty lowered for “Squire” – people dying a lot in the first Elven Court mission is not good.
* AI Global Spell Disjunction Spamming is limited
* AI Leaving their walls less quickly in combat
* Disabling of controller / joystick input to avoid camera drift
* Saving profile – e.g. graphics settings – fixed for the ‘Guest’ account.

New Features:
* Previous/Next Button for Cities (added to the city header)
* Quick Save Option.

This Auto-Steam update should drop in the next couple of days. This is just a start! We have many other updates and fixes in the works, including an option to disable observing multiplayer tactical combat between other players.

We are also looking for additional fixes for people having troubles with the online account system, folks getting the game to run through their routers, and compatibility with certain integrated Graphics Laptops / Tablets. Please check the Support Forums and Knowledge base for updates and don’t hesitate to contact us when you have trouble getting the game running smoothly on your equipment.

Thanks for your support!
-The Team @ Triumph

165 comments Read more

Digital Deluxe Edition

Get the game and also the Dragon’s Throne Stand-Alone Scenario and the two hour Official Soundtrack.

Dragon’s Throne Scenario
An extra large Stand-Alone Scenario. Legend tells of dragons who ruled the fabled Sea of Flames at the dawn of time. However nobody has seen a True Dragon in living memory. The isles are still loaded with treasure and have become popular with adventures, merchants, scoundrels and sightseers. Now eight rival lords have found a mysterious dragon’s egg, and each sees it as proof of their claim to the Dragon’s Throne. The sages warn they risk unleashing the wrath of the Dragons, but the Lords pay no heed as they prepare for war. You can play the Dragon’s Throne versus AI opponents or in multiplayer with up to 8 players.

Age of Wonders III: Original Soundtrack
The two hour Age of Wonders III Original Soundtrack is composed by maestro Michiel van den Bos, of Unreal, Deux Ex, Overlord and Age of Wonders 1 fame. The OST features thirty one crisp, high quality 320kbs MP3 & FLAC tracks from Age of Wonders III and five exclusive bonus tracks. To top it off the OST includes liner notes by the composer - english only - and jewel case CD inlay jpg files. Be enchanted!

Songs and OST materials will be placed in your AoW3 folder in the Steam Directory: "...Steam\steamapps\common\AoW3\OST"

You can get there using your favorite file manager or by following these step:
1) Right click 'Age of Wonders III' in your Steam Library.
2) Select 'Properties'.
3) In the 'Age of Wonders III - Properties' tab, go to the 'Local Files' tab.
4) Select 'Browse Local Files...' to open the folder that contains the game.
5) Here you can find the 'OST' folder that contains your music.

About the Game

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!

Create an Empire in your own Image
  • Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, Warlord, Archdruid, or the tech-focused Dreadnought.
  • Research powerful skills unique to your class to develop your empire and arsenal.
  • Choose your allies from among the six main races - Humans, High Elves, Dwarves, Orcs, Goblins and Draconians - and fantastical monster dwellings.

Explore and Exploit a Living Fantasy World
  • Explore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.
  • Expand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources.
  • Wield earth shattering magic and terra-form the lands for your needs.

Fight In-depth Tactical Battles
  • Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.
  • Crush your enemies using the detailed 3D turn-based Tactical Combat System.
  • Become a master tactician. Crush city defenses. Learn to use flanking and master your army’s hundreds of abilities.

Master Age of Wonders III’s many Modes!
  • Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict.
  • Create endless scenarios using the random map generator.
  • Compete in multiplayer wars with up to 8 players online.

Please note that:
  • Level Editing Tools are provided as a courtesy to fans. They might have different system specifications from the Age of Wonders III game, are not tech supported and have an English only interface.
  • Coop: Random maps and stand-alone scenarios can be played using player alliances versus computer opponents.
  • Local Coop: Random maps and stand-alone scenarios can be played using “Hot Seat” mode on the same computer using player alliances versus computer opponents.

System Requirements

    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: nVidia 8800 / ATi Radeon HD 3870 with 512MB or Laptop integrated Intel HD 3000 with 3GB system ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: Open connection for online multiplayer. 1024x768 screen resolution.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: Open connection for online multiplayer. 1920*1080 screen resolution.
Helpful customer reviews
657 of 727 people (90%) found this review helpful
30 products in account
1 review
47.4 hrs on record
Review based off of playing the Closed Beta. (Which is voluntary, and invites were sent based off of forum participation.)

I like TBS games, generally ones with interesting combat systems, and the last one I genuinely liked was XCOM. I've spent the past years lamenting every TBS game that came out, because of the combat systems that resolve the battle in damage exchanges on the World Map. So I was excited about Fallen Enchantress, and I played it for a while, but it had no multiplayer which inevitably killed it for me.

So, I was overjoyed to hear that Age of Wonders was returning with all the Tactical Combat and multiplayer features that I so loved.

I've played each of the games in the series, I thought that AoW1 was excellent, AoW2 was abysmal and Shadow Magic was great. For whatever reason, I actually expected to be disappointed by this entry and was considering not buying it. After playing the beta, I can see that my initial instincts were unfounded.

There are obvious graphical improvements, and I can't really fault them, beyond what I feel is an issue with the change to lower tier unit parties. Though each of the models is well detailed, because they are stood together in a tight stack I feel the units lose a bit of their definition, this might be because of the level at which I zoom out to, but at the end of the day I need to do that to see a practical amount of the battle.

I think the time it takes to enact tactical combat is good, there are speed settings to allow you to increase unit movement and attacks if you're in a hurry, and I generally am. The game ran smooth for the most part, and my biggest issue, which is fairly minor, with the combat is that the hitting animations don't feel particularly visceral in terms of sound, graphical action and reaction. (Some do, but for the T1/T2 melee clashes I didn't feel it was as brutal as the earlier games.)

I prefer the combat system to any TBS that I have played in the past years, and it allows for larger scale battles as well in beautiful settings. (When I compare it to HoMM, which I dislike, or XCOM's, which I loved, or Civ's, which I found boring as I'm sure I would Warlock, etc.)

Each of your Heroes/Leaders has access to a number of upgrades when they level up, leveling up is fairly easy and painless compared to the earlier games (where you had to get the final hit to get the exp) so your heroes become quite strong, quite quickly, but still steps below higher tier units until they reach higher levels. Each hero has it's own class, which grants it access to class specific upgrades, but they all share access to basic upgrades to upgrade stats like Defense, Attack etc. which are fairly straight forward.

Each Hero can become a spell caster, and each class has its own subset of spells, though only one spell can be cast a turn (regardless of how many spell casts you have in a battle) which prevents the issue of your army getting instantly destroyed by a barrage of spells in the first round.

Your heroes have items slots, and you can get items from exploring dungeons etc. You can also make your own items if your city is advanced enough. I felt that there the items available were interesting, particularly the range of mounts (which unlike other gear displays graphically) that allow you to fly about, in the case of wyverns or manticores, and offer other abilities.

I thought the leveling system for heroes was quite good, I found myself often upgrading the default stats and I didn't feel that there was much variation between each hero class type, though there were some cool melee orientated abilities for the Warlord and some interesting ones for the Theocrat, as well as the Rogue. A lot of abilities amounted to global damage reduction to your party, and so the differences amounted to a change in damage type.

The class you choose for your leader (which has its own levelling/point allocations and is quite similar to a hero) will determine what research/units you will have available to you through the game, as well as three sub-specialitions you can choose when creating your hero which can give you access to new schools of magic, or more practical exploratory/empire building skills. In that regard I thought that there was a good variation of research/summons/units across the six classes and the sub-specializations added extra replayability/variation to that.

Unfortunately, I haven't had time to play the multiplayer.

I thought that one of the campaigns was excellent, and that one of them was good, I had some issues with it, but I expect those will be resolved before release. Both of the campaigns were a cut above any TBS campaign I've played in the past, featured interesting protagonists, solid writing, and excellent voice acting.

Each campaign has a text, voice-acted prologue, and an epilogue for each mission, and throughout each mission there are text pop-outs for dialogue from your enemies and allies. In both campaigns there is a branching point where you have to choose sides so I believe that would result in at least four different endings, though I'm not sure.

Either way, there should be a good amount of replayability and entertainment value from the campaigns, and I'm sure that there will be more to come (both from the developers, and users using the editor), and the excellent mechanics of the games themselves (combat, beautiful world design, variety of units and strategies) will add to the enjoyment of those campaigns.

There are currently six races, each has different benefits/negatives to its racial units, there are some instances where lower tier units are quite similar, but I think that's to be expected. Overall, I thought there was a good range of units available and that each of the races/class combinations offered a good variety of choice. Across the campaign you play multiple leaders (races/classes) though your main character always sticks with you, either as the leader or as an accompanying hero.

I would recommend the game simply for playing the campaign, or for playing the scenarios available or using the random map generator. If you enjoy TBS games then you'll probably like this one, and it should provide you with hours of entertainment. I intend to play the multiplayer when it comes out, and I imagine it's going to be fun, but as I haven't played it I can't really say for sure.
Posted: March 2nd, 2014
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1,165 of 1,393 people (84%) found this review helpful
88 products in account
1 review
78.0 hrs on record
Just one... more... turn...

BANG! *head hits keyboard*

What?! Huh!? Where am I?! Man it's late, I really should go to bed... Ooh, I can make Frost Giants now! Click, click, click, click, click, click, click, click... click....

BANG!
Posted: February 25th, 2014
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456 of 542 people (84%) found this review helpful
148 products in account
2 reviews
200.3 hrs on record
Amazing game! Been having many hours of fun with it. It's well made, intriguing, solid voice acting, deep strategy, and overall a complete and fantastic experience. A solid combination of heroes of might and magic, civilization, fallen enchantress and master of magic, with the best of all of them.

Solid recommendation for ANY TBS fan or anyone interrested in giving TBS a try.

Edit: The review is based of my closed beta participation.
Posted: February 12th, 2014
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238 of 274 people (87%) found this review helpful
98 products in account
1 review
51.7 hrs on record
Finally the perfect game to scratch my TBS/4X itch! I have a feeling that in 15 years or so I will still be playing Age of Wonders 3. I make this prediction because once in a while I still play the original AoW and it came out in 1999. So unless they come out with an AoW4 or standalone expansion that is even better in every aspect I think this game will stay on my computer and my next computer and the VR headset after... a long time.

My favorite part of AoW3 is its focus on tactical combat while still including all the 4 Xs (explore, expand, exploit, exterminate) plus RPG elements. There are cities to form into an empire, heroes to level up, spells to research, dungeons to loot, resources to manage, etc... On top of it all players are engaged in battles early and often. The battles are killer fun tactical experiences that take place on their own maps separate from the primary strategy map. When a hex is attacked on the strategy map the armies/stacks in that hex and all neighboring hexes get pulled into the tactical battle. This means there could be 42 units (7 hexes x 6 units/hex) in the same battle and they could even belong to several different players! The combat mechanics like attacks of opportunity, flanking, guarding, and 3 action points to use for movement, multiple attacks, or multiple reactions are very well done. When playing single player I almost always choose to fight each battle manually because they are so much fun, but there is an option to automatically resolve them if you wish.

The only bad thing I can say about AoW3 is that it feels like the morale systems need to be flushed out a little more. My wish for morale is that your starting/ruling race should have more influence on the morale of your cities and units and diplomatic relations with independent cities. It was important in past AoW games. These things will probably get improved with some patches, and should not stop anyone from buying the game. *** This review is based on the BETA version of the game. ***

There was a period of years where I played a lot of Civ4 and some Civ5. Eventually I found myself thinking - I wish there was more action in these games and battles were more realistic like... Age of Wonders. Before AoW3 was announced, I searched for recent games with gameplay similar to AoW but nothing seemed to be on the same level. Warlock was too simple and too Civ-y... Total War just didn't draw me in... Others didn't even look worth buying. Age of Wonders seems to fill a special niche that no others do.

I was fortunate enough to be let into the beta for AoW3, and I must say that Triumph Studios has outdone themselves even in the beta version. AoW3 takes many of the best parts of its predecessors plus some new goodness to create a masterpiece of the TBS/4X genre.

edit: Forgot to mention one of the things that makes AoW games so replayable - the races. Past AoW games had at least 12 races, but AoW3 is releasing with 6 which is a little disappointing at first glance. However, this is made up by the new class system which did not exist in previous AoW games. The developers have done an amazing job making both race and class matter. An elven archdruid feels different than a draconian archdruid or an elven warlord. Thus, instead of having simply 12 races to choose from you have 36 race/class combos (6 races x 6 classes). There are also specializations/spheres that further customize your leader and playing experience, similar to previous AoW games. I expect more races to be added in DLC or an expansion and am fine with that.
Posted: March 26th, 2014
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333 of 416 people (80%) found this review helpful
209 products in account
1 review
86.5 hrs on record
Anyone who wants to experince a very well developed 4x fantasy games HAS to buy this jewel.

The game ships with an amazing variety of playable units due a new system of races and leader specialitation.

As always Triumph is going to deliver their Editor tool so any map maker is going to ascend to the heavens anyway.


For a game that picks up the old 4x formular AoW3 improves on every aspect instead of dismissing certain features to improve old ones.


Woops,forgot to mention that his review is based on the closed beta.
Posted: February 12th, 2014
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