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Desktop Dungeons is a quick-play roguelike puzzle game that gives you roughly 10 minutes of dungeon-crawling action per serving. It straddles the casual and hardcore boundary in that, while you might die frequently because the game is tricky and unforgiving, it’s so approachable and quick to get into that you keep wanting just one more...
Release Date: Nov 7, 2013
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$14.99

Buy Desktop Dungeons Special Edition

$24.99

Recent updates View all (3)

Now available for Linux!

May 13th, 2014

Desktop Dungeons brings goats and penguins together as it the award-winning puzzle roguelike heads to Linux. Tell your friends, tell your enemies, but do NOT tell your strangely dangerous farm animals. That would be a bad idea.

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Desktop Dungeons Update

March 10th, 2014

Added fullscreen filtering options to alleviate complaints of blurriness.
Fixed some issues with specific Steam Achievements not unlocking.
Laid groundwork for future interop with Linux and mobile versions.

5 comments Read more

Reviews

“... a creative, rewarding and utterly addictive game that will keep you raiding goblin lairs until the small hours.”
4.5/5 – USgamer

“There are eight puzzles about pushing trolls.”
9/10 – Objective Game Reviews

“... as well-balanced as God’s own see-saw, and as unforgiving as the fast food jobsworth faced with someone ordering a breakfast muffin at 12.01”
Rock, Paper, Shotgun

Special Edition

The Desktop Dungeons pre-order Special Edition lives on! Except now you can regale non-Special-Edition owners with the exploits of the Goatperson and your explorations of the additional Triple Quests while listening to the dulcet tones of the Desktop Dungeons Soundtrack.

That's right, all of Desktop Dungeons in one friendly package. For less:

  • Desktop Dungeons
  • Desktop Dungeons Goatperson DLC
  • Desktop Dungeons Soundtrack

About the Game

Desktop Dungeons is a quick-play roguelike puzzle game that gives you roughly 10 minutes of dungeon-crawling action per serving. It straddles the casual and hardcore boundary in that, while you might die frequently because the game is tricky and unforgiving, it’s so approachable and quick to get into that you keep wanting just one more round.

  • The perfect coffee-break game
  • Fight your way through fantasy dungeons in 10 minutes or less. We’re busy people too.
  • Prize-winning awesomeness (13th Annual IGF Awards)
  • Classic roguelike play re-imagined as a unique single-screen puzzle game sort of thing! Reviewers have a hard time with genres.
  • 6 hours of gameplay? Try 6 billion.
  • Randomly generated dungeons are different every time you play. Build your Kingdom to unlock hordes of new classes, races and challenges.
  • Amazing soundtrack by the improbably astounding team of Danny Baranowsky and Grant Kirkhope.

PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space

Mac System Requirements

    Minimum:
    • OS: OSX Lion
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Hard Drive: 350 MB available space

Linux System Requirements

    Minimum:
    • OS: Ubuntu
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Hard Drive: 350 MB available space
Helpful customer reviews
19 of 25 people (76%) found this review helpful
241 products in account
18 reviews
70.4 hrs on record
Desktop Dungeons is a simple game like chess, easy to figure out and goals are very clear, however just like chess mastery of this game could take a vast amount of time.

Its also got goats, you like goats right?
Posted: May 13th, 2014
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7 of 7 people (100%) found this review helpful
328 products in account
19 reviews
54.2 hrs on record
I met the Devs at GamesCom 2014. Around noon on Friday they sat me down in front of a PC and had me try the game - apparently I did well (I looked at the goblin before attacking it and noticed it had first strike). After a merry but short romp through the introduction dungeon, which ended with a green blob of slime eating my poor adventurer, I went on to explore the rest of the Indie Megabooth. Friday night though, before I went to sleep, I knew there was a bit of unfinished business: I bought the game, and not just because the developers are great guys (but that too).

The game delivers what it promisses: bite sized adventures you can play during a break. The other day I had 15 minutes to spare: 10 of those were used by a berserker clearing a swamp of monsters.
It may look like a simple game, but it has a suprising amound of depth, with many abilities, items and other things that lead to multiple ways to tackle dungeons and may have you adapting your strategy based on what you encounter.
And there is a lot to encounter. Just when you think you have seen all the races, seen all the classes, you find one more. Then you check the journal and see just how much you haven't seen yet (I found it more fun not to check how much I am missing so as not to spoil the pleasure of finding something new).

But how do you play? Simple: you select a dungeon to explore and write an adventuring permit. The permit is the "character creation" process of that dungeon. For example it could say: To [dungeon name], For Generic Adventuring, Race: Human, Class: Warrior, Equipment: starting adventurer's kit. Then you would play the dungeon with a simple lvl 1 human warrior.
As the game progresses you unlock more races, classes and can provide better starting equipment and other bonuses, making each run unique.

So what are you waiting for? Your kingdom needs you! Oh, you need a permit? To: Unnamed Desktop Dungeon Kingdom, For: Kingdom Administration, Race: Human, Class: Gamer. There you go, your permit to play the game.
And yes, the alpha version is available for free to try out :)
Posted: August 23rd, 2014
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63 of 113 people (56%) found this review helpful
594 products in account
17 reviews
5.4 hrs on record
Desktop Dungeons is not a roguelike and never should have been advertised as one. This is really DRoD (Deadly Rooms of Death) with randomized levels. Each dungeon map plays more like a Eurogame-style board game than a dungeon hackfest. Also, characters are not persisted between quests. Each dungeon starts with a template character at 1st level. You must defeat enemies, acquire items, and explore the fixed-size map in just the right sequence. Kill a weaker enemy too soon, find an item too late, or spend too many potions on a stronger enemy, and you won't have the resources to beat the final boss. You don't so much "die" as "end up in an unwinnable situation and have to restart". If this is the experience you want, then enjoy. But let's stop tagging this as a roguelike because that is totally misleading.
Posted: May 11th, 2014
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14 of 23 people (61%) found this review helpful
383 products in account
59 reviews
27.6 hrs on record
Честно говоря, релиз Desktop Dungeons оказался совсем не тем, чего я ждал, глядючи на бету и несколько дем на сайте до выхода.

Потому что до выхода мы имели рогалик. Своеобразный, одноуровневый рогалик с контролируемыми прогнозируемыми битвами, очень ограниченным инвентарём и разными героями - но рогалик. Пошаговые бои, случайное размещение монстров, случайные предметы - всё, что ждёшь от рогалика.

А по выходу игра оказалась головоломкой. %) Этакий "сапёр", только с ролевой составляющей.

Рогалик тут тоже остался, к счастью, или бы игра мне не понравилась совсем. Предметы всё так же случайны, а герои "апгрейдятся", в том смысле, что на старте можно выбирать всё больше и больше опций. (Которые зависят от построек, а те, в свою очередь, зависят от собранных в донжонах денег). Поэтому игру можно пройти и без детального продумывания каждого шага...

...Ну, во всяком случае, в "нормальных" уровнях. Потому что есть и "головоломные", которые чистые головоломки, и никакой случайности там нет. Да и "нормальные" часто требуют нетривиальных подходов и точного расчёта, потому что, как назло, большая часть из них построена так, что тебе просто не хватит опыта, чтобы убить финального босса, если убивать монстров "неправильно". И это меня, честно говоря, напрягает. Потому как играю-то я вслепую, и узнать, что мне нужно было начинать с точки Х, когда я уже зачистил почти весь уровень и поздно что-то менять - это напрягает. А там половина минимум такая - и требует в итоге переигрывания.

Но в целом - хорошо. Играть я в неё буду редко - но буду. Для любителей головоломок - очень даже рекомендуется.
Posted: May 10th, 2014
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2 of 2 people (100%) found this review helpful
144 products in account
2 reviews
110.2 hrs on record
Extremely addictive Rogue-like randomly generated dungeon crawler that, at heart, is a strategic puzzle game. It implements the unique mechanic of exploration as regeneration, meaning that the unexplored areas of a map are a finite resource that must be used wisely. Lots of race and class combinations and many dungeons and challenges make for endless replayability. As of this review, I have played over 60 hours and I still feel like I have a lot to learn and that I am improving.

Great retro art style and soundtrack/effects combined with the fantasy genre make for a great atmosphere. But be warned, this game is not for everyone - the difficulty level ramps up to the point that it really requires the gamer to do further research via forums and wiki articles for the best strategies, as the tutorials are slightly lacking. You will die - a lot. Thankfully most levels only last an average of 15 minutes. If you feel like you can go no further in the level, you can leave the dungeon and take all the goodies you have found with you.

If you are a fan of games that require some nerdy research (like terraria, crusader kings 2, blood bowl) I would definitely seek this one out. Watch some of the Let's Plays on Youtube to get a feel for the game.

Due to the difficulty, when I actually pass a tough level the feeling can only be described as or.gas.mic. Maybe the closest feeling would be beating a really hard super meat boy level.

By the way, I have rarely felt as though the randomization was unfair. In 95% of cases, the map is definitely beatable as long as you have a very strong grasp on the strategy involved for each class and race, as well as the best way to approach bosses. I have played levels I deemed impossible, only to completely change my strategic thinking and end up beating the level with nearly every single attempt.

Is the game worth the price tag? I'd say yes given the hours played. As a bonus, you can actually play this game on the desktop dungeons website (without using steam) by making an account with them and linking it to steam. It saves the game into a cloud and transfers it over to steam. Once I discovered this feature I have been able to play at work on the sly (like I said, I love this game). If you know a friend who owns this game, ask them to set up an account at the website and you can try out the game before purchasing!
Posted: June 22nd, 2014
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263 of 310 people (85%) found this review helpful
287 products in account
6 reviews
29.5 hrs on record
"Normally, with puzzle games, if it seems too hard then you're generally just doing it wrong. With Desktop Dungeons, it's just too hard." — Kakie, Corsual Live Viewer

I have a confession to make. I'm not proud of it, but I haven't finished Desktop Dungeons. I strive to complete all of the games I review prior to writing, but in this case the cross was too great to bear.

My failure came not through lack of trying — I tried for many, many hours — but from an overwhelming level of difficulty. Not the bad kind of difficulty, where cheap opponents consistently barrage you until you die hurling an overpriced controller against the nearest wall, but the good kind of difficulty, that will see you thinking — really thinking — about every move you make, every time you make it, lest your adventure come to a inconveniently early end.

Fortunately, I appreciate a challenge. Hell, I crave it. But in the end, it turned out that there was more to accomplish, collect and unlock in this roguelike dungeon crawler than I could ever hope to discover in just 2 weeks, and so, I began my review in advance.

WITHOUT FURTHER ADO...
I first saw Desktop Dungeons while watching MANvsGAME; Danny Baranowsky and Grant Kirkhope, who composed the soundtrack, were there alongside one of the core developers, Danny Day.

They discussed many of the basic game concepts; the randomly generated dungeons and roguelike nature, spell-casting warriors, the coming mobile release, the difference between a harpsichord and clavinet and the origins of Granny Kirkanowsky.

Listening in, amidst the constant laughter, I quickly learned that DD has something of a cult following that grew around an alpha build released to the public years back and available free today, which led to it winning the IGF Award Winning for Game Design. Immediately, I downloaded it to take a look.

IN THE BEGINNING
The alpha turned out to be a crude version of the one MAN was playing. It looked very different — the hand-drawn art wasn't present, instead offering a more traditional pixel art style, and the entire progression mechanic was missing, so choosing a dungeon was as simple as selecting a race, class and difficulty.

Though I was watching MAN play a clearly superior version, I still felt entirely engaged playing the alpha due to the 'roguelike' nature of the gameplay. Every dungeon was different, and though my imminent demise was almost always a single click away, the ability to head straight back in, new knowledge in hand, to a completely new dungeon, maintained my interest throughout the entire night.

That's when I made my purchase, gained access to the browser-operated (sans-soundtrack) beta and began to compare.

NEW IS ALWAYS BETTER
After a brief serving of story and a short tutorial explaining the basics I was directed to my very own kingdom, a world map of sorts, comprised mostly of open space and human inhabited houses. After completing a dungeon, more buildings appeared. An elven habitat, a mage tower, a church...

I quickly realised that the original 'choose race, choose class, choose difficulty' menu featured in the alpha had been replaced here with progressive RPG elements via the kingdom, including a huge host of quests, and that unlike the alpha, races and classes here required an unlock before they could be used.

The game continued forward, revealing multiple new features. Gold could be collected from dungeons and kept afterward, and then used to purchase preparation items that could be used in future dungeon attempts, or saved to unlock new buildings in the kingdom.

Eventually, I was introduced to the tavern, which served as a hub allowing access to multiple dungeon types. It was here that the largest difference between the alpha and beta made their appearance — there's more than one dungeon type in the full version. A lot more.

DON'T ♥♥♥♥ OFF THE DEITIES
That's when things started getting tough, and it was at about that time that the full Steam release arrived, this one complete with Granny K's masterpiece soundtrack.

I was happy to learn that the progress I'd made in the beta was saved, and too, that even though I could now play the full release on Steam, I could continue to do so from my browser if I chose. Everything is saved online, so portable gaming is a legitimate option. A good thing, too, as Desktop Dungeons lends itself perfectly to quick gaming when you've only got 10 minutes to spare. Come on mobile version...

Where was I... oh, right. It's hard. Even the normal dungeons are hard. And the hard dungeons are a lot f@&ing harder. God only knows if there are even harder dungeons around the bend, but if there are, you'll likely need God's help to complete them. Well, at least one of the Gods, anyway.

Yes, yes... I know. Terrible segway, yada-yada. Gods are the key to victory in many of the dungeons, yet they're also a leading cause of death. The decision to adopt a deity is usually a hard one — on the one hand, they offer amazing buffs and bonuses that are generally the key to victory, on the other, they'll restrict you in various ways, punishing you severely for whatever they deem misconduct — though mastering their ways is essential.

THIS IS THE GAME THAT NEV-ER ENDS
That's where the other 'game mode' really helps: Puzzles. After unlocking the Explorer's Guild building in your kingdom you'll have access to a series of puzzles - dungeons that aren't generated randomly, but instead, have a single specific solution that you must discover in order to succeed.

They double as great ways to learn more information about the various items, weapons, spells, deities and conversion materials on offer, and though not everyone will need them, they're highly advised if you're having difficulty completing certain quests or dungeons.

And that's everything I know. Almost. I know that of the nine classes I've unlocked there are another nine to go. I know that of the four races I've unlocked there are another... actually I don't know how many more there are. One, at least. I found him once — a Halfling trapped in a dungeon within a dungeon who nicked my last potion— but failed and haven't seen him since. That's a lot of the fun in Desktop Dungeons; every dungeon is different, and you never know what you're going to get. If you like The Binding of Isaac, or Spelunky, or more appropriately, Rogue Legacy, which offers a similar style of 'progressive roguelike' gameplay, then there's a great chance you'll love Desktop Dungeons, too. It's as hard as the others — perhaps even harder in its own way — but if you're not one to shy from a challenge then there's a lot to enjoy.
Posted: November 29th, 2013
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Awards


IGF 2011 Winner - Excellence in Design


IndieCade 2011 Finalist