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Desktop Dungeons is a quick-play roguelike puzzle game that gives you roughly 10 minutes of dungeon-crawling action per serving. It straddles the casual and hardcore boundary in that, while you might die frequently because the game is tricky and unforgiving, it’s so approachable and quick to get into that you keep wanting just one more...
Fecha de lanzamiento: 7 de Nov, 2013
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Now available for Linux!

13 de Mayo

Desktop Dungeons brings goats and penguins together as it the award-winning puzzle roguelike heads to Linux. Tell your friends, tell your enemies, but do NOT tell your strangely dangerous farm animals. That would be a bad idea.

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“... a creative, rewarding and utterly addictive game that will keep you raiding goblin lairs until the small hours.”
4.5/5 – USgamer

“There are eight puzzles about pushing trolls.”
9/10 – Objective Game Reviews

“... as well-balanced as God’s own see-saw, and as unforgiving as the fast food jobsworth faced with someone ordering a breakfast muffin at 12.01”
Rock, Paper, Shotgun

Edición especial

The Desktop Dungeons pre-order Special Edition lives on! Except now you can regale non-Special-Edition owners with the exploits of the Goatperson and your explorations of the additional Triple Quests while listening to the dulcet tones of the Desktop Dungeons Soundtrack.

That's right, all of Desktop Dungeons in one friendly package. For less:

  • Desktop Dungeons
  • Desktop Dungeons Goatperson DLC
  • Desktop Dungeons Soundtrack

Acerca del juego

Desktop Dungeons is a quick-play roguelike puzzle game that gives you roughly 10 minutes of dungeon-crawling action per serving. It straddles the casual and hardcore boundary in that, while you might die frequently because the game is tricky and unforgiving, it’s so approachable and quick to get into that you keep wanting just one more round.

  • The perfect coffee-break game
  • Fight your way through fantasy dungeons in 10 minutes or less. We’re busy people too.
  • Prize-winning awesomeness (13th Annual IGF Awards)
  • Classic roguelike play re-imagined as a unique single-screen puzzle game sort of thing! Reviewers have a hard time with genres.
  • 6 hours of gameplay? Try 6 billion.
  • Randomly generated dungeons are different every time you play. Build your Kingdom to unlock hordes of new classes, races and challenges.
  • Amazing soundtrack by the improbably astounding team of Danny Baranowsky and Grant Kirkhope.

Requisitos del sistema (PC)

    Minimum:
    • OS: Windows XP
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space

Requisitos del sistema (MAC)

    Minimum:
    • OS: OSX Lion
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Hard Drive: 350 MB available space

Requisitos del sistema (Linux)

    Minimum:
    • OS: Ubuntu
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Hard Drive: 350 MB available space
Análisis útiles de usuarios
A 20 de 27 personas (74%) les ha sido útil este análisis
70.4 h registradas
Desktop Dungeons is a simple game like chess, easy to figure out and goals are very clear, however just like chess mastery of this game could take a vast amount of time.

Its also got goats, you like goats right?
Publicado: 13 de Mayo
¿Te ha sido útil este análisis? No
A 8 de 8 personas (100%) les ha sido útil este análisis
76.1 h registradas
I met the Devs at GamesCom 2014. Around noon on Friday they sat me down in front of a PC and had me try the game - apparently I did well (I looked at the goblin before attacking it and noticed it had first strike). After a merry but short romp through the introduction dungeon, which ended with a green blob of slime eating my poor adventurer, I went on to explore the rest of the Indie Megabooth. Friday night though, before I went to sleep, I knew there was a bit of unfinished business: I bought the game, and not just because the developers are great guys (but that too).

The game delivers what it promisses: bite sized adventures you can play during a break. The other day I had 15 minutes to spare: 10 of those were used by a berserker clearing a swamp of monsters.
It may look like a simple game, but it has a suprising amound of depth, with many abilities, items and other things that lead to multiple ways to tackle dungeons and may have you adapting your strategy based on what you encounter.
And there is a lot to encounter. Just when you think you have seen all the races, seen all the classes, you find one more. Then you check the journal and see just how much you haven't seen yet (I found it more fun not to check how much I am missing so as not to spoil the pleasure of finding something new).

But how do you play? Simple: you select a dungeon to explore and write an adventuring permit. The permit is the "character creation" process of that dungeon. For example it could say: To [dungeon name], For Generic Adventuring, Race: Human, Class: Warrior, Equipment: starting adventurer's kit. Then you would play the dungeon with a simple lvl 1 human warrior.
As the game progresses you unlock more races, classes and can provide better starting equipment and other bonuses, making each run unique.

So what are you waiting for? Your kingdom needs you! Oh, you need a permit? To: Unnamed Desktop Dungeon Kingdom, For: Kingdom Administration, Race: Human, Class: Gamer. There you go, your permit to play the game.
And yes, the alpha version is available for free to try out :)
Publicado: 23 de Agosto
¿Te ha sido útil este análisis? No
A 16 de 26 personas (62%) les ha sido útil este análisis
27.6 h registradas
Честно говоря, релиз Desktop Dungeons оказался совсем не тем, чего я ждал, глядючи на бету и несколько дем на сайте до выхода.

Потому что до выхода мы имели рогалик. Своеобразный, одноуровневый рогалик с контролируемыми прогнозируемыми битвами, очень ограниченным инвентарём и разными героями - но рогалик. Пошаговые бои, случайное размещение монстров, случайные предметы - всё, что ждёшь от рогалика.

А по выходу игра оказалась головоломкой. %) Этакий "сапёр", только с ролевой составляющей.

Рогалик тут тоже остался, к счастью, или бы игра мне не понравилась совсем. Предметы всё так же случайны, а герои "апгрейдятся", в том смысле, что на старте можно выбирать всё больше и больше опций. (Которые зависят от построек, а те, в свою очередь, зависят от собранных в донжонах денег). Поэтому игру можно пройти и без детального продумывания каждого шага...

...Ну, во всяком случае, в "нормальных" уровнях. Потому что есть и "головоломные", которые чистые головоломки, и никакой случайности там нет. Да и "нормальные" часто требуют нетривиальных подходов и точного расчёта, потому что, как назло, большая часть из них построена так, что тебе просто не хватит опыта, чтобы убить финального босса, если убивать монстров "неправильно". И это меня, честно говоря, напрягает. Потому как играю-то я вслепую, и узнать, что мне нужно было начинать с точки Х, когда я уже зачистил почти весь уровень и поздно что-то менять - это напрягает. А там половина минимум такая - и требует в итоге переигрывания.

Но в целом - хорошо. Играть я в неё буду редко - но буду. Для любителей головоломок - очень даже рекомендуется.
Publicado: 10 de Mayo
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
110.9 h registradas
Extremely addictive Rogue-like randomly generated dungeon crawler that, at heart, is a strategic puzzle game. It implements the unique mechanic of exploration as regeneration, meaning that the unexplored areas of a map are a finite resource that must be used wisely. Lots of race and class combinations and many dungeons and challenges make for endless replayability. As of this review, I have played over 60 hours and I still feel like I have a lot to learn and that I am improving.

Great retro art style and soundtrack/effects combined with the fantasy genre make for a great atmosphere. But be warned, this game is not for everyone - the difficulty level ramps up to the point that it really requires the gamer to do further research via forums and wiki articles for the best strategies, as the tutorials are slightly lacking. You will die - a lot. Thankfully most levels only last an average of 15 minutes. If you feel like you can go no further in the level, you can leave the dungeon and take all the goodies you have found with you.

If you are a fan of games that require some nerdy research (like terraria, crusader kings 2, blood bowl) I would definitely seek this one out. Watch some of the Let's Plays on Youtube to get a feel for the game.

Due to the difficulty, when I actually pass a tough level the feeling can only be described as or.gas.mic. Maybe the closest feeling would be beating a really hard super meat boy level.

By the way, I have rarely felt as though the randomization was unfair. In 95% of cases, the map is definitely beatable as long as you have a very strong grasp on the strategy involved for each class and race, as well as the best way to approach bosses. I have played levels I deemed impossible, only to completely change my strategic thinking and end up beating the level with nearly every single attempt.

Is the game worth the price tag? I'd say yes given the hours played. As a bonus, you can actually play this game on the desktop dungeons website (without using steam) by making an account with them and linking it to steam. It saves the game into a cloud and transfers it over to steam. Once I discovered this feature I have been able to play at work on the sly (like I said, I love this game). If you know a friend who owns this game, ask them to set up an account at the website and you can try out the game before purchasing!
Publicado: 22 de Junio
¿Te ha sido útil este análisis? No
A 65 de 124 personas (52%) les ha sido útil este análisis
5.4 h registradas
Desktop Dungeons is not a roguelike and never should have been advertised as one. This is really DRoD (Deadly Rooms of Death) with randomized levels. Each dungeon map plays more like a Eurogame-style board game than a dungeon hackfest. Also, characters are not persisted between quests. Each dungeon starts with a template character at 1st level. You must defeat enemies, acquire items, and explore the fixed-size map in just the right sequence. Kill a weaker enemy too soon, find an item too late, or spend too many potions on a stronger enemy, and you won't have the resources to beat the final boss. You don't so much "die" as "end up in an unwinnable situation and have to restart". If this is the experience you want, then enjoy. But let's stop tagging this as a roguelike because that is totally misleading.
Publicado: 11 de Mayo
¿Te ha sido útil este análisis? No
A 10 de 10 personas (100%) les ha sido útil este análisis
129.3 h registradas
Desktop Dungeons es un juego de RPG y puzzle. Otros dicen que es más RPG. Otros, que puzzle. Y quedan los que dicen que es un "roguelike" o PDL.

En realidad los tres tienen razón. Escoges una raza, una clase, y por turnos tienes que ir explorando una mazmorra, no más grande que tu monitor, desde luego (a veces con más de un piso), y subir nivel para vencer al boss final.

Me encanta por el simple hecho de que es muy estratégico. Es decir, yo me he visto en situaciones en las que aunque el Boss tenga nivel 10 y tu nivel 8, puedes vencerlo. Todo depende de tus recursos y de cómo los emplees. Hay muchos factores que determinan la partida .

Es además muy llevadero: puedes jugar tanto a través de Steam como por navegador en su página web, por si te aburres en casa del vecino.

En general, Desktop Dungeons es un reto portátil, una sorpesa, un vicio. Que no te asuste los 14€ (11,33€ en su web oficial) que valen, porque tiene muchíiiisimo contenido, creeme.

Mi juego favorito del año! :D
Publicado: 8 de Diciembre, 2013
¿Te ha sido útil este análisis? No

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