Desktop Dungeons is a quick-play roguelike puzzle game that gives you roughly 10 minutes of dungeon-crawling action per serving. It straddles the casual and hardcore boundary in that, while you might die frequently because the game is tricky and unforgiving, it’s so approachable and quick to get into that you keep wanting just one more...
User reviews: Very Positive (572 reviews)
Release Date: Nov 7, 2013

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$24.99
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Recommended By Curators

"This puzzle/roguelike is gently complex and impeccably well-balanced"
Read the full review here.

Reviews

“... a creative, rewarding and utterly addictive game that will keep you raiding goblin lairs until the small hours.”
4.5/5 – USgamer

“There are eight puzzles about pushing trolls.”
9/10 – Objective Game Reviews

“... as well-balanced as God’s own see-saw, and as unforgiving as the fast food jobsworth faced with someone ordering a breakfast muffin at 12.01”
Rock, Paper, Shotgun

Special Edition

The Desktop Dungeons pre-order Special Edition lives on! Except now you can regale non-Special-Edition owners with the exploits of the Goatperson and your explorations of the additional Triple Quests while listening to the dulcet tones of the Desktop Dungeons Soundtrack.

That's right, all of Desktop Dungeons in one friendly package. For less:

  • Desktop Dungeons
  • Desktop Dungeons Goatperson DLC
  • Desktop Dungeons Soundtrack

About This Game

Desktop Dungeons is a quick-play roguelike puzzle game that gives you roughly 10 minutes of dungeon-crawling action per serving. It straddles the casual and hardcore boundary in that, while you might die frequently because the game is tricky and unforgiving, it’s so approachable and quick to get into that you keep wanting just one more round.

  • The perfect coffee-break game
  • Fight your way through fantasy dungeons in 10 minutes or less. We’re busy people too.
  • Prize-winning awesomeness (13th Annual IGF Awards)
  • Classic roguelike play re-imagined as a unique single-screen puzzle game sort of thing! Reviewers have a hard time with genres.
  • 6 hours of gameplay? Try 6 billion.
  • Randomly generated dungeons are different every time you play. Build your Kingdom to unlock hordes of new classes, races and challenges.
  • Amazing soundtrack by the improbably astounding team of Danny Baranowsky and Grant Kirkhope.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space
    Minimum:
    • OS: OSX Lion
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Hard Drive: 350 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Hard Drive: 350 MB available space
Helpful customer reviews
59 of 62 people (95%) found this review helpful
78.5 hrs on record
Posted: August 23
I met the Devs at GamesCom 2014. Around noon on Friday they sat me down in front of a PC and had me try the game - apparently I did well (I looked at the goblin before attacking it and noticed it had first strike). After a merry but short romp through the introduction dungeon, which ended with a green blob of slime eating my poor adventurer, I went on to explore the rest of the Indie Megabooth. Friday night though, before I went to sleep, I knew there was a bit of unfinished business: I bought the game, and not just because the developers are great guys (but that too).

The game delivers what it promisses: bite sized adventures you can play during a break. The other day I had 15 minutes to spare: 10 of those were used by a berserker clearing a swamp of monsters.
It may look like a simple game, but it has a suprising amound of depth, with many abilities, items and other things that lead to multiple ways to tackle dungeons and may have you adapting your strategy based on what you encounter.
And there is a lot to encounter. Just when you think you have seen all the races, seen all the classes, you find one more. Then you check the journal and see just how much you haven't seen yet (I found it more fun not to check how much I am missing so as not to spoil the pleasure of finding something new).

But how do you play? Simple: you select a dungeon to explore and write an adventuring permit. The permit is the "character creation" process of that dungeon. For example it could say: To [dungeon name], For Generic Adventuring, Race: Human, Class: Warrior, Equipment: starting adventurer's kit. Then you would play the dungeon with a simple lvl 1 human warrior.
As the game progresses you unlock more races, classes and can provide better starting equipment and other bonuses, making each run unique.

So what are you waiting for? Your kingdom needs you! Oh, you need a permit? To: Unnamed Desktop Dungeon Kingdom, For: Kingdom Administration, Race: Human, Class: Gamer. There you go, your permit to play the game.
And yes, the alpha version is available for free to try out :)
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11 of 13 people (85%) found this review helpful
7.8 hrs on record
Posted: October 25
Desktop Dungeons has honestly got to be one of the best games of its kind, in my opinion. If a roguelike where you have to carefully plan out every action you make sounds interesting to you, I would certainly recommend picking up this game. I certainly have loads of fun playing it.
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7 of 7 people (100%) found this review helpful
14.4 hrs on record
Posted: October 27
I agonized for days over buying this because I just wasn't sure it'd be fun. It is fun, and the tutorials are very helpful.

The big appeal for me was, easy in, easy out, and skirmishes finished in around under hour. I just can't commit to days of playing games that are skirmish-like in nature.

I'm looking forward to playing this quite a bit.
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8 of 9 people (89%) found this review helpful
95.7 hrs on record
Posted: October 30
It's Minesweeper with a theme. A nearly perfectly executed puzzle game which captures in an abstract way the dungeon crawling roguelikes which have sprung up like kobolds in the indie market. You can finish a dungeon in five minutes if you're the impatient sort or if like me you like to mull over optimal moves, a board might take fifteen minutes or so. There is a light and humorous background story to give the puzzles a campaign-like structure but War and Peace it ain't. Which isn't a problem at all as this is the type of game which you'll load up when you have some random time to kill. You will unlock various ways to customize each dungeon, such as starting equipment, races, classes, gods, etc. The graphics are cute, the gameplay is tight, the music is not annoying. If you like puzzle games and think you would enjoy a deconstruction of a dungeon roguelike, then buy this game. It is practically flawless.
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7 of 8 people (88%) found this review helpful
70.9 hrs on record
Posted: October 4
Bite sized puzzle game with some rogue-like elements.

Go on a 10-20 minute dungeon run with a newly generated character with different abilities. At least a different dozen other classes that play very uniquely from all of eachother, since you need to be able to effectively use their abilities to their max capabilities in order to tackle the more difficult dungeons.

There are many hundreds of hours worth of replayability and gameplay in this package due to the extreme variety of challenges.
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7 of 11 people (64%) found this review helpful
7.6 hrs on record
Posted: October 18
Nice game but too puzzle oriented for a roguelike. You have to follow specific steps to beat each dungeon or you get steamrolled.
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2 of 2 people (100%) found this review helpful
80.0 hrs on record
Posted: November 17
Amazing puzzler, there is simply no count to the number of hours to spend optimizing strategy and characters. Frustrating, in a good way.
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2 of 2 people (100%) found this review helpful
7.8 hrs on record
Posted: November 21
A smart puzzle like RPG. It's like a fast, very well designed eurogame. Levels are randomized, yet the challenge seems spot on each time.
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2 of 2 people (100%) found this review helpful
100.4 hrs on record
Posted: November 29
Excellent short-form roguelike. You should play this.
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2 of 2 people (100%) found this review helpful
86.1 hrs on record
Posted: December 21
At first, I didn't enjoy this game. It seemed fairly random, simple, and frustrating. About 10 or so hours in, I started to understand how the game actually works. Then, things started to click. The game ultimately, is a puzzle game, and a very unforgiving, but rewarding one. Utilize your blackspace effectively, monsters are a resource, leveling up is a resource not to be wasted.

Having to kill 1 Level 10 boss seemed daunting, but when you think you've finally learned how to do it, they then throw 2 Level 10 bosses at you! How the hell am I supposed to beat that? But guess what? I did it. I was thinking, sweet, I know how to play this game. Then, the next set of dungeons appear. Defeat 3 Level 10 bosses. No way, impossible. how the hell do you do that? An hour later, the first of those dungeons falls. The next thing I know, I have to kill 10 of these bosses? IMPOSSIBLE, and do it 3 times with 3 different classes?

Every time you think you've learned what to do, the game surprises and challenges you to do 1 better. The quest system does get a bit grindy at times, and I have mixed feelings about the lockering system, but this is a great game that's not often on sale, but if you enjoy puzzle games, this will definitely fit the bill.
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3 of 4 people (75%) found this review helpful
201.8 hrs on record
Posted: October 25
Hard to describe Desktop Dungeons. It's strictly a puzzle game, and a challenging one at that. Yet, the progress you make, the items you collect, the monsters you encounter, etc. etc. all *feels* very much like an RPG. Very well done. I've more than gotten my money's worth out of this gem.
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3 of 4 people (75%) found this review helpful
19.9 hrs on record
Posted: October 15
I had the alpha for a while but seeing how much stuff the changed and added to the game I just had to get the full version. If your not sure yet just go the the official site and download the alpha, you'll know if you'll like it from that.
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1 of 1 people (100%) found this review helpful
66.1 hrs on record
Posted: September 15
I came across this game while looking for more traditional roguelikes and thought I'd give it a chance. Let's just say the 'puzzle roguelike' is quite additctive. Several times now I have given up in a fit of vexxation after a fifth failed run only to come back a week or two later and dump an evening into it.

It really does grab the stop-think-act protocol that make roguelikes so enjoybale....except this game takes it to a new level. And somehow it does this with each individual run being a small one level dungeon that you can play quite quickly - there is very little lost from each myriad death.

Probably the best aspect is the slow unlocking of various races, classes and gear by completing quests and spending the loot from successful runs. Every day I play I might unlock a new class or find some nifty trinket in a dungeon that I shove into my 'locker' for future runs. Each combination of race and class opens up a new way to look at leveling up and new strategies to kill the endboss.
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1 of 1 people (100%) found this review helpful
11.4 hrs on record
Posted: July 27
Fun dungeon explorer game, strategy is required.
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1 of 1 people (100%) found this review helpful
107.2 hrs on record
Posted: September 3
While ostensibly a roguelike RPG, each dungeon is basically one or two levels, so it's ideal for short gaming sessions. The main thing that makes this one interesting is that combat is basically deterministic; you can predict the outcome of each fight pretty accurately, you don't have to worry about getting screwed by the RNG at a critical point.

The thing is, this may not sound like a big difference, but it completely changes the flavor of the game. Instead of an RPG, it ends up being more of a puzzle game, where the objective is to figure out how to maximize XP gained and minimize the waste of health and mana, by deciding where to go and what to fight next. Adds a sort of minesweeper aspect to the roguelike gameplay.
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1 of 1 people (100%) found this review helpful
135.0 hrs on record
Posted: December 14
I love Desktop Dungeons. I've gotten pretty far in the game (129 hours) and now clearing a level is a rare thing and usually comes down to a single hit, with nothing left, on the last boss. Each move takes a little thought, with efficiency being foremost in mind. The randomness of glyphs, shop contents, and sometimes even who the bosses are add a level of depth and replayability most games can't touch.

Easily one of my favorites.
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1 of 1 people (100%) found this review helpful
53.4 hrs on record
Posted: December 22
I picked this game up not knowing exactly what to expect.

It is part RPG, part roguelike, part math.

It frequently makes me feel a bit dumb.

The problem is that I really, really enjoy playing it.
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3 of 5 people (60%) found this review helpful
24.3 hrs on record
Posted: October 2
Imaginative and fun. Very thought provoking take on a classic theme. Excellent graphics. Subtle depth of gameplay and great comedy throughout.
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1 of 2 people (50%) found this review helpful
74.3 hrs on record
Posted: October 2
Highly addictive...
This is a great one!!!
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1 of 2 people (50%) found this review helpful
7.8 hrs on record
Posted: October 5
I absolutely adore this game for it's rogulikness and puzzlelike features.
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