Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!
User reviews:
Recent:
Mixed (93 reviews) - 69% of the 93 user reviews in the last 30 days are positive.
Overall:
Very Positive (3,362 reviews) - 81% of the 3,362 user reviews for this game are positive.
Release Date: Mar 31, 2014

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Packages that include this game

Buy Age of Wonders III Collection

Includes 4 items: Age of Wonders III, Age of Wonders III - Deluxe Edition DLC, Age of Wonders III - Eternal Lords Expansion, Age of Wonders III - Golden Realms Expansion

SUMMER SALE! Offer ends July 4

 

Recent updates View all (63)

March 7

Sales Milestone, New Game, Patch & GDC

500k sales of the main game.
Thank for the support people!

If you have any issues please post and let us know. We've been making fixes and will put a patch public when there a nice bunch of them.

For more info - like on future Triumph projects - see the news post.

27 comments Read more

Reviews

“This is a deep experience backed by intricate mechanics and a concerted polish that makes gameplay immediately intuitive and rewarding. Age of Wonders 3 will keep you up until the wee hours of the morning, constantly muttering that you'll crawl into bed after just one more turn.”
9/10 – Joystiq

“A war worth sinking your teeth into”
83/100 – PC Gamer

Digital Deluxe Edition

Get the game and also the Dragon’s Throne Stand-Alone Scenario and the two hour Official Soundtrack.

Dragon’s Throne Scenario
An extra large Stand-Alone Scenario. Legend tells of dragons who ruled the fabled Sea of Flames at the dawn of time. However nobody has seen a True Dragon in living memory. The isles are still loaded with treasure and have become popular with adventures, merchants, scoundrels and sightseers. Now eight rival lords have found a mysterious dragon’s egg, and each sees it as proof of their claim to the Dragon’s Throne. The sages warn they risk unleashing the wrath of the Dragons, but the Lords pay no heed as they prepare for war. You can play the Dragon’s Throne versus AI opponents or in multiplayer with up to 8 players.

Age of Wonders III: Original Soundtrack
The two hour Age of Wonders III Original Soundtrack is composed by maestro Michiel van den Bos, of Unreal, Deux Ex, Overlord and Age of Wonders 1 fame. The OST features thirty one crisp, high quality 320kbs MP3 & FLAC tracks from Age of Wonders III and five exclusive bonus tracks. To top it off the OST includes liner notes by the composer - english only - and jewel case CD inlay jpg files. Be enchanted!

Songs and OST materials will be placed in your AoW3 folder in the Steam Directory: "...Steam\steamapps\common\AoW3\OST"

You can get there using your favorite file manager or by following these step:
1) Right click 'Age of Wonders III' in your Steam Library.
2) Select 'Properties'.
3) In the 'Age of Wonders III - Properties' tab, go to the 'Local Files' tab.
4) Select 'Browse Local Files...' to open the folder that contains the game.
5) Here you can find the 'OST' folder that contains your music.

About This Game

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!

Create an Empire in your own Image
  • Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, Warlord, Archdruid, or the tech-focused Dreadnought.
  • Research powerful skills unique to your class to develop your empire and arsenal.
  • Choose your allies from among the six main races - Humans, High Elves, Dwarves, Orcs, Goblins and Draconians - and fantastical monster dwellings.

Explore and Exploit a Living Fantasy World
  • Explore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.
  • Expand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources.
  • Wield earth shattering magic and terra-form the lands for your needs.

Fight In-depth Tactical Battles
  • Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.
  • Crush your enemies using the detailed 3D turn-based Tactical Combat System.
  • Become a master tactician. Crush city defenses. Learn to use flanking and master your army’s hundreds of abilities.

Master Age of Wonders III’s many Modes!
  • Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict.
  • Create endless scenarios using the random map generator.
  • Compete in multiplayer wars with up to 8 players online.

Please note that:
  • Level Editing Tools are provided as a courtesy to fans. They might have different system specifications from the Age of Wonders III game, are not tech supported and have an English only interface.
  • Coop: Random maps and stand-alone scenarios can be played using player alliances versus computer opponents.
  • Local Coop: Random maps and stand-alone scenarios can be played using “Hot Seat” mode on the same computer using player alliances versus computer opponents.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: nVidia 8800 / ATi Radeon HD 3870 with 512MB or Laptop integrated Intel HD 3000 with 3GB system ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX 9 Compatible
    • Additional Notes: A 1920x1080 screen resolution.
    Minimum:
    • OS: 10.9.3 (Mavericks)
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • Additional Notes: A 1920x1080 screen resolution.
    Minimum:
    • OS: SteamOS, Ubuntu 14.10
    • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
    • Memory: 3 GB RAM
    • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes:
      • Requires a 1024x768 screen resolution.
      • Requires an open IPv4 connection for online multiplayer.
      • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
      • Please note that the Editor is Windows only.
      • Not running SteamOS or Ubuntu 14.10? That doesn't mean your machine won't run the game, it just means we haven't seen it run on those distributions in the office. Visit the various AoW3 forums to learn more and share your experiences. Please post feedback on how the game runs on your system to help your fellow gamer and to help us improve our Linux build.
    Recommended:
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
    • Additional Notes: A 1920x1080 screen resolution.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (93 reviews)
Overall:
Very Positive (3,362 reviews)
Recently Posted
ZombieLover556
( 3.7 hrs on record )
Posted: June 25
Game wont load played 1.1 hours day before i even bought the game dont know how there website has no help they killed their custumer service google can't even help me how is that even possible but 10/10 if you dont they will hunt you down and eat you ♥♥♥♥ing halfling
Helpful? Yes No Funny
Zeebot
( 326.9 hrs on record )
Posted: June 25
Worth your money, even at full price.

Can actually Co-op very well, and even fight alongside in battles.
Helpful? Yes No Funny
DARK DRAGON
( 13.4 hrs on record )
Posted: June 24
Good game
Helpful? Yes No Funny
dregewitz
( 22.2 hrs on record )
Posted: June 24
Don't be fooled. This is not a 4x. The entirety of the empire-building experience is to fuel your war machine, because conquering the enemy is the only way to win. So if you don't like or are not good at the tatical turn-based combat built into the game, it's not the right game for you.
Helpful? Yes No Funny
Hemlock [WP]
( 79.7 hrs on record )
Posted: June 24
I was a big fan of Age of Wonders II and Age of Wonders II: Shadow Magic so it is natural like I would like AoW III. This turn-based strategy game with a fantasy theme is sort of a mix between Heroes of Might & Magic and Civilization. At least for me, I like AoW best of all. I love the hero units in this game and the way they level, have items/mounts, and can use spells. I love that there is incentive to level and grow even the normal units as their stats get better and they may get additional abilities at higher levels. I love being able to choose what each city is producing whether it be units or some building that will give that city an ability or boost. AoW III does not have the race and unit variety that AoW II: Shadows Magic had but they keep adding races and whatnot via expansions so maybe it will get there eventually.

I like the single-player campaigns thus far but there are some things that bother me. First, sometimes the missions force you to be very aggressive in order to win. If you are too slow then the AI can wipe you out or at least make the mission drag out way longer than it should take. Second, I love to focus on leveling my heroes and the campaign missions usually have a hero level cap that gets higher as you get deeper into a campaign. I understand the reasoning for that but my interest drops when I can't grow my heroes anymore. The best part about the campaigns is that you get to keep your heroes mission to mission. All their XP and items and skill points remain. There is a caveat though but I'm not sure how much I should say about it since it could be a story spoiler.

I have about 80 hours played thus far and I haven't even finished the first out of four single-player campaigns (I think the base game comes with 2 campaigns and the expansions add more). I am definitely getting my money's worth. Even if/when I finish all the campaigns I can easily create scenarios against AIs or players where I control the map size and whatnot (a la Civilization). That is what I often did on AoW II.

This is not a game I will play all the time but I will always come back to it periodically where I get all excited about it once again and sink a lot of time into it for at least a couple weeks.
Helpful? Yes No Funny
Solar
( 155.0 hrs on record )
Posted: June 22
This game has the best combat system out of all the 4x games I have played. Rather than watching your army play an attacking animation against the enemy on the map like in most 4x games, you are transported to a seperate battle map. In this battle are the units of the attacking army, the defending army, and any adjacent armies, for a total of up to 42 units. There are lots of unique units with unique spells and abilities. The combat is very strategic, you have to think about how you position your units to flank your enemy and not leave them vulnerable to be flanked by the enemy.

The empire building isn't as in-depth as other 4x games though. This game is focused more on your hero, whom you can level up and acquire new armor, weapons, spells and abilities for. You can also recruit other heros to join you. This is one of my favourite 4x games and I would highly recommend it if you are looking for one with a more engaging combat system than most other 4x games.
Helpful? Yes No Funny
Largecow
( 46.1 hrs on record )
Posted: June 22
This game is an absolute gem. Replay is so good thanks to all of the races and classes. If you like playing random maps that can be customized to your choosing this is certainly the game for you.

You can be a hobbit priest that fights off hordes of undead cat people. I don't know how else to sell this game other than saying that.
Helpful? Yes No Funny
Too Soon Junior
( 46.4 hrs on record )
Posted: June 21
I wish I knew about this game sooner. It incorporates features from Civilization, Total War, and XCOM in a turn-based format.

=========================================
Pros:

I'm just playing single-player so far, but I'm loving the RPG elements of leveling your leader and troops.

You can research spells which you can use to cast spells in combat (buffing troops, damaging enemies, etc), or cast spells outside of combat (damaging enemy armies, buffing your cities, etc.)

Sieges are well done as far as giving the defender a big advantage, but still making siege weapons useful. Not enough games use these mechanics properly.

Each race has it's own pros and cons, and each leader has their own spells and stats, some of which you can influence when they level up. There is a custom leader creator as well which is pretty cool.

Great value. Got this game on a -66% Steam sale, absolutely worth the price. Only bought the base game, but in the first hour realized I would enjoy it enough to buy the whole package.

=============================================
Cons

There is a lot of micro-management, but it's turn-based and similar to Civilization. So if Civ was overwhelming, this may not be the game for you.

Battles can be a little tedious because you move and attack with every unit. Also most units have their own spells and ranks, so it's not too horrible. I'm not disliking combat yet, but I can see where some might. There is an auto-resolve option like Total War though.

=================================================

All in all, if you enjoy Civilization, XCOM, or Total War, then you would probably enjoy this game.



Also, that guy who has 100 hours played and still didn't recommend this game, stop being so entitled. That's a great value.
Helpful? Yes No Funny
XcuteX
( 122.4 hrs on record )
Posted: June 21
Note: This is only a single-player review. I usually don't do multiplayer in games.

TL;DR: Runs a bit slow on my rig, which is somewhere between potato and top of the line. Graphics people mostly did their job. Music is good. Campaign programmers and AI programmers did pretty bad. All of the scant voice acting is done with a British accent. The major challenge with the AI is its cheating, so I ended up spending my time figuring out how to exploit the AI and keep it from exploiting its advantages. 100 hours of frustration.

Longer:

Graphics: Not top of the line, but strategy games have never been about graphics. There are a few areas, like jungles and tombs, where battlefield objects make it difficult to see the map. Naval battles involving units aboard ships are also difficult because it's difficult to tell units apart.

Sound: I play with volume low, but the music was neither annoying nor engrossing. Lets you focus on other stuff while adding atmosphere. Unit sounds are also good, like shamans casting magic streams making a 'whoosh!' sound.

Campaign-related categories:

Story: Cliché shadow organization, stop a war-type deal. Win every battle for no good reason against sometimes ridiculous odds.

Level layout: I could complain about this for hours. The basic requirement for most missions is the same: capture the enemy capital while the leader's recovering from defeat. They like to hide the capital either underground or on the other side of impassible mountains and you find the teleport to get to them. Maps also tend to be very large, with a lot of hindering terrain (mountains, islands[it takes all move points to enter water]) that makes an already slow game even more so. The layout alone would make the experience tedious.

Level layout(2): The AI starts with most of the map under its control, and has a very strong economy to build units and perform research. In most maps, all players start with no research done, and a small army. This alone wouldn't be a bad thing, and it's done in a lot of great games: Warcraft, Command and Conquer, Supreme Commander, BUT the enemies have the tech and economic advantage, so you've got to be getting favorable trades in battles, and losing a single major battle pretty much means 'load your save or restart'. On its own, this would put some pressure on the player.

AI: This is the worst, most cheating AI I've seen in a strategy game. Though I haven't played Civilization V; I've heard it is ridiculous. This AI is all-seeing and acts on it. If you have half the map and decide to station units in cities on or near the border, the computer will immediately send a single unit between your defended cities to claim your defenseless ones, trying to stay out of view as long as possible. If you capture a city and don't leave defenders, the computer will immediately send units to take it back. To the best of my knowledge, it's never mentioned that the AI can see everything. It's a frustrating learning experience asking "How did the computer sneak that unit in to take my town?", then "How did it know my city was empty?", and "How did it know my city existed!?", possibly "How did the computer know a city could even be there!?". There's a stand-alone scenario 'Taming the Great Kahn' that frustrates many. I've turned off the fog-of war just to watch the computer players beeline to the important stuff in an absurd way. The computer never scouts, but even for defended cities, it will bring enough units thoroughly beat you if you set the fight to auto-battle. If you bring reinforcements that will arrive in time, the computer will bring its own reinforcements before attacking, despite the fact it shouldn't know your reinforcements are on the way. I'll skip the rest of the examples, but there's not even a player option to turn off the fog of war (though there is a cheat code), presumably to hide how horrendous the AI is.

The computer seems to decide to attack based on some simple algorithm, like their unit_count*avg_hp*avg_defense*avg_attack vs. your stats in the same style. So their five swordsmen will take on your four archers, and four of them will get picked off before they get into melee range. The tactical AI priority seems to be (1)Heal; (2)Buff/Debuff; (3)Attack the highest priority unit in range (usually support or heroes, and the computer will take a lot of damage to do so sometimes); (4)get into attack range. Basically 'Buff 'n Rush'. You often won't notice in the campaign, though, because you'll often be positioning your units to somehow try to win every fight at 2-to-1 odds.

I have a feeling that random events, called 'Cosmic Events', are generated to help the computer; any benefit to you is a side-effect. I used armies of fragile and weak ranged units to take on superior armies of tough, strong melee units. An event reduces all dealt damage by 3, reducing my units' damage by about 60%, and theirs by ~15%. The next event gave +5 to melee damage. The next event reduced vision range by 2 (refer to all-seeing AI for why this only hurts human players).

Every campaign mission is like the most notorious mission in Heroes of Might and Magic V, the Agrael vs. Gilraen mission, pre-patch, for those who played that game. If your preferred tactic is rushing and aggression, the campaign is easy. If you prefer to build up and tech up, you'll lose until you learn to rush aggressively. Each mission seems best played twice on normal difficulty. The first time you sacrifice your cities and try to find the shortest path to your main objective before you lose. The second time you keep 2-3 units at each of your cities and move the bulk of your army in a desperate attempt at a decapitation strike. Rinse and repeat four times (the first mission is easier, though it tries to bore you by making you go in a 'U' shape around the map).

Miscellaneous:

Due to the haste of single-player, you don't really get to explore the tech tree. The enemy often does, because they're researching at 2x-3x your speed. This isn't about not getting the whole tech tree, the problem is that you usually don't even get to the end of a single branch, so why are those options there?

To be fair, I do have horrible luck in life. I may have completed the worst campaign and wasted days on the worst scenario in the game. Unfortunately, from my experience, what could have been a wonderful strategy game with slick moves and fantastic creatures ends up feeling more like pushing a heavy barrel uphill on a road with a strong storm pushing you back and threatening to crush you. Sadly, a cheap Civ knockoff, even worse because I'd prefer magic and fantasy over historically inaccurate pikemen vs. tanks.
Helpful? Yes No Funny
MrNo
( 833.5 hrs on record )
Posted: June 20
You can see how many hours I have in this. It's only going to keep rising. I love this game. It may well be the best strategy game I've ever played. It's heavily combat focused, and that combat never gets old for me. I'm still learning all the time. And the highest level AI remains a valid challenge for me, which I like to think speaks highly of the AI, and not poorly of me. If I'm honest, it's probably a bit of both.

So, what's it about? War. The entire game is focused around going to war. Do not get it for empire building, there isn't any. The biggest decision you have to make with cities is when it's worthwhile to stop producing units in favor of a building of some sort. All of the buildings either unlock new units, upgrade units produced from the city, increase research output (used to research more WEAPONS), or make the city harder to take. The only victory conditions are war related.

Is that a problem? No. Because the war is so good. The strategic map is for faking out your enemy, destroying their economy, causing their cities to rebel, and striking their armies with spells. The tactical map, entered for battles, is for destroying their armies, and no other purpose. And it is so good. Most of your time will be spent on the tactical map, trying to keep your units alive while inflicting as much damage as possible on the enemy. The tactical AI may be the best I've ever encountered at providing a challenge. You have to be careful, or even the weakest group of enemies can deal serious damage to you.

Everything has a counter, but no counter is hard. You aren't going to be crushed because your opponent chose a "better" setup at the beginning of the game. You will always be able to find a way around it.

Man, I've rewritten this review so many times, trying to keep it short. Too much to talk about, and I'm going to cut myself off here. This game is wonderful. I will be playing it, minimum, until Triumph puts out their next game. My metric for value on a game is that it's worthwhile at 3 hours per dollar paid. I'd say that it falls well beyond that benchmark.

Want a game focused on tactical war? Get this. Full price, all DLC included, I recommend it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 12 people (83%) found this review helpful
2 people found this review funny
Recommended
152.3 hrs on record
Posted: May 31
This game is exactly what I\'ve been looking for: a decent fantasy strategy game.

I do have some slight issues:
1. Needs more Navy. I love naval combat. It\'s adds a different layer into the strategy game and makes it more interesting and challenging. Unfortunately there are only two fleet options in AoW: the frigate and the galleon.
2. I\'ve found the Tigrans to be slightly OP. I started a game with Cerren and have tier I & II units just walking effortlessly over tier IV and higher units. Are they OP or an I just better with the Tigrans than I am with other races?
3. Sorcerers feel slightly OP. Sorcerers. Holy ♥♥♥♥! ♥♥♥♥ing sorcerers! They start of weak then suddenly BAM! Unstoppable. But I can\'t judge AoW for that. They\'ve always been like that.
3. Why don\'t assassins have throwing knives? Assassins without throwing knives or shuriken is like waffles without maple syrup.

What I love:
1. The tactics. Having to take into consideration race, class, morale, climate, terrain, and all these factors makes this game pretty damn sweet. I know it\'s not really a new concept, but it\'s a good one.
2. The world is beautiful.
3. The characters are beautiful.
4. I can customise my own heroes.
5. It saves after every turn, which is great if something goes wrong, like a blackout or a crash.

All in all I like this game a lot.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
51.9 hrs on record
Posted: May 30
Such an enjoyable product, awesome mixture of strategy-rpg elements. I have been playing it for 30 hours now and only played skirmish maps. Planning to start campaign soon but these custom maps are so enjoyable that I dont know when I can start playing campaign. When you have DLC's it's great to see the corruption that your necromancer lord remains whenever he moves around.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
93.6 hrs on record
Posted: May 31
I recommend this game but only just and here is why. First of all, let's start off with the positives about this game. The graphics are excellent and there is a lot of replay value in this game. The storyline is very interesting if these type of RPG games interest you as this is one of those turn-based games with a somewhat unpredictable outcome. So carefull planning is advisable. I like the scenario mode the best as the Draconians is my preferred clan that I like to use that is leaded by Rish Kyan. While I am not going to spoil anything. You will have to play the game yourself to fully experience it. The game also has multiplayer mode when you can play matches against your friends. So that is some of the good parts that this game has but the major downside is with the AI as in my experiences and with two days of not much progress. From what I have learned is that if you upgrade and max out your units. The AI will be much stronger and tougher to beat and in some cases. The AI is not that well balanced from my experiences of playing this game as it is just too aggressive in easy mode for a casual gamer which can be frustrating. All in all. that is the only one major downside to an otherwise a very enjoyable game :).

Overall Rating: 7/10.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
155.0 hrs on record
Posted: June 22
This game has the best combat system out of all the 4x games I have played. Rather than watching your army play an attacking animation against the enemy on the map like in most 4x games, you are transported to a seperate battle map. In this battle are the units of the attacking army, the defending army, and any adjacent armies, for a total of up to 42 units. There are lots of unique units with unique spells and abilities. The combat is very strategic, you have to think about how you position your units to flank your enemy and not leave them vulnerable to be flanked by the enemy.

The empire building isn't as in-depth as other 4x games though. This game is focused more on your hero, whom you can level up and acquire new armor, weapons, spells and abilities for. You can also recruit other heros to join you. This is one of my favourite 4x games and I would highly recommend it if you are looking for one with a more engaging combat system than most other 4x games.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
79.7 hrs on record
Posted: June 24
I was a big fan of Age of Wonders II and Age of Wonders II: Shadow Magic so it is natural like I would like AoW III. This turn-based strategy game with a fantasy theme is sort of a mix between Heroes of Might & Magic and Civilization. At least for me, I like AoW best of all. I love the hero units in this game and the way they level, have items/mounts, and can use spells. I love that there is incentive to level and grow even the normal units as their stats get better and they may get additional abilities at higher levels. I love being able to choose what each city is producing whether it be units or some building that will give that city an ability or boost. AoW III does not have the race and unit variety that AoW II: Shadows Magic had but they keep adding races and whatnot via expansions so maybe it will get there eventually.

I like the single-player campaigns thus far but there are some things that bother me. First, sometimes the missions force you to be very aggressive in order to win. If you are too slow then the AI can wipe you out or at least make the mission drag out way longer than it should take. Second, I love to focus on leveling my heroes and the campaign missions usually have a hero level cap that gets higher as you get deeper into a campaign. I understand the reasoning for that but my interest drops when I can't grow my heroes anymore. The best part about the campaigns is that you get to keep your heroes mission to mission. All their XP and items and skill points remain. There is a caveat though but I'm not sure how much I should say about it since it could be a story spoiler.

I have about 80 hours played thus far and I haven't even finished the first out of four single-player campaigns (I think the base game comes with 2 campaigns and the expansions add more). I am definitely getting my money's worth. Even if/when I finish all the campaigns I can easily create scenarios against AIs or players where I control the map size and whatnot (a la Civilization). That is what I often did on AoW II.

This is not a game I will play all the time but I will always come back to it periodically where I get all excited about it once again and sink a lot of time into it for at least a couple weeks.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
2 people found this review funny
Recommended
46.1 hrs on record
Posted: June 22
This game is an absolute gem. Replay is so good thanks to all of the races and classes. If you like playing random maps that can be customized to your choosing this is certainly the game for you.

You can be a hobbit priest that fights off hordes of undead cat people. I don't know how else to sell this game other than saying that.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Recommended
39.3 hrs on record
Posted: May 27
A little less than 3 hours into and It's failr captivating. I like it. Strong combat, and really fun co-op! like Civ just better.
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2 of 2 people (100%) found this review helpful
Recommended
17.2 hrs on record
Posted: May 28
The gameplay is awesome, the world system is quite simple but still entertaining. the battle not really that realistic, but it's felt like playing chess or trading card game which is force your brain to think like a strategist.
The AI is also challenging, so it's really hard to get bored with this kind game.
At least you can play it more than 10 hours.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
13.3 hrs on record
Posted: May 27
Age of Wonders, a classic, something I played devoutly when I was a kid. The third installation in the series however, as expected, is far more difficult. Ramped up to be challenging and to compel thought, to really take the turn based 'strategy' to its word. This is a game where you don't really have your hand held, and you've got to consider what units may be your best option during certain parts of the campaigns. The story's also tasty enough to eat with a dash of olive oil and pepper.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
160.3 hrs on record
Posted: June 3
Almost 150 hrs spent in this game. I need it to end really soon or I'm a divorced man.
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