FREE GAME UPDATE! Desktop Dungeons: Enhanced Edition. More ways to die horribly in 10 minutes or less. The award winning quick-play puzzle roguelike is now packed with new content, new classes and a new way to play: Compete against your friends in the seeded Daily Dungeon!
User reviews:
Recent:
Very Positive (11 reviews) - 90% of the 11 user reviews in the last 30 days are positive.
Overall:
Very Positive (829 reviews) - 91% of the 829 user reviews for this game are positive.
Release Date: Nov 7, 2013

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Recent updates View all (9)

January 4

Desktop Dungeons patch 1.57

Half-Dragons are no longer infinite Tikki Tooki piety fountains if there are plants around. Sorry if you needed that to win, or something. Stop scumming and get better!

We've also nuked a couple of bugs around the daily dungeon leaderboards and generally just winkled out some even MORE obscure issues that were bothering us (and you, yes, you... We noticed, thanks).

Full changelog available here:
http://steamcommunity.com/app/226620/discussions/0/458604254472024504/

5 comments Read more

Reviews

“... a creative, rewarding and utterly addictive game that will keep you raiding goblin lairs until the small hours.”
4.5/5 – USgamer

“There are eight puzzles about pushing trolls.”
9/10 – Objective Game Reviews

“... as well-balanced as God’s own see-saw, and as unforgiving as the fast food jobsworth faced with someone ordering a breakfast muffin at 12.01”
Rock, Paper, Shotgun

Special Edition

The Desktop Dungeons pre-order Special Edition lives on! Except now you can regale non-Special-Edition owners with the exploits of the Goatperson and your explorations of the additional Triple Quests while listening to the dulcet tones of the Desktop Dungeons Soundtrack.

That's right, all of Desktop Dungeons in one friendly package. For less:

  • Desktop Dungeons
  • Desktop Dungeons Goatperson DLC
  • Desktop Dungeons Soundtrack

About This Game

FREE GAME UPDATE! Desktop Dungeons: Enhanced Edition. More ways to die horribly in 10 minutes or less. The award winning quick-play puzzle roguelike is now packed with new content, new classes and a new way to play: Compete against your friends in the seeded Daily Dungeon!

  • The perfect coffee-break game for genius tacticians and chilled clickers alike:
  • Fight your way through fantasy dungeons in 10 minutes or less. We’re busy people too.
  • Prize-winning game design awesomeness (13th Annual IGF Awards)
  • Classic roguelike play re-imagined as a unique single-screen puzzle game sort of thing! Reviewers have a hard time with genres.
  • Explore unrevealed terrain to regain health and mana. Game hook!
  • 6 hours of gameplay? Try 6 billion... You can (and will) play Desktop Dungeons for the rest of your life.
  • Randomly generated dungeons are different every time you play. Build your Kingdom to unlock hordes of new classes, races and challenges.
  • Daily Dungeon allows you to compete against your Steam friends!
  • Amazing soundtrack by the improbably astounding team of Danny Baranowsky and Grant Kirkhope.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • DirectX: Version 9.0c
    • Storage: 350 MB available space
    Minimum:
    • OS: OSX Lion
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Storage: 350 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Storage: 350 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (11 reviews)
Overall:
Very Positive (829 reviews)
Recently Posted
Vino [Olive Garden]
( 6.9 hrs on record )
Posted: June 29
I played a ton of Desktop Dungeons back in college, when it was a freeware game. It had everything I loved most about roguelikes - the balance between short-term tactics and long-term strategy, resource management, and replayability. Then it put all that into a puzzle sort of format that made it easy to learn and quick to play whenever I had some time between classes. Best of all, it was designed such the RNG had little influence on your outcome. Your victories, and your failures, were your own.

This release maintains the solid gameplay and tight balance of the original, while adding a metric ton of content. There are so many dungeons, monsters, races, classes, gods, and so on now that even I'm overwhelmed. Fortunately, it's meted out to you in a very mobile-game sort of way, which in any other game I'd find distasteful. If anything, I'd say the pace of content unlocking is almost too fast. I'm unlocking way more things than I can try even once.

Desktop Dungeons is well worth your money and time. After watching the gameplay videos I wasn't convinced they had done enough to turn this freeware classic into a $15 product, but now that I've played it (for 6 hours straight, glued to my chair) I can confidently recommend it.
Helpful? Yes No Funny
alexander_thesubpar
( 6.8 hrs on record )
Posted: June 29
Bite sized chunks of rougelike. If you liked FTL, and full lengh rougelikes seem like to much, this is perfect. Try the free version on their site first.
Helpful? Yes No Funny
Annoyer13
( 138.6 hrs on record )
Posted: June 28
I generally don't like puzzle games, but this one combined with strong roguelike elements provided me with great depth and I've enjoyed it a lot. It's quite hard, but after completing a level it's extremely satisfying. One of my favourite games ever.
Helpful? Yes No Funny
Yamantaka
( 0.2 hrs on record )
Posted: June 28
I thought I would like this lite RPG, that it would be engaging, and simple but had a little depth, instead it fell flat. It felt limited, boring, immediately tedious, and shallow.
I found nothing compelling, magnetic, or interesting in it, and I felt boxed in the whole time
There was no 'decision matrix' nothing to do, playing it felt like walking down a straight hallway with no doors, not exploring a dungeon
Helpful? Yes No Funny
a fruit merchant
( 5.6 hrs on record )
Posted: June 27
I love this game, but I think I still like the Alpha version a little better...
Helpful? Yes No Funny
john500371
( 42.6 hrs on record )
Posted: June 24
Great Roguelike/Puzzle game
Helpful? Yes No Funny
Esoteric Wombat
( 23.5 hrs on record )
Posted: June 18
A great puzzle game! I enjoy playing slowly and thoughtfully, squeezing out every last bit of value from each turn. Some of the levels can be quite difficult, so I'd say that kind of play style is expected. I played quite regularly for a few weeks, then fell out of the habit and have not been able to get back into it since.
Helpful? Yes No Funny
Molotov Slacker
( 24.0 hrs on record )
Posted: June 14
This game is hard. That said it's fun but not really casual friendly.
Helpful? Yes No Funny
khachik2003
( 58.2 hrs on record )
Posted: June 6
Tough as balls and not for everyone (honestly I'm not even sure if it's for me). But there is no denying the level of love, quality, and craftsmanship that went into this game. Just be prepared, this is a thinking man's game through and through and you WILL be frustrated.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
5.6 hrs on record
Posted: June 27
I love this game, but I think I still like the Alpha version a little better...
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
138.6 hrs on record
Posted: June 28
I generally don't like puzzle games, but this one combined with strong roguelike elements provided me with great depth and I've enjoyed it a lot. It's quite hard, but after completing a level it's extremely satisfying. One of my favourite games ever.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
353 of 385 people (92%) found this review helpful
344 people found this review funny
Recommended
354.8 hrs on record
Posted: April 14, 2015
Took me over 300 hours to realize I had been tricked into enjoying math.
Was this review helpful? Yes No Funny
276 of 328 people (84%) found this review helpful
3 people found this review funny
Recommended
29.5 hrs on record
Posted: November 29, 2013
"Normally, with puzzle games, if it seems too hard then you're generally just doing it wrong. With Desktop Dungeons, it's just too hard." — Kakie, Corsual Live Viewer

I have a confession to make. I'm not proud of it, but I haven't finished Desktop Dungeons. I strive to complete all of the games I review prior to writing, but in this case the cross was too great to bear.

My failure came not through lack of trying — I tried for many, many hours — but from an overwhelming level of difficulty. Not the bad kind of difficulty, where cheap opponents consistently barrage you until you die hurling an overpriced controller against the nearest wall, but the good kind of difficulty, that will see you thinking — really thinking — about every move you make, every time you make it, lest your adventure come to a inconveniently early end.

Fortunately, I appreciate a challenge. Hell, I crave it. But in the end, it turned out that there was more to accomplish, collect and unlock in this roguelike dungeon crawler than I could ever hope to discover in just 2 weeks, and so, I began my review in advance.

WITHOUT FURTHER ADO...
I first saw Desktop Dungeons while watching MANvsGAME; Danny Baranowsky and Grant Kirkhope, who composed the soundtrack, were there alongside one of the core developers, Danny Day.

They discussed many of the basic game concepts; the randomly generated dungeons and roguelike nature, spell-casting warriors, the coming mobile release, the difference between a harpsichord and clavinet and the origins of Granny Kirkanowsky.

Listening in, amidst the constant laughter, I quickly learned that DD has something of a cult following that grew around an alpha build released to the public years back and available free today, which led to it winning the IGF Award Winning for Game Design. Immediately, I downloaded it to take a look.

IN THE BEGINNING
The alpha turned out to be a crude version of the one MAN was playing. It looked very different — the hand-drawn art wasn't present, instead offering a more traditional pixel art style, and the entire progression mechanic was missing, so choosing a dungeon was as simple as selecting a race, class and difficulty.

Though I was watching MAN play a clearly superior version, I still felt entirely engaged playing the alpha due to the 'roguelike' nature of the gameplay. Every dungeon was different, and though my imminent demise was almost always a single click away, the ability to head straight back in, new knowledge in hand, to a completely new dungeon, maintained my interest throughout the entire night.

That's when I made my purchase, gained access to the browser-operated (sans-soundtrack) beta and began to compare.

NEW IS ALWAYS BETTER
After a brief serving of story and a short tutorial explaining the basics I was directed to my very own kingdom, a world map of sorts, comprised mostly of open space and human inhabited houses. After completing a dungeon, more buildings appeared. An elven habitat, a mage tower, a church...

I quickly realised that the original 'choose race, choose class, choose difficulty' menu featured in the alpha had been replaced here with progressive RPG elements via the kingdom, including a huge host of quests, and that unlike the alpha, races and classes here required an unlock before they could be used.

The game continued forward, revealing multiple new features. Gold could be collected from dungeons and kept afterward, and then used to purchase preparation items that could be used in future dungeon attempts, or saved to unlock new buildings in the kingdom.

Eventually, I was introduced to the tavern, which served as a hub allowing access to multiple dungeon types. It was here that the largest difference between the alpha and beta made their appearance — there's more than one dungeon type in the full version. A lot more.

DON'T ♥♥♥♥ OFF THE DEITIES
That's when things started getting tough, and it was at about that time that the full Steam release arrived, this one complete with Granny K's masterpiece soundtrack.

I was happy to learn that the progress I'd made in the beta was saved, and too, that even though I could now play the full release on Steam, I could continue to do so from my browser if I chose. Everything is saved online, so portable gaming is a legitimate option. A good thing, too, as Desktop Dungeons lends itself perfectly to quick gaming when you've only got 10 minutes to spare. Come on mobile version...

Where was I... oh, right. It's hard. Even the normal dungeons are hard. And the hard dungeons are a lot f@&ing harder. God only knows if there are even harder dungeons around the bend, but if there are, you'll likely need God's help to complete them. Well, at least one of the Gods, anyway.

Yes, yes... I know. Terrible segway, yada-yada. Gods are the key to victory in many of the dungeons, yet they're also a leading cause of death. The decision to adopt a deity is usually a hard one — on the one hand, they offer amazing buffs and bonuses that are generally the key to victory, on the other, they'll restrict you in various ways, punishing you severely for whatever they deem misconduct — though mastering their ways is essential.

THIS IS THE GAME THAT NEV-ER ENDS
That's where the other 'game mode' really helps: Puzzles. After unlocking the Explorer's Guild building in your kingdom you'll have access to a series of puzzles - dungeons that aren't generated randomly, but instead, have a single specific solution that you must discover in order to succeed.

They double as great ways to learn more information about the various items, weapons, spells, deities and conversion materials on offer, and though not everyone will need them, they're highly advised if you're having difficulty completing certain quests or dungeons.

And that's everything I know. Almost. I know that of the nine classes I've unlocked there are another nine to go. I know that of the four races I've unlocked there are another... actually I don't know how many more there are. One, at least. I found him once — a Halfling trapped in a dungeon within a dungeon who nicked my last potion— but failed and haven't seen him since. That's a lot of the fun in Desktop Dungeons; every dungeon is different, and you never know what you're going to get. If you like The Binding of Isaac, or Spelunky, or more appropriately, Rogue Legacy, which offers a similar style of 'progressive roguelike' gameplay, then there's a great chance you'll love Desktop Dungeons, too. It's as hard as the others — perhaps even harder in its own way — but if you're not one to shy from a challenge then there's a lot to enjoy.
Was this review helpful? Yes No Funny
112 of 121 people (93%) found this review helpful
7 people found this review funny
Recommended
81.8 hrs on record
Posted: August 23, 2014
I met the Devs at GamesCom 2014. Around noon on Friday they sat me down in front of a PC and had me try the game - apparently I did well (I looked at the goblin before attacking it and noticed it had first strike). After a merry but short romp through the introduction dungeon, which ended with a green blob of slime eating my poor adventurer, I went on to explore the rest of the Indie Megabooth. Friday night though, before I went to sleep, I knew there was a bit of unfinished business: I bought the game, and not just because the developers are great guys (but that too).

The game delivers what it promisses: bite sized adventures you can play during a break. The other day I had 15 minutes to spare: 10 of those were used by a berserker clearing a swamp of monsters.
It may look like a simple game, but it has a suprising amound of depth, with many abilities, items and other things that lead to multiple ways to tackle dungeons and may have you adapting your strategy based on what you encounter.
And there is a lot to encounter. Just when you think you have seen all the races, seen all the classes, you find one more. Then you check the journal and see just how much you haven't seen yet (I found it more fun not to check how much I am missing so as not to spoil the pleasure of finding something new).

But how do you play? Simple: you select a dungeon to explore and write an adventuring permit. The permit is the "character creation" process of that dungeon. For example it could say: To [dungeon name], For Generic Adventuring, Race: Human, Class: Warrior, Equipment: starting adventurer's kit. Then you would play the dungeon with a simple lvl 1 human warrior.
As the game progresses you unlock more races, classes and can provide better starting equipment and other bonuses, making each run unique.

So what are you waiting for? Your kingdom needs you! Oh, you need a permit? To: Unnamed Desktop Dungeon Kingdom, For: Kingdom Administration, Race: Human, Class: Gamer. There you go, your permit to play the game.
And yes, the alpha version is available for free to try out :)
Was this review helpful? Yes No Funny
107 of 119 people (90%) found this review helpful
38 people found this review funny
Recommended
56.5 hrs on record
Posted: December 22, 2014
I picked this game up not knowing exactly what to expect.

It is part RPG, part roguelike, part math.

It frequently makes me feel a bit dumb.

The problem is that I really, really enjoy playing it.
Was this review helpful? Yes No Funny
70 of 77 people (91%) found this review helpful
2 people found this review funny
Recommended
107.2 hrs on record
Posted: October 30, 2014
It's Minesweeper with a theme. A nearly perfectly executed puzzle game which captures in an abstract way the dungeon crawling roguelikes which have sprung up like kobolds in the indie market. You can finish a dungeon in five minutes if you're the impatient sort or if like me you like to mull over optimal moves, a board might take fifteen minutes or so. There is a light and humorous background story to give the puzzles a campaign-like structure but War and Peace it ain't. Which isn't a problem at all as this is the type of game which you'll load up when you have some random time to kill. You will unlock various ways to customize each dungeon, such as starting equipment, races, classes, gods, etc. The graphics are cute, the gameplay is tight, the music is not annoying. If you like puzzle games and think you would enjoy a deconstruction of a dungeon roguelike, then buy this game. It is practically flawless.
Was this review helpful? Yes No Funny
356 of 529 people (67%) found this review helpful
1 person found this review funny
Not Recommended
104.8 hrs on record
Posted: February 3, 2014
If you're reading this, you're either wondering whether you should get this game, or you already own it but like to froth at the mouth as you experience opinions that don't match your own. I understand.

Desktop Dungeons is a somewhat randomized puzzle game cleverly disguised as a roguelite rpg. It's also incredibly brutal. That aside (or possibly because of it), I found the game enjoyable in that "bring out your inner masochistic rage junkie" kinda way. A single mistake can cost you the level, & sometimes you don't find out until 10 minutes later. One time my mouse was on the fritz & occassionally registered two clicks from one press. It rendered this game unplayable. However, overall it was a positive entertainment experience, in that I preferred it over staring at a wall.

So why is this review in the "not recommended" section? I don't find the quality of entertainment worth the price tag. There are plenty of other games out there that can offer a similar playstyle, are more immersive, have greater replayability, & cost a fraction of what I paid for Desktop Dungeons. While this is a decently good game, it's not $15-good. Its inflated cost is also reflected in its soundtrack- an arbitrary $10 for something that many games include for free. Wait for a sale, preferably at least 30% off, hopefully more.
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45 of 48 people (94%) found this review helpful
2 people found this review funny
Recommended
19.4 hrs on record
Posted: October 27, 2014
I agonized for days over buying this because I just wasn't sure it'd be fun. It is fun, and the tutorials are very helpful.

The big appeal for me was, easy in, easy out, and skirmishes finished in around under hour. I just can't commit to days of playing games that are skirmish-like in nature.

I'm looking forward to playing this quite a bit.
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114 of 156 people (73%) found this review helpful
Not Recommended
9.8 hrs on record
Posted: November 27, 2013
I guess I was expecting more RPG and less Strategy because this game seemed to me to be too difficult to be fun.

It starts out easy, you have to clear single-screen 'dungeons' that are tough but defeatable. By the time I had finished the tutorials (and even some of those I had to cheat and look for solutions on youtube) that was the end of any successful dungeon clearing that I was able to do.

Game in a nutshell is: The playfield is dark except where your character begins. You always begin at level 1 but can choose your race/class and optionally pay some ingame gold for starting equipment (example: a shield that reduces all damage by 2). You are placed on the screen and have to move around uncovering the darkened squares and ultimately defeat the level 10 boss of the dungeon. Sounds fun right?

The only way to heal yourself and your mana (used for skills found as you explore the dungeon) are potions or uncovering darkened dungeon squares. Both are in limited supply.

The 'casual' rating of this game is true in the time required to play sense, but if you don't exploit every single weakness of every enemy, and if you don't kill higher level enemies for the bonus exp (which is harder than it sounds, again, very limited healing) you have no chance of killing the level 10 boss monster.

Because every move counted so much, and because ultimately it takes a lot of moves to clear a dungeon, I found myself getting frustrated at how incapable I found myself of clearing a dungeon. I'd get to level 8 or 9 and simply not be able to kill enough enemies at that point without dying, to get to level 10 or have enough of a stockpile of potions for the final boss of each dungeon.

So, instead of surely dying to the higher level boss, I would exit the dungeon, able to keep whatever gold I found in there and selling off the potions for 50-60 gold, take away 10-15 it costs for the items you bring with you. At that point I was looking at minimum 500 gold upgrades to unlock anything more fun about the game, and I decided to uninstall and give up on the game because there was no other difficulty setting.

If that kinda game sounds fun more power to you but I was looking for a much more casual game, as in not an intense experience. I wanted to shut my brain off for a bit but this took all of my concentration and was, for me, not a fun game to play in hindsight.
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