The most recent choose-your-own-adventure, (primarily) text-based game I have played is Dark Scavenger. I was interested in this game after discussing it with my brother, who had seen a playthrough by YouTube personalities Game Grumps. A few days later, this game was the Steam Daily Deal.
If you like super casual gameplay, choose-your-own-adventures, and text-based games, then you will enjoy Monsters Loves You!
The game is extremely short - I completed one playthrough in less than 45 minutes. Keep in mind, however, that I read A LOT and can read considerably quickly.
The aesthetics (like most other elements of this game) are fairly casual with a small pool of recycled pictures and text. The detail in the scenery is good, and your monster's appearance varies greatly and seems to be determined by the initial options you select. The music is suprisingly good, and the ending background music in particular adds a majestic, urgent feel to the gameplay.
The controls just involve you to click, and the learning curve is minimal. There is no apprent tutorial, however, many of the options have a "help" button that you can click, allowing things to be explained without progressing the story - in dialogue options, this is usually presented as the top/first option (clicking it will provide you with additional situational information without continuing the story).
I have to stress that gameplay is extremely casual, and since this is a text-based game, you will have to really rely on your imagination to fill in the details. Readers interested in the theme will probably like this game, however, if you do not read regularly (especially for recreational purposes) you may find this game to be very boring.
Almost every decision you make in the game will result in you obtaining (or even losing) different stat points like bravery, respect, ferocity, honesty, etc. For example, fighting a bear and winning may give you points in bravery, ferocity, and respect. Besides respect, every monster stat is represented on the bottom of the screen in the form of different icons, and you can click each one to give you additional information. You can level all stats to a maximum of 100.
The stats are important for the end-game, where many of your actions are dependent on your stat scores (ex: to successfully fught off an opponent you need a high bravery/ferocity rating). Furthermore, respect is extremely important for getting other monsters on your side, especially in political situations. While the "politics" element really interested me, remember that this is an extremely casual game, and the politicial intrigue is reflectively minimal. Most of the politics involves your interactions with both the human and monster communities, and the end-game (if you get that far) will add two new gauges - the "how humans view monsters" and "how monster view humans" meters (maximum value of 100).
Respect is critical for the end-game, where your decisions will determine which particular ending you receive.
Each "phase" of the monster's life cycle is broken up, and you have a fixed amount of turns before you advance to the next stage of life. The last stage requires you to have a high respect rating and/or high character stats.
During each "phase," you can go adventuring. I really liked this part, because you only have enough "turns" (represented by days) in each "phase" to go on adventures. When selecting an adventure, you must click on different icons to activate a mission - you are not given any information besides the pictures on each adventure icon. I loved this mechanic because it made things less predictable and also more exciting. I am not sure if the available adventures are randomized for each playthrough, but I have noticed that they can be different each time (it may depend on the initial options you pick right when you start playing).
For achievement hunters, you will have to do A LOT of playthroughs, since you need to unlock every possible ending. After doing enough playthroughs, you should be able to progress through the game fairly quickly, especially once each adventure icon becomes more and more familiar to you.
That being said, it is very, very easy for you to become bored of this game if you try to get all the achievements in one (or few) sittings, since all of the decision tree consequences will be known to you. Instead, I strongly suggest you only do one playthrough per sitting, and try to spread the playtime for this game around to keep things fresh. Remember, there is A LOT of text in this game, so avoid it if you do not like reading.
For choose-your-own-adventure buffs and text-based game lovers, this casual game will fit very well in your libraries. For anyone not interested in those things, you might want to avoid playing this.
DJSF @DJSF's Rogue Reviews