As the write up states - it's a choose your own adventure.
The game have basically five phases (birth, child, adolescent, adult, elder). Each phase has "mini adventures" from which to choose and then options within the adventures. The choices drive your "personality"
Good - the little adventures are amusing and there's a semi randomness to what gets offered as a selection in each phase that lends to some replayability. There are 14 possible outcomes for the end game. It takes about 10-15 hours of game play to achieve all 14 outcomes.
My criticism is with the choices lacking materiality on the final outcome. The choices cause the trait percentages to vary. Basically you get about 30 or so choices and find they lead to one final choice yielding your outcome - you could choose the same 30 adventures/same choices every play through, get to 80% in every trait and about 70% in respect. (not that you'd do that, but you could and it would not restrict final outcome overly much at all other than neurosurgeon and modest legacy).
Basically the choices at birth/child/teen just arent material enough. They should cause the final outcomes to be far more restrictve and potentially open up new content. Instead all forks in the path lead to what is effectively a common point.
My second criticism would be the elder phase - the choices are mundane - one choice will pretty much cause How monsters/humans view one another to go up and the other cause it to go down. The phase is akin to clicking "help" or "sabotage" buttons 15 times in a row. The adventures themselves were creative but the choice selections and how they cause ""your own adventure" to evolve in my view lacked creativity.
Summary - The mini adventures are quite amusing but other aspects of the game are lacking.
For 2-3$ and the replayability of seeing how each choice affects your traits it gets a borderline thumbs up.