Desktop Dungeons is a quick-play roguelike puzzle game that gives you roughly 10 minutes of dungeon-crawling action per serving. It straddles the casual and hardcore boundary in that, while you might die frequently because the game is tricky and unforgiving, it’s so approachable and quick to get into that you keep wanting just one more...
用户评测: 特别好评 (598 篇评测)
发行日期: 2013年11月7日




"This puzzle/roguelike is gently complex and impeccably well-balanced"


“... a creative, rewarding and utterly addictive game that will keep you raiding goblin lairs until the small hours.”
4.5/5 – USgamer

“There are eight puzzles about pushing trolls.”
9/10 – Objective Game Reviews

“... as well-balanced as God’s own see-saw, and as unforgiving as the fast food jobsworth faced with someone ordering a breakfast muffin at 12.01”
Rock, Paper, Shotgun


The Desktop Dungeons pre-order Special Edition lives on! Except now you can regale non-Special-Edition owners with the exploits of the Goatperson and your explorations of the additional Triple Quests while listening to the dulcet tones of the Desktop Dungeons Soundtrack.

That's right, all of Desktop Dungeons in one friendly package. For less:

  • Desktop Dungeons
  • Desktop Dungeons Goatperson DLC
  • Desktop Dungeons Soundtrack


Desktop Dungeons is a quick-play roguelike puzzle game that gives you roughly 10 minutes of dungeon-crawling action per serving. It straddles the casual and hardcore boundary in that, while you might die frequently because the game is tricky and unforgiving, it’s so approachable and quick to get into that you keep wanting just one more round.

  • The perfect coffee-break game
  • Fight your way through fantasy dungeons in 10 minutes or less. We’re busy people too.
  • Prize-winning awesomeness (13th Annual IGF Awards)
  • Classic roguelike play re-imagined as a unique single-screen puzzle game sort of thing! Reviewers have a hard time with genres.
  • 6 hours of gameplay? Try 6 billion.
  • Randomly generated dungeons are different every time you play. Build your Kingdom to unlock hordes of new classes, races and challenges.
  • Amazing soundtrack by the improbably astounding team of Danny Baranowsky and Grant Kirkhope.


Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space
    • OS: OSX Lion
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Hard Drive: 350 MB available space
    • OS: Ubuntu
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Hard Drive: 350 MB available space
94 人中有 88 人(94%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
78.5 小时(记录在案的)
I met the Devs at GamesCom 2014. Around noon on Friday they sat me down in front of a PC and had me try the game - apparently I did well (I looked at the goblin before attacking it and noticed it had first strike). After a merry but short romp through the introduction dungeon, which ended with a green blob of slime eating my poor adventurer, I went on to explore the rest of the Indie Megabooth. Friday night though, before I went to sleep, I knew there was a bit of unfinished business: I bought the game, and not just because the developers are great guys (but that too).

The game delivers what it promisses: bite sized adventures you can play during a break. The other day I had 15 minutes to spare: 10 of those were used by a berserker clearing a swamp of monsters.
It may look like a simple game, but it has a suprising amound of depth, with many abilities, items and other things that lead to multiple ways to tackle dungeons and may have you adapting your strategy based on what you encounter.
And there is a lot to encounter. Just when you think you have seen all the races, seen all the classes, you find one more. Then you check the journal and see just how much you haven't seen yet (I found it more fun not to check how much I am missing so as not to spoil the pleasure of finding something new).

But how do you play? Simple: you select a dungeon to explore and write an adventuring permit. The permit is the "character creation" process of that dungeon. For example it could say: To [dungeon name], For Generic Adventuring, Race: Human, Class: Warrior, Equipment: starting adventurer's kit. Then you would play the dungeon with a simple lvl 1 human warrior.
As the game progresses you unlock more races, classes and can provide better starting equipment and other bonuses, making each run unique.

So what are you waiting for? Your kingdom needs you! Oh, you need a permit? To: Unnamed Desktop Dungeon Kingdom, For: Kingdom Administration, Race: Human, Class: Gamer. There you go, your permit to play the game.
And yes, the alpha version is available for free to try out :)
这篇评测是否有价值? 有趣
19 人中有 17 人(89%)觉得这篇评测有价值
95.7 小时(记录在案的)
It's Minesweeper with a theme. A nearly perfectly executed puzzle game which captures in an abstract way the dungeon crawling roguelikes which have sprung up like kobolds in the indie market. You can finish a dungeon in five minutes if you're the impatient sort or if like me you like to mull over optimal moves, a board might take fifteen minutes or so. There is a light and humorous background story to give the puzzles a campaign-like structure but War and Peace it ain't. Which isn't a problem at all as this is the type of game which you'll load up when you have some random time to kill. You will unlock various ways to customize each dungeon, such as starting equipment, races, classes, gods, etc. The graphics are cute, the gameplay is tight, the music is not annoying. If you like puzzle games and think you would enjoy a deconstruction of a dungeon roguelike, then buy this game. It is practically flawless.
这篇评测是否有价值? 有趣
15 人中有 14 人(93%)觉得这篇评测有价值
14.4 小时(记录在案的)
I agonized for days over buying this because I just wasn't sure it'd be fun. It is fun, and the tutorials are very helpful.

The big appeal for me was, easy in, easy out, and skirmishes finished in around under hour. I just can't commit to days of playing games that are skirmish-like in nature.

I'm looking forward to playing this quite a bit.
这篇评测是否有价值? 有趣
16 人中有 13 人(81%)觉得这篇评测有价值
7.8 小时(记录在案的)
Desktop Dungeons has honestly got to be one of the best games of its kind, in my opinion. If a roguelike where you have to carefully plan out every action you make sounds interesting to you, I would certainly recommend picking up this game. I certainly have loads of fun playing it.
这篇评测是否有价值? 有趣
11 人中有 10 人(91%)觉得这篇评测有价值
70.9 小时(记录在案的)
Bite sized puzzle game with some rogue-like elements.

Go on a 10-20 minute dungeon run with a newly generated character with different abilities. At least a different dozen other classes that play very uniquely from all of eachother, since you need to be able to effectively use their abilities to their max capabilities in order to tackle the more difficult dungeons.

There are many hundreds of hours worth of replayability and gameplay in this package due to the extreme variety of challenges.
这篇评测是否有价值? 有趣
6 人中有 6 人(100%)觉得这篇评测有价值
56.5 小时(记录在案的)
I picked this game up not knowing exactly what to expect.

It is part RPG, part roguelike, part math.

It frequently makes me feel a bit dumb.

The problem is that I really, really enjoy playing it.
这篇评测是否有价值? 有趣
5 人中有 5 人(100%)觉得这篇评测有价值
100.7 小时(记录在案的)
Excellent short-form roguelike. You should play this.
这篇评测是否有价值? 有趣
5 人中有 5 人(100%)觉得这篇评测有价值
89.7 小时(记录在案的)
At first, I didn't enjoy this game. It seemed fairly random, simple, and frustrating. About 10 or so hours in, I started to understand how the game actually works. Then, things started to click. The game ultimately, is a puzzle game, and a very unforgiving, but rewarding one. Utilize your blackspace effectively, monsters are a resource, leveling up is a resource not to be wasted.

Having to kill 1 Level 10 boss seemed daunting, but when you think you've finally learned how to do it, they then throw 2 Level 10 bosses at you! How the hell am I supposed to beat that? But guess what? I did it. I was thinking, sweet, I know how to play this game. Then, the next set of dungeons appear. Defeat 3 Level 10 bosses. No way, impossible. how the hell do you do that? An hour later, the first of those dungeons falls. The next thing I know, I have to kill 10 of these bosses? IMPOSSIBLE, and do it 3 times with 3 different classes?

Every time you think you've learned what to do, the game surprises and challenges you to do 1 better. The quest system does get a bit grindy at times, and I have mixed feelings about the lockering system, but this is a great game that's not often on sale, but if you enjoy puzzle games, this will definitely fit the bill.
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4 人中有 4 人(100%)觉得这篇评测有价值
80.0 小时(记录在案的)
Amazing puzzler, there is simply no count to the number of hours to spend optimizing strategy and characters. Frustrating, in a good way.
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6 人中有 5 人(83%)觉得这篇评测有价值
8.4 小时(记录在案的)
TLDR: This is not really a dungeon-crawler... it's an RPG MATHS PUZZLE GAME
I realised the following things when I started unlocking their 'puzzles' which are basically advanced tutorials that don't do any hand holding.

Everyone keeps going on about how awesome this game is, I like it too, but it's not what' you would normally expect froma dungeon crawler, please let me explain.... forewarned is forearmed....

1st, This is not really a dungeon-crawler... it's a PUZZLE GAME It uses a lot of maths type puzzles - you need to figure out how many minions to kill so that you can level up, and how to do it efficiently... killing higher level baddies gains you an exp bonus, but you need to do it as much as possible so you don't lose XP from minions that are now "lower"... you need to snowball your XP. Levelling up gives you 100%health and mana, and you have to exploit this all game so that you don't use too many potions.... you'll need them for the boss in the level.

2nd, because it's only 10 minutes, things have to be simplified. You move around on a checkerboard style tabletop. revealing a tile (standing next to it = gaining visibility of the next tile) will restore some health and mana.

3rd, this is not a 10 minute game. You can play a dungeon in 10 minutes, sure, so you can play in 10 minute sessions, this can be a positive... but "just one more, it's only 10 minutes" will quickly translate into hours of game play.

4th This is a Rogue LITE - it does have a progression system where you can unlock new classes, abilities, etc between runs, in a similar way to Rogue Legacy. [A true rogue-like features permadeath where you lose everything and start again at level 1.]

For those that like this game, it's addictive. Look at people's play times, the ones that have reviewed this. there are some who have 15-30h, then there are those with 80-120 hours, and the odd one over 200h - that's about the point where you beat the game, from my understanding / reading on the wiki.

Do I recommend this game? That's such a hard one. Yes, If you know what you're getting into when you buy it, but the Store description is deceptive, and doesn't really explain just how this game works, and I was dissapointed about that, I wanted more 'hack n slash', and less 'calculating the next 7 steps to level up without using that mana pot' So for me, Although the game itself seems solid, I do like it, and I will play it some more, but I already know I won't clock it if it requires 200h it's a No.

这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
66.1 小时(记录在案的)
I came across this game while looking for more traditional roguelikes and thought I'd give it a chance. Let's just say the 'puzzle roguelike' is quite additctive. Several times now I have given up in a fit of vexxation after a fifth failed run only to come back a week or two later and dump an evening into it.

It really does grab the stop-think-act protocol that make roguelikes so enjoybale....except this game takes it to a new level. And somehow it does this with each individual run being a small one level dungeon that you can play quite quickly - there is very little lost from each myriad death.

Probably the best aspect is the slow unlocking of various races, classes and gear by completing quests and spending the loot from successful runs. Every day I play I might unlock a new class or find some nifty trinket in a dungeon that I shove into my 'locker' for future runs. Each combination of race and class opens up a new way to look at leveling up and new strategies to kill the endboss.
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5 人中有 4 人(80%)觉得这篇评测有价值
201.8 小时(记录在案的)
Hard to describe Desktop Dungeons. It's strictly a puzzle game, and a challenging one at that. Yet, the progress you make, the items you collect, the monsters you encounter, etc. etc. all *feels* very much like an RPG. Very well done. I've more than gotten my money's worth out of this gem.
这篇评测是否有价值? 有趣
17 人中有 10 人(59%)觉得这篇评测有价值
7.6 小时(记录在案的)
Nice game but too puzzle oriented for a roguelike. You have to follow specific steps to beat each dungeon or you get steamrolled.
这篇评测是否有价值? 有趣
19 人中有 11 人(58%)觉得这篇评测有价值
1.6 小时(记录在案的)
There are a lot of neat aspects to this game but what killed it for me is how often you know you have lost before you have lost. The dungeons are largely an order-of-operations puzzle (so-to-speak) and if you get the order wrong, or some other minor thing wrong, you literally cannot win. The worst thing is when you're down to the last monsters and you know that you cannot beat them because you have done something wrong several actions ago. In what I have played it didn't seem like there was a lot of strategic adaptability, very unforgiving.
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
107.2 小时(记录在案的)
While ostensibly a roguelike RPG, each dungeon is basically one or two levels, so it's ideal for short gaming sessions. The main thing that makes this one interesting is that combat is basically deterministic; you can predict the outcome of each fight pretty accurately, you don't have to worry about getting screwed by the RNG at a critical point.

The thing is, this may not sound like a big difference, but it completely changes the flavor of the game. Instead of an RPG, it ends up being more of a puzzle game, where the objective is to figure out how to maximize XP gained and minimize the waste of health and mana, by deciding where to go and what to fight next. Adds a sort of minesweeper aspect to the roguelike gameplay.
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
141.1 小时(记录在案的)
I love Desktop Dungeons. I've gotten pretty far in the game (129 hours) and now clearing a level is a rare thing and usually comes down to a single hit, with nothing left, on the last boss. Each move takes a little thought, with efficiency being foremost in mind. The randomness of glyphs, shop contents, and sometimes even who the bosses are add a level of depth and replayability most games can't touch.

Easily one of my favorites.
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4 人中有 3 人(75%)觉得这篇评测有价值
19.9 小时(记录在案的)
I had the alpha for a while but seeing how much stuff the changed and added to the game I just had to get the full version. If your not sure yet just go the the official site and download the alpha, you'll know if you'll like it from that.
这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
10.4 小时(记录在案的)
This is a very well thought out game if you like complex mechanics that require advance planning at every stage. The game play is nice and balanced, once you get the hang of it's unique mechanics for healing and mana regen. That said I like a dungeon crawl game where exploration is not a game mechanic, so while I like the game for my tastes is's not "fun" when idly killing time, which is the metric I am rating on. So this can be taken as a positive review of the game being that it's well done, with a negative recommendation.
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1 人中有 1 人(100%)觉得这篇评测有价值
9.9 小时(记录在案的)
10-20 minute random dungeons, reminds me of moria of old. This is going to be my I need a 10 minute break from reality game in the future.
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
19.7 小时(记录在案的)
It's a casual puzzle game with a big RPG hack-n-slash heart and a deep, sadistic soul. You can play the game at your own pace in the bits and pieces of time you have available in a busy day. But it will compel your attention for much longer than that... not because the game demands your attention, but because you want to give it your attention.

Even after about twenty hours of play, there is still much for me to learn and unravel about this game. I very much look forward to continuing this process. Currently priced at $15 US, this game is very much worth its price of admission.
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