FREE GAME UPDATE! Desktop Dungeons: Enhanced Edition. More ways to die horribly in 10 minutes or less. The award winning quick-play puzzle roguelike is now packed with new content, new classes and a new way to play: Compete against your friends in the seeded Daily Dungeon!
User reviews:
Mostly Positive (11 reviews) - 72% of the 11 user reviews in the last 30 days are positive.
Very Positive (817 reviews) - 91% of the 817 user reviews for this game are positive.
Release Date: Nov 7, 2013

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Recent updates View all (9)

January 4

Desktop Dungeons patch 1.57

Half-Dragons are no longer infinite Tikki Tooki piety fountains if there are plants around. Sorry if you needed that to win, or something. Stop scumming and get better!

We've also nuked a couple of bugs around the daily dungeon leaderboards and generally just winkled out some even MORE obscure issues that were bothering us (and you, yes, you... We noticed, thanks).

Full changelog available here:

5 comments Read more


“... a creative, rewarding and utterly addictive game that will keep you raiding goblin lairs until the small hours.”
4.5/5 – USgamer

“There are eight puzzles about pushing trolls.”
9/10 – Objective Game Reviews

“... as well-balanced as God’s own see-saw, and as unforgiving as the fast food jobsworth faced with someone ordering a breakfast muffin at 12.01”
Rock, Paper, Shotgun

Special Edition

The Desktop Dungeons pre-order Special Edition lives on! Except now you can regale non-Special-Edition owners with the exploits of the Goatperson and your explorations of the additional Triple Quests while listening to the dulcet tones of the Desktop Dungeons Soundtrack.

That's right, all of Desktop Dungeons in one friendly package. For less:

  • Desktop Dungeons
  • Desktop Dungeons Goatperson DLC
  • Desktop Dungeons Soundtrack

About This Game

FREE GAME UPDATE! Desktop Dungeons: Enhanced Edition. More ways to die horribly in 10 minutes or less. The award winning quick-play puzzle roguelike is now packed with new content, new classes and a new way to play: Compete against your friends in the seeded Daily Dungeon!

  • The perfect coffee-break game for genius tacticians and chilled clickers alike:
  • Fight your way through fantasy dungeons in 10 minutes or less. We’re busy people too.
  • Prize-winning game design awesomeness (13th Annual IGF Awards)
  • Classic roguelike play re-imagined as a unique single-screen puzzle game sort of thing! Reviewers have a hard time with genres.
  • Explore unrevealed terrain to regain health and mana. Game hook!
  • 6 hours of gameplay? Try 6 billion... You can (and will) play Desktop Dungeons for the rest of your life.
  • Randomly generated dungeons are different every time you play. Build your Kingdom to unlock hordes of new classes, races and challenges.
  • Daily Dungeon allows you to compete against your Steam friends!
  • Amazing soundtrack by the improbably astounding team of Danny Baranowsky and Grant Kirkhope.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • DirectX: Version 9.0c
    • Storage: 350 MB available space
    • OS: OSX Lion
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Storage: 350 MB available space
    • OS: Ubuntu
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Storage: 350 MB available space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (11 reviews)
Very Positive (817 reviews)
Recently Posted
( 283.9 hrs on record )
Posted: May 26
This is one of the most well made games i have encountered. If you like roguelites, this is just supreme. I would like to say some things about the 2 major points the other reviews are mentioning:

- Very difficult. Yes this game is hard, but only until you master it. Afterwards is just a walk in the park.
- Casual 20mins runs isn't true. Well, this actually very true. The difference is compared to other games, that for that 20mins the game demands your true attention, as usually, there is no room for errors.

And of course the positives: Low price, a LOT of content, beatiful art, excellent gameplay, can be played in small 20mins periods at a time.
Helpful? Yes No Funny
( 30.3 hrs on record )
Posted: May 22
You don't know what "depth" means until you've scoured this game's wiki and learned of the real game going on underneath the surface. There are countless moving parts strategize with.
Helpful? Yes No Funny
( 58.9 hrs on record )
Posted: May 19
Coffee brake roguelike with puzzle elements and huge replayability. One-more-turn addicts beware, this game is really easy to get lost into.
Helpful? Yes No Funny
[~ĐĐ~] ℵ×ℊ
( 35.7 hrs on record )
Posted: May 4
Damn guy's!

Cant believe I have missed this game!

Got it yesterday.. 25 hours logged already..

This game is so damn fun!
Helpful? Yes No Funny
( 148.4 hrs on record )
Posted: May 1
Among the finest games I have ever played. I challenge anyone who enjoys strategy games or roguelikes to play this game for an hour without it consuming the remainder of your week.
Helpful? Yes No Funny
( 4.0 hrs on record )
Posted: April 30
The final version of this game did not hold my attention nearly as much as a very early pre-releases I played prior. The core gameplay loop seems, somehow, sullied and made less fun by the metaworld gameplay?
Helpful? Yes No Funny
( 47.6 hrs on record )
Posted: April 17
Endless content
Can't get enough of this
Helpful? Yes No Funny
Lu10ent Dan
( 76.5 hrs on record )
Posted: March 26
This game is very challenging and equally as rewarding. One of my favorite puzzle games.
Helpful? Yes No Funny
( 36.3 hrs on record )
Posted: March 18
Good roguelike with interesting game mechanics and balanced gameplay. Offers challenges and takes some effort to really get into the right way of playing it successfully, but after you do, it offers enjoyable experiences. Gets to be a bit repetitive after a while, but still I recommend checking it out!
Helpful? Yes No Funny
Vicious Beast
( 6.0 hrs on record )
Posted: March 16
It's like a more complex version of Minesweeper. The video on the store page actually describes it pretty well.
Helpful? Yes No Funny
( 4.9 hrs on record )
Posted: March 9
Loving it. A rogue-ish, tile-based dungeon crawler with a town-building metagame. If you ever played the mobile game "Dungeon Ascendancy," this feels a lot like that. It's a bit puzzly because you need to carefully plan what order to kill enemies in and when to use spells as opposed to using your regular attack. Since uncuvering unexplored tiles is your primary healing method, you also have to keep yourself from exploring the whole dungeon before killing any monsters.

DD seems like a really excellent base engine for some game-changing DLC or a very interesting sequel.
Helpful? Yes No Funny
( 34.1 hrs on record )
Posted: March 9
Played a few hours - great challenging game! Recommended for those who love to think only=)
Helpful? Yes No Funny
( 3.0 hrs on record )
Posted: March 8
pretty fun, pretty difficult too
Helpful? Yes No Funny
( 7.7 hrs on record )
Posted: March 8
Just rediscovered this game. I played the hell out of the free version and this one builds on that very solid foundation.
Quick puzzle roguelike that keeps me up playing dungeon after dungeon.
The new, non-random puzzle levels help tutorialze some of the more obscure mechanics and are a welcome additon.
Helpful? Yes No Funny
( 36.0 hrs on record )
Posted: March 7
I have had many hours of fun with this game. Nice game to relax to.
Helpful? Yes No Funny
Rabble Rouser
( 26.9 hrs on record )
Posted: February 29
Really fun strategic dungeon crawler that will keep you enthralled for hours.

Giveaways Including XCOM 2 and more!giveaways/tell7

Rabble Rousers GamePlay Vid
Helpful? Yes No Funny
( 8.7 hrs on record )
Posted: February 29
There is a good game hidden in here. But Jesus does it have a steep learning curve. Not sure I have the time to spend on it, but the concept of a strategy Minesweeper sorta rougelike with fantasy trappings is neat. 6.5/10.
Helpful? Yes No Funny
( 105.8 hrs on record )
Posted: February 27
Minesweeper + Roguelike= perfect combination
Helpful? Yes No Funny
( 3.1 hrs on record )
Posted: February 22
Installed it and spent the first 2 & 1/2 hours playing without realizing how fast the time was flying.

Very addicting, simple to learn but hard to master gameplay
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
148.4 hrs on record
Posted: May 1
Among the finest games I have ever played. I challenge anyone who enjoys strategy games or roguelikes to play this game for an hour without it consuming the remainder of your week.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
5 of 5 people (100%) found this review helpful
6.0 hrs on record
Posted: March 16
It's like a more complex version of Minesweeper. The video on the store page actually describes it pretty well.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
3 of 3 people (100%) found this review helpful
29.1 hrs on record
Posted: January 13
A great rogue-like rpg/puzzle hybrid with hours of gameplay value.

+ Artwork: All functioning, no roughness, all easy on the eye
+ Soundtrack: Even its short, repetition doesnt bore you
+ Gameplay: Every dungeon is a puzzling challenge. Solving something always rewards. Many progression aspects for further gameplay.
+ Mechanics: Everything works as it is meant to be. Didnt encounter any bugs. Puzzle system is superb!

- Sometimes a randomly generated dungeon might be too hard or impossible to solve. (Even tho' you can exit the dungeon forehand and carry your earnings, even losing is rewarding.)
- Even the game is cool and all, i find its price a little bit much.

If you want a good puzzle game (with rpg-roguelike spice on it), this is the game for you. Dont miss this one.
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2 of 2 people (100%) found this review helpful
6.2 hrs on record
Posted: December 10, 2015

Desktop dungeons is a rogue like game with a lot of variety and content but is very challenging, possible too much. If this doesn't scare you away I'd recommend you try this game out.
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2 of 2 people (100%) found this review helpful
83.2 hrs on record
Posted: January 3
I bought this game thinking: "It would be nice to have a game, I can just play for 15-30mins at the time, and get on with my day". Here I am 12h later, on the day of purchase :D This game is great! A lot more to it than I expected. Development of a settlement, and unlocking clases and races, all done with a nice sense of humor. I'd recomend this to everyone who likes (difficult) rougelikes, fantasy lore and logic problem solving. Go get it!
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1 of 1 people (100%) found this review helpful
49.5 hrs on record
Posted: February 1
I acutally wouldn't consider this game a roguelike. While it does have the trappings of one, such as leveling, equipment, classes, gods, etc. it plays more like a puzzle game.

You enter a one-screen (sometimes with a basement) dungoen with one or more bosses hiding in it. Your objective is to kill all the bosses. However, you will have to level up your character enough in order to be able to stand a chance against the boss. You do this by defeating lesser enemies in a logical order, using your class and racial abilities. Enemies don't move, so you have plenty of freedom to think out your moves. Strangely enough, you gain HP and mana by exploring the dark areas of the screen, so you'll have to manage this resource carefully.

Overall, this game fits the bill for those who like puzzles, but also enjoy random elements and roguelikes or rpgs. Don't expect an exploration-based experience, though.
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Most Helpful Reviews  Overall
337 of 366 people (92%) found this review helpful
329 people found this review funny
354.8 hrs on record
Posted: April 14, 2015
Took me over 300 hours to realize I had been tricked into enjoying math.
Was this review helpful? Yes No Funny
272 of 323 people (84%) found this review helpful
1 person found this review funny
29.5 hrs on record
Posted: November 29, 2013
"Normally, with puzzle games, if it seems too hard then you're generally just doing it wrong. With Desktop Dungeons, it's just too hard." — Kakie, Corsual Live Viewer

I have a confession to make. I'm not proud of it, but I haven't finished Desktop Dungeons. I strive to complete all of the games I review prior to writing, but in this case the cross was too great to bear.

My failure came not through lack of trying — I tried for many, many hours — but from an overwhelming level of difficulty. Not the bad kind of difficulty, where cheap opponents consistently barrage you until you die hurling an overpriced controller against the nearest wall, but the good kind of difficulty, that will see you thinking — really thinking — about every move you make, every time you make it, lest your adventure come to a inconveniently early end.

Fortunately, I appreciate a challenge. Hell, I crave it. But in the end, it turned out that there was more to accomplish, collect and unlock in this roguelike dungeon crawler than I could ever hope to discover in just 2 weeks, and so, I began my review in advance.

I first saw Desktop Dungeons while watching MANvsGAME; Danny Baranowsky and Grant Kirkhope, who composed the soundtrack, were there alongside one of the core developers, Danny Day.

They discussed many of the basic game concepts; the randomly generated dungeons and roguelike nature, spell-casting warriors, the coming mobile release, the difference between a harpsichord and clavinet and the origins of Granny Kirkanowsky.

Listening in, amidst the constant laughter, I quickly learned that DD has something of a cult following that grew around an alpha build released to the public years back and available free today, which led to it winning the IGF Award Winning for Game Design. Immediately, I downloaded it to take a look.

The alpha turned out to be a crude version of the one MAN was playing. It looked very different — the hand-drawn art wasn't present, instead offering a more traditional pixel art style, and the entire progression mechanic was missing, so choosing a dungeon was as simple as selecting a race, class and difficulty.

Though I was watching MAN play a clearly superior version, I still felt entirely engaged playing the alpha due to the 'roguelike' nature of the gameplay. Every dungeon was different, and though my imminent demise was almost always a single click away, the ability to head straight back in, new knowledge in hand, to a completely new dungeon, maintained my interest throughout the entire night.

That's when I made my purchase, gained access to the browser-operated (sans-soundtrack) beta and began to compare.

After a brief serving of story and a short tutorial explaining the basics I was directed to my very own kingdom, a world map of sorts, comprised mostly of open space and human inhabited houses. After completing a dungeon, more buildings appeared. An elven habitat, a mage tower, a church...

I quickly realised that the original 'choose race, choose class, choose difficulty' menu featured in the alpha had been replaced here with progressive RPG elements via the kingdom, including a huge host of quests, and that unlike the alpha, races and classes here required an unlock before they could be used.

The game continued forward, revealing multiple new features. Gold could be collected from dungeons and kept afterward, and then used to purchase preparation items that could be used in future dungeon attempts, or saved to unlock new buildings in the kingdom.

Eventually, I was introduced to the tavern, which served as a hub allowing access to multiple dungeon types. It was here that the largest difference between the alpha and beta made their appearance — there's more than one dungeon type in the full version. A lot more.

That's when things started getting tough, and it was at about that time that the full Steam release arrived, this one complete with Granny K's masterpiece soundtrack.

I was happy to learn that the progress I'd made in the beta was saved, and too, that even though I could now play the full release on Steam, I could continue to do so from my browser if I chose. Everything is saved online, so portable gaming is a legitimate option. A good thing, too, as Desktop Dungeons lends itself perfectly to quick gaming when you've only got 10 minutes to spare. Come on mobile version...

Where was I... oh, right. It's hard. Even the normal dungeons are hard. And the hard dungeons are a lot f@&ing harder. God only knows if there are even harder dungeons around the bend, but if there are, you'll likely need God's help to complete them. Well, at least one of the Gods, anyway.

Yes, yes... I know. Terrible segway, yada-yada. Gods are the key to victory in many of the dungeons, yet they're also a leading cause of death. The decision to adopt a deity is usually a hard one — on the one hand, they offer amazing buffs and bonuses that are generally the key to victory, on the other, they'll restrict you in various ways, punishing you severely for whatever they deem misconduct — though mastering their ways is essential.

That's where the other 'game mode' really helps: Puzzles. After unlocking the Explorer's Guild building in your kingdom you'll have access to a series of puzzles - dungeons that aren't generated randomly, but instead, have a single specific solution that you must discover in order to succeed.

They double as great ways to learn more information about the various items, weapons, spells, deities and conversion materials on offer, and though not everyone will need them, they're highly advised if you're having difficulty completing certain quests or dungeons.

And that's everything I know. Almost. I know that of the nine classes I've unlocked there are another nine to go. I know that of the four races I've unlocked there are another... actually I don't know how many more there are. One, at least. I found him once — a Halfling trapped in a dungeon within a dungeon who nicked my last potion— but failed and haven't seen him since. That's a lot of the fun in Desktop Dungeons; every dungeon is different, and you never know what you're going to get. If you like The Binding of Isaac, or Spelunky, or more appropriately, Rogue Legacy, which offers a similar style of 'progressive roguelike' gameplay, then there's a great chance you'll love Desktop Dungeons, too. It's as hard as the others — perhaps even harder in its own way — but if you're not one to shy from a challenge then there's a lot to enjoy.
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109 of 118 people (92%) found this review helpful
6 people found this review funny
81.8 hrs on record
Posted: August 23, 2014
I met the Devs at GamesCom 2014. Around noon on Friday they sat me down in front of a PC and had me try the game - apparently I did well (I looked at the goblin before attacking it and noticed it had first strike). After a merry but short romp through the introduction dungeon, which ended with a green blob of slime eating my poor adventurer, I went on to explore the rest of the Indie Megabooth. Friday night though, before I went to sleep, I knew there was a bit of unfinished business: I bought the game, and not just because the developers are great guys (but that too).

The game delivers what it promisses: bite sized adventures you can play during a break. The other day I had 15 minutes to spare: 10 of those were used by a berserker clearing a swamp of monsters.
It may look like a simple game, but it has a suprising amound of depth, with many abilities, items and other things that lead to multiple ways to tackle dungeons and may have you adapting your strategy based on what you encounter.
And there is a lot to encounter. Just when you think you have seen all the races, seen all the classes, you find one more. Then you check the journal and see just how much you haven't seen yet (I found it more fun not to check how much I am missing so as not to spoil the pleasure of finding something new).

But how do you play? Simple: you select a dungeon to explore and write an adventuring permit. The permit is the "character creation" process of that dungeon. For example it could say: To [dungeon name], For Generic Adventuring, Race: Human, Class: Warrior, Equipment: starting adventurer's kit. Then you would play the dungeon with a simple lvl 1 human warrior.
As the game progresses you unlock more races, classes and can provide better starting equipment and other bonuses, making each run unique.

So what are you waiting for? Your kingdom needs you! Oh, you need a permit? To: Unnamed Desktop Dungeon Kingdom, For: Kingdom Administration, Race: Human, Class: Gamer. There you go, your permit to play the game.
And yes, the alpha version is available for free to try out :)
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103 of 115 people (90%) found this review helpful
37 people found this review funny
56.5 hrs on record
Posted: December 22, 2014
I picked this game up not knowing exactly what to expect.

It is part RPG, part roguelike, part math.

It frequently makes me feel a bit dumb.

The problem is that I really, really enjoy playing it.
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68 of 75 people (91%) found this review helpful
2 people found this review funny
107.2 hrs on record
Posted: October 30, 2014
It's Minesweeper with a theme. A nearly perfectly executed puzzle game which captures in an abstract way the dungeon crawling roguelikes which have sprung up like kobolds in the indie market. You can finish a dungeon in five minutes if you're the impatient sort or if like me you like to mull over optimal moves, a board might take fifteen minutes or so. There is a light and humorous background story to give the puzzles a campaign-like structure but War and Peace it ain't. Which isn't a problem at all as this is the type of game which you'll load up when you have some random time to kill. You will unlock various ways to customize each dungeon, such as starting equipment, races, classes, gods, etc. The graphics are cute, the gameplay is tight, the music is not annoying. If you like puzzle games and think you would enjoy a deconstruction of a dungeon roguelike, then buy this game. It is practically flawless.
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354 of 525 people (67%) found this review helpful
1 person found this review funny
Not Recommended
104.8 hrs on record
Posted: February 3, 2014
If you're reading this, you're either wondering whether you should get this game, or you already own it but like to froth at the mouth as you experience opinions that don't match your own. I understand.

Desktop Dungeons is a somewhat randomized puzzle game cleverly disguised as a roguelite rpg. It's also incredibly brutal. That aside (or possibly because of it), I found the game enjoyable in that "bring out your inner masochistic rage junkie" kinda way. A single mistake can cost you the level, & sometimes you don't find out until 10 minutes later. One time my mouse was on the fritz & occassionally registered two clicks from one press. It rendered this game unplayable. However, overall it was a positive entertainment experience, in that I preferred it over staring at a wall.

So why is this review in the "not recommended" section? I don't find the quality of entertainment worth the price tag. There are plenty of other games out there that can offer a similar playstyle, are more immersive, have greater replayability, & cost a fraction of what I paid for Desktop Dungeons. While this is a decently good game, it's not $15-good. Its inflated cost is also reflected in its soundtrack- an arbitrary $10 for something that many games include for free. Wait for a sale, preferably at least 30% off, hopefully more.
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45 of 48 people (94%) found this review helpful
2 people found this review funny
19.4 hrs on record
Posted: October 27, 2014
I agonized for days over buying this because I just wasn't sure it'd be fun. It is fun, and the tutorials are very helpful.

The big appeal for me was, easy in, easy out, and skirmishes finished in around under hour. I just can't commit to days of playing games that are skirmish-like in nature.

I'm looking forward to playing this quite a bit.
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110 of 150 people (73%) found this review helpful
Not Recommended
9.8 hrs on record
Posted: November 27, 2013
I guess I was expecting more RPG and less Strategy because this game seemed to me to be too difficult to be fun.

It starts out easy, you have to clear single-screen 'dungeons' that are tough but defeatable. By the time I had finished the tutorials (and even some of those I had to cheat and look for solutions on youtube) that was the end of any successful dungeon clearing that I was able to do.

Game in a nutshell is: The playfield is dark except where your character begins. You always begin at level 1 but can choose your race/class and optionally pay some ingame gold for starting equipment (example: a shield that reduces all damage by 2). You are placed on the screen and have to move around uncovering the darkened squares and ultimately defeat the level 10 boss of the dungeon. Sounds fun right?

The only way to heal yourself and your mana (used for skills found as you explore the dungeon) are potions or uncovering darkened dungeon squares. Both are in limited supply.

The 'casual' rating of this game is true in the time required to play sense, but if you don't exploit every single weakness of every enemy, and if you don't kill higher level enemies for the bonus exp (which is harder than it sounds, again, very limited healing) you have no chance of killing the level 10 boss monster.

Because every move counted so much, and because ultimately it takes a lot of moves to clear a dungeon, I found myself getting frustrated at how incapable I found myself of clearing a dungeon. I'd get to level 8 or 9 and simply not be able to kill enough enemies at that point without dying, to get to level 10 or have enough of a stockpile of potions for the final boss of each dungeon.

So, instead of surely dying to the higher level boss, I would exit the dungeon, able to keep whatever gold I found in there and selling off the potions for 50-60 gold, take away 10-15 it costs for the items you bring with you. At that point I was looking at minimum 500 gold upgrades to unlock anything more fun about the game, and I decided to uninstall and give up on the game because there was no other difficulty setting.

If that kinda game sounds fun more power to you but I was looking for a much more casual game, as in not an intense experience. I wanted to shut my brain off for a bit but this took all of my concentration and was, for me, not a fun game to play in hindsight.
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46 of 51 people (90%) found this review helpful
4 people found this review funny
1.5 hrs on record
Posted: October 12, 2015
I see why people like this game I really do but this game isn't for me. That being said Steam asks if I would recommend this game to people, my answer is yes but not to everyone. See the game has plenty of replay value as evidenced by a whole bunch of other reviewers putting in much more time than I did. However if you're like me and enjoy more traditional rpgs then this game isn't for you. The graphics are standard roguelike graphics with chracter pieces not sprites added in. The music is very catchy and fun. This game can be like an extremely quick and complex version of D&D or an even more complex and long game similar to D&D. This game is well made while being easy on the surface it takes a bit to master it. If I were basing this review off of my experience alone I'd give it a 6/10 just because it isn't my kind of game. However seeing the game from a reviewers standpoint and looking at how the athstetics and gameplay contribute to the game as a whole I give it an 8.75/10 it's the type of game that demands patience and persistance. If you have the time invest into this baby, lord knows she desereves it... But I'm not the type of gamer that's ready for that type of commitment sorry Desktop Dungeons but I think you should see other gamers.
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46 of 51 people (90%) found this review helpful
3 people found this review funny
120.7 hrs on record
Posted: April 19, 2015
Your mission should you choose to accept it: Click the link below. Download the 6.3MB prototype version of this game. Enjoy yourself. Then buy the (much improved) retail version. You will not regret it.
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41 of 44 people (93%) found this review helpful
2 people found this review funny
170.9 hrs on record
Posted: December 21, 2014
At first, I didn't enjoy this game. It seemed fairly random, simple, and frustrating. About 10 or so hours in, I started to understand how the game actually works. Then, things started to click. The game ultimately, is a puzzle game, and a very unforgiving, but rewarding one. Utilize your blackspace effectively, monsters are a resource, leveling up is a resource not to be wasted.

Having to kill 1 Level 10 boss seemed daunting, but when you think you've finally learned how to do it, they then throw 2 Level 10 bosses at you! How the hell am I supposed to beat that? But guess what? I did it. I was thinking, sweet, I know how to play this game. Then, the next set of dungeons appear. Defeat 3 Level 10 bosses. No way, impossible. how the hell do you do that? An hour later, the first of those dungeons falls. The next thing I know, I have to kill 10 of these bosses? IMPOSSIBLE, and do it 3 times with 3 different classes?

Every time you think you've learned what to do, the game surprises and challenges you to do 1 better. The quest system does get a bit grindy at times, and I have mixed feelings about the lockering system, but this is a great game that's not often on sale, but if you enjoy puzzle games, this will definitely fit the bill.
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52 of 62 people (84%) found this review helpful
32.4 hrs on record
Posted: November 11, 2013
A very interesting game that can be very difficult, but yet still enjoyable. From the screens and videos I wasn't sure this was a game I'd like, but I'm glad I tried it.

The difficulty is like FTL's, you get pummeled and you just want to keep trying until you succeed. There's quite a bit of diversity in the game with a ton of race-class options. Beyond the varying difficulty dungeon runs, there are additional challenges and quests. To top it all off, you get to build a little city for succeeding in your adventures, opening up even more options.

Dungeons seem to take 10-30 minutes to run, so you can play for short periods of time or long.
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32 of 35 people (91%) found this review helpful
519.4 hrs on record
Posted: November 1, 2015
Talk about unlimited content! You can still find new things to do in the game even after 500 hours. Desktop Dungeons is about as close to a real roguelike as you're going to get on Steam, and doing a damn fine job at it. Procedural map generation, turn-based combat, tile grids and permadeath are all present. Punishingly difficult, but really rewarding as well. Makes hours just fly by.
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70 of 104 people (67%) found this review helpful
9.3 hrs on record
Posted: December 29, 2013
Desktop Dungeons is exactly the type of indy game i like.
It starts simple enough with one dungeon and your lonely weak guard, but offers great complexity and variety.
Add to this the humour, which takes a stab at every rpg cliche, and the nearly unending replayability, DD makes the ideal mix of puzzle/strategy/rpg hybrid.

It also offers the possibility to just do a quick game and play one dungeon at a time, but can suck you as easily in and you can waste some hours with the "just the next quest" addiction.

The only thing i am missing would be a possibility to reuse your heroes, maybe in an advanced style, but that would beat the game mechanics..
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