FREE GAME UPDATE! Desktop Dungeons: Enhanced Edition. More ways to die horribly in 10 minutes or less. The award winning quick-play puzzle roguelike is now packed with new content, new classes and a new way to play: Compete against your friends in the seeded Daily Dungeon!
用户评测:
总体:
特别好评 (825 篇评测) - 825 篇用户的游戏评测中有 91% 为好评。
发行日期: 2013年11月7日

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购买 Desktop Dungeons

夏日特卖!7月4日 截止

-50%
$14.99
$7.49

购买 Desktop Dungeons Special Edition

夏日特卖!7月4日 截止

-50%
$24.99
$12.49
 

最近更新 查看所有(9)

1月4日

Desktop Dungeons patch 1.57

Half-Dragons are no longer infinite Tikki Tooki piety fountains if there are plants around. Sorry if you needed that to win, or something. Stop scumming and get better!

We've also nuked a couple of bugs around the daily dungeon leaderboards and generally just winkled out some even MORE obscure issues that were bothering us (and you, yes, you... We noticed, thanks).

Full changelog available here:
http://steamcommunity.com/app/226620/discussions/0/458604254472024504/

5 条留言 了解更多

评测

“... a creative, rewarding and utterly addictive game that will keep you raiding goblin lairs until the small hours.”
4.5/5 – USgamer

“There are eight puzzles about pushing trolls.”
9/10 – Objective Game Reviews

“... as well-balanced as God’s own see-saw, and as unforgiving as the fast food jobsworth faced with someone ordering a breakfast muffin at 12.01”
Rock, Paper, Shotgun

特别版

The Desktop Dungeons pre-order Special Edition lives on! Except now you can regale non-Special-Edition owners with the exploits of the Goatperson and your explorations of the additional Triple Quests while listening to the dulcet tones of the Desktop Dungeons Soundtrack.

That's right, all of Desktop Dungeons in one friendly package. For less:

  • Desktop Dungeons
  • Desktop Dungeons Goatperson DLC
  • Desktop Dungeons Soundtrack

关于这款游戏

FREE GAME UPDATE! Desktop Dungeons: Enhanced Edition. More ways to die horribly in 10 minutes or less. The award winning quick-play puzzle roguelike is now packed with new content, new classes and a new way to play: Compete against your friends in the seeded Daily Dungeon!

  • The perfect coffee-break game for genius tacticians and chilled clickers alike:
  • Fight your way through fantasy dungeons in 10 minutes or less. We’re busy people too.
  • Prize-winning game design awesomeness (13th Annual IGF Awards)
  • Classic roguelike play re-imagined as a unique single-screen puzzle game sort of thing! Reviewers have a hard time with genres.
  • Explore unrevealed terrain to regain health and mana. Game hook!
  • 6 hours of gameplay? Try 6 billion... You can (and will) play Desktop Dungeons for the rest of your life.
  • Randomly generated dungeons are different every time you play. Build your Kingdom to unlock hordes of new classes, races and challenges.
  • Daily Dungeon allows you to compete against your Steam friends!
  • Amazing soundtrack by the improbably astounding team of Danny Baranowsky and Grant Kirkhope.

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows XP
    • 处理器: 1.2GHz
    • 内存: 1 GB RAM
    • 图形: any Direct3D 9 card
    • DirectX 版本: 9.0c
    • 存储空间: 需要 350 MB 可用空间
    最低配置:
    • 操作系统: OSX Lion
    • 处理器: 1.2GHz
    • 内存: 1 GB RAM
    • 图形: any Direct3D 9 card
    • 存储空间: 需要 350 MB 可用空间
    最低配置:
    • 操作系统: Ubuntu
    • 处理器: 1.2GHz
    • 内存: 1 GB RAM
    • 图形: any Direct3D 9 card
    • 存储空间: 需要 350 MB 可用空间
消费者评测
消费者评测系统更新!了解更多
总体:
特别好评 (825 篇评测)
最近发布
a fruit merchant
( 5.6 小时(记录在案的) )
发布于:6月27日
I love this game, but I think I still like the Alpha version a little better...
是否有价值? 欢乐
Narquois
( 1.3 小时(记录在案的) )
发布于:6月25日
Yes.
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john500371
( 42.6 小时(记录在案的) )
发布于:6月24日
Great Roguelike/Puzzle game
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Esoteric Wombat
( 23.5 小时(记录在案的) )
发布于:6月18日
A great puzzle game! I enjoy playing slowly and thoughtfully, squeezing out every last bit of value from each turn. Some of the levels can be quite difficult, so I'd say that kind of play style is expected. I played quite regularly for a few weeks, then fell out of the habit and have not been able to get back into it since.
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Molotov Slacker
( 24.0 小时(记录在案的) )
发布于:6月14日
This game is hard. That said it's fun but not really casual friendly.
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khachik2003
( 58.2 小时(记录在案的) )
发布于:6月6日
Tough as balls and not for everyone (honestly I'm not even sure if it's for me). But there is no denying the level of love, quality, and craftsmanship that went into this game. Just be prepared, this is a thinking man's game through and through and you WILL be frustrated.
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fotisn
( 319.3 小时(记录在案的) )
发布于:5月26日
This is one of the most well made games i have encountered. If you like roguelites, this is just supreme. I would like to say some things about the 2 major points the other reviews are mentioning:

- Very difficult. Yes this game is hard, but only until you master it. Afterwards is just a walk in the park.
- Casual 20mins runs isn't true. Well, this actually very true. The difference is compared to other games, that for that 20mins the game demands your true attention, as usually, there is no room for errors.

And of course the positives: Low price, a LOT of content, beatiful art, excellent gameplay, can be played in small 20mins periods at a time.
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lotuspulse
( 30.9 小时(记录在案的) )
发布于:5月22日
You don't know what "depth" means until you've scoured this game's wiki and learned of the real game going on underneath the surface. There are countless moving parts strategize with.
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o4zloiroman
( 58.9 小时(记录在案的) )
发布于:5月19日
Coffee brake roguelike with puzzle elements and huge replayability. One-more-turn addicts beware, this game is really easy to get lost into.
是否有价值? 欢乐
油金诺额啊
( 30.2 小时(记录在案的) )
发布于:5月11日
好游戏,可惜一段时间不玩再想玩时发现游戏更新了汉化补丁失效了……网上也找不到新的了,英文实在苦手,期待汉化
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最有价值的评测  总体
49 人中有 45 人(92%)觉得这篇评测有价值
推荐
7.4 小时(记录在案的)
发布于:2015年6月1日
这么好的游戏竟然没有中文评测……
其实以前就听说过桌面地下城的游戏了,但是一直拖着也没太留意,上次打折朋友送了我~超感谢的~

首先这游戏肯定玩盗版的人多,因为目前汉化跟不上正版的版本,英文应该卡住很多人了。不过其实从初步玩5小时的感受来说,用词不难的,熟悉地牢类的看个大概就能明白意思了,真有需要的,百度一下就能查到。如果你对这个游戏有兴趣,千万不要被语言绊住,看不懂略过就好了,为此错过它真的很可惜。很神奇的一件事是,在哪这游戏都不会显得人气有多高,帖子数不多,资源也很少,但是几乎有什么具体的问题,或者谜题解不出来,加上具体关键词就能搜出解法……都是一波沉默的真爱……
其次特别要称赞桌面地下城的一点就是,它对新手非常亲和,上手极其简单,玩到现在都感觉不到什么难度,而是还在缓慢地铺开它极其丰富的元素中~估计难度到后面才起来(但puzzle一开始就很考脑子就是了,用这种方式让玩家必须弄懂某些东西的正确用法),在网上还是看到有关难度的讨论的。而且别看它长得像roguelike,其实玩法挺轻松的,只是一个一个十来分钟一趟的小地牢,失误了restart就好,没有一般roguelike的苛刻和压迫感。比起roguelike,解谜的元素可能还重一点,因为很多时候你要考虑的其实是怎么走才能最大化经验、最大化利用回血回蓝等等,或者说是一种策略性吧,需要构思如何在有限的资源里成功把角色培养得能顺利推倒boss。很偶尔的,不小心碾压了boss的时候~超!爽!
再次就是这款游戏元素的丰富性了,roguelike和策略不再提,它还涉及一点经营养成——建设经营你的王国,在地牢里养成你的一命英雄;地牢和闯关——每打通一个地牢,结尾的统计都会让人很有成就感,不但会以图标形式重现你的砍怪之路,还有一堆的badges等着成就党;RPG与种族、职业之争——剧情总是蛮喜感的,丰富的种族和职业特性则带来更多的自由度;到了后期(目前我还没玩到),除了各种技能和道具可以钻研以外,还有信仰、装备、职业挑战……应有尽有。别的暂时还没想到,反正光这几点就很诱人了~
然后就是一些零零碎碎的闪光点,比如官方很喜欢卖萌但其实超贱啦、BGM很可爱啦、啰嗦的执政官神烦啦、明明美起来很美帅起来超俊然而制作组还是喜欢画一些歪瓜裂枣啦、越级打怪才是王道定律啦、小学数学不学好会作死啦……等等等等,总而言之就是特别讨喜的那种游戏。

游戏目前已经很成熟,缺的只是耐得下心的玩家。如果这是你的口味,那么桌面地下城一定会让你足够喜欢,因为它已经做到了没有缺点。10/10

暂时就想到这么多,以后有机会的话可能会补充下。
这篇评测是否有价值? 欢乐
16 人中有 15 人(94%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
29.4 小时(记录在案的)
发布于:2014年2月27日
独具特色的“伪Rougelike”游戏,一眼看上去很像Dungeon Crawl Stone、ToME4、Dungeons of Dredmor。
其实本质上是一个挂着Rougelike表皮的解谜游戏,和上述其他游戏的不同之处在于敌人不会主动行动,只会在被攻击时反击,也不会追击。
其他游戏中收集物品、提升等级,砸库存灭boss的行为在这游戏不一定行的通,解谜和资源分配的比重明显加大。
除却Rougelike都需要的运气,该游戏的难度明显大过前辈。

平均10~30分钟内一个地牢,适合喜爱rougelike的玩家进行“认真的”消遣。但更喜欢rougelike中RPG元素的玩家就不用买了。

PS:话说这游戏最开始只是个几M的超级小游戏,一段时间没关注,上steam时都几百M了......
这篇评测是否有价值? 欢乐
11 人中有 9 人(82%)觉得这篇评测有价值
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21.8 小时(记录在案的)
发布于:2013年12月28日
还是BETA版的时候就在S1推荐过,这完全重制后不管音乐画面都有巨大进步,玩法方面也更平衡,加入了各种新的刷钱要素让你能有足够的游戏时间,作为一款休闲游戏实在是过于精细了,除了价格略疼以外都必须推
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3 人中有 3 人(100%)觉得这篇评测有价值
推荐
30.2 小时(记录在案的)
发布于:5月11日
好游戏,可惜一段时间不玩再想玩时发现游戏更新了汉化补丁失效了……网上也找不到新的了,英文实在苦手,期待汉化
这篇评测是否有价值? 欢乐
378 人中有 347 人(92%)觉得这篇评测有价值
有 341 人觉得这篇评测很欢乐
推荐
354.8 小时(记录在案的)
发布于:2015年4月14日
Took me over 300 hours to realize I had been tricked into enjoying math.
这篇评测是否有价值? 欢乐
325 人中有 274 人(84%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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29.5 小时(记录在案的)
发布于:2013年11月29日
"Normally, with puzzle games, if it seems too hard then you're generally just doing it wrong. With Desktop Dungeons, it's just too hard." — Kakie, Corsual Live Viewer

I have a confession to make. I'm not proud of it, but I haven't finished Desktop Dungeons. I strive to complete all of the games I review prior to writing, but in this case the cross was too great to bear.

My failure came not through lack of trying — I tried for many, many hours — but from an overwhelming level of difficulty. Not the bad kind of difficulty, where cheap opponents consistently barrage you until you die hurling an overpriced controller against the nearest wall, but the good kind of difficulty, that will see you thinking — really thinking — about every move you make, every time you make it, lest your adventure come to a inconveniently early end.

Fortunately, I appreciate a challenge. Hell, I crave it. But in the end, it turned out that there was more to accomplish, collect and unlock in this roguelike dungeon crawler than I could ever hope to discover in just 2 weeks, and so, I began my review in advance.

WITHOUT FURTHER ADO...
I first saw Desktop Dungeons while watching MANvsGAME; Danny Baranowsky and Grant Kirkhope, who composed the soundtrack, were there alongside one of the core developers, Danny Day.

They discussed many of the basic game concepts; the randomly generated dungeons and roguelike nature, spell-casting warriors, the coming mobile release, the difference between a harpsichord and clavinet and the origins of Granny Kirkanowsky.

Listening in, amidst the constant laughter, I quickly learned that DD has something of a cult following that grew around an alpha build released to the public years back and available free today, which led to it winning the IGF Award Winning for Game Design. Immediately, I downloaded it to take a look.

IN THE BEGINNING
The alpha turned out to be a crude version of the one MAN was playing. It looked very different — the hand-drawn art wasn't present, instead offering a more traditional pixel art style, and the entire progression mechanic was missing, so choosing a dungeon was as simple as selecting a race, class and difficulty.

Though I was watching MAN play a clearly superior version, I still felt entirely engaged playing the alpha due to the 'roguelike' nature of the gameplay. Every dungeon was different, and though my imminent demise was almost always a single click away, the ability to head straight back in, new knowledge in hand, to a completely new dungeon, maintained my interest throughout the entire night.

That's when I made my purchase, gained access to the browser-operated (sans-soundtrack) beta and began to compare.

NEW IS ALWAYS BETTER
After a brief serving of story and a short tutorial explaining the basics I was directed to my very own kingdom, a world map of sorts, comprised mostly of open space and human inhabited houses. After completing a dungeon, more buildings appeared. An elven habitat, a mage tower, a church...

I quickly realised that the original 'choose race, choose class, choose difficulty' menu featured in the alpha had been replaced here with progressive RPG elements via the kingdom, including a huge host of quests, and that unlike the alpha, races and classes here required an unlock before they could be used.

The game continued forward, revealing multiple new features. Gold could be collected from dungeons and kept afterward, and then used to purchase preparation items that could be used in future dungeon attempts, or saved to unlock new buildings in the kingdom.

Eventually, I was introduced to the tavern, which served as a hub allowing access to multiple dungeon types. It was here that the largest difference between the alpha and beta made their appearance — there's more than one dungeon type in the full version. A lot more.

DON'T ♥♥♥♥ OFF THE DEITIES
That's when things started getting tough, and it was at about that time that the full Steam release arrived, this one complete with Granny K's masterpiece soundtrack.

I was happy to learn that the progress I'd made in the beta was saved, and too, that even though I could now play the full release on Steam, I could continue to do so from my browser if I chose. Everything is saved online, so portable gaming is a legitimate option. A good thing, too, as Desktop Dungeons lends itself perfectly to quick gaming when you've only got 10 minutes to spare. Come on mobile version...

Where was I... oh, right. It's hard. Even the normal dungeons are hard. And the hard dungeons are a lot f@&ing harder. God only knows if there are even harder dungeons around the bend, but if there are, you'll likely need God's help to complete them. Well, at least one of the Gods, anyway.

Yes, yes... I know. Terrible segway, yada-yada. Gods are the key to victory in many of the dungeons, yet they're also a leading cause of death. The decision to adopt a deity is usually a hard one — on the one hand, they offer amazing buffs and bonuses that are generally the key to victory, on the other, they'll restrict you in various ways, punishing you severely for whatever they deem misconduct — though mastering their ways is essential.

THIS IS THE GAME THAT NEV-ER ENDS
That's where the other 'game mode' really helps: Puzzles. After unlocking the Explorer's Guild building in your kingdom you'll have access to a series of puzzles - dungeons that aren't generated randomly, but instead, have a single specific solution that you must discover in order to succeed.

They double as great ways to learn more information about the various items, weapons, spells, deities and conversion materials on offer, and though not everyone will need them, they're highly advised if you're having difficulty completing certain quests or dungeons.

And that's everything I know. Almost. I know that of the nine classes I've unlocked there are another nine to go. I know that of the four races I've unlocked there are another... actually I don't know how many more there are. One, at least. I found him once — a Halfling trapped in a dungeon within a dungeon who nicked my last potion— but failed and haven't seen him since. That's a lot of the fun in Desktop Dungeons; every dungeon is different, and you never know what you're going to get. If you like The Binding of Isaac, or Spelunky, or more appropriately, Rogue Legacy, which offers a similar style of 'progressive roguelike' gameplay, then there's a great chance you'll love Desktop Dungeons, too. It's as hard as the others — perhaps even harder in its own way — but if you're not one to shy from a challenge then there's a lot to enjoy.
这篇评测是否有价值? 欢乐
119 人中有 110 人(92%)觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
推荐
81.8 小时(记录在案的)
发布于:2014年8月23日
I met the Devs at GamesCom 2014. Around noon on Friday they sat me down in front of a PC and had me try the game - apparently I did well (I looked at the goblin before attacking it and noticed it had first strike). After a merry but short romp through the introduction dungeon, which ended with a green blob of slime eating my poor adventurer, I went on to explore the rest of the Indie Megabooth. Friday night though, before I went to sleep, I knew there was a bit of unfinished business: I bought the game, and not just because the developers are great guys (but that too).

The game delivers what it promisses: bite sized adventures you can play during a break. The other day I had 15 minutes to spare: 10 of those were used by a berserker clearing a swamp of monsters.
It may look like a simple game, but it has a suprising amound of depth, with many abilities, items and other things that lead to multiple ways to tackle dungeons and may have you adapting your strategy based on what you encounter.
And there is a lot to encounter. Just when you think you have seen all the races, seen all the classes, you find one more. Then you check the journal and see just how much you haven't seen yet (I found it more fun not to check how much I am missing so as not to spoil the pleasure of finding something new).

But how do you play? Simple: you select a dungeon to explore and write an adventuring permit. The permit is the "character creation" process of that dungeon. For example it could say: To [dungeon name], For Generic Adventuring, Race: Human, Class: Warrior, Equipment: starting adventurer's kit. Then you would play the dungeon with a simple lvl 1 human warrior.
As the game progresses you unlock more races, classes and can provide better starting equipment and other bonuses, making each run unique.

So what are you waiting for? Your kingdom needs you! Oh, you need a permit? To: Unnamed Desktop Dungeon Kingdom, For: Kingdom Administration, Race: Human, Class: Gamer. There you go, your permit to play the game.
And yes, the alpha version is available for free to try out :)
这篇评测是否有价值? 欢乐
118 人中有 106 人(90%)觉得这篇评测有价值
有 38 人觉得这篇评测很欢乐
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56.5 小时(记录在案的)
发布于:2014年12月22日
I picked this game up not knowing exactly what to expect.

It is part RPG, part roguelike, part math.

It frequently makes me feel a bit dumb.

The problem is that I really, really enjoy playing it.
这篇评测是否有价值? 欢乐
76 人中有 69 人(91%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
107.2 小时(记录在案的)
发布于:2014年10月30日
It's Minesweeper with a theme. A nearly perfectly executed puzzle game which captures in an abstract way the dungeon crawling roguelikes which have sprung up like kobolds in the indie market. You can finish a dungeon in five minutes if you're the impatient sort or if like me you like to mull over optimal moves, a board might take fifteen minutes or so. There is a light and humorous background story to give the puzzles a campaign-like structure but War and Peace it ain't. Which isn't a problem at all as this is the type of game which you'll load up when you have some random time to kill. You will unlock various ways to customize each dungeon, such as starting equipment, races, classes, gods, etc. The graphics are cute, the gameplay is tight, the music is not annoying. If you like puzzle games and think you would enjoy a deconstruction of a dungeon roguelike, then buy this game. It is practically flawless.
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529 人中有 356 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
104.8 小时(记录在案的)
发布于:2014年2月3日
If you're reading this, you're either wondering whether you should get this game, or you already own it but like to froth at the mouth as you experience opinions that don't match your own. I understand.

Desktop Dungeons is a somewhat randomized puzzle game cleverly disguised as a roguelite rpg. It's also incredibly brutal. That aside (or possibly because of it), I found the game enjoyable in that "bring out your inner masochistic rage junkie" kinda way. A single mistake can cost you the level, & sometimes you don't find out until 10 minutes later. One time my mouse was on the fritz & occassionally registered two clicks from one press. It rendered this game unplayable. However, overall it was a positive entertainment experience, in that I preferred it over staring at a wall.

So why is this review in the "not recommended" section? I don't find the quality of entertainment worth the price tag. There are plenty of other games out there that can offer a similar playstyle, are more immersive, have greater replayability, & cost a fraction of what I paid for Desktop Dungeons. While this is a decently good game, it's not $15-good. Its inflated cost is also reflected in its soundtrack- an arbitrary $10 for something that many games include for free. Wait for a sale, preferably at least 30% off, hopefully more.
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